Use DefaultTextColor and DefaultTextOutlineColor

This commit is contained in:
Robert Müller 2023-05-06 14:42:11 +02:00
parent 4b2ec2c202
commit 6d2e2788e2

View file

@ -520,9 +520,7 @@ void CHud::RenderTextInfo()
TextRender()->SetRenderFlags(OldFlags);
if(m_FPSTextContainerIndex.Valid())
{
ColorRGBA TColor(1, 1, 1, 1);
ColorRGBA TOutColor(0, 0, 0, 0.3f);
TextRender()->RenderTextContainer(m_FPSTextContainerIndex, TColor, TOutColor);
TextRender()->RenderTextContainer(m_FPSTextContainerIndex, TextRender()->DefaultTextColor(), TextRender()->DefaultTextOutlineColor());
}
}
if(g_Config.m_ClShowpred)
@ -558,7 +556,7 @@ void CHud::RenderTeambalanceWarning()
else
TextRender()->TextColor(0.7f, 0.7f, 0.2f, 1.0f);
TextRender()->Text(5, 50, 6, pText, -1.0f);
TextRender()->TextColor(1, 1, 1, 1);
TextRender()->TextColor(TextRender()->DefaultTextColor());
}
}
}
@ -570,7 +568,7 @@ void CHud::RenderVoting()
Graphics()->DrawRect(-10, 60 - 2, 100 + 10 + 4 + 5, 46, ColorRGBA(0.0f, 0.0f, 0.0f, 0.4f), IGraphics::CORNER_ALL, 5.0f);
TextRender()->TextColor(1, 1, 1, 1);
TextRender()->TextColor(TextRender()->DefaultTextColor());
CTextCursor Cursor;
char aBuf[512];
@ -1652,8 +1650,8 @@ void CHud::RenderDDRaceEffects()
auto OutlineColor = TextRender()->DefaultTextOutlineColor();
OutlineColor.a *= Alpha;
TextRender()->RenderTextContainer(m_DDRaceEffectsTextContainerIndex, TextRender()->DefaultTextColor(), OutlineColor);
TextRender()->TextColor(1, 1, 1, 1);
}
TextRender()->TextColor(TextRender()->DefaultTextColor());
}
else if(!m_ShowFinishTime && m_TimeCpLastReceivedTick + Client()->GameTickSpeed() * 6 > Client()->GameTick(g_Config.m_ClDummy))
{
@ -1693,8 +1691,8 @@ void CHud::RenderDDRaceEffects()
auto OutlineColor = TextRender()->DefaultTextOutlineColor();
OutlineColor.a *= Alpha;
TextRender()->RenderTextContainer(m_DDRaceEffectsTextContainerIndex, TextRender()->DefaultTextColor(), OutlineColor);
TextRender()->TextColor(1, 1, 1, 1);
}
TextRender()->TextColor(TextRender()->DefaultTextColor());
}
}
}