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https://github.com/ddnet/ddnet.git
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Merge #4261
4261: Fix various tsan warnings r=def- a=Jupeyy fixes #4259 Didn't find any further issues for now, maybe with other configs or faster/slower processor more are detected ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Jupeyy <jupjopjap@gmail.com>
This commit is contained in:
commit
6efd65d62d
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@ -112,8 +112,8 @@ void CGraphicsBackend_Threaded::StopProcessor()
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void CGraphicsBackend_Threaded::RunBuffer(CCommandBuffer *pBuffer)
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{
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WaitForIdle();
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m_pBuffer = pBuffer;
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std::unique_lock<std::mutex> Lock(m_BufferSwapMutex);
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m_pBuffer = pBuffer;
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m_BufferInProcess.store(true, std::memory_order_relaxed);
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m_BufferSwapCond.notify_all();
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}
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@ -183,9 +183,9 @@ size_t CRequest::WriteCallback(char *pData, size_t Size, size_t Number, void *pU
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int CRequest::ProgressCallback(void *pUser, double DlTotal, double DlCurr, double UlTotal, double UlCurr)
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{
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CGetFile *pTask = (CGetFile *)pUser;
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pTask->m_Current = DlCurr;
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pTask->m_Size = DlTotal;
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pTask->m_Progress = (100 * DlCurr) / (DlTotal ? DlTotal : 1);
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pTask->m_Current.store(DlCurr, std::memory_order_relaxed);
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pTask->m_Size.store(DlTotal, std::memory_order_relaxed);
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pTask->m_Progress.store((100 * DlCurr) / (DlTotal ? DlTotal : 1), std::memory_order_relaxed);
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pTask->OnProgress();
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return pTask->m_Abort ? -1 : 0;
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}
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@ -1,6 +1,7 @@
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#ifndef ENGINE_CLIENT_HTTP_H
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#define ENGINE_CLIENT_HTTP_H
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#include <atomic>
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#include <engine/kernel.h>
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#include <engine/shared/jobs.h>
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#include <engine/storage.h>
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@ -46,9 +47,9 @@ class CRequest : public IJob
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CTimeout m_Timeout;
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double m_Size;
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double m_Current;
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int m_Progress;
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std::atomic<double> m_Size;
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std::atomic<double> m_Current;
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std::atomic<int> m_Progress;
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HTTPLOG m_LogProgress;
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std::atomic<int> m_State;
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@ -66,9 +67,9 @@ protected:
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public:
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CRequest(const char *pUrl, CTimeout Timeout, HTTPLOG LogProgress = HTTPLOG::ALL);
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double Current() const { return m_Current; }
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double Size() const { return m_Size; }
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int Progress() const { return m_Progress; }
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double Current() const { return m_Current.load(std::memory_order_relaxed); }
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double Size() const { return m_Size.load(std::memory_order_relaxed); }
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int Progress() const { return m_Progress.load(std::memory_order_relaxed); }
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int State() const { return m_State; }
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void Abort() { m_Abort = true; }
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};
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@ -8,6 +8,7 @@
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#include <engine/storage.h>
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#include <engine/shared/config.h>
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#include <mutex>
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#include "SDL.h"
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@ -69,15 +70,15 @@ static CSample m_aSamples[NUM_SAMPLES] = {{0}};
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static CVoice m_aVoices[NUM_VOICES] = {{0}};
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static CChannel m_aChannels[NUM_CHANNELS] = {{255, 0}};
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static LOCK m_SoundLock = 0;
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static std::mutex m_SoundLock;
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static int m_CenterX = 0;
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static int m_CenterY = 0;
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static std::atomic<int> m_CenterX{0};
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static std::atomic<int> m_CenterY{0};
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static int m_MixingRate = 48000;
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static std::atomic<int> m_SoundVolume{100};
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static int m_NextVoice GUARDED_BY(m_SoundLock) = 0;
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static int m_NextVoice = 0;
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static int *m_pMixBuffer = 0; // buffer only used by the thread callback function
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static unsigned m_MaxFrames = 0;
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@ -112,7 +113,7 @@ static void Mix(short *pFinalOut, unsigned Frames)
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Frames = minimum(Frames, m_MaxFrames);
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// acquire lock while we are mixing
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lock_wait(m_SoundLock);
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m_SoundLock.lock();
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MasterVol = m_SoundVolume;
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@ -144,8 +145,8 @@ static void Mix(short *pFinalOut, unsigned Frames)
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if(Voice.m_Flags & ISound::FLAG_POS && Voice.m_pChannel->m_Pan)
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{
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// TODO: we should respect the channel panning value
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int dx = Voice.m_X - m_CenterX;
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int dy = Voice.m_Y - m_CenterY;
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int dx = Voice.m_X - m_CenterX.load(std::memory_order_relaxed);
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int dy = Voice.m_Y - m_CenterY.load(std::memory_order_relaxed);
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//
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int p = IntAbs(dx);
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float FalloffX = 0.0f;
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@ -255,7 +256,7 @@ static void Mix(short *pFinalOut, unsigned Frames)
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}
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// release the lock
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lock_unlock(m_SoundLock);
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m_SoundLock.unlock();
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{
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// clamp accumulated values
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@ -299,8 +300,6 @@ int CSound::Init()
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SDL_AudioSpec Format, FormatOut;
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m_SoundLock = lock_create();
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if(!g_Config.m_SndEnable)
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return 0;
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@ -351,9 +350,8 @@ int CSound::Update()
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if(WantedVolume != m_SoundVolume)
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{
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lock_wait(m_SoundLock);
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std::unique_lock<std::mutex> Lock(m_SoundLock);
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m_SoundVolume = WantedVolume;
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lock_unlock(m_SoundLock);
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}
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//#if defined(CONF_VIDEORECORDER)
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// if(IVideo::Current() && g_Config.m_ClVideoSndEnable)
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@ -371,7 +369,6 @@ int CSound::Shutdown()
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SDL_CloseAudioDevice(m_Device);
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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lock_destroy(m_SoundLock);
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free(m_pMixBuffer);
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m_pMixBuffer = 0;
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return 0;
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@ -761,8 +758,8 @@ float CSound::GetSampleDuration(int SampleID)
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void CSound::SetListenerPos(float x, float y)
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{
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m_CenterX = (int)x;
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m_CenterY = (int)y;
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m_CenterX.store((int)x, std::memory_order_relaxed);
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m_CenterY.store((int)y, std::memory_order_relaxed);
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}
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void CSound::SetVoiceVolume(CVoiceHandle Voice, float Volume)
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@ -772,6 +769,7 @@ void CSound::SetVoiceVolume(CVoiceHandle Voice, float Volume)
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int VoiceID = Voice.Id();
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std::unique_lock<std::mutex> Lock(m_SoundLock);
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if(m_aVoices[VoiceID].m_Age != Voice.Age())
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return;
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@ -786,6 +784,7 @@ void CSound::SetVoiceFalloff(CVoiceHandle Voice, float Falloff)
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int VoiceID = Voice.Id();
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std::unique_lock<std::mutex> Lock(m_SoundLock);
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if(m_aVoices[VoiceID].m_Age != Voice.Age())
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return;
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@ -800,6 +799,7 @@ void CSound::SetVoiceLocation(CVoiceHandle Voice, float x, float y)
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int VoiceID = Voice.Id();
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std::unique_lock<std::mutex> Lock(m_SoundLock);
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if(m_aVoices[VoiceID].m_Age != Voice.Age())
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return;
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@ -814,10 +814,10 @@ void CSound::SetVoiceTimeOffset(CVoiceHandle Voice, float offset)
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int VoiceID = Voice.Id();
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std::unique_lock<std::mutex> Lock(m_SoundLock);
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if(m_aVoices[VoiceID].m_Age != Voice.Age())
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return;
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lock_wait(m_SoundLock);
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{
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if(m_aVoices[VoiceID].m_pSample)
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{
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@ -841,7 +841,6 @@ void CSound::SetVoiceTimeOffset(CVoiceHandle Voice, float offset)
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}
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}
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}
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lock_unlock(m_SoundLock);
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}
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void CSound::SetVoiceCircle(CVoiceHandle Voice, float Radius)
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@ -851,6 +850,7 @@ void CSound::SetVoiceCircle(CVoiceHandle Voice, float Radius)
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int VoiceID = Voice.Id();
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std::unique_lock<std::mutex> Lock(m_SoundLock);
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if(m_aVoices[VoiceID].m_Age != Voice.Age())
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return;
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@ -865,6 +865,7 @@ void CSound::SetVoiceRectangle(CVoiceHandle Voice, float Width, float Height)
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int VoiceID = Voice.Id();
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std::unique_lock<std::mutex> Lock(m_SoundLock);
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if(m_aVoices[VoiceID].m_Age != Voice.Age())
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return;
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@ -885,7 +886,7 @@ ISound::CVoiceHandle CSound::Play(int ChannelID, int SampleID, int Flags, float
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int Age = -1;
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int i;
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lock_wait(m_SoundLock);
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m_SoundLock.lock();
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// search for voice
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for(i = 0; i < NUM_VOICES; i++)
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@ -918,7 +919,7 @@ ISound::CVoiceHandle CSound::Play(int ChannelID, int SampleID, int Flags, float
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Age = m_aVoices[VoiceID].m_Age;
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}
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lock_unlock(m_SoundLock);
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m_SoundLock.unlock();
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return CreateVoiceHandle(VoiceID, Age);
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}
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@ -935,7 +936,7 @@ ISound::CVoiceHandle CSound::Play(int ChannelID, int SampleID, int Flags)
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void CSound::Stop(int SampleID)
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{
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// TODO: a nice fade out
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lock_wait(m_SoundLock);
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std::unique_lock<std::mutex> Lock(m_SoundLock);
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CSample *pSample = &m_aSamples[SampleID];
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for(auto &Voice : m_aVoices)
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{
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@ -948,13 +949,12 @@ void CSound::Stop(int SampleID)
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Voice.m_pSample = 0;
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}
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}
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lock_unlock(m_SoundLock);
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}
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void CSound::StopAll()
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{
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// TODO: a nice fade out
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lock_wait(m_SoundLock);
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std::unique_lock<std::mutex> Lock(m_SoundLock);
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for(auto &Voice : m_aVoices)
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{
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if(Voice.m_pSample)
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}
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Voice.m_pSample = 0;
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}
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lock_unlock(m_SoundLock);
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}
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void CSound::StopVoice(CVoiceHandle Voice)
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@ -976,15 +975,14 @@ void CSound::StopVoice(CVoiceHandle Voice)
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int VoiceID = Voice.Id();
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std::unique_lock<std::mutex> Lock(m_SoundLock);
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if(m_aVoices[VoiceID].m_Age != Voice.Age())
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return;
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lock_wait(m_SoundLock);
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{
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m_aVoices[VoiceID].m_pSample = 0;
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m_aVoices[VoiceID].m_Age++;
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}
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lock_unlock(m_SoundLock);
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}
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IEngineSound *CreateEngineSound() { return new CSound; }
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