6777: Increase waiting times for client in valigrind (fixes #6773) r=Robyt3 a=def-

Seems like some CI workers don't have (virtual) sound cards

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
This commit is contained in:
bors[bot] 2023-06-27 11:48:04 +00:00 committed by GitHub
commit 6f95eed669
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@ -175,12 +175,13 @@ $tool ../DDNet \
player_name client1;
cl_download_skins 0;
gfx_fullscreen 0;
snd_enable 0;
logfile client1.log;
$client_args
connect localhost:$port" > stdout_client1.txt 2> stderr_client1.txt || fail client1 "$?" &
if [ "$arg_valgrind_memcheck" == "1" ]; then
wait_for_fifo client1.fifo 120
wait_for_fifo client1.fifo 180
sleep 20
else
wait_for_fifo client1.fifo 50
@ -198,12 +199,13 @@ $tool ../DDNet \
player_name client2;
cl_download_skins 0;
gfx_fullscreen 0;
snd_enable 0;
logfile client2.log;
$client_args
connect localhost:$port" > stdout_client2.txt 2> stderr_client2.txt || fail client2 "$?" &
if [ "$arg_valgrind_memcheck" == "1" ]; then
wait_for_fifo client2.fifo 120
wait_for_fifo client2.fifo 180
sleep 20
else
wait_for_fifo client2.fifo 50