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Use DefaultTextColor
and DefaultTextOutlineColor
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parent
4b2ec2c202
commit
6d2e2788e2
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@ -520,9 +520,7 @@ void CHud::RenderTextInfo()
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TextRender()->SetRenderFlags(OldFlags);
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if(m_FPSTextContainerIndex.Valid())
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{
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ColorRGBA TColor(1, 1, 1, 1);
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ColorRGBA TOutColor(0, 0, 0, 0.3f);
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TextRender()->RenderTextContainer(m_FPSTextContainerIndex, TColor, TOutColor);
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TextRender()->RenderTextContainer(m_FPSTextContainerIndex, TextRender()->DefaultTextColor(), TextRender()->DefaultTextOutlineColor());
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}
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}
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if(g_Config.m_ClShowpred)
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@ -558,7 +556,7 @@ void CHud::RenderTeambalanceWarning()
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else
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TextRender()->TextColor(0.7f, 0.7f, 0.2f, 1.0f);
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TextRender()->Text(5, 50, 6, pText, -1.0f);
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TextRender()->TextColor(1, 1, 1, 1);
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TextRender()->TextColor(TextRender()->DefaultTextColor());
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}
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}
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}
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@ -570,7 +568,7 @@ void CHud::RenderVoting()
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Graphics()->DrawRect(-10, 60 - 2, 100 + 10 + 4 + 5, 46, ColorRGBA(0.0f, 0.0f, 0.0f, 0.4f), IGraphics::CORNER_ALL, 5.0f);
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TextRender()->TextColor(1, 1, 1, 1);
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TextRender()->TextColor(TextRender()->DefaultTextColor());
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CTextCursor Cursor;
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char aBuf[512];
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@ -1652,8 +1650,8 @@ void CHud::RenderDDRaceEffects()
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auto OutlineColor = TextRender()->DefaultTextOutlineColor();
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OutlineColor.a *= Alpha;
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TextRender()->RenderTextContainer(m_DDRaceEffectsTextContainerIndex, TextRender()->DefaultTextColor(), OutlineColor);
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TextRender()->TextColor(1, 1, 1, 1);
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}
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TextRender()->TextColor(TextRender()->DefaultTextColor());
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}
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else if(!m_ShowFinishTime && m_TimeCpLastReceivedTick + Client()->GameTickSpeed() * 6 > Client()->GameTick(g_Config.m_ClDummy))
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{
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@ -1693,8 +1691,8 @@ void CHud::RenderDDRaceEffects()
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auto OutlineColor = TextRender()->DefaultTextOutlineColor();
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OutlineColor.a *= Alpha;
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TextRender()->RenderTextContainer(m_DDRaceEffectsTextContainerIndex, TextRender()->DefaultTextColor(), OutlineColor);
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TextRender()->TextColor(1, 1, 1, 1);
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}
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TextRender()->TextColor(TextRender()->DefaultTextColor());
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}
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}
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}
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