2069: Move global configuration out of client interface r=heinrich5991 a=ChillerDragon



2076: Allow editing multiple tile layer props r=heinrich5991 a=Learath2

Requested by Ravie on discord

2095: Fix `AntibotDestroy` being called twice r=def- a=heinrich5991

The resource deallocation needs to happen in symmetry with the
allocation, otherwise we get unmatched dealloctions leading to crashes.

Allocations happened in `CAntibot::Init`, but it was not guaranteed that
this was called before the destructor.

Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
This commit is contained in:
bors[bot] 2020-03-23 17:04:15 +00:00 committed by GitHub
commit 6e78deb0c4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
24 changed files with 361 additions and 186 deletions

View file

@ -4,6 +4,7 @@
#define BASE_TL_ALGORITHM_H
#include "base/tl/range.h"
#include <functional>
/*
@ -134,4 +135,17 @@ bool sort_verify(R range)
return true;
}
template<class R>
void for_each(R range, std::function<void(typename R::type)> fcn)
{
concept_empty::check(range);
concept_forwarditeration::check(range);
for(; !range.empty(); range.pop_front())
{
typename R::type *cur = &range.front();
fcn(*cur);
}
}
#endif // TL_FILE_ALGORITHMS_HPP

View file

@ -7,7 +7,6 @@
#include "message.h"
#include "graphics.h"
#include <engine/friends.h>
#include <engine/shared/config.h>
enum
{
@ -78,12 +77,12 @@ public:
inline int State() const { return m_State; }
// tick time access
inline int PrevGameTick() const { return m_PrevGameTick[g_Config.m_ClDummy]; }
inline int GameTick() const { return m_CurGameTick[g_Config.m_ClDummy]; }
inline int PredGameTick() const { return m_PredTick[g_Config.m_ClDummy]; }
inline float IntraGameTick() const { return m_GameIntraTick[g_Config.m_ClDummy]; }
inline float PredIntraGameTick() const { return m_PredIntraTick[g_Config.m_ClDummy]; }
inline float GameTickTime() const { return m_GameTickTime[g_Config.m_ClDummy]; }
inline int PrevGameTick(int Dummy) const { return m_PrevGameTick[Dummy]; }
inline int GameTick(int Dummy) const { return m_CurGameTick[Dummy]; }
inline int PredGameTick(int Dummy) const { return m_PredTick[Dummy]; }
inline float IntraGameTick(int Dummy) const { return m_GameIntraTick[Dummy]; }
inline float PredIntraGameTick(int Dummy) const { return m_PredIntraTick[Dummy]; }
inline float GameTickTime(int Dummy) const { return m_GameTickTime[Dummy]; }
inline int GameTickSpeed() const { return m_GameTickSpeed; }
// other time access

View file

@ -781,12 +781,12 @@ bool CClient::DummyConnected()
bool CClient::DummyConnecting()
{
return !m_DummyConnected && m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick();
return !m_DummyConnected && m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick(g_Config.m_ClDummy);
}
void CClient::DummyConnect()
{
if(m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick())
if(m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick(g_Config.m_ClDummy))
return;
if(m_NetClient[CLIENT_MAIN].State() != NET_CONNSTATE_ONLINE && m_NetClient[CLIENT_MAIN].State() != NET_CONNSTATE_PENDING)
@ -795,7 +795,7 @@ void CClient::DummyConnect()
if(m_DummyConnected)
return;
m_LastDummyConnectTime = GameTick();
m_LastDummyConnectTime = GameTick(g_Config.m_ClDummy);
m_RconAuthed[1] = 0;
@ -824,7 +824,7 @@ int CClient::GetCurrentRaceTime()
{
if(GameClient()->GetLastRaceTick() < 0)
return 0;
return (GameTick() - GameClient()->GetLastRaceTick()) / 50;
return (GameTick(g_Config.m_ClDummy) - GameClient()->GetLastRaceTick()) / 50;
}
int CClient::SendMsgY(CMsgPacker *pMsg, int Flags, int NetClient)
@ -3443,7 +3443,7 @@ void CClient::SaveReplay(const int Length)
char *pSrc = (&m_DemoRecorder[RECORDER_REPLAYS])->GetCurrentFilename();
// Slice the demo to get only the last cl_replay_length seconds
const int EndTick = GameTick();
const int EndTick = GameTick(g_Config.m_ClDummy);
const int StartTick = EndTick - Length * GameTickSpeed();
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "Saving replay...");

View file

@ -25,7 +25,7 @@ void CBroadcast::OnRender()
Graphics()->MapScreen(0, 0, 300*Graphics()->ScreenAspect(), 300);
if(Client()->GameTick() < m_BroadcastTick)
if(Client()->GameTick(g_Config.m_ClDummy) < m_BroadcastTick)
{
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, m_BroadcastRenderOffset, 40.0f, 12.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
@ -45,7 +45,7 @@ void CBroadcast::OnMessage(int MsgType, void *pRawMsg)
Cursor.m_LineWidth = 300*Graphics()->ScreenAspect();
TextRender()->TextEx(&Cursor, m_aBroadcastText, -1);
m_BroadcastRenderOffset = 150*Graphics()->ScreenAspect()-Cursor.m_X/2;
m_BroadcastTick = Client()->GameTick()+Client()->GameTickSpeed()*10;
m_BroadcastTick = Client()->GameTick(g_Config.m_ClDummy)+Client()->GameTickSpeed()*10;
if (g_Config.m_ClPrintBroadcasts)
{
char aBuf[1024];

View file

@ -175,7 +175,7 @@ void CGhost::CheckStart()
int RaceTick = -m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer;
int RenderTick = m_NewRenderTick;
if(m_LastRaceTick != RaceTick && Client()->GameTick() - RaceTick < Client()->GameTickSpeed())
if(m_LastRaceTick != RaceTick && Client()->GameTick(g_Config.m_ClDummy) - RaceTick < Client()->GameTickSpeed())
{
if(m_Rendering && m_RenderingStartedByServer) // race restarted: stop rendering
StopRender();
@ -208,7 +208,7 @@ void CGhost::CheckStartLocal(bool Predicted)
{
if(m_Rendering && !m_RenderingStartedByServer) // race restarted: stop rendering
StopRender();
RenderTick = Client()->PredGameTick();
RenderTick = Client()->PredGameTick(g_Config.m_ClDummy);
}
TryRenderStart(RenderTick, false);
@ -303,7 +303,7 @@ void CGhost::OnRender()
if(!m_Rendering || !g_Config.m_ClRaceShowGhost)
return;
int PlaybackTick = Client()->PredGameTick() - m_StartRenderTick;
int PlaybackTick = Client()->PredGameTick(g_Config.m_ClDummy) - m_StartRenderTick;
for(int i = 0; i < MAX_ACTIVE_GHOSTS; i++)
{
@ -335,9 +335,9 @@ void CGhost::OnRender()
int TickDiff = Player.m_Tick - Prev.m_Tick;
float IntraTick = 0.f;
if(TickDiff > 0)
IntraTick = (GhostTick - Prev.m_Tick - 1 + Client()->PredIntraGameTick()) / TickDiff;
IntraTick = (GhostTick - Prev.m_Tick - 1 + Client()->PredIntraGameTick(g_Config.m_ClDummy)) / TickDiff;
Player.m_AttackTick += Client()->GameTick() - GhostTick;
Player.m_AttackTick += Client()->GameTick(g_Config.m_ClDummy) - GhostTick;
m_pClient->m_pPlayers->RenderHook(&Prev, &Player, &pGhost->m_RenderInfo , -2, IntraTick);
m_pClient->m_pPlayers->RenderPlayer(&Prev, &Player, &pGhost->m_RenderInfo, -2, IntraTick);
@ -562,7 +562,7 @@ void CGhost::SaveGhost(CMenus::CGhostItem *pItem)
void CGhost::ConGPlay(IConsole::IResult *pResult, void *pUserData)
{
CGhost *pGhost = (CGhost *)pUserData;
pGhost->StartRender(pGhost->Client()->PredGameTick());
pGhost->StartRender(pGhost->Client()->PredGameTick(g_Config.m_ClDummy));
}
void CGhost::OnConsoleInit()
@ -584,7 +584,7 @@ void CGhost::OnMessage(int MsgType, void *pRawMsg)
if(m_Recording)
StopRecord();
StopRender();
m_LastDeathTick = Client()->GameTick();
m_LastDeathTick = Client()->GameTick(g_Config.m_ClDummy);
}
}
else if(MsgType == NETMSGTYPE_SV_CHAT)

View file

@ -109,7 +109,7 @@ void CHud::RenderGameTimer()
int Time = 0;
if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && (m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer <= 0))
{
Time = m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit*60 - ((Client()->GameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed());
Time = m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit*60 - ((Client()->GameTick(g_Config.m_ClDummy)-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed());
if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)
Time = 0;
@ -117,10 +117,10 @@ void CHud::RenderGameTimer()
else if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_RACETIME)
{
//The Warmup timer is negative in this case to make sure that incompatible clients will not see a warmup timer
Time = (Client()->GameTick()+m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer)/Client()->GameTickSpeed();
Time = (Client()->GameTick(g_Config.m_ClDummy)+m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer)/Client()->GameTickSpeed();
}
else
Time = (Client()->GameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed();
Time = (Client()->GameTick(g_Config.m_ClDummy)-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed();
if(Time <= 0 && g_Config.m_ClShowDecisecs)
str_format(aBuf, sizeof(aBuf), "00:00.0");
@ -251,8 +251,8 @@ void CHud::RenderScoreHud()
if(GameFlags&GAMEFLAG_FLAGS)
{
int BlinkTimer = (m_pClient->m_FlagDropTick[t] != 0 &&
(Client()->GameTick()-m_pClient->m_FlagDropTick[t])/Client()->GameTickSpeed() >= 25) ? 10 : 20;
if(FlagCarrier[t] == FLAG_ATSTAND || (FlagCarrier[t] == FLAG_TAKEN && ((Client()->GameTick()/BlinkTimer)&1)))
(Client()->GameTick(g_Config.m_ClDummy)-m_pClient->m_FlagDropTick[t])/Client()->GameTickSpeed() >= 25) ? 10 : 20;
if(FlagCarrier[t] == FLAG_ATSTAND || (FlagCarrier[t] == FLAG_TAKEN && ((Client()->GameTick(g_Config.m_ClDummy)/BlinkTimer)&1)))
{
// draw flag
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
@ -809,10 +809,10 @@ void CHud::OnRender()
static int LastChangeTick = 0;
if (LastChangeTick != Client()->PredGameTick())
if (LastChangeTick != Client()->PredGameTick(g_Config.m_ClDummy))
{
m_DDRaceTick += 100 / Client()->GameTickSpeed();
LastChangeTick = Client()->PredGameTick();
LastChangeTick = Client()->PredGameTick(g_Config.m_ClDummy);
}
if (m_DDRaceTick >= 100)
@ -830,14 +830,14 @@ void CHud::OnMessage(int MsgType, void *pRawMsg)
m_DDRaceTime = pMsg->m_Time;
m_DDRaceTick = 0;
m_LastReceivedTimeTick = Client()->GameTick();
m_LastReceivedTimeTick = Client()->GameTick(g_Config.m_ClDummy);
m_FinishTime = pMsg->m_Finish ? true : false;
if(pMsg->m_Check)
{
m_CheckpointDiff = (float)pMsg->m_Check/100;
m_CheckpointTick = Client()->GameTick();
m_CheckpointTick = Client()->GameTick(g_Config.m_ClDummy);
}
}
else if(MsgType == NETMSGTYPE_SV_KILLMSG)
@ -861,12 +861,12 @@ void CHud::OnMessage(int MsgType, void *pRawMsg)
m_DDRaceTime = pMsg->m_ServerTimeBest; // First value: m_Time
m_DDRaceTick = 0;
m_LastReceivedTimeTick = Client()->GameTick();
m_LastReceivedTimeTick = Client()->GameTick(g_Config.m_ClDummy);
if(pMsg->m_PlayerTimeBest) // Second value: m_Check
{
m_CheckpointDiff = (float)pMsg->m_PlayerTimeBest/100;
m_CheckpointTick = Client()->GameTick();
m_CheckpointTick = Client()->GameTick(g_Config.m_ClDummy);
}
}
else if(GameClient()->m_GameInfo.m_RaceRecordMessage)
@ -880,7 +880,7 @@ void CHud::OnMessage(int MsgType, void *pRawMsg)
void CHud::RenderDDRaceEffects()
{
// check racestate
if(m_FinishTime && m_LastReceivedTimeTick + Client()->GameTickSpeed()*2 < Client()->GameTick())
if(m_FinishTime && m_LastReceivedTimeTick + Client()->GameTickSpeed()*2 < Client()->GameTick(g_Config.m_ClDummy))
{
m_FinishTime = false;
m_DDRaceTimeReceived = false;
@ -895,16 +895,16 @@ void CHud::RenderDDRaceEffects()
str_format(aBuf, sizeof(aBuf), "Finish time: %02d:%02d.%02d", m_DDRaceTime/6000, m_DDRaceTime/100-m_DDRaceTime/6000 * 60, m_DDRaceTime % 100);
TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0,12,aBuf,-1)/2, 20, 12, aBuf, -1);
}
else if(m_CheckpointTick + Client()->GameTickSpeed()*6 > Client()->GameTick())
else if(m_CheckpointTick + Client()->GameTickSpeed()*6 > Client()->GameTick(g_Config.m_ClDummy))
{
str_format(aBuf, sizeof(aBuf), "%+5.2f", m_CheckpointDiff);
// calculate alpha (4 sec 1 than get lower the next 2 sec)
float a = 1.0f;
if(m_CheckpointTick+Client()->GameTickSpeed()*4 < Client()->GameTick() && m_CheckpointTick+Client()->GameTickSpeed()*6 > Client()->GameTick())
if(m_CheckpointTick+Client()->GameTickSpeed()*4 < Client()->GameTick(g_Config.m_ClDummy) && m_CheckpointTick+Client()->GameTickSpeed()*6 > Client()->GameTick(g_Config.m_ClDummy))
{
// lower the alpha slowly to blend text out
a = ((float)(m_CheckpointTick+Client()->GameTickSpeed()*6) - (float)Client()->GameTick()) / (float)(Client()->GameTickSpeed()*2);
a = ((float)(m_CheckpointTick+Client()->GameTickSpeed()*6) - (float)Client()->GameTick(g_Config.m_ClDummy)) / (float)(Client()->GameTickSpeed()*2);
}
if(m_CheckpointDiff > 0)

View file

@ -47,15 +47,15 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
if(m_pClient->m_Snap.m_pLocalInfo)
LocalPlayerInGame = m_pClient->m_aClients[m_pClient->m_Snap.m_pLocalInfo->m_ClientID].m_Team != -1;
static float s_LastGameTickTime = Client()->GameTickTime();
static float s_LastGameTickTime = Client()->GameTickTime(g_Config.m_ClDummy);
if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
s_LastGameTickTime = Client()->GameTickTime();
s_LastGameTickTime = Client()->GameTickTime(g_Config.m_ClDummy);
float Ct;
if(m_pClient->Predict() && m_pClient->AntiPingGrenade() && LocalPlayerInGame && !(Client()->State() == IClient::STATE_DEMOPLAYBACK))
Ct = ((float)(Client()->PredGameTick() - 1 - pCurrent->m_StartTick) + Client()->PredIntraGameTick())/(float)SERVER_TICK_SPEED;
Ct = ((float)(Client()->PredGameTick(g_Config.m_ClDummy) - 1 - pCurrent->m_StartTick) + Client()->PredIntraGameTick(g_Config.m_ClDummy))/(float)SERVER_TICK_SPEED;
else
Ct = (Client()->PrevGameTick() - pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime;
Ct = (Client()->PrevGameTick(g_Config.m_ClDummy) - pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime;
if(Ct < 0)
return; // projectile haven't been shot yet
@ -82,7 +82,7 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
int QuadOffset = 2 + 4 + NUM_WEAPONS + clamp(pCurrent->m_Type, 0, NUM_WEAPONS - 1);
vec2 Vel = Pos-PrevPos;
//vec2 pos = mix(vec2(prev->x, prev->y), vec2(current->x, current->y), Client()->IntraGameTick());
//vec2 pos = mix(vec2(prev->x, prev->y), vec2(current->x, current->y), Client()->IntraGameTick(g_Config.m_ClDummy));
// add particle for this projectile
if(pCurrent->m_Type == WEAPON_GRENADE)
@ -128,7 +128,7 @@ void CItems::RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCu
int QuadOffset = 2;
float IntraTick = IsPredicted ? Client()->PredIntraGameTick() : Client()->IntraGameTick();
float IntraTick = IsPredicted ? Client()->PredIntraGameTick(g_Config.m_ClDummy) : Client()->IntraGameTick(g_Config.m_ClDummy);
vec2 Pos = mix(vec2(pPrev->m_X, pPrev->m_Y), vec2(pCurrent->m_X, pCurrent->m_Y), IntraTick);
float Angle = 0.0f;
if(pCurrent->m_Type == POWERUP_WEAPON)
@ -191,7 +191,7 @@ void CItems::RenderFlag(const CNetObj_Flag *pPrev, const CNetObj_Flag *pCurrent,
Graphics()->QuadsSetRotation(Angle);
vec2 Pos = mix(vec2(pPrev->m_X, pPrev->m_Y), vec2(pCurrent->m_X, pCurrent->m_Y), Client()->IntraGameTick());
vec2 Pos = mix(vec2(pPrev->m_X, pPrev->m_Y), vec2(pCurrent->m_X, pCurrent->m_Y), Client()->IntraGameTick(g_Config.m_ClDummy));
if(pCurGameData)
{
@ -220,9 +220,9 @@ void CItems::RenderLaser(const struct CNetObj_Laser *pCurrent, bool IsPredicted)
float Ticks;
if(IsPredicted)
Ticks = (float)(Client()->PredGameTick() - pCurrent->m_StartTick) + Client()->PredIntraGameTick();
Ticks = (float)(Client()->PredGameTick(g_Config.m_ClDummy) - pCurrent->m_StartTick) + Client()->PredIntraGameTick(g_Config.m_ClDummy);
else
Ticks = (float)(Client()->GameTick() - pCurrent->m_StartTick) + Client()->IntraGameTick();
Ticks = (float)(Client()->GameTick(g_Config.m_ClDummy) - pCurrent->m_StartTick) + Client()->IntraGameTick(g_Config.m_ClDummy);
float Ms = (Ticks/50.0f) * 1000.0f;
float a = Ms / m_pClient->m_Tuning[g_Config.m_ClDummy].m_LaserBounceDelay;
a = clamp(a, 0.0f, 1.0f);
@ -263,10 +263,10 @@ void CItems::RenderLaser(const struct CNetObj_Laser *pCurrent, bool IsPredicted)
// render head
{
int QuadOffset = 2 + 4 + NUM_WEAPONS * 2 + (Client()->GameTick() % 3);
int QuadOffset = 2 + 4 + NUM_WEAPONS * 2 + (Client()->GameTick(g_Config.m_ClDummy) % 3);
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_PARTICLES].m_Id);
Graphics()->QuadsSetRotation(Client()->GameTick());
Graphics()->QuadsSetRotation(Client()->GameTick(g_Config.m_ClDummy));
Graphics()->SetColor(OuterColor.r, OuterColor.g, OuterColor.b, 1.0f);
Graphics()->RenderQuadContainerAsSprite(m_ItemsQuadContainerIndex, QuadOffset, Pos.x, Pos.y);
Graphics()->SetColor(InnerColor.r, InnerColor.g, InnerColor.b, 1.0f);
@ -331,7 +331,7 @@ void CItems::OnRender()
{
ReconstructSmokeTrail((const CNetObj_Projectile *)pData, Item.m_ID, pProj->m_DestroyTick, pProj->m_LifeSpan);
}
pProj->m_LastRenderTick = Client()->GameTick();
pProj->m_LastRenderTick = Client()->GameTick(g_Config.m_ClDummy);
continue;
}
}
@ -378,7 +378,7 @@ void CItems::OnRender()
// render extra projectiles
for(int i = 0; i < m_NumExtraProjectiles; i++)
{
if(m_aExtraProjectiles[i].m_StartTick < Client()->GameTick())
if(m_aExtraProjectiles[i].m_StartTick < Client()->GameTick(g_Config.m_ClDummy))
{
m_aExtraProjectiles[i] = m_aExtraProjectiles[m_NumExtraProjectiles-1];
m_NumExtraProjectiles--;
@ -450,7 +450,7 @@ void CItems::ReconstructSmokeTrail(const CNetObj_Projectile *pCurrent, int ItemI
LocalPlayerInGame = m_pClient->m_aClients[m_pClient->m_Snap.m_pLocalInfo->m_ClientID].m_Team != -1;
if(!m_pClient->AntiPingGunfire() || !LocalPlayerInGame)
return;
if(Client()->PredGameTick() == pCurrent->m_StartTick)
if(Client()->PredGameTick(g_Config.m_ClDummy) == pCurrent->m_StartTick)
return;
// get positions
@ -472,11 +472,11 @@ void CItems::ReconstructSmokeTrail(const CNetObj_Projectile *pCurrent, int ItemI
Speed = m_pClient->m_Tuning[g_Config.m_ClDummy].m_GunSpeed;
}
float Pt = ((float)(Client()->PredGameTick() - pCurrent->m_StartTick) + Client()->PredIntraGameTick())/(float)SERVER_TICK_SPEED;
float Pt = ((float)(Client()->PredGameTick(g_Config.m_ClDummy) - pCurrent->m_StartTick) + Client()->PredIntraGameTick(g_Config.m_ClDummy))/(float)SERVER_TICK_SPEED;
if(Pt < 0)
return; // projectile haven't been shot yet
float Gt = (Client()->PrevGameTick() - pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime();
float Gt = (Client()->PrevGameTick(g_Config.m_ClDummy) - pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime(g_Config.m_ClDummy);
vec2 StartPos;
vec2 StartVel;
@ -494,7 +494,7 @@ void CItems::ReconstructSmokeTrail(const CNetObj_Projectile *pCurrent, int ItemI
float T = Pt;
if(DestroyTick >= 0)
T = minimum(Pt, ((float)(DestroyTick - 1 - pCurrent->m_StartTick) + Client()->PredIntraGameTick())/(float)SERVER_TICK_SPEED);
T = minimum(Pt, ((float)(DestroyTick - 1 - pCurrent->m_StartTick) + Client()->PredIntraGameTick(g_Config.m_ClDummy))/(float)SERVER_TICK_SPEED);
T = minimum(T, LifeSpan/(float)SERVER_TICK_SPEED);
float MinTrailSpan = 0.4f * ((pCurrent->m_Type == WEAPON_GRENADE) ? 0.5f : 0.25f);

View file

@ -83,7 +83,7 @@ void CKillMessages::OnMessage(int MsgType, void *pRawMsg)
Kill.m_Weapon = pMsg->m_Weapon;
Kill.m_ModeSpecial = pMsg->m_ModeSpecial;
Kill.m_Tick = Client()->GameTick();
Kill.m_Tick = Client()->GameTick(g_Config.m_ClDummy);
Kill.m_FlagCarrierBlue = m_pClient->m_Snap.m_pGameDataObj ? m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue : -1;
@ -153,7 +153,7 @@ void CKillMessages::OnRender()
for(int i = 1; i <= MAX_KILLMSGS; i++)
{
int r = (m_KillmsgCurrent+i)%MAX_KILLMSGS;
if(Client()->GameTick() > m_aKillmsgs[r].m_Tick+50*10)
if(Client()->GameTick(g_Config.m_ClDummy) > m_aKillmsgs[r].m_Tick+50*10)
continue;
float x = StartX;

View file

@ -94,15 +94,15 @@ void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void
}
if(pItem->m_Version < 2 || pItem->m_Synchronized)
{
s_Time = mix((pThis->Client()->PrevGameTick()-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
(pThis->Client()->GameTick()-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
pThis->Client()->IntraGameTick());
s_Time = mix((pThis->Client()->PrevGameTick(g_Config.m_ClDummy)-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
(pThis->Client()->GameTick(g_Config.m_ClDummy)-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
pThis->Client()->IntraGameTick(g_Config.m_ClDummy));
}
else
{
s_Time = mix(pThis->m_LastLocalTick / (float)pThis->Client()->GameTickSpeed(),
pThis->m_CurrentLocalTick / (float)pThis->Client()->GameTickSpeed(),
pThis->Client()->IntraGameTick());
pThis->Client()->IntraGameTick(g_Config.m_ClDummy));
}
}
pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels);
@ -113,9 +113,9 @@ void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void
{
if(pItem->m_Version < 2 || pItem->m_Synchronized)
{
s_Time = mix((pThis->Client()->PrevGameTick()-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
(pThis->Client()->GameTick()-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
pThis->Client()->IntraGameTick());
s_Time = mix((pThis->Client()->PrevGameTick(g_Config.m_ClDummy)-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
(pThis->Client()->GameTick(g_Config.m_ClDummy)-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
pThis->Client()->IntraGameTick(g_Config.m_ClDummy));
}
else
s_Time += pThis->LocalTime()-s_LastLocalTime;

View file

@ -103,9 +103,9 @@ void CMapSounds::OnRender()
static float s_Time = 0.0f;
if(m_pClient->m_Snap.m_pGameInfoObj) // && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
{
s_Time = mix((Client()->PrevGameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)Client()->GameTickSpeed(),
(Client()->GameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)Client()->GameTickSpeed(),
Client()->IntraGameTick());
s_Time = mix((Client()->PrevGameTick(g_Config.m_ClDummy)-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)Client()->GameTickSpeed(),
(Client()->GameTick(g_Config.m_ClDummy)-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)Client()->GameTickSpeed(),
Client()->IntraGameTick(g_Config.m_ClDummy));
}
float Offset = s_Time-pSource->m_pSource->m_TimeDelay;
if(Offset >= 0.0f && g_Config.m_SndEnable && (g_Config.m_GfxHighDetail || !pSource->m_HighDetail))

View file

@ -8,6 +8,7 @@
#include <engine/demo.h>
#include <engine/friends.h>
#include <engine/shared/config.h>
#include <game/voting.h>
#include <game/client/component.h>

View file

@ -33,7 +33,7 @@ void CNamePlates::RenderNameplate(
if(ClientID >= 0 && ClientID < MAX_CLIENTS)
Position = m_pClient->m_aClients[ClientID].m_RenderPos;
else
Position = mix(vec2(pPrevChar->m_X, pPrevChar->m_Y), vec2(pPlayerChar->m_X, pPlayerChar->m_Y), Client()->IntraGameTick());
Position = mix(vec2(pPrevChar->m_X, pPrevChar->m_Y), vec2(pPlayerChar->m_X, pPlayerChar->m_Y), Client()->IntraGameTick(g_Config.m_ClDummy));
bool OtherTeam = m_pClient->IsOtherTeam(ClientID);

View file

@ -97,7 +97,7 @@ void CPlayers::RenderHook(
float IntraTick = Intra;
if(ClientID >= 0)
IntraTick = (m_pClient->m_aClients[ClientID].m_IsPredicted) ? Client()->PredIntraGameTick() : Client()->IntraGameTick();
IntraTick = (m_pClient->m_aClients[ClientID].m_IsPredicted) ? Client()->PredIntraGameTick(g_Config.m_ClDummy) : Client()->IntraGameTick(g_Config.m_ClDummy);
bool OtherTeam = m_pClient->IsOtherTeam(ClientID);
@ -183,24 +183,24 @@ void CPlayers::RenderPlayer(
float IntraTick = Intra;
if(ClientID >= 0)
IntraTick = m_pClient->m_aClients[ClientID].m_IsPredicted ? Client()->PredIntraGameTick() : Client()->IntraGameTick();
IntraTick = m_pClient->m_aClients[ClientID].m_IsPredicted ? Client()->PredIntraGameTick(g_Config.m_ClDummy) : Client()->IntraGameTick(g_Config.m_ClDummy);
static float s_LastGameTickTime = Client()->GameTickTime();
static float s_LastPredIntraTick = Client()->PredIntraGameTick();
static float s_LastGameTickTime = Client()->GameTickTime(g_Config.m_ClDummy);
static float s_LastPredIntraTick = Client()->PredIntraGameTick(g_Config.m_ClDummy);
if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
{
s_LastGameTickTime = Client()->GameTickTime();
s_LastPredIntraTick = Client()->PredIntraGameTick();
s_LastGameTickTime = Client()->GameTickTime(g_Config.m_ClDummy);
s_LastPredIntraTick = Client()->PredIntraGameTick(g_Config.m_ClDummy);
}
bool PredictLocalWeapons = false;
float AttackTime = (Client()->PrevGameTick() - Player.m_AttackTick) / (float)SERVER_TICK_SPEED + Client()->GameTickTime();
float LastAttackTime = (Client()->PrevGameTick() - Player.m_AttackTick) / (float)SERVER_TICK_SPEED + s_LastGameTickTime;
float AttackTime = (Client()->PrevGameTick(g_Config.m_ClDummy) - Player.m_AttackTick) / (float)SERVER_TICK_SPEED + Client()->GameTickTime(g_Config.m_ClDummy);
float LastAttackTime = (Client()->PrevGameTick(g_Config.m_ClDummy) - Player.m_AttackTick) / (float)SERVER_TICK_SPEED + s_LastGameTickTime;
if(m_pClient->m_aClients[ClientID].m_IsPredictedLocal && m_pClient->AntiPingGunfire())
{
PredictLocalWeapons = true;
AttackTime = (Client()->PredIntraGameTick() + (Client()->PredGameTick() - 1 - Player.m_AttackTick)) / (float)SERVER_TICK_SPEED;
LastAttackTime = (s_LastPredIntraTick + (Client()->PredGameTick() - 1 - Player.m_AttackTick)) / (float)SERVER_TICK_SPEED;
AttackTime = (Client()->PredIntraGameTick(g_Config.m_ClDummy) + (Client()->PredGameTick(g_Config.m_ClDummy) - 1 - Player.m_AttackTick)) / (float)SERVER_TICK_SPEED;
LastAttackTime = (s_LastPredIntraTick + (Client()->PredGameTick(g_Config.m_ClDummy) - 1 - Player.m_AttackTick)) / (float)SERVER_TICK_SPEED;
}
float AttackTicksPassed = AttackTime*SERVER_TICK_SPEED;
@ -215,7 +215,7 @@ void CPlayers::RenderPlayer(
float AngleIntraTick = IntraTick;
// using unpredicted angle when rendering other players in-game
if(ClientID >= 0)
AngleIntraTick = Client()->IntraGameTick();
AngleIntraTick = Client()->IntraGameTick(g_Config.m_ClDummy);
// If the player moves their weapon through top, then change
// the end angle by 2*Pi, so that the mix function will use the
// short path and not the long one.
@ -522,7 +522,7 @@ void CPlayers::RenderPlayer(
GhostPosition = mix(
vec2(m_pClient->m_Snap.m_aCharacters[ClientID].m_Prev.m_X, m_pClient->m_Snap.m_aCharacters[ClientID].m_Prev.m_Y),
vec2(m_pClient->m_Snap.m_aCharacters[ClientID].m_Cur.m_X, m_pClient->m_Snap.m_aCharacters[ClientID].m_Cur.m_Y),
Client()->IntraGameTick());
Client()->IntraGameTick(g_Config.m_ClDummy));
CTeeRenderInfo Ghost = RenderInfo;
RenderTools()->RenderTee(&State, &Ghost, Player.m_Emote, Direction, GhostPosition, 0.5f); // render ghost
@ -590,12 +590,12 @@ void CPlayers::RenderPlayer(
Graphics()->QuadsSetRotation(0);
}
if(g_Config.m_ClShowEmotes && m_pClient->m_aClients[ClientID].m_EmoticonStart != -1 && m_pClient->m_aClients[ClientID].m_EmoticonStart <= Client()->GameTick() && m_pClient->m_aClients[ClientID].m_EmoticonStart + 2 * Client()->GameTickSpeed() > Client()->GameTick())
if(g_Config.m_ClShowEmotes && m_pClient->m_aClients[ClientID].m_EmoticonStart != -1 && m_pClient->m_aClients[ClientID].m_EmoticonStart <= Client()->GameTick(g_Config.m_ClDummy) && m_pClient->m_aClients[ClientID].m_EmoticonStart + 2 * Client()->GameTickSpeed() > Client()->GameTick(g_Config.m_ClDummy))
{
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id);
int SinceStart = Client()->GameTick() - m_pClient->m_aClients[ClientID].m_EmoticonStart;
int FromEnd = m_pClient->m_aClients[ClientID].m_EmoticonStart + 2 * Client()->GameTickSpeed() - Client()->GameTick();
int SinceStart = Client()->GameTick(g_Config.m_ClDummy) - m_pClient->m_aClients[ClientID].m_EmoticonStart;
int FromEnd = m_pClient->m_aClients[ClientID].m_EmoticonStart + 2 * Client()->GameTickSpeed() - Client()->GameTick(g_Config.m_ClDummy);
float a = 1;

View file

@ -64,8 +64,8 @@ void CRaceDemo::OnNewSnapshot()
int RaceTick = -m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer;
// start the demo
bool ForceStart = ServerControl && s_LastRaceTick != RaceTick && Client()->GameTick() - RaceTick < Client()->GameTickSpeed();
bool AllowRestart = (m_AllowRestart || ForceStart) && m_RaceStartTick + 10 * Client()->GameTickSpeed() < Client()->GameTick();
bool ForceStart = ServerControl && s_LastRaceTick != RaceTick && Client()->GameTick(g_Config.m_ClDummy) - RaceTick < Client()->GameTickSpeed();
bool AllowRestart = (m_AllowRestart || ForceStart) && m_RaceStartTick + 10 * Client()->GameTickSpeed() < Client()->GameTick(g_Config.m_ClDummy);
if(m_RaceState == RACE_IDLE || m_RaceState == RACE_PREPARE || (m_RaceState == RACE_STARTED && AllowRestart))
{
vec2 PrevPos = vec2(m_pClient->m_Snap.m_pLocalPrevCharacter->m_X, m_pClient->m_Snap.m_pLocalPrevCharacter->m_Y);
@ -80,7 +80,7 @@ void CRaceDemo::OnNewSnapshot()
GetPath(m_aTmpFilename, sizeof(m_aTmpFilename));
Client()->RaceRecord_Start(m_aTmpFilename);
}
m_RaceStartTick = Client()->GameTick();
m_RaceStartTick = Client()->GameTick(g_Config.m_ClDummy);
m_RaceState = RACE_STARTED;
}
}
@ -90,19 +90,19 @@ void CRaceDemo::OnNewSnapshot()
{
GetPath(m_aTmpFilename, sizeof(m_aTmpFilename));
Client()->RaceRecord_Start(m_aTmpFilename);
m_RaceStartTick = Client()->GameTick();
m_RaceStartTick = Client()->GameTick(g_Config.m_ClDummy);
m_RaceState = RACE_PREPARE;
}
// stop recording if the player did not pass the start line after 20 seconds
if(m_RaceState == RACE_PREPARE && Client()->GameTick() - m_RaceStartTick >= Client()->GameTickSpeed() * 20)
if(m_RaceState == RACE_PREPARE && Client()->GameTick(g_Config.m_ClDummy) - m_RaceStartTick >= Client()->GameTickSpeed() * 20)
{
StopRecord();
m_RaceState = RACE_IDLE;
}
// stop the demo
if(m_RaceState == RACE_FINISHED && m_RecordStopTick <= Client()->GameTick())
if(m_RaceState == RACE_FINISHED && m_RecordStopTick <= Client()->GameTick(g_Config.m_ClDummy))
StopRecord(m_Time);
s_LastRaceTick = RaceFlag ? RaceTick : -1;
@ -132,7 +132,7 @@ void CRaceDemo::OnMessage(int MsgType, void *pRawMsg)
if(Time > 0 && str_comp(aName, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName) == 0)
{
m_RaceState = RACE_FINISHED;
m_RecordStopTick = Client()->GameTick() + Client()->GameTickSpeed();
m_RecordStopTick = Client()->GameTick(g_Config.m_ClDummy) + Client()->GameTickSpeed();
m_Time = Time;
}
}

View file

@ -333,7 +333,7 @@ void CStatboard::RenderGlobalStats()
}
// FPM
{
float Fpm = pStats->GetFPM(Client()->GameTick(), Client()->GameTickSpeed());
float Fpm = pStats->GetFPM(Client()->GameTick(g_Config.m_ClDummy), Client()->GameTickSpeed());
str_format(aBuf, sizeof(aBuf), "%.1f", Fpm);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y + (LineHeight*0.95f - FontSize) / 2.f, FontSize, aBuf, -1);
@ -521,7 +521,7 @@ void CStatboard::FormatStats()
pStats->m_Suicides, // Suicides
fdratio, // fdratio
pStats->m_Frags - pStats->m_Deaths, // Net
pStats->GetFPM(Client()->GameTick(), Client()->GameTickSpeed()), // FPM
pStats->GetFPM(Client()->GameTick(g_Config.m_ClDummy), Client()->GameTickSpeed()), // FPM
pStats->m_CurrentSpree, // CurSpree
pStats->m_BestSpree, // BestSpree
aWeaponFD, // WeaponFD

View file

@ -539,24 +539,24 @@ void CGameClient::UpdatePositions()
// don't use predicted
}
else
m_LocalCharacterPos = mix(m_PredictedPrevChar.m_Pos, m_PredictedChar.m_Pos, Client()->PredIntraGameTick());
m_LocalCharacterPos = mix(m_PredictedPrevChar.m_Pos, m_PredictedChar.m_Pos, Client()->PredIntraGameTick(g_Config.m_ClDummy));
}
else
{
if(!(m_Snap.m_pGameInfoObj && m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER))
{
if(m_Snap.m_pLocalCharacter)
m_LocalCharacterPos = mix(m_PredictedPrevChar.m_Pos, m_PredictedChar.m_Pos, Client()->PredIntraGameTick());
m_LocalCharacterPos = mix(m_PredictedPrevChar.m_Pos, m_PredictedChar.m_Pos, Client()->PredIntraGameTick(g_Config.m_ClDummy));
}
// else
// m_LocalCharacterPos = mix(m_PredictedPrevChar.m_Pos, m_PredictedChar.m_Pos, Client()->PredIntraGameTick());
// m_LocalCharacterPos = mix(m_PredictedPrevChar.m_Pos, m_PredictedChar.m_Pos, Client()->PredIntraGameTick(g_Config.m_ClDummy));
}
}
else if(m_Snap.m_pLocalCharacter && m_Snap.m_pLocalPrevCharacter)
{
m_LocalCharacterPos = mix(
vec2(m_Snap.m_pLocalPrevCharacter->m_X, m_Snap.m_pLocalPrevCharacter->m_Y),
vec2(m_Snap.m_pLocalCharacter->m_X, m_Snap.m_pLocalCharacter->m_Y), Client()->IntraGameTick());
vec2(m_Snap.m_pLocalCharacter->m_X, m_Snap.m_pLocalCharacter->m_Y), Client()->IntraGameTick(g_Config.m_ClDummy));
}
// spectator position
@ -567,14 +567,14 @@ void CGameClient::UpdatePositions()
m_Snap.m_SpecInfo.m_Position = mix(
vec2(m_Snap.m_aCharacters[m_Snap.m_SpecInfo.m_SpectatorID].m_Prev.m_X, m_Snap.m_aCharacters[m_Snap.m_SpecInfo.m_SpectatorID].m_Prev.m_Y),
vec2(m_Snap.m_aCharacters[m_Snap.m_SpecInfo.m_SpectatorID].m_Cur.m_X, m_Snap.m_aCharacters[m_Snap.m_SpecInfo.m_SpectatorID].m_Cur.m_Y),
Client()->IntraGameTick());
Client()->IntraGameTick(g_Config.m_ClDummy));
m_Snap.m_SpecInfo.m_UsePosition = true;
}
else if(m_Snap.m_pSpectatorInfo && ((Client()->State() == IClient::STATE_DEMOPLAYBACK && m_DemoSpecID == SPEC_FOLLOW) || (Client()->State() != IClient::STATE_DEMOPLAYBACK && m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW)))
{
if(m_Snap.m_pPrevSpectatorInfo)
m_Snap.m_SpecInfo.m_Position = mix(vec2(m_Snap.m_pPrevSpectatorInfo->m_X, m_Snap.m_pPrevSpectatorInfo->m_Y),
vec2(m_Snap.m_pSpectatorInfo->m_X, m_Snap.m_pSpectatorInfo->m_Y), Client()->IntraGameTick());
vec2(m_Snap.m_pSpectatorInfo->m_X, m_Snap.m_pSpectatorInfo->m_Y), Client()->IntraGameTick(g_Config.m_ClDummy));
else
m_Snap.m_SpecInfo.m_Position = vec2(m_Snap.m_pSpectatorInfo->m_X, m_Snap.m_pSpectatorInfo->m_Y);
m_Snap.m_SpecInfo.m_UsePosition = true;
@ -775,7 +775,7 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker, bool IsDummy)
// apply
m_aClients[pMsg->m_ClientID].m_Emoticon = pMsg->m_Emoticon;
m_aClients[pMsg->m_ClientID].m_EmoticonStart = Client()->GameTick();
m_aClients[pMsg->m_ClientID].m_EmoticonStart = Client()->GameTick(g_Config.m_ClDummy);
}
else if(MsgId == NETMSGTYPE_SV_SOUNDGLOBAL)
{
@ -1104,7 +1104,7 @@ void CGameClient::OnNewSnapshot()
#ifdef CONF_DEBUG
if(g_Config.m_DbgStress)
{
if((Client()->GameTick()%100) == 0)
if((Client()->GameTick(g_Config.m_ClDummy)%100) == 0)
{
char aMessage[64];
int MsgLen = rand()%(sizeof(aMessage)-1);
@ -1194,10 +1194,10 @@ void CGameClient::OnNewSnapshot()
{
m_Snap.m_aTeamSize[pInfo->m_Team]++;
if(!m_aStats[pInfo->m_ClientID].IsActive())
m_aStats[pInfo->m_ClientID].JoinGame(Client()->GameTick());
m_aStats[pInfo->m_ClientID].JoinGame(Client()->GameTick(g_Config.m_ClDummy));
}
else if(m_aStats[pInfo->m_ClientID].IsActive())
m_aStats[pInfo->m_ClientID].JoinSpec(Client()->GameTick());
m_aStats[pInfo->m_ClientID].JoinSpec(Client()->GameTick(g_Config.m_ClDummy));
}
else if(Item.m_Type == NETOBJTYPE_DDNETPLAYER)
@ -1218,7 +1218,7 @@ void CGameClient::OnNewSnapshot()
m_Snap.m_aCharacters[Item.m_ID].m_Prev = *((const CNetObj_Character *)pOld);
// reuse the result from the previous evolve if the snapped character didn't change since the previous snapshot
if(m_aClients[Item.m_ID].m_Evolved.m_Tick == Client()->PrevGameTick())
if(m_aClients[Item.m_ID].m_Evolved.m_Tick == Client()->PrevGameTick(g_Config.m_ClDummy))
{
if(mem_comp(&m_Snap.m_aCharacters[Item.m_ID].m_Prev, &m_aClients[Item.m_ID].m_Snapped, sizeof(CNetObj_Character)) == 0)
m_Snap.m_aCharacters[Item.m_ID].m_Prev = m_aClients[Item.m_ID].m_Evolved;
@ -1227,9 +1227,9 @@ void CGameClient::OnNewSnapshot()
}
if(m_Snap.m_aCharacters[Item.m_ID].m_Prev.m_Tick)
Evolve(&m_Snap.m_aCharacters[Item.m_ID].m_Prev, Client()->PrevGameTick());
Evolve(&m_Snap.m_aCharacters[Item.m_ID].m_Prev, Client()->PrevGameTick(g_Config.m_ClDummy));
if(m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_Tick)
Evolve(&m_Snap.m_aCharacters[Item.m_ID].m_Cur, Client()->GameTick());
Evolve(&m_Snap.m_aCharacters[Item.m_ID].m_Cur, Client()->GameTick(g_Config.m_ClDummy));
m_aClients[Item.m_ID].m_Snapped = *((const CNetObj_Character *)pData);
m_aClients[Item.m_ID].m_Evolved = m_Snap.m_aCharacters[Item.m_ID].m_Cur;
@ -1318,14 +1318,14 @@ void CGameClient::OnNewSnapshot()
if(m_Snap.m_pGameDataObj->m_FlagCarrierRed == FLAG_TAKEN)
{
if(m_FlagDropTick[TEAM_RED] == 0)
m_FlagDropTick[TEAM_RED] = Client()->GameTick();
m_FlagDropTick[TEAM_RED] = Client()->GameTick(g_Config.m_ClDummy);
}
else if(m_FlagDropTick[TEAM_RED] != 0)
m_FlagDropTick[TEAM_RED] = 0;
if(m_Snap.m_pGameDataObj->m_FlagCarrierBlue == FLAG_TAKEN)
{
if(m_FlagDropTick[TEAM_BLUE] == 0)
m_FlagDropTick[TEAM_BLUE] = Client()->GameTick();
m_FlagDropTick[TEAM_BLUE] = Client()->GameTick(g_Config.m_ClDummy);
}
else if(m_FlagDropTick[TEAM_BLUE] != 0)
m_FlagDropTick[TEAM_BLUE] = 0;
@ -1512,7 +1512,7 @@ void CGameClient::OnNewSnapshot()
{
vec2 Pos = mix(vec2(m_Snap.m_aCharacters[i].m_Prev.m_X, m_Snap.m_aCharacters[i].m_Prev.m_Y),
vec2(m_Snap.m_aCharacters[i].m_Cur.m_X, m_Snap.m_aCharacters[i].m_Cur.m_Y),
Client()->IntraGameTick());
Client()->IntraGameTick(g_Config.m_ClDummy));
m_pEffects->AirJump(Pos);
}
@ -1565,10 +1565,10 @@ void CGameClient::OnPredict()
return;
// predict
for(int Tick = Client()->GameTick() + 1; Tick <= Client()->PredGameTick(); Tick++)
for(int Tick = Client()->GameTick(g_Config.m_ClDummy) + 1; Tick <= Client()->PredGameTick(g_Config.m_ClDummy); Tick++)
{
// fetch the previous characters
if(Tick == Client()->PredGameTick())
if(Tick == Client()->PredGameTick(g_Config.m_ClDummy))
{
m_PrevPredictedWorld.CopyWorld(&m_PredictedWorld);
m_PredictedPrevChar = pLocalChar->GetCore();
@ -1578,7 +1578,7 @@ void CGameClient::OnPredict()
}
// optionally allow some movement in freeze by not predicting freeze the last one to two ticks
if(g_Config.m_ClPredictFreeze == 2 && Client()->PredGameTick() - 1 - Client()->PredGameTick()%2 <= Tick)
if(g_Config.m_ClPredictFreeze == 2 && Client()->PredGameTick(g_Config.m_ClDummy) - 1 - Client()->PredGameTick(g_Config.m_ClDummy)%2 <= Tick)
pLocalChar->m_CanMoveInFreeze = true;
// apply inputs and tick
@ -1591,7 +1591,7 @@ void CGameClient::OnPredict()
m_PredictedWorld.Tick();
// fetch the current characters
if(Tick == Client()->PredGameTick())
if(Tick == Client()->PredGameTick(g_Config.m_ClDummy))
{
m_PredictedChar = pLocalChar->GetCore();
for(int i = 0; i < MAX_CLIENTS; i++)
@ -1632,7 +1632,7 @@ void CGameClient::OnPredict()
static vec2 s_aLastPos[MAX_CLIENTS] = {{0,0}};
static bool s_aLastActive[MAX_CLIENTS] = {0};
if(g_Config.m_ClAntiPingSmooth && Predict() && AntiPingPlayers() && m_NewTick && abs(m_PredictedTick - Client()->PredGameTick()) <= 1 && abs(Client()->GameTick() - Client()->PrevGameTick()) <= 2)
if(g_Config.m_ClAntiPingSmooth && Predict() && AntiPingPlayers() && m_NewTick && abs(m_PredictedTick - Client()->PredGameTick(g_Config.m_ClDummy)) <= 1 && abs(Client()->GameTick(g_Config.m_ClDummy) - Client()->PrevGameTick(g_Config.m_ClDummy)) <= 2)
{
int PredTime = clamp(Client()->GetPredictionTime(), 0, 800);
float SmoothPace = 4 - 1.5f * PredTime/800.f; // smoothing pace (a lower value will make the smoothing quicker)
@ -1642,15 +1642,15 @@ void CGameClient::OnPredict()
{
if(!m_Snap.m_aCharacters[i].m_Active || i == m_Snap.m_LocalClientID || !s_aLastActive[i])
continue;
vec2 NewPos = (m_PredictedTick == Client()->PredGameTick()) ? m_aClients[i].m_Predicted.m_Pos : m_aClients[i].m_PrevPredicted.m_Pos;
vec2 NewPos = (m_PredictedTick == Client()->PredGameTick(g_Config.m_ClDummy)) ? m_aClients[i].m_Predicted.m_Pos : m_aClients[i].m_PrevPredicted.m_Pos;
vec2 PredErr = (s_aLastPos[i] - NewPos)/(float)minimum(Client()->GetPredictionTime(), 200);
if(in_range(length(PredErr), 0.05f, 5.f))
{
vec2 PredPos = mix(m_aClients[i].m_PrevPredicted.m_Pos, m_aClients[i].m_Predicted.m_Pos, Client()->PredIntraGameTick());
vec2 PredPos = mix(m_aClients[i].m_PrevPredicted.m_Pos, m_aClients[i].m_Predicted.m_Pos, Client()->PredIntraGameTick(g_Config.m_ClDummy));
vec2 CurPos = mix(
vec2(m_Snap.m_aCharacters[i].m_Prev.m_X, m_Snap.m_aCharacters[i].m_Prev.m_Y),
vec2(m_Snap.m_aCharacters[i].m_Cur.m_X, m_Snap.m_aCharacters[i].m_Cur.m_Y),
Client()->IntraGameTick());
Client()->IntraGameTick(g_Config.m_ClDummy));
vec2 RenderDiff = PredPos - aBeforeRender[i];
vec2 PredDiff = PredPos - CurPos;
@ -1700,7 +1700,7 @@ void CGameClient::OnPredict()
s_aLastActive[i] = false;
}
if(g_Config.m_Debug && g_Config.m_ClPredict && m_PredictedTick == Client()->PredGameTick())
if(g_Config.m_Debug && g_Config.m_ClPredict && m_PredictedTick == Client()->PredGameTick(g_Config.m_ClDummy))
{
CNetObj_CharacterCore Before = {0}, Now = {0}, BeforePrev = {0}, NowPrev = {0};
BeforeChar.Write(&Before);
@ -1721,7 +1721,7 @@ void CGameClient::OnPredict()
}
}
m_PredictedTick = Client()->PredGameTick();
m_PredictedTick = Client()->PredGameTick(g_Config.m_ClDummy);
if(m_NewPredictedTick)
m_pGhost->OnNewPredictedSnapshot();
@ -1981,7 +1981,7 @@ int CGameClient::IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2& NewPos2, in
CNetObj_Character Prev = m_Snap.m_aCharacters[i].m_Prev;
CNetObj_Character Player = m_Snap.m_aCharacters[i].m_Cur;
vec2 Position = mix(vec2(Prev.m_X, Prev.m_Y), vec2(Player.m_X, Player.m_Y), Client()->IntraGameTick());
vec2 Position = mix(vec2(Prev.m_X, Prev.m_Y), vec2(Player.m_X, Player.m_Y), Client()->IntraGameTick(g_Config.m_ClDummy));
bool IsOneSuper = cData.m_Super || OwnClientData.m_Super;
bool IsOneSolo = cData.m_Solo || OwnClientData.m_Solo;
@ -2084,9 +2084,9 @@ void CGameClient::UpdatePrediction()
}
// advance the gameworld to the current gametick
if(pLocalChar && abs(m_GameWorld.GameTick() - Client()->GameTick()) < SERVER_TICK_SPEED)
if(pLocalChar && abs(m_GameWorld.GameTick() - Client()->GameTick(g_Config.m_ClDummy)) < SERVER_TICK_SPEED)
{
for(int Tick = m_GameWorld.GameTick() + 1; Tick <= Client()->GameTick(); Tick++)
for(int Tick = m_GameWorld.GameTick() + 1; Tick <= Client()->GameTick(g_Config.m_ClDummy); Tick++)
{
CNetObj_PlayerInput *pInput = (CNetObj_PlayerInput*) Client()->GetDirectInput(Tick);
if(pInput)
@ -2107,17 +2107,17 @@ void CGameClient::UpdatePrediction()
else
{
// skip to current gametick
m_GameWorld.m_GameTick = Client()->GameTick();
m_GameWorld.m_GameTick = Client()->GameTick(g_Config.m_ClDummy);
if(pLocalChar)
if(CNetObj_PlayerInput *pInput = (CNetObj_PlayerInput*) Client()->GetInput(Client()->GameTick()))
if(CNetObj_PlayerInput *pInput = (CNetObj_PlayerInput*) Client()->GetInput(Client()->GameTick(g_Config.m_ClDummy)))
pLocalChar->SetInput(pInput);
}
for(int i = 0; i < MAX_CLIENTS; i++)
if(CCharacter *pChar = m_GameWorld.GetCharacterByID(i))
{
m_aClients[i].m_PredPos[Client()->GameTick() % 200] = pChar->Core()->m_Pos;
m_aClients[i].m_PredTick[Client()->GameTick() % 200] = Client()->GameTick();
m_aClients[i].m_PredPos[Client()->GameTick(g_Config.m_ClDummy) % 200] = pChar->Core()->m_Pos;
m_aClients[i].m_PredTick[Client()->GameTick(g_Config.m_ClDummy) % 200] = Client()->GameTick(g_Config.m_ClDummy);
}
// update the local gameworld with the new snapshot
@ -2164,7 +2164,7 @@ void CGameClient::UpdateRenderedCharacters()
vec2 UnpredPos = mix(
vec2(m_Snap.m_aCharacters[i].m_Prev.m_X, m_Snap.m_aCharacters[i].m_Prev.m_Y),
vec2(m_Snap.m_aCharacters[i].m_Cur.m_X, m_Snap.m_aCharacters[i].m_Cur.m_Y),
Client()->IntraGameTick());
Client()->IntraGameTick(g_Config.m_ClDummy));
vec2 Pos = UnpredPos;
if(Predict() && (i == m_Snap.m_LocalClientID || AntiPingPlayers()))
@ -2177,7 +2177,7 @@ void CGameClient::UpdateRenderedCharacters()
Pos = mix(
vec2(m_aClients[i].m_RenderPrev.m_X, m_aClients[i].m_RenderPrev.m_Y),
vec2(m_aClients[i].m_RenderCur.m_X, m_aClients[i].m_RenderCur.m_Y),
m_aClients[i].m_IsPredicted ? Client()->PredIntraGameTick() : Client()->IntraGameTick());
m_aClients[i].m_IsPredicted ? Client()->PredIntraGameTick(g_Config.m_ClDummy) : Client()->IntraGameTick(g_Config.m_ClDummy));
if(i == m_Snap.m_LocalClientID)
{
@ -2219,7 +2219,7 @@ void CGameClient::DetectStrongHook()
int ToPlayer = m_Snap.m_aCharacters[FromPlayer].m_Prev.m_HookedPlayer;
if(ToPlayer < 0 || ToPlayer >= MAX_CLIENTS || !m_Snap.m_aCharacters[ToPlayer].m_Active || ToPlayer != m_Snap.m_aCharacters[FromPlayer].m_Cur.m_HookedPlayer)
continue;
if(abs(minimum(s_LastUpdateTick[ToPlayer], s_LastUpdateTick[FromPlayer]) - Client()->GameTick()) < SERVER_TICK_SPEED/4)
if(abs(minimum(s_LastUpdateTick[ToPlayer], s_LastUpdateTick[FromPlayer]) - Client()->GameTick(g_Config.m_ClDummy)) < SERVER_TICK_SPEED/4)
continue;
if(m_Snap.m_aCharacters[FromPlayer].m_Prev.m_Direction != m_Snap.m_aCharacters[FromPlayer].m_Cur.m_Direction
|| m_Snap.m_aCharacters[ToPlayer].m_Prev.m_Direction != m_Snap.m_aCharacters[ToPlayer].m_Cur.m_Direction)
@ -2230,7 +2230,7 @@ void CGameClient::DetectStrongHook()
if(!pFromCharWorld || !pToCharWorld)
continue;
s_LastUpdateTick[ToPlayer] = s_LastUpdateTick[FromPlayer] = Client()->GameTick();
s_LastUpdateTick[ToPlayer] = s_LastUpdateTick[FromPlayer] = Client()->GameTick(g_Config.m_ClDummy);
float PredictErr[2];
CCharacterCore ToCharCur;
@ -2251,7 +2251,7 @@ void CGameClient::DetectStrongHook()
World.m_apCharacters[FromPlayer] = &FromChar;
FromChar.Read(&m_Snap.m_aCharacters[FromPlayer].m_Prev);
for(int Tick = Client()->PrevGameTick(); Tick < Client()->GameTick(); Tick++)
for(int Tick = Client()->PrevGameTick(g_Config.m_ClDummy); Tick < Client()->GameTick(g_Config.m_ClDummy); Tick++)
{
if(dir == 0)
{
@ -2297,7 +2297,7 @@ void CGameClient::DetectStrongHook()
vec2 CGameClient::GetSmoothPos(int ClientID)
{
vec2 Pos = mix(m_aClients[ClientID].m_PrevPredicted.m_Pos, m_aClients[ClientID].m_Predicted.m_Pos, Client()->PredIntraGameTick());
vec2 Pos = mix(m_aClients[ClientID].m_PrevPredicted.m_Pos, m_aClients[ClientID].m_Predicted.m_Pos, Client()->PredIntraGameTick(g_Config.m_ClDummy));
int64 Now = time_get();
for(int i = 0; i < 2; i++)
{
@ -2309,7 +2309,7 @@ vec2 CGameClient::GetSmoothPos(int ClientID)
int SmoothTick;
float SmoothIntra;
Client()->GetSmoothTick(&SmoothTick, &SmoothIntra, MixAmount);
if(SmoothTick > 0 && m_aClients[ClientID].m_PredTick[(SmoothTick-1) % 200] >= Client()->PrevGameTick() && m_aClients[ClientID].m_PredTick[SmoothTick % 200] <= Client()->PredGameTick())
if(SmoothTick > 0 && m_aClients[ClientID].m_PredTick[(SmoothTick-1) % 200] >= Client()->PrevGameTick(g_Config.m_ClDummy) && m_aClients[ClientID].m_PredTick[SmoothTick % 200] <= Client()->PredGameTick(g_Config.m_ClDummy))
Pos[i] = mix(m_aClients[ClientID].m_PredPos[(SmoothTick-1) % 200][i], m_aClients[ClientID].m_PredPos[SmoothTick % 200][i], SmoothIntra);
}
}

View file

@ -7,6 +7,7 @@
#include <base/vmath.h>
#include <engine/client.h>
#include <engine/console.h>
#include <engine/shared/config.h>
#include <game/layers.h>
#include <game/localization.h>
#include <game/gamecore.h>

View file

@ -1309,7 +1309,7 @@ void CEditor::DoToolbar(CUIRect ToolBar)
{
TB_Bottom.VSplitLeft(60.0f, &Button, &TB_Bottom);
{
int (*pPopupFunc)(CEditor *peditor, CUIRect View) = NULL;
int (*pPopupFunc)(CEditor *peditor, CUIRect View, void *pContext) = NULL;
const char *aButtonName = "Modifier";
float Height = 0.0f;
int Checked = -1;
@ -3472,19 +3472,39 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect View)
if(int Result = DoButton_Ex(m_Map.m_lGroups[g]->m_lLayers[i], aBuf, Checked, &Button,
BUTTON_CONTEXT, "Select layer. Shift click to select multiple.", CUI::CORNER_R, FontSize))
{
if ((Input()->KeyIsPressed(KEY_LSHIFT) || Input()->KeyIsPressed(KEY_RSHIFT)) && m_SelectedGroup == g)
if(Result == 1 && (Input()->KeyIsPressed(KEY_LSHIFT) || Input()->KeyIsPressed(KEY_RSHIFT)) && m_SelectedGroup == g)
{
if(!m_lSelectedLayers.remove(i))
m_lSelectedLayers.add(i);
}
else
else if(!(Input()->KeyIsPressed(KEY_LSHIFT) || Input()->KeyIsPressed(KEY_RSHIFT)))
{
m_SelectedGroup = g;
SelectLayer(i);
}
static int s_LayerPopupID = 0;
static CLayerPopupContext s_LayerPopupContext = {};
if(Result == 2)
UiInvokePopupMenu(&s_LayerPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, 300, PopupLayer);
{
if(m_lSelectedLayers.size() > 1)
{
bool AllTile = true;
for(int i = 0; AllTile && i < m_lSelectedLayers.size(); i++)
{
if(m_Map.m_lGroups[m_SelectedGroup]->m_lLayers[i]->m_Type == LAYERTYPE_TILES)
s_LayerPopupContext.m_aLayers.add((CLayerTiles *)m_Map.m_lGroups[m_SelectedGroup]->m_lLayers[i]);
else
AllTile = false;
}
// Don't allow editing if all selected layers are tile layers
if(!AllTile)
s_LayerPopupContext.m_aLayers.clear();
}
else
s_LayerPopupContext.m_aLayers.clear();
UiInvokePopupMenu(&s_LayerPopupContext, 0, UI()->MouseX(), UI()->MouseY(), 120, 300, PopupLayer, &s_LayerPopupContext);
}
}
LayerCur += 14.0f;
@ -3694,7 +3714,7 @@ static void ModifyIndexDeleted(int *pIndex)
*pIndex = *pIndex - 1;
}
int CEditor::PopupImage(CEditor *pEditor, CUIRect View)
int CEditor::PopupImage(CEditor *pEditor, CUIRect View, void *pContext)
{
static int s_ReplaceButton = 0;
static int s_RemoveButton = 0;
@ -3744,7 +3764,7 @@ int CEditor::PopupImage(CEditor *pEditor, CUIRect View)
return 0;
}
int CEditor::PopupSound(CEditor *pEditor, CUIRect View)
int CEditor::PopupSound(CEditor *pEditor, CUIRect View, void *pContext)
{
static int s_ReplaceButton = 0;
static int s_RemoveButton = 0;
@ -5440,7 +5460,7 @@ void CEditor::RenderServerSettingsEditor(CUIRect View)
UI()->ClipDisable();
}
int CEditor::PopupMenuFile(CEditor *pEditor, CUIRect View)
int CEditor::PopupMenuFile(CEditor *pEditor, CUIRect View, void *pContext)
{
static int s_NewMapButton = 0;
static int s_SaveButton = 0;

View file

@ -537,6 +537,14 @@ public:
virtual void ShowInfo();
virtual int RenderProperties(CUIRect *pToolbox);
struct SCommonPropState {
bool Modified = false;
int Width = -1;
int Height = -1;
int Color = 0;
};
static int RenderCommonProperties(SCommonPropState &State, CEditor *pEditor, CUIRect *pToolbox, array<CLayerTiles *> &pLayers);
virtual void ModifyImageIndex(INDEX_MODIFY_FUNC pfnFunc);
virtual void ModifyEnvelopeIndex(INDEX_MODIFY_FUNC pfnFunc);
@ -946,28 +954,34 @@ public:
void RenderGrid(CLayerGroup *pGroup);
void UiInvokePopupMenu(void *pID, int Flags, float X, float Y, float W, float H, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra=0);
void UiInvokePopupMenu(void *pID, int Flags, float X, float Y, float W, float H, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect, void *pContext), void *pExtra=0);
void UiDoPopupMenu();
int UiDoValueSelector(void *pID, CUIRect *pRect, const char *pLabel, int Current, int Min, int Max, int Step, float Scale, const char *pToolTip, bool IsDegree=false, bool IsHex=false, int corners=CUI::CORNER_ALL, ColorRGBA* Color=0);
static int PopupGroup(CEditor *pEditor, CUIRect View);
static int PopupLayer(CEditor *pEditor, CUIRect View);
static int PopupQuad(CEditor *pEditor, CUIRect View);
static int PopupPoint(CEditor *pEditor, CUIRect View);
static int PopupNewFolder(CEditor *pEditor, CUIRect View);
static int PopupMapInfo(CEditor *pEditor, CUIRect View);
static int PopupEvent(CEditor *pEditor, CUIRect View);
static int PopupSelectImage(CEditor *pEditor, CUIRect View);
static int PopupSelectSound(CEditor *pEditor, CUIRect View);
static int PopupSelectGametileOp(CEditor *pEditor, CUIRect View);
static int PopupImage(CEditor *pEditor, CUIRect View);
static int PopupMenuFile(CEditor *pEditor, CUIRect View);
static int PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View);
static int PopupSound(CEditor *pEditor, CUIRect View);
static int PopupSource(CEditor *pEditor, CUIRect View);
static int PopupColorPicker(CEditor *pEditor, CUIRect View);
static int PopupEntities(CEditor *pEditor, CUIRect View);
static int PopupGroup(CEditor *pEditor, CUIRect View, void *pContext);
struct CLayerPopupContext
{
array<CLayerTiles *> m_aLayers;
CLayerTiles::SCommonPropState m_CommonPropState;
};
static int PopupLayer(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupQuad(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupPoint(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupNewFolder(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupMapInfo(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupEvent(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSelectImage(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSelectSound(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSelectGametileOp(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupImage(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupMenuFile(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSound(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSource(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupColorPicker(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupEntities(CEditor *pEditor, CUIRect View, void *pContext);
static void CallbackOpenMap(const char *pFileName, int StorageType, void *pUser);
static void CallbackAppendMap(const char *pFileName, int StorageType, void *pUser);
@ -1037,10 +1051,10 @@ public:
IGraphics::CTextureHandle m_SpeedupTexture;
IGraphics::CTextureHandle m_SwitchTexture;
IGraphics::CTextureHandle m_TuneTexture;
static int PopupTele(CEditor *pEditor, CUIRect View);
static int PopupSpeedup(CEditor *pEditor, CUIRect View);
static int PopupSwitch(CEditor *pEditor, CUIRect View);
static int PopupTune(CEditor *pEditor, CUIRect View);
static int PopupTele(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSpeedup(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupSwitch(CEditor *pEditor, CUIRect View, void *pContext);
static int PopupTune(CEditor *pEditor, CUIRect View, void *pContext);
unsigned char m_TeleNumber;
unsigned char m_TuningNum;

View file

@ -1,6 +1,7 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h>
#include <base/tl/algorithm.h>
#include <engine/client.h>
#include <engine/graphics.h>
@ -960,6 +961,115 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox)
return 0;
}
int CLayerTiles::RenderCommonProperties(SCommonPropState &State, CEditor *pEditor, CUIRect *pToolbox, array<CLayerTiles *> &pLayers)
{
if(State.Modified)
{
CUIRect Commit;
pToolbox->HSplitBottom(20.0f, pToolbox, &Commit);
static int s_CommitButton = 0;
if(pEditor->DoButton_Editor(&s_CommitButton, "Commit", 0, &Commit, 0, "Applies the changes"))
{
dbg_msg("editor", "applying changes");
for_each(pLayers.all(), [&State](CLayerTiles *pLayer){
pLayer->Resize(State.Width, State.Height);
pLayer->m_Color.r = (State.Color>>24)&0xff;
pLayer->m_Color.g = (State.Color>>16)&0xff;
pLayer->m_Color.b = (State.Color>>8)&0xff;
pLayer->m_Color.a = State.Color&0xff;
pLayer->FlagModified(0, 0, pLayer->m_Width, pLayer->m_Height);
});
State.Modified = false;
}
}
else
{
for_each(pLayers.all(), [&State](CLayerTiles *pLayer){
if(pLayer->m_Width > State.Width)
State.Width = pLayer->m_Width;
if(pLayer->m_Height > State.Height)
State.Height = pLayer->m_Height;
});
}
{
CUIRect Warning;
pToolbox->HSplitTop(13.0f, &Warning, pToolbox);
Warning.HMargin(0.5f, &Warning);
pEditor->TextRender()->TextColor(ColorRGBA(1.0f, 0.0f, 0.0f, 1.0f));
pEditor->UI()->DoLabel(&Warning, "Editing multiple layers", 9.0f, -1, Warning.w);
pEditor->TextRender()->TextColor(ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
pToolbox->HSplitTop(2.0f, 0, pToolbox);
}
enum
{
PROP_WIDTH=0,
PROP_HEIGHT,
PROP_SHIFT,
PROP_SHIFT_BY,
PROP_COLOR,
NUM_PROPS,
};
CProperty aProps[] = {
{"Width", State.Width, PROPTYPE_INT_SCROLL, 1, 100000},
{"Height", State.Height, PROPTYPE_INT_SCROLL, 1, 100000},
{"Shift", 0, PROPTYPE_SHIFT, 0, 0},
{"Shift by", pEditor->m_ShiftBy, PROPTYPE_INT_SCROLL, 1, 100000},
{"Color", State.Color, PROPTYPE_COLOR, 0, 0},
{0},
};
static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = pEditor->DoProperties(pToolbox, aProps, s_aIds, &NewVal);
if(Prop == PROP_WIDTH && NewVal > 1)
{
if(NewVal > 1000 && !pEditor->m_LargeLayerWasWarned)
{
pEditor->m_PopupEventType = pEditor->POPEVENT_LARGELAYER;
pEditor->m_PopupEventActivated = true;
pEditor->m_LargeLayerWasWarned = true;
}
State.Width = NewVal;
}
else if(Prop == PROP_HEIGHT && NewVal > 1)
{
if(NewVal > 1000 && !pEditor->m_LargeLayerWasWarned)
{
pEditor->m_PopupEventType = pEditor->POPEVENT_LARGELAYER;
pEditor->m_PopupEventActivated = true;
pEditor->m_LargeLayerWasWarned = true;
}
State.Height = NewVal;
}
else if(Prop == PROP_SHIFT)
{
for_each(pLayers.all(), [NewVal](CLayerTiles *pLayer){
pLayer->Shift(NewVal);
});
}
else if(Prop == PROP_SHIFT_BY)
pEditor->m_ShiftBy = NewVal;
else if(Prop == PROP_COLOR)
{
State.Color = NewVal;
}
if(Prop != -1 && Prop != PROP_SHIFT)
{
State.Modified = true;
}
return 0;
}
void CLayerTiles::FlagModified(int x, int y, int w, int h)
{
m_pEditor->m_Map.m_Modified = true;

View file

@ -18,14 +18,14 @@ static struct
{
CUIRect m_Rect;
void *m_pId;
int (*m_pfnFunc)(CEditor *pEditor, CUIRect Rect);
int (*m_pfnFunc)(CEditor *pEditor, CUIRect Rect, void *pContext);
int m_IsMenu;
void *m_pExtra;
void *m_pContext;
} s_UiPopups[8];
static int g_UiNumPopups = 0;
void CEditor::UiInvokePopupMenu(void *pID, int Flags, float x, float y, float Width, float Height, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra)
void CEditor::UiInvokePopupMenu(void *pID, int Flags, float x, float y, float Width, float Height, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect, void *pContext), void *pContext)
{
if(g_UiNumPopups > 7)
return;
@ -41,7 +41,7 @@ void CEditor::UiInvokePopupMenu(void *pID, int Flags, float x, float y, float Wi
s_UiPopups[g_UiNumPopups].m_Rect.w = Width;
s_UiPopups[g_UiNumPopups].m_Rect.h = Height;
s_UiPopups[g_UiNumPopups].m_pfnFunc = pfnFunc;
s_UiPopups[g_UiNumPopups].m_pExtra = pExtra;
s_UiPopups[g_UiNumPopups].m_pContext = pContext;
g_UiNumPopups++;
}
@ -80,7 +80,7 @@ void CEditor::UiDoPopupMenu()
RenderTools()->DrawUIRect(&r, ColorRGBA(0,0,0,0.75f), Corners, 3.0f);
r.Margin(4.0f, &r);
if(s_UiPopups[i].m_pfnFunc(this, r))
if(s_UiPopups[i].m_pfnFunc(this, r, s_UiPopups[i].m_pContext))
{
m_LockMouse = false;
UI()->SetActiveItem(0);
@ -99,7 +99,7 @@ void CEditor::UiDoPopupMenu()
}
int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
int CEditor::PopupGroup(CEditor *pEditor, CUIRect View, void *pContext)
{
// remove group button
CUIRect Button;
@ -357,13 +357,20 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View)
return 0;
}
int CEditor::PopupLayer(CEditor *pEditor, CUIRect View)
int CEditor::PopupLayer(CEditor *pEditor, CUIRect View, void *pContext)
{
CLayerPopupContext *pPopup = (CLayerPopupContext *)pContext;
// remove layer button
CUIRect Button;
View.HSplitBottom(12.0f, &View, &Button);
static int s_DeleteButton = 0;
if(pPopup->m_aLayers.size() > 1)
{
return CLayerTiles::RenderCommonProperties(pPopup->m_CommonPropState, pEditor, &View, pPopup->m_aLayers);
}
// don't allow deletion of game layer
if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) &&
pEditor->DoButton_Editor(&s_DeleteButton, "Delete layer", 0, &Button, 0, "Deletes the layer"))
@ -452,7 +459,7 @@ int CEditor::PopupLayer(CEditor *pEditor, CUIRect View)
return pCurrentLayer->RenderProperties(&View);
}
int CEditor::PopupQuad(CEditor *pEditor, CUIRect View)
int CEditor::PopupQuad(CEditor *pEditor, CUIRect View, void *pContext)
{
array<CQuad *> lQuads = pEditor->GetSelectedQuads();
CQuad *pCurrentQuad = lQuads[pEditor->m_SelectedQuadIndex];
@ -634,7 +641,7 @@ int CEditor::PopupQuad(CEditor *pEditor, CUIRect View)
return 0;
}
int CEditor::PopupSource(CEditor *pEditor, CUIRect View)
int CEditor::PopupSource(CEditor *pEditor, CUIRect View, void *pContext)
{
CSoundSource *pSource = pEditor->GetSelectedSource();
@ -828,7 +835,7 @@ int CEditor::PopupSource(CEditor *pEditor, CUIRect View)
return 0;
}
int CEditor::PopupPoint(CEditor *pEditor, CUIRect View)
int CEditor::PopupPoint(CEditor *pEditor, CUIRect View, void *pContext)
{
array<CQuad *> lQuads = pEditor->GetSelectedQuads();
CQuad *pCurrentQuad = lQuads[pEditor->m_SelectedQuadIndex];
@ -918,7 +925,7 @@ int CEditor::PopupPoint(CEditor *pEditor, CUIRect View)
return 0;
}
int CEditor::PopupNewFolder(CEditor *pEditor, CUIRect View)
int CEditor::PopupNewFolder(CEditor *pEditor, CUIRect View, void *pContext)
{
CUIRect Label, ButtonBar;
@ -987,7 +994,7 @@ int CEditor::PopupNewFolder(CEditor *pEditor, CUIRect View)
return 0;
}
int CEditor::PopupMapInfo(CEditor *pEditor, CUIRect View)
int CEditor::PopupMapInfo(CEditor *pEditor, CUIRect View, void *pContext)
{
CUIRect Label, ButtonBar, Button;
@ -1055,7 +1062,7 @@ int CEditor::PopupMapInfo(CEditor *pEditor, CUIRect View)
return 0;
}
int CEditor::PopupEvent(CEditor *pEditor, CUIRect View)
int CEditor::PopupEvent(CEditor *pEditor, CUIRect View, void *pContext)
{
CUIRect Label, ButtonBar;
@ -1137,7 +1144,7 @@ int CEditor::PopupEvent(CEditor *pEditor, CUIRect View)
static int g_SelectImageSelected = -100;
static int g_SelectImageCurrent = -100;
int CEditor::PopupSelectImage(CEditor *pEditor, CUIRect View)
int CEditor::PopupSelectImage(CEditor *pEditor, CUIRect View, void *pContext)
{
CUIRect ButtonBar, ImageView;
View.VSplitLeft(80.0f, &ButtonBar, &View);
@ -1249,7 +1256,7 @@ int CEditor::PopupSelectImageResult()
static int g_SelectSoundSelected = -100;
static int g_SelectSoundCurrent = -100;
int CEditor::PopupSelectSound(CEditor *pEditor, CUIRect View)
int CEditor::PopupSelectSound(CEditor *pEditor, CUIRect View, void *pContext)
{
CUIRect ButtonBar, SoundView;
View.VSplitLeft(80.0f, &ButtonBar, &View);
@ -1340,7 +1347,7 @@ int CEditor::PopupSelectSoundResult()
static int s_GametileOpSelected = -1;
int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View)
int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View, void *pContext)
{
static const char *s_pButtonNames[] = { "Air", "Hookable", "Death", "Unhookable", "Hookthrough", "Freeze", "Unfreeze", "Deep Freeze", "Deep Unfreeze", "Blue Check-Tele", "Red Check-Tele" };
static unsigned s_NumButtons = sizeof(s_pButtonNames) / sizeof(char*);
@ -1377,7 +1384,7 @@ int CEditor::PopupSelectGameTileOpResult()
static int s_AutoMapConfigSelected = -100;
static int s_AutoMapConfigCurrent = -100;
int CEditor::PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View)
int CEditor::PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View, void *pContext)
{
CLayerTiles *pLayer = static_cast<CLayerTiles*>(pEditor->GetSelectedLayer(0));
CUIRect Button;
@ -1416,7 +1423,7 @@ int CEditor::PopupSelectConfigAutoMapResult()
// DDRace
int CEditor::PopupTele(CEditor *pEditor, CUIRect View)
int CEditor::PopupTele(CEditor *pEditor, CUIRect View, void *pContext)
{
CUIRect Button;
View.HSplitBottom(12.0f, &View, &Button);
@ -1464,7 +1471,7 @@ int CEditor::PopupTele(CEditor *pEditor, CUIRect View)
return 0;
}
int CEditor::PopupSpeedup(CEditor *pEditor, CUIRect View)
int CEditor::PopupSpeedup(CEditor *pEditor, CUIRect View, void *pContext)
{
CUIRect Button;
View.HSplitBottom(12.0f, &View, &Button);
@ -1498,7 +1505,7 @@ int CEditor::PopupSpeedup(CEditor *pEditor, CUIRect View)
return 0;
}
int CEditor::PopupSwitch(CEditor *pEditor, CUIRect View)
int CEditor::PopupSwitch(CEditor *pEditor, CUIRect View, void *pContext)
{
CUIRect Button;
View.HSplitBottom(12.0f, &View, &Button);
@ -1549,7 +1556,7 @@ int CEditor::PopupSwitch(CEditor *pEditor, CUIRect View)
return 0;
}
int CEditor::PopupTune(CEditor *pEditor, CUIRect View)
int CEditor::PopupTune(CEditor *pEditor, CUIRect View, void *pContext)
{
CUIRect Button;
View.HSplitBottom(12.0f, &View, &Button);
@ -1575,7 +1582,7 @@ int CEditor::PopupTune(CEditor *pEditor, CUIRect View)
return 0;
}
int CEditor::PopupColorPicker(CEditor *pEditor, CUIRect View)
int CEditor::PopupColorPicker(CEditor *pEditor, CUIRect View, void *pContext)
{
CUIRect SVPicker, HuePicker;
View.VSplitRight(20.0f, &SVPicker, &HuePicker);
@ -1677,7 +1684,7 @@ int CEditor::PopupColorPicker(CEditor *pEditor, CUIRect View)
return 0;
}
int CEditor::PopupEntities(CEditor *pEditor, CUIRect View)
int CEditor::PopupEntities(CEditor *pEditor, CUIRect View, void *pContext)
{
for(int i = 0; i < (int)pEditor->m_SelectEntitiesFiles.size(); i++)
{

View file

@ -25,9 +25,6 @@ CAntibot::CAntibot()
}
CAntibot::~CAntibot()
{
AntibotDestroy();
free(g_Data.m_Map.m_pTiles);
g_Data.m_Map.m_pTiles = 0;
}
void CAntibot::Init(CGameContext *pGameContext)
{
@ -40,6 +37,12 @@ void CAntibot::Init(CGameContext *pGameContext)
AntibotInit(&g_Data);
Update();
}
void CAntibot::Shutdown()
{
AntibotDestroy();
free(g_Data.m_Map.m_pTiles);
g_Data.m_Map.m_pTiles = 0;
}
void CAntibot::Dump() { AntibotDump(); }
void CAntibot::Update()
{
@ -72,6 +75,9 @@ void CAntibot::Dump()
{
m_pGameContext->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "antibot", "antibot support not compiled in");
}
void CAntibot::Shutdown()
{
}
void CAntibot::Update()
{
}

View file

@ -11,6 +11,7 @@ public:
CAntibot();
~CAntibot();
void Init(CGameContext *pGameContext);
void Shutdown();
void Dump();
void OnPlayerInit(int ClientID);

View file

@ -3044,6 +3044,8 @@ void CGameContext::OnShutdown(bool FullShutdown)
if (FullShutdown)
Score()->OnShutdown();
m_Antibot.Shutdown();
if(m_TeeHistorianActive)
{
m_TeeHistorian.Finish();