From 6eb30b00e2436720a5c875bb099f495beba63779 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Robert=20M=C3=BCller?= Date: Sun, 11 Jun 2023 23:28:39 +0200 Subject: [PATCH] Use `nullptr` instead of `0` --- src/game/client/ui.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/game/client/ui.cpp b/src/game/client/ui.cpp index 28187a919..818f6a593 100644 --- a/src/game/client/ui.cpp +++ b/src/game/client/ui.cpp @@ -112,10 +112,10 @@ CUI::CUI() { m_Enabled = true; - m_pHotItem = 0; - m_pActiveItem = 0; - m_pLastActiveItem = 0; - m_pBecomingHotItem = 0; + m_pHotItem = nullptr; + m_pActiveItem = nullptr; + m_pLastActiveItem = nullptr; + m_pBecomingHotItem = nullptr; m_MouseX = 0; m_MouseY = 0; @@ -225,7 +225,7 @@ void CUI::Update(float MouseX, float MouseY, float MouseDeltaX, float MouseDelta m_pHotItem = m_pBecomingHotItem; if(m_pActiveItem) m_pHotItem = m_pActiveItem; - m_pBecomingHotItem = 0; + m_pBecomingHotItem = nullptr; if(Enabled()) { @@ -762,7 +762,7 @@ bool CUI::DoEditBox(CLineInput *pLineInput, const CUIRect *pRect, float FontSize } else { - SetActiveItem(0); + SetActiveItem(nullptr); } } else if(HotItem() == pLineInput)