diff --git a/src/game/client/components/maplayers.cpp b/src/game/client/components/maplayers.cpp index cc705b7f3..26be00fc1 100644 --- a/src/game/client/components/maplayers.cpp +++ b/src/game/client/components/maplayers.cpp @@ -263,6 +263,21 @@ void CMapLayers::OnRender() RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE, EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset); Graphics()->BlendNormal(); + + //Draw kill tiles outside the entity clipping rectangle + if(IsGameLayer) + { + + //Slow blinking to hint that it's not a part of the map + double Seconds = time_get()/(double)time_freq(); + vec4 ColorHint = vec4(1.0f, 1.0f, 1.0f, 0.3f + 0.7f*(1.0+sin(2.0f*pi*Seconds/3.f))/2.0f); + + RenderTools()->RenderTileRetangle(-201, -201, pTMap->m_Width+402, pTMap->m_Height+402, + 0, TILE_DEATH, //Display air inside, death outside + 32.0f, Color*ColorHint, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT, + EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset); + } + RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT, EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset); } diff --git a/src/game/client/render.h b/src/game/client/render.h index 8be2e6c38..87110dd79 100644 --- a/src/game/client/render.h +++ b/src/game/client/render.h @@ -76,7 +76,8 @@ public: void RenderQuads(CQuad *pQuads, int NumQuads, int Flags, ENVELOPE_EVAL pfnEval, void *pUser); void ForceRenderQuads(CQuad *pQuads, int NumQuads, int Flags, ENVELOPE_EVAL pfnEval, void *pUser, float Alpha = 1.0f); void RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset); - + void RenderTileRetangle(int X, int Y, int w, int h, unsigned char indexIn, unsigned char indexOut, float Scale, vec4 Color, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset); + // helpers void MapscreenToWorld(float CenterX, float CenterY, float ParallaxX, float ParallaxY, float OffsetX, float OffsetY, float Aspect, float Zoom, float *pPoints); diff --git a/src/game/client/render_map.cpp b/src/game/client/render_map.cpp index 763334171..6b9fd9eab 100644 --- a/src/game/client/render_map.cpp +++ b/src/game/client/render_map.cpp @@ -176,6 +176,83 @@ void CRenderTools::ForceRenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags Graphics()->QuadsEnd(); } +void CRenderTools::RenderTileRetangle(int X, int Y, int w, int h, unsigned char indexIn, unsigned char indexOut, float Scale, vec4 Color, int RenderFlags, + ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset) +{ + //Graphics()->TextureSet(img_get(tmap->image)); + float ScreenX0, ScreenY0, ScreenX1, ScreenY1; + Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1); + //Graphics()->MapScreen(screen_x0-50, screen_y0-50, screen_x1+50, screen_y1+50); + + // calculate the final pixelsize for the tiles + float TilePixelSize = 1024/32.0f; + float FinalTileSize = Scale/(ScreenX1-ScreenX0) * Graphics()->ScreenWidth(); + float FinalTilesetScale = FinalTileSize/TilePixelSize; + + float r=1, g=1, b=1, a=1; + if(ColorEnv >= 0) + { + float aChannels[4]; + pfnEval(ColorEnvOffset/1000.0f, ColorEnv, aChannels, pUser); + r = aChannels[0]; + g = aChannels[1]; + b = aChannels[2]; + a = aChannels[3]; + } + + Graphics()->QuadsBegin(); + Graphics()->SetColor(Color.r*r, Color.g*g, Color.b*b, Color.a*a); + + int StartY = (int)(ScreenY0/Scale)-1; + int StartX = (int)(ScreenX0/Scale)-1; + int EndY = (int)(ScreenY1/Scale)+1; + int EndX = (int)(ScreenX1/Scale)+1; + + // adjust the texture shift according to mipmap level + float TexSize = 1024.0f; + float Frac = (1.25f/TexSize) * (1/FinalTilesetScale); + float Nudge = (0.5f/TexSize) * (1/FinalTilesetScale); + + for(int y = StartY; y < EndY; y++) + for(int x = StartX; x < EndX; x++) + { + unsigned char Index = (x=X+w || yY+h) ? indexOut : indexIn; + if(Index) + { + bool Render = false; + if(RenderFlags&LAYERRENDERFLAG_TRANSPARENT) + Render = true; + + if(Render) + { + + int tx = Index%16; + int ty = Index/16; + int Px0 = tx*(1024/16); + int Py0 = ty*(1024/16); + int Px1 = Px0+(1024/16)-1; + int Py1 = Py0+(1024/16)-1; + + float x0 = Nudge + Px0/TexSize+Frac; + float y0 = Nudge + Py0/TexSize+Frac; + float x1 = Nudge + Px1/TexSize-Frac; + float y1 = Nudge + Py0/TexSize+Frac; + float x2 = Nudge + Px1/TexSize-Frac; + float y2 = Nudge + Py1/TexSize-Frac; + float x3 = Nudge + Px0/TexSize+Frac; + float y3 = Nudge + Py1/TexSize-Frac; + + Graphics()->QuadsSetSubsetFree(x0, y0, x1, y1, x2, y2, x3, y3); + IGraphics::CQuadItem QuadItem(x*Scale, y*Scale, Scale, Scale); + Graphics()->QuadsDrawTL(&QuadItem, 1); + } + } + } + + Graphics()->QuadsEnd(); + Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1); +} + void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset) {