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Add config option. Make it untidy per clang-tidy
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@ -1366,6 +1366,34 @@ static inline int MsgFromSixup(int Msg, bool System)
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return Msg;
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}
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bool CServer::CheckReservedSlotAuth(int ClientID, const char *pPassword)
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{
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char aBuf[256];
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if(Config()->m_SvReservedSlotsPass[0] && !str_comp(Config()->m_SvReservedSlotsPass, pPassword))
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{
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str_format(aBuf, sizeof(aBuf), "cid=%d joining reserved slot with reserved pass", ClientID);
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Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
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return true;
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}
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// "^#(.*?)#(.*)$"
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if(Config()->m_SvReservedSlotsAuthLevel != 4 && pPassword[0] == '#')
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{
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char aName[sizeof(Config()->m_Password)];
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const char *pPass = str_next_token(pPassword + 1, "#", aName, sizeof(aName));
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int Slot = m_AuthManager.FindKey(aName);
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if(pPass && m_AuthManager.CheckKey(Slot, pPass + 1) && m_AuthManager.KeyLevel(Slot) >= Config()->m_SvReservedSlotsAuthLevel)
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{
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str_format(aBuf, sizeof(aBuf), "cid=%d joining reserved slot with key=%s", ClientID, m_AuthManager.KeyIdent(Slot));
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Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
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return true;
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}
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}
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return false;
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}
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void CServer::ProcessClientPacket(CNetChunk *pPacket)
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{
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int ClientID = pPacket->m_ClientID;
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@ -1466,30 +1494,12 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
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}
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// reserved slot
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if(ClientID >= Config()->m_SvMaxClients - Config()->m_SvReservedSlots)
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if(ClientID >= Config()->m_SvMaxClients - Config()->m_SvReservedSlots && !CheckReservedSlotAuth(ClientID, pPassword))
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{
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if(Config()->m_SvReservedSlotsPass[0] && !str_comp(Config()->m_SvReservedSlotsPass, pPassword))
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{
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goto join;
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}
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// "^#(.*?)#(.*)$"
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if(pPassword[0] == '#')
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{
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char aName[sizeof(Config()->m_Password)];
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const char *pPass = str_next_token(pPassword + 1, "#", aName, sizeof(aName));
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int Slot = m_AuthManager.FindKey(aName);
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if(pPass && m_AuthManager.CheckKey(Slot, pPass + 1))
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{
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goto join;
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}
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}
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m_NetServer.Drop(ClientID, "This server is full");
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return;
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}
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join:
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m_aClients[ClientID].m_State = CClient::STATE_CONNECTING;
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SendRconType(ClientID, m_AuthManager.NumNonDefaultKeys() > 0);
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SendCapabilities(ClientID);
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@ -339,6 +339,7 @@ public:
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void SendRconCmdRem(const IConsole::CCommandInfo *pCommandInfo, int ClientID);
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void UpdateClientRconCommands();
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bool CheckReservedSlotAuth(int ClientID, const char *pPassword);
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void ProcessClientPacket(CNetChunk *pPacket);
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class CCache
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@ -207,6 +207,7 @@ MACRO_CONFIG_INT(HttpAllowInsecure, http_allow_insecure, 0, 0, 1, CFGFLAG_CLIENT
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MACRO_CONFIG_STR(SvWelcome, sv_welcome, 64, "", CFGFLAG_SERVER, "Message that will be displayed to players who join the server")
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MACRO_CONFIG_INT(SvReservedSlots, sv_reserved_slots, 0, 0, MAX_CLIENTS, CFGFLAG_SERVER, "The number of slots that are reserved for special players")
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MACRO_CONFIG_STR(SvReservedSlotsPass, sv_reserved_slots_pass, 32, "", CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, "The password that is required to use a reserved slot")
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MACRO_CONFIG_INT(SvReservedSlotsAuthLevel, sv_reserved_slots_auth_level, 1, 1, 4, CFGFLAG_SERVER, "Minimum rcon auth level needed to use a reserved slot. 4 = rcon auth disabled")
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MACRO_CONFIG_INT(SvHit, sv_hit, 1, 0, 1, CFGFLAG_SERVER | CFGFLAG_GAME, "Whether players can hammer/grenade/laser each other or not")
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MACRO_CONFIG_INT(SvEndlessDrag, sv_endless_drag, 0, 0, 1, CFGFLAG_SERVER | CFGFLAG_GAME, "Turns endless hooking on/off")
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MACRO_CONFIG_INT(SvTestingCommands, sv_test_cmds, 0, 0, 1, CFGFLAG_SERVER, "Turns testing commands aka cheats on/off (setting only works in initial config)")
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