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https://github.com/ddnet/ddnet.git
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parent
aa53f28449
commit
6d11c34d63
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@ -320,7 +320,7 @@ int CSaveTee::FromString(const char *String)
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"%f\t%f\t%f\t%f\t%f\t"
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"%f\t%f\t%f\t%f\t%f\t"
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"%d\t"
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"%d\t"
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"%d\t%d\t%d\t"
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"%d\t%d\t%d\t"
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"%*s\t" // discard the game uuid
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"%36s\t"
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"%d\t%d"
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"%d\t%d"
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"%d\t%d\t%d\t%d\t"
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"%d\t%d\t%d\t%d\t"
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"%d",
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"%d",
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@ -351,6 +351,7 @@ int CSaveTee::FromString(const char *String)
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&m_aCpCurrent[20], &m_aCpCurrent[21], &m_aCpCurrent[22], &m_aCpCurrent[23], &m_aCpCurrent[24],
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&m_aCpCurrent[20], &m_aCpCurrent[21], &m_aCpCurrent[22], &m_aCpCurrent[23], &m_aCpCurrent[24],
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&m_NotEligibleForFinish,
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&m_NotEligibleForFinish,
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&m_HasTelegunGun, &m_HasTelegunLaser, &m_HasTelegunGrenade,
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&m_HasTelegunGun, &m_HasTelegunLaser, &m_HasTelegunGrenade,
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m_aGameUuid,
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&m_HookedPlayer, &m_NewHook,
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&m_HookedPlayer, &m_NewHook,
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&m_InputDirection, &m_InputJump, &m_InputFire, &m_InputHook,
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&m_InputDirection, &m_InputJump, &m_InputFire, &m_InputHook,
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&m_ReloadTimer);
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&m_ReloadTimer);
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@ -364,7 +365,7 @@ int CSaveTee::FromString(const char *String)
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m_HasTelegunLaser = 0;
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m_HasTelegunLaser = 0;
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m_HasTelegunGun = 0;
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m_HasTelegunGun = 0;
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// fall through
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// fall through
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case 100:
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case 101:
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m_HookedPlayer = -1;
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m_HookedPlayer = -1;
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m_NewHook = false;
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m_NewHook = false;
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if(m_HookState == HOOK_GRABBED)
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if(m_HookState == HOOK_GRABBED)
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@ -375,7 +376,7 @@ int CSaveTee::FromString(const char *String)
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m_InputHook = 0;
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m_InputHook = 0;
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m_ReloadTimer = 0;
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m_ReloadTimer = 0;
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// fall through
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// fall through
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case 107:
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case 108:
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return 0;
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return 0;
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default:
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default:
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dbg_msg("load", "failed to load tee-string");
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dbg_msg("load", "failed to load tee-string");
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