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Add context to some locales
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parent
834a433ca8
commit
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@ -890,7 +890,7 @@ void CMenus::RenderServerbrowserOverlay()
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RenderTools()->DrawUIRect(&View, vec4(1.0f, 1.0f, 1.0f, 0.75f), CUI::CORNER_ALL, 6.0f);
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RenderTools()->DrawUIRect(&View, vec4(1.0f, 1.0f, 1.0f, 0.75f), CUI::CORNER_ALL, 6.0f);
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View.y += 2.0f;
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View.y += 2.0f;
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UI()->DoLabel(&View, Localize("no players"), View.h*ms_FontmodHeight*0.8f, CUI::ALIGN_CENTER);
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UI()->DoLabel(&View, Localize("no players", "server browser message"), View.h*ms_FontmodHeight*0.8f, CUI::ALIGN_CENTER);
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}
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}
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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@ -1021,11 +1021,11 @@ void CMenus::RenderSettingsGeneral(CUIRect MainView)
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Button.VSplitLeft(119.0f, &Button, 0);
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Button.VSplitLeft(119.0f, &Button, 0);
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if(g_Config.m_ClFilterchat == 0)
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if(g_Config.m_ClFilterchat == 0)
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str_format(aBuf, sizeof(aBuf), Localize("everyone"));
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str_format(aBuf, sizeof(aBuf), Localize("everyone", "Show chat messages from:"));
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else if(g_Config.m_ClFilterchat == 1)
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else if(g_Config.m_ClFilterchat == 1)
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str_format(aBuf, sizeof(aBuf), Localize("friends only"));
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str_format(aBuf, sizeof(aBuf), Localize("friends only", "Show chat messages from:"));
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else if(g_Config.m_ClFilterchat == 2)
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else if(g_Config.m_ClFilterchat == 2)
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str_format(aBuf, sizeof(aBuf), Localize("no one"));
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str_format(aBuf, sizeof(aBuf), Localize("no one", "Show chat messages from:"));
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static CButtonContainer s_ButtonFilterchat;
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static CButtonContainer s_ButtonFilterchat;
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if(DoButton_Menu(&s_ButtonFilterchat, aBuf, 0, &Button))
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if(DoButton_Menu(&s_ButtonFilterchat, aBuf, 0, &Button))
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g_Config.m_ClFilterchat = (g_Config.m_ClFilterchat + 1) % 3;
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g_Config.m_ClFilterchat = (g_Config.m_ClFilterchat + 1) % 3;
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@ -14,7 +14,7 @@
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#include "skins.h"
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#include "skins.h"
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const char * const CSkins::ms_apSkinPartNames[NUM_SKINPARTS] = {"body", "marking", "decoration", "hands", "feet", "eyes"}; /* Localize("body");Localize("marking");Localize("decoration");Localize("hands");Localize("feet");Localize("eyes"); */
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const char * const CSkins::ms_apSkinPartNames[NUM_SKINPARTS] = {"body", "marking", "decoration", "hands", "feet", "eyes"}; /* Localize("body","skins");Localize("marking","skins");Localize("decoration","skins");Localize("hands","skins");Localize("feet","skins");Localize("eyes","skins"); */
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const char * const CSkins::ms_apColorComponents[NUM_COLOR_COMPONENTS] = {"hue", "sat", "lgt", "alp"};
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const char * const CSkins::ms_apColorComponents[NUM_COLOR_COMPONENTS] = {"hue", "sat", "lgt", "alp"};
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char *const CSkins::ms_apSkinVariables[NUM_SKINPARTS] = {g_Config.m_PlayerSkinBody, g_Config.m_PlayerSkinMarking, g_Config.m_PlayerSkinDecoration,
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char *const CSkins::ms_apSkinVariables[NUM_SKINPARTS] = {g_Config.m_PlayerSkinBody, g_Config.m_PlayerSkinMarking, g_Config.m_PlayerSkinDecoration,
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@ -95,14 +95,14 @@ const char *CGameClient::GetTeamName(int Team, bool Teamplay) const
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if(Teamplay)
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if(Teamplay)
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{
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{
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if(Team == TEAM_RED)
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if(Team == TEAM_RED)
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return Localize("red team");
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return Localize("red team", "'X joined the <red team>' (server message)");
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else if(Team == TEAM_BLUE)
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else if(Team == TEAM_BLUE)
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return Localize("blue team");
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return Localize("blue team", "'X joined the <blue team>' (server message)");
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}
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}
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else if(Team == 0)
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else if(Team == 0)
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return Localize("game");
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return Localize("game", "'X joined the <game>' (server message)");
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return Localize("spectators");
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return Localize("spectators", "'X joined the <spectators>' (server message)");
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}
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}
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enum
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enum
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