5253: Don't ever skip any frame r=def- a=Jupeyy

Fixes #5051
With the video recorder rework, start and ending video rendering waits for the graphics threads anyway, additionally we never skip a frame while videos are rendering, so these checks are not needed anymore.

Basically like this
![image](https://user-images.githubusercontent.com/6654924/170735490-93ae44f1-4b5e-4f4c-9a72-3727302b05b8.png)

Update (sets true) => frame starts(but is not finished)
=> next update (sets to true again, but video frame still not finished) => frame starts(but swap waits for last frame).. last frame sets to false => this frame is fast, but var is false => frame skipped

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
This commit is contained in:
bors[bot] 2022-05-27 16:28:05 +00:00 committed by GitHub
commit 6cae22fc79
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 1 additions and 7 deletions

View file

@ -47,8 +47,6 @@ CVideo::CVideo(CGraphics_Threaded *pGraphics, ISound *pSound, IStorage *pStorage
m_ProcessingVideoFrame = 0;
m_ProcessingAudioFrame = 0;
m_NextFrame = false;
m_HasAudio = g_Config.m_ClVideoSndEnable;
dbg_assert(ms_pCurrentVideo == 0, "ms_pCurrentVideo is NOT set to NULL while creating a new Video.");
@ -294,7 +292,7 @@ void CVideo::Stop()
void CVideo::NextVideoFrameThread()
{
if(m_NextFrame && m_Recording)
if(m_Recording)
{
// #ifdef CONF_PLATFORM_MACOS
// CAutoreleasePool AutoreleasePool;
@ -347,7 +345,6 @@ void CVideo::NextVideoFrameThread()
m_CurVideoThreadIndex = 0;
}
m_NextFrame = false;
// sync_barrier();
// m_Semaphore.signal();
}
@ -359,7 +356,6 @@ void CVideo::NextVideoFrame()
{
ms_Time += ms_TickTime;
ms_LocalTime = (ms_Time - ms_LocalStartTime) / (float)time_freq();
m_NextFrame = true;
m_Vframe += 1;
}
}

View file

@ -144,8 +144,6 @@ private:
std::atomic<int32_t> m_ProcessingVideoFrame;
std::atomic<int32_t> m_ProcessingAudioFrame;
std::atomic<bool> m_NextFrame;
bool m_HasAudio;
struct SVideoSoundBuffer