Merge pull request #7947 from ChillerDragon/pr_coll_tele

Move tele vector init from gamecontroller to collision
This commit is contained in:
Robert Müller 2024-03-14 17:02:09 +00:00 committed by GitHub
commit 6df1d251d7
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11 changed files with 67 additions and 85 deletions

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@ -131,6 +131,33 @@ void CCollision::Init(class CLayers *pLayers)
}
}
}
m_TeleIns.clear();
m_TeleOuts.clear();
m_TeleCheckOuts.clear();
if(m_pTele)
{
for(int i = 0; i < m_Width * m_Height; i++)
{
int Number = TeleLayer()[i].m_Number;
int Type = TeleLayer()[i].m_Type;
if(Number > 0)
{
if(Type == TILE_TELEIN)
{
m_TeleIns[Number - 1].emplace_back(i % m_Width * 32.0f + 16.0f, i / m_Width * 32.0f + 16.0f);
}
else if(Type == TILE_TELEOUT)
{
m_TeleOuts[Number - 1].emplace_back(i % m_Width * 32.0f + 16.0f, i / m_Width * 32.0f + 16.0f);
}
else if(Type == TILE_TELECHECKOUT)
{
m_TeleCheckOuts[Number - 1].emplace_back(i % m_Width * 32.0f + 16.0f, i / m_Width * 32.0f + 16.0f);
}
}
}
}
}
void CCollision::FillAntibot(CAntibotMapData *pMapData)

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@ -6,6 +6,7 @@
#include <base/vmath.h>
#include <engine/shared/protocol.h>
#include <map>
#include <vector>
enum
@ -116,7 +117,15 @@ public:
class CLayers *Layers() { return m_pLayers; }
int m_HighestSwitchNumber;
const std::vector<vec2> &TeleIns(int Number) { return m_TeleIns[Number]; }
const std::vector<vec2> &TeleOuts(int Number) { return m_TeleOuts[Number]; }
const std::vector<vec2> &TeleCheckOuts(int Number) { return m_TeleCheckOuts[Number]; }
private:
std::map<int, std::vector<vec2>> m_TeleIns;
std::map<int, std::vector<vec2>> m_TeleOuts;
std::map<int, std::vector<vec2>> m_TeleCheckOuts;
class CTeleTile *m_pTele;
class CSpeedupTile *m_pSpeedup;
class CTile *m_pFront;

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@ -121,11 +121,10 @@ float VelocityRamp(float Value, float Start, float Range, float Curvature)
return 1.0f / std::pow(Curvature, (Value - Start) / Range);
}
void CCharacterCore::Init(CWorldCore *pWorld, CCollision *pCollision, CTeamsCore *pTeams, std::map<int, std::vector<vec2>> *pTeleOuts)
void CCharacterCore::Init(CWorldCore *pWorld, CCollision *pCollision, CTeamsCore *pTeams)
{
m_pWorld = pWorld;
m_pCollision = pCollision;
m_pTeleOuts = pTeleOuts;
m_pTeams = pTeams;
m_Id = -1;
@ -378,14 +377,14 @@ void CCharacterCore::Tick(bool UseInput, bool DoDeferredTick)
m_HookState = HOOK_RETRACT_START;
}
if(GoingThroughTele && m_pWorld && m_pTeleOuts && !m_pTeleOuts->empty() && !(*m_pTeleOuts)[teleNr - 1].empty())
if(GoingThroughTele && m_pWorld && !m_pCollision->TeleOuts(teleNr - 1).empty())
{
m_TriggeredEvents = 0;
SetHookedPlayer(-1);
m_NewHook = true;
int RandomOut = m_pWorld->RandomOr0((*m_pTeleOuts)[teleNr - 1].size());
m_HookPos = (*m_pTeleOuts)[teleNr - 1][RandomOut] + TargetDirection * PhysicalSize() * 1.5f;
int RandomOut = m_pWorld->RandomOr0(m_pCollision->TeleOuts(teleNr - 1).size());
m_HookPos = m_pCollision->TeleOuts(teleNr - 1)[RandomOut] + TargetDirection * PhysicalSize() * 1.5f;
m_HookDir = TargetDirection;
m_HookTeleBase = m_HookPos;
}
@ -728,11 +727,6 @@ void CCharacterCore::SetTeamsCore(CTeamsCore *pTeams)
m_pTeams = pTeams;
}
void CCharacterCore::SetTeleOuts(std::map<int, std::vector<vec2>> *pTeleOuts)
{
m_pTeleOuts = pTeleOuts;
}
bool CCharacterCore::IsSwitchActiveCb(int Number, void *pUser)
{
CCharacterCore *pThis = (CCharacterCore *)pUser;

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@ -177,7 +177,6 @@ class CCharacterCore
{
CWorldCore *m_pWorld = nullptr;
CCollision *m_pCollision;
std::map<int, std::vector<vec2>> *m_pTeleOuts;
public:
static constexpr float PhysicalSize() { return 28.0f; };
@ -225,7 +224,7 @@ public:
int m_TriggeredEvents;
void Init(CWorldCore *pWorld, CCollision *pCollision, CTeamsCore *pTeams = nullptr, std::map<int, std::vector<vec2>> *pTeleOuts = nullptr);
void Init(CWorldCore *pWorld, CCollision *pCollision, CTeamsCore *pTeams = nullptr);
void SetCoreWorld(CWorldCore *pWorld, CCollision *pCollision, CTeamsCore *pTeams);
void Reset();
void TickDeferred();
@ -246,7 +245,6 @@ public:
// DDNet Character
void SetTeamsCore(CTeamsCore *pTeams);
void SetTeleOuts(std::map<int, std::vector<vec2>> *pTeleOuts);
void ReadDDNet(const CNetObj_DDNetCharacter *pObjDDNet);
bool m_Solo;
bool m_Jetpack;

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@ -361,13 +361,13 @@ void CGameContext::ConToTeleporter(IConsole::IResult *pResult, void *pUserData)
CGameContext *pSelf = (CGameContext *)pUserData;
unsigned int TeleTo = pResult->GetInteger(0);
if(!pSelf->m_pController->m_TeleOuts[TeleTo - 1].empty())
if(!pSelf->Collision()->TeleOuts(TeleTo - 1).empty())
{
CCharacter *pChr = pSelf->GetPlayerChar(pResult->m_ClientId);
if(pChr)
{
int TeleOut = pSelf->m_World.m_Core.RandomOr0(pSelf->m_pController->m_TeleOuts[TeleTo - 1].size());
pSelf->Teleport(pChr, pSelf->m_pController->m_TeleOuts[TeleTo - 1][TeleOut]);
int TeleOut = pSelf->m_World.m_Core.RandomOr0(pSelf->Collision()->TeleOuts(TeleTo - 1).size());
pSelf->Teleport(pChr, pSelf->Collision()->TeleOuts(TeleTo - 1)[TeleOut]);
}
}
}
@ -377,13 +377,13 @@ void CGameContext::ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserD
CGameContext *pSelf = (CGameContext *)pUserData;
unsigned int TeleTo = pResult->GetInteger(0);
if(!pSelf->m_pController->m_TeleCheckOuts[TeleTo - 1].empty())
if(!pSelf->Collision()->TeleCheckOuts(TeleTo - 1).empty())
{
CCharacter *pChr = pSelf->GetPlayerChar(pResult->m_ClientId);
if(pChr)
{
int TeleOut = pSelf->m_World.m_Core.RandomOr0(pSelf->m_pController->m_TeleCheckOuts[TeleTo - 1].size());
pSelf->Teleport(pChr, pSelf->m_pController->m_TeleCheckOuts[TeleTo - 1][TeleOut]);
int TeleOut = pSelf->m_World.m_Core.RandomOr0(pSelf->Collision()->TeleCheckOuts(TeleTo - 1).size());
pSelf->Teleport(pChr, pSelf->Collision()->TeleCheckOuts(TeleTo - 1)[TeleOut]);
pChr->m_TeleCheckpoint = TeleTo;
}
}

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@ -794,7 +794,7 @@ void CCharacter::TickDeferred()
// advance the dummy
{
CWorldCore TempWorld;
m_ReckoningCore.Init(&TempWorld, Collision(), &Teams()->m_Core, m_pTeleOuts);
m_ReckoningCore.Init(&TempWorld, Collision(), &Teams()->m_Core);
m_ReckoningCore.m_Id = m_pPlayer->GetCid();
m_ReckoningCore.Tick(false);
m_ReckoningCore.Move();
@ -1293,13 +1293,6 @@ int CCharacter::Team()
return Teams()->m_Core.Team(m_pPlayer->GetCid());
}
void CCharacter::SetTeleports(std::map<int, std::vector<vec2>> *pTeleOuts, std::map<int, std::vector<vec2>> *pTeleCheckOuts)
{
m_pTeleOuts = pTeleOuts;
m_pTeleCheckOuts = pTeleCheckOuts;
m_Core.SetTeleOuts(pTeleOuts);
}
void CCharacter::FillAntibot(CAntibotCharacterData *pData)
{
pData->m_Pos = m_Pos;
@ -1834,12 +1827,12 @@ void CCharacter::HandleTiles(int Index)
}
int z = Collision()->IsTeleport(MapIndex);
if(!g_Config.m_SvOldTeleportHook && !g_Config.m_SvOldTeleportWeapons && z && !(*m_pTeleOuts)[z - 1].empty())
if(!g_Config.m_SvOldTeleportHook && !g_Config.m_SvOldTeleportWeapons && z && !Collision()->TeleOuts(z - 1).empty())
{
if(m_Core.m_Super)
return;
int TeleOut = GameWorld()->m_Core.RandomOr0((*m_pTeleOuts)[z - 1].size());
m_Core.m_Pos = (*m_pTeleOuts)[z - 1][TeleOut];
int TeleOut = GameWorld()->m_Core.RandomOr0(Collision()->TeleOuts(z - 1).size());
m_Core.m_Pos = Collision()->TeleOuts(z - 1)[TeleOut];
if(!g_Config.m_SvTeleportHoldHook)
{
ResetHook();
@ -1849,12 +1842,12 @@ void CCharacter::HandleTiles(int Index)
return;
}
int evilz = Collision()->IsEvilTeleport(MapIndex);
if(evilz && !(*m_pTeleOuts)[evilz - 1].empty())
if(evilz && !Collision()->TeleOuts(evilz - 1).empty())
{
if(m_Core.m_Super)
return;
int TeleOut = GameWorld()->m_Core.RandomOr0((*m_pTeleOuts)[evilz - 1].size());
m_Core.m_Pos = (*m_pTeleOuts)[evilz - 1][TeleOut];
int TeleOut = GameWorld()->m_Core.RandomOr0(Collision()->TeleOuts(evilz - 1).size());
m_Core.m_Pos = Collision()->TeleOuts(evilz - 1)[TeleOut];
if(!g_Config.m_SvOldTeleportHook && !g_Config.m_SvOldTeleportWeapons)
{
m_Core.m_Vel = vec2(0, 0);
@ -1878,10 +1871,10 @@ void CCharacter::HandleTiles(int Index)
// first check if there is a TeleCheckOut for the current recorded checkpoint, if not check previous checkpoints
for(int k = m_TeleCheckpoint - 1; k >= 0; k--)
{
if(!(*m_pTeleCheckOuts)[k].empty())
if(!Collision()->TeleCheckOuts(k).empty())
{
int TeleOut = GameWorld()->m_Core.RandomOr0((*m_pTeleCheckOuts)[k].size());
m_Core.m_Pos = (*m_pTeleCheckOuts)[k][TeleOut];
int TeleOut = GameWorld()->m_Core.RandomOr0(Collision()->TeleCheckOuts(k).size());
m_Core.m_Pos = Collision()->TeleCheckOuts(k)[TeleOut];
m_Core.m_Vel = vec2(0, 0);
if(!g_Config.m_SvTeleportHoldHook)
@ -1915,10 +1908,10 @@ void CCharacter::HandleTiles(int Index)
// first check if there is a TeleCheckOut for the current recorded checkpoint, if not check previous checkpoints
for(int k = m_TeleCheckpoint - 1; k >= 0; k--)
{
if(!(*m_pTeleCheckOuts)[k].empty())
if(!Collision()->TeleCheckOuts(k).empty())
{
int TeleOut = GameWorld()->m_Core.RandomOr0((*m_pTeleCheckOuts)[k].size());
m_Core.m_Pos = (*m_pTeleCheckOuts)[k][TeleOut];
int TeleOut = GameWorld()->m_Core.RandomOr0(Collision()->TeleCheckOuts(k).size());
m_Core.m_Pos = Collision()->TeleCheckOuts(k)[TeleOut];
if(!g_Config.m_SvTeleportHoldHook)
{

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@ -147,9 +147,6 @@ private:
CCharacterCore m_Core;
CGameTeams *m_pTeams = nullptr;
std::map<int, std::vector<vec2>> *m_pTeleOuts = nullptr;
std::map<int, std::vector<vec2>> *m_pTeleCheckOuts = nullptr;
// info for dead reckoning
int m_ReckoningTick; // tick that we are performing dead reckoning From
CCharacterCore m_SendCore; // core that we should send
@ -179,7 +176,6 @@ private:
public:
CGameTeams *Teams() { return m_pTeams; }
void SetTeams(CGameTeams *pTeams);
void SetTeleports(std::map<int, std::vector<vec2>> *pTeleOuts, std::map<int, std::vector<vec2>> *pTeleCheckOuts);
void FillAntibot(CAntibotCharacterData *pData);
void Pause(bool Pause);

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@ -164,10 +164,10 @@ void CLaser::DoBounce()
}
m_ZeroEnergyBounceInLastTick = Distance == 0.0f;
if(Res == TILE_TELEINWEAPON && !GameServer()->m_pController->m_TeleOuts[z - 1].empty())
if(Res == TILE_TELEINWEAPON && !GameServer()->Collision()->TeleOuts(z - 1).empty())
{
int TeleOut = GameServer()->m_World.m_Core.RandomOr0(GameServer()->m_pController->m_TeleOuts[z - 1].size());
m_TelePos = GameServer()->m_pController->m_TeleOuts[z - 1][TeleOut];
int TeleOut = GameServer()->m_World.m_Core.RandomOr0(GameServer()->Collision()->TeleOuts(z - 1).size());
m_TelePos = GameServer()->Collision()->TeleOuts(z - 1)[TeleOut];
m_WasTele = true;
}
else

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@ -276,10 +276,10 @@ void CProjectile::Tick()
z = GameServer()->Collision()->IsTeleport(x);
else
z = GameServer()->Collision()->IsTeleportWeapon(x);
if(z && !GameServer()->m_pController->m_TeleOuts[z - 1].empty())
if(z && !GameServer()->Collision()->TeleOuts(z - 1).empty())
{
int TeleOut = GameServer()->m_World.m_Core.RandomOr0(GameServer()->m_pController->m_TeleOuts[z - 1].size());
m_Pos = GameServer()->m_pController->m_TeleOuts[z - 1][TeleOut];
int TeleOut = GameServer()->m_World.m_Core.RandomOr0(GameServer()->Collision()->TeleOuts(z - 1).size());
m_Pos = GameServer()->Collision()->TeleOuts(z - 1)[TeleOut];
m_StartTick = Server()->Tick();
}
}

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@ -40,8 +40,6 @@ IGameController::IGameController(class CGameContext *pGameServer) :
m_ForceBalanced = false;
m_CurrentRecord = 0;
InitTeleporter();
}
IGameController::~IGameController() = default;
@ -484,8 +482,6 @@ void IGameController::OnCharacterSpawn(class CCharacter *pChr)
// give default weapons
pChr->GiveWeapon(WEAPON_HAMMER);
pChr->GiveWeapon(WEAPON_GUN);
pChr->SetTeleports(&m_TeleOuts, &m_TeleCheckOuts);
}
void IGameController::HandleCharacterTiles(CCharacter *pChr, int MapIndex)
@ -712,31 +708,6 @@ CClientMask IGameController::GetMaskForPlayerWorldEvent(int Asker, int ExceptId)
return Teams().TeamMask(GameServer()->GetDDRaceTeam(Asker), ExceptId, Asker);
}
void IGameController::InitTeleporter()
{
if(!GameServer()->Collision()->Layers()->TeleLayer())
return;
int Width = GameServer()->Collision()->Layers()->TeleLayer()->m_Width;
int Height = GameServer()->Collision()->Layers()->TeleLayer()->m_Height;
for(int i = 0; i < Width * Height; i++)
{
int Number = GameServer()->Collision()->TeleLayer()[i].m_Number;
int Type = GameServer()->Collision()->TeleLayer()[i].m_Type;
if(Number > 0)
{
if(Type == TILE_TELEOUT)
{
m_TeleOuts[Number - 1].emplace_back(i % Width * 32.0f + 16.0f, i / Width * 32.0f + 16.0f);
}
else if(Type == TILE_TELECHECKOUT)
{
m_TeleCheckOuts[Number - 1].emplace_back(i % Width * 32.0f + 16.0f, i / Width * 32.0f + 16.0f);
}
}
}
}
void IGameController::DoTeamChange(CPlayer *pPlayer, int Team, bool DoChatMsg)
{
Team = ClampTeam(Team);

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@ -8,9 +8,6 @@
#include <engine/shared/protocol.h>
#include <game/server/teams.h>
#include <map>
#include <vector>
struct CScoreLoadBestTimeResult;
/*
@ -148,15 +145,12 @@ public:
virtual bool CanJoinTeam(int Team, int NotThisId, char *pErrorReason, int ErrorReasonSize);
int ClampTeam(int Team);
CClientMask GetMaskForPlayerWorldEvent(int Asker, int ExceptId = -1);
virtual void InitTeleporter();
CClientMask GetMaskForPlayerWorldEvent(int Asker, int ExceptID = -1);
bool IsTeamPlay() { return m_GameFlags & GAMEFLAG_TEAMS; }
// DDRace
float m_CurrentRecord;
std::map<int, std::vector<vec2>> m_TeleOuts;
std::map<int, std::vector<vec2>> m_TeleCheckOuts;
CGameTeams &Teams() { return m_Teams; }
std::shared_ptr<CScoreLoadBestTimeResult> m_pLoadBestTimeResult;
};