Rework 0.7 tee settings layout and code

- Show Player/Dummy tabs at the top instead of using checkbox for dummy settings like in regular skin settings.
- Show Basic/Custom tabs instead of using button to toggle custom skin settings.
- Move Skin directory and Refresh icon buttons to right side like in regular skin settings. Refreshing 0.7 skins and parts is not implemented yet though.
- Render 0.7 skin entries like entries of the regular skin list, i.e. with more space and with only four skins per row.
- Move the Random skin button next to the Custom colors checkbox and make it an icon button like in the regular skin settings.
- Move skin preview to the right side of the Player/Dummy/Basic/Custom tabs to reduce unused empty space.
- Remove most overlapping and unnecessarily dark backgrounds.
- Improve layout of skin part tabs by only using colors for the first and last buttons.
- Localize skin part tab names again but properly capitalize the names being shown in the UI.
This commit is contained in:
Robert Müller 2024-09-09 22:38:00 +02:00
parent 8d431f8feb
commit 6af07a78b3
4 changed files with 289 additions and 352 deletions

View file

@ -248,6 +248,7 @@ protected:
int m_SettingPlayerPage;
// 0.7 skins
bool m_CustomSkinMenu = false;
int m_TeePartSelected = protocol7::SKINPART_BODY;
const CSkins7::CSkin *m_pSelectedSkin = nullptr;
CLineInputBuffered<protocol7::MAX_SKIN_ARRAY_SIZE, protocol7::MAX_SKIN_LENGTH> m_SkinNameInput;
@ -596,7 +597,6 @@ protected:
void RenderSettingsTee(CUIRect MainView);
void RenderSettingsTee7(CUIRect MainView);
void RenderSettingsTeeCustom7(CUIRect MainView);
void RenderSettingsTeeBasic7(CUIRect MainView);
void RenderSkinSelection7(CUIRect MainView);
void RenderSkinPartSelection7(CUIRect MainView);
void RenderSettingsControls(CUIRect MainView);

View file

@ -31,246 +31,62 @@
#include <vector>
using namespace FontIcons;
void CMenus::RenderSettingsTee7(CUIRect MainView)
{
static bool s_CustomSkinMenu = false;
// static int s_PlayerCountry = 0;
// static char s_aPlayerName[64] = {0};
// static char s_aPlayerClan[64] = {0};
CUIRect SkinPreview, NormalSkinPreview, RedTeamSkinPreview, BlueTeamSkinPreview, Buttons, QuickSearch, DirectoryButton, RefreshButton, SaveDeleteButton, TabBars, TabBar, LeftTab, RightTab;
MainView.HSplitBottom(20.0f, &MainView, &Buttons);
MainView.HSplitBottom(5.0f, &MainView, nullptr);
Buttons.VSplitRight(25.0f, &Buttons, &RefreshButton);
Buttons.VSplitRight(10.0f, &Buttons, nullptr);
Buttons.VSplitRight(140.0f, &Buttons, &DirectoryButton);
Buttons.VSplitLeft(220.0f, &QuickSearch, &Buttons);
Buttons.VSplitLeft(10.0f, nullptr, &Buttons);
Buttons.VSplitLeft(120.0f, &SaveDeleteButton, &Buttons);
MainView.HSplitTop(50.0f, &TabBars, &MainView);
MainView.HSplitTop(10.0f, nullptr, &MainView);
TabBars.VSplitMid(&TabBars, &SkinPreview, 20.0f);
// if(m_pClient->m_IdentityState < 0)
// {
// s_PlayerCountry = Config()->m_PlayerCountry;
// str_copy(s_aPlayerName, Config()->m_PlayerName, sizeof(s_aPlayerName));
// str_copy(s_aPlayerClan, Config()->m_PlayerClan, sizeof(s_aPlayerClan));
// m_pClient->m_IdentityState = 0;
// }
TabBars.HSplitTop(20.0f, &TabBar, &TabBars);
TabBar.VSplitMid(&LeftTab, &RightTab);
TabBars.HSplitTop(10.0f, nullptr, &TabBars);
CUIRect Label, TopView, BottomView, Left, Right;
SkinPreview.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.25f), IGraphics::CORNER_ALL, 5.0f);
SkinPreview.VMargin(10.0f, &SkinPreview);
SkinPreview.VSplitRight(50.0f, &SkinPreview, &BlueTeamSkinPreview);
SkinPreview.VSplitRight(10.0f, &SkinPreview, nullptr);
SkinPreview.VSplitRight(50.0f, &SkinPreview, &RedTeamSkinPreview);
SkinPreview.VSplitRight(10.0f, &SkinPreview, nullptr);
SkinPreview.VSplitRight(50.0f, &SkinPreview, &NormalSkinPreview);
SkinPreview.VSplitRight(10.0f, &SkinPreview, nullptr);
// cut view
MainView.HSplitBottom(40.0f, &MainView, &BottomView);
BottomView.HSplitTop(20.f, 0, &BottomView);
CUIRect QuickSearch, DirectoryButton, Buttons;
CUIRect ButtonLeft, ButtonMiddle, ButtonRight;
BottomView.VSplitMid(&QuickSearch, &Buttons, 10.0f);
QuickSearch.VSplitLeft(240.0f, &QuickSearch, &DirectoryButton);
QuickSearch.VSplitRight(10.0f, &QuickSearch, nullptr);
const float ButtonSize = Buttons.w / 3;
Buttons.VSplitLeft(ButtonSize, &ButtonLeft, &Buttons);
Buttons.VSplitLeft(ButtonSize, &ButtonMiddle, &Buttons);
Buttons.VSplitLeft(ButtonSize, &ButtonRight, &Buttons);
// render skin preview background
const float SpacingH = 2.0f;
const float SpacingW = 3.0f;
const float ButtonHeight = 20.0f;
const float SkinHeight = 50.0f;
const float BackgroundHeight = (ButtonHeight + SpacingH) + SkinHeight * 2;
MainView.HSplitTop(20.0f, 0, &MainView);
MainView.HSplitTop(BackgroundHeight, &TopView, &MainView);
TopView.VSplitMid(&Left, &Right, 3.0f);
Left.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
Right.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
Left.HSplitTop(ButtonHeight, &Label, &Left);
Ui()->DoLabel(&Label, Localize("Tee"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_MC);
// Preview
static CButtonContainer s_PlayerTabButton;
if(DoButton_MenuTab(&s_PlayerTabButton, Localize("Player"), !m_Dummy, &LeftTab, IGraphics::CORNER_L, nullptr, nullptr, nullptr, nullptr, 4.0f))
{
CUIRect Top, Bottom, TeeLeft, TeeRight;
Left.HSplitTop(SpacingH, 0, &Left);
Left.HSplitTop(SkinHeight * 2, &Top, &Left);
// split the menu in 2 parts
Top.HSplitMid(&Top, &Bottom, SpacingH);
// handle left
// validate skin parts for solo mode
CTeeRenderInfo OwnSkinInfo;
OwnSkinInfo.m_Size = 50.0f;
char aSkinParts[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_ARRAY_SIZE];
char *apSkinPartsPtr[protocol7::NUM_SKINPARTS];
int aUCCVars[protocol7::NUM_SKINPARTS];
int aColorVars[protocol7::NUM_SKINPARTS];
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
str_copy(aSkinParts[Part], CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], protocol7::MAX_SKIN_ARRAY_SIZE);
apSkinPartsPtr[Part] = aSkinParts[Part];
aUCCVars[Part] = *CSkins7::ms_apUCCVariables[(int)m_Dummy][Part];
aColorVars[Part] = *CSkins7::ms_apColorVariables[(int)m_Dummy][Part];
}
m_pClient->m_Skins7.ValidateSkinParts(apSkinPartsPtr, aUCCVars, aColorVars, 0);
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
int SkinPart = m_pClient->m_Skins7.FindSkinPart(Part, apSkinPartsPtr[Part], false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart);
if(aUCCVars[Part])
{
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
}
else
{
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
}
// draw preview
Top.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
Top.VSplitLeft(Top.w / 3.0f + SpacingW / 2.0f, &Label, &Top);
Label.y += 17.0f;
Ui()->DoLabel(&Label, Localize("Normal:"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_CENTER);
Top.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
{
// interactive tee: tee looking towards cursor, and it is happy when you touch it
const vec2 TeePosition = vec2(Top.x + Top.w / 2.0f, Top.y + Top.h / 2.0f + 6.0f);
const vec2 DeltaPosition = Ui()->MousePos() - TeePosition;
const float Distance = length(DeltaPosition);
const float InteractionDistance = 20.0f;
const vec2 TeeDirection = Distance < InteractionDistance ? normalize(vec2(DeltaPosition.x, maximum(DeltaPosition.y, 0.5f))) : normalize(DeltaPosition);
const int TeeEmote = Distance < InteractionDistance ? EMOTE_HAPPY : EMOTE_NORMAL;
RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, TeeEmote, TeeDirection, TeePosition);
static char s_InteractiveTeeButtonId;
if(Distance < InteractionDistance && Ui()->DoButtonLogic(&s_InteractiveTeeButtonId, 0, &Top))
{
m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_PLAYER_SPAWN, 1.0f);
}
}
// handle right (team skins)
// validate skin parts for team game mode
CTeeRenderInfo TeamSkinInfo = OwnSkinInfo;
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
str_copy(aSkinParts[Part], CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], protocol7::MAX_SKIN_ARRAY_SIZE);
apSkinPartsPtr[Part] = aSkinParts[Part];
aUCCVars[Part] = *CSkins7::ms_apUCCVariables[(int)m_Dummy][Part];
aColorVars[Part] = *CSkins7::ms_apColorVariables[(int)m_Dummy][Part];
}
m_pClient->m_Skins7.ValidateSkinParts(apSkinPartsPtr, aUCCVars, aColorVars, GAMEFLAG_TEAMS);
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
int SkinPart = m_pClient->m_Skins7.FindSkinPart(Part, apSkinPartsPtr[Part], false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart);
if(aUCCVars[Part])
{
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
}
else
{
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
}
// draw preview
Bottom.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
Bottom.VSplitLeft(Bottom.w / 3.0f + SpacingW / 2.0f, &Label, &Bottom);
Label.y += 17.0f;
Ui()->DoLabel(&Label, Localize("Team:"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_CENTER);
Bottom.VSplitMid(&TeeLeft, &TeeRight, SpacingW);
TeeLeft.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
ColorRGBA TeamColor = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_RED, Part);
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = TeamColor;
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(1, 0), vec2(TeeLeft.x + TeeLeft.w / 2.0f, TeeLeft.y + TeeLeft.h / 2.0f + 6.0f));
TeeRight.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
ColorRGBA TeamColor = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_BLUE, Part);
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = TeamColor;
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(-1, 0), vec2(TeeRight.x + TeeRight.w / 2.0f, TeeRight.y + TeeRight.h / 2.0f + 6.0f));
m_Dummy = false;
}
Right.HSplitTop(ButtonHeight, &Label, &Right);
Ui()->DoLabel(&Label, Localize("Settings"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_MC);
// Settings
static CButtonContainer s_DummyTabButton;
if(DoButton_MenuTab(&s_DummyTabButton, Localize("Dummy"), m_Dummy, &RightTab, IGraphics::CORNER_R, nullptr, nullptr, nullptr, nullptr, 4.0f))
{
CUIRect Top, Bottom, Dummy, DummyLabel;
Right.HSplitTop(SpacingH, 0, &Right);
Right.HSplitMid(&Top, &Bottom, SpacingH);
Right.HSplitTop(20.0f, &Dummy, &Right);
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&m_Dummy, Localize("Dummy settings"), m_Dummy, &DummyLabel))
{
m_Dummy ^= 1;
}
GameClient()->m_Tooltips.DoToolTip(&m_Dummy, &DummyLabel, Localize("Toggle to edit your dummy settings"));
m_Dummy = true;
}
MainView.HSplitTop(10.0f, 0, &MainView);
TabBars.HSplitTop(20.0f, &TabBar, &TabBars);
TabBar.VSplitMid(&LeftTab, &RightTab);
if(s_CustomSkinMenu)
RenderSettingsTeeCustom7(MainView);
else
RenderSettingsTeeBasic7(MainView);
// bottom buttons
if(s_CustomSkinMenu)
static CButtonContainer s_BasicTabButton;
if(DoButton_MenuTab(&s_BasicTabButton, Localize("Basic"), !m_CustomSkinMenu, &LeftTab, IGraphics::CORNER_L, nullptr, nullptr, nullptr, nullptr, 4.0f))
{
static CButtonContainer s_CustomSkinSaveButton;
if(DoButton_Menu(&s_CustomSkinSaveButton, Localize("Save"), 0, &ButtonLeft))
{
m_Popup = POPUP_SAVE_SKIN;
m_SkinNameInput.SelectAll();
Ui()->SetActiveItem(&m_SkinNameInput);
}
static CButtonContainer s_RandomizeSkinButton;
if(DoButton_Menu(&s_RandomizeSkinButton, Localize("Randomize"), 0, &ButtonMiddle))
{
m_pClient->m_Skins7.RandomizeSkin(m_Dummy);
Config()->m_ClPlayer7Skin[0] = 0;
SetNeedSendInfo();
}
}
else if(m_pSelectedSkin && (m_pSelectedSkin->m_Flags & CSkins7::SKINFLAG_STANDARD) == 0)
{
static CButtonContainer s_CustomSkinDeleteButton;
if(DoButton_Menu(&s_CustomSkinDeleteButton, Localize("Delete"), 0, &ButtonMiddle) || Ui()->ConsumeHotkey(CUi::HOTKEY_DELETE))
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), Localize("Are you sure that you want to delete '%s'?"), m_pSelectedSkin->m_aName);
PopupConfirm(Localize("Delete skin"), aBuf, Localize("Yes"), Localize("No"), &CMenus::PopupConfirmDeleteSkin7);
}
m_CustomSkinMenu = false;
}
static CButtonContainer s_CustomSwitchButton;
if(DoButton_Menu(&s_CustomSwitchButton, s_CustomSkinMenu ? Localize("Basic") : Localize("Custom"), 0, &ButtonRight))
static CButtonContainer s_CustomTabButton;
if(DoButton_MenuTab(&s_CustomTabButton, Localize("Custom"), m_CustomSkinMenu, &RightTab, IGraphics::CORNER_R, nullptr, nullptr, nullptr, nullptr, 4.0f))
{
s_CustomSkinMenu = !s_CustomSkinMenu;
if(s_CustomSkinMenu && m_pSelectedSkin)
m_CustomSkinMenu = true;
if(m_CustomSkinMenu && m_pSelectedSkin)
{
if(m_pSelectedSkin->m_Flags & CSkins7::SKINFLAG_STANDARD)
{
@ -282,6 +98,122 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
}
}
// validate skin parts for solo mode
char aSkinParts[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_ARRAY_SIZE];
char *apSkinPartsPtr[protocol7::NUM_SKINPARTS];
int aUCCVars[protocol7::NUM_SKINPARTS];
int aColorVars[protocol7::NUM_SKINPARTS];
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
str_copy(aSkinParts[Part], CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], protocol7::MAX_SKIN_ARRAY_SIZE);
apSkinPartsPtr[Part] = aSkinParts[Part];
aUCCVars[Part] = *CSkins7::ms_apUCCVariables[(int)m_Dummy][Part];
aColorVars[Part] = *CSkins7::ms_apColorVariables[(int)m_Dummy][Part];
}
m_pClient->m_Skins7.ValidateSkinParts(apSkinPartsPtr, aUCCVars, aColorVars, 0);
CTeeRenderInfo OwnSkinInfo;
OwnSkinInfo.m_Size = 50.0f;
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
int SkinPart = m_pClient->m_Skins7.FindSkinPart(Part, apSkinPartsPtr[Part], false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart);
if(aUCCVars[Part])
{
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
}
else
{
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
}
char aBuf[128 + IO_MAX_PATH_LENGTH];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin"));
Ui()->DoLabel(&SkinPreview, aBuf, 14.0f, TEXTALIGN_ML);
{
// interactive tee: tee looking towards cursor, and it is happy when you touch it
const vec2 TeePosition = NormalSkinPreview.Center() + vec2(0.0f, 6.0f);
const vec2 DeltaPosition = Ui()->MousePos() - TeePosition;
const float Distance = length(DeltaPosition);
const float InteractionDistance = 20.0f;
const vec2 TeeDirection = Distance < InteractionDistance ? normalize(vec2(DeltaPosition.x, maximum(DeltaPosition.y, 0.5f))) : normalize(DeltaPosition);
const int TeeEmote = Distance < InteractionDistance ? EMOTE_HAPPY : EMOTE_NORMAL;
RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, TeeEmote, TeeDirection, TeePosition);
static char s_InteractiveTeeButtonId;
if(Distance < InteractionDistance && Ui()->DoButtonLogic(&s_InteractiveTeeButtonId, 0, &NormalSkinPreview))
{
m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_PLAYER_SPAWN, 1.0f);
}
}
// validate skin parts for team game mode
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
str_copy(aSkinParts[Part], CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], protocol7::MAX_SKIN_ARRAY_SIZE);
apSkinPartsPtr[Part] = aSkinParts[Part];
aUCCVars[Part] = *CSkins7::ms_apUCCVariables[(int)m_Dummy][Part];
aColorVars[Part] = *CSkins7::ms_apColorVariables[(int)m_Dummy][Part];
}
m_pClient->m_Skins7.ValidateSkinParts(apSkinPartsPtr, aUCCVars, aColorVars, GAMEFLAG_TEAMS);
CTeeRenderInfo TeamSkinInfo = OwnSkinInfo;
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
int SkinPart = m_pClient->m_Skins7.FindSkinPart(Part, apSkinPartsPtr[Part], false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart);
if(aUCCVars[Part])
{
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
}
else
{
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
}
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_RED, Part);
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(1, 0), RedTeamSkinPreview.Center() + vec2(0.0f, 6.0f));
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_BLUE, Part);
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(-1, 0), BlueTeamSkinPreview.Center() + vec2(0.0f, 6.0f));
if(m_CustomSkinMenu)
RenderSettingsTeeCustom7(MainView);
else
RenderSkinSelection7(MainView);
if(m_CustomSkinMenu)
{
static CButtonContainer s_CustomSkinSaveButton;
if(DoButton_Menu(&s_CustomSkinSaveButton, Localize("Save"), 0, &SaveDeleteButton))
{
m_Popup = POPUP_SAVE_SKIN;
m_SkinNameInput.SelectAll();
Ui()->SetActiveItem(&m_SkinNameInput);
}
}
else if(m_pSelectedSkin && (m_pSelectedSkin->m_Flags & CSkins7::SKINFLAG_STANDARD) == 0)
{
static CButtonContainer s_CustomSkinDeleteButton;
if(DoButton_Menu(&s_CustomSkinDeleteButton, Localize("Delete"), 0, &SaveDeleteButton) || Ui()->ConsumeHotkey(CUi::HOTKEY_DELETE))
{
str_format(aBuf, sizeof(aBuf), Localize("Are you sure that you want to delete '%s'?"), m_pSelectedSkin->m_aName);
PopupConfirm(Localize("Delete skin"), aBuf, Localize("Yes"), Localize("No"), &CMenus::PopupConfirmDeleteSkin7);
}
}
static CLineInput s_SkinFilterInput(g_Config.m_ClSkinFilterString, sizeof(g_Config.m_ClSkinFilterString));
if(Ui()->DoEditBox_Search(&s_SkinFilterInput, &QuickSearch, 14.0f, !Ui()->IsPopupOpen() && m_pClient->m_GameConsole.IsClosed()))
{
@ -291,12 +223,25 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
static CButtonContainer s_DirectoryButton;
if(DoButton_Menu(&s_DirectoryButton, Localize("Skins directory"), 0, &DirectoryButton))
{
char aBuf[128 + IO_MAX_PATH_LENGTH];
Storage()->GetCompletePath(IStorage::TYPE_SAVE, "skins7", aBuf, sizeof(aBuf));
Storage()->CreateFolder("skins7", IStorage::TYPE_SAVE);
Client()->ViewFile(aBuf);
}
GameClient()->m_Tooltips.DoToolTip(&s_DirectoryButton, &DirectoryButton, Localize("Open the directory to add custom skins"));
TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
static CButtonContainer s_SkinRefreshButton;
if(DoButton_Menu(&s_SkinRefreshButton, FONT_ICON_ARROW_ROTATE_RIGHT, 0, &RefreshButton) ||
(!Ui()->IsPopupOpen() && m_pClient->m_GameConsole.IsClosed() && (Input()->KeyPress(KEY_F5) || (Input()->ModifierIsPressed() && Input()->KeyPress(KEY_R)))))
{
// reset render flags for possible loading screen
TextRender()->SetRenderFlags(0);
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
// TODO: m_pClient->RefreshSkins();
}
TextRender()->SetRenderFlags(0);
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
}
void CMenus::PopupConfirmDeleteSkin7()
@ -311,51 +256,34 @@ void CMenus::PopupConfirmDeleteSkin7()
m_pSelectedSkin = nullptr;
}
void CMenus::RenderSettingsTeeBasic7(CUIRect MainView)
{
RenderSkinSelection7(MainView); // yes thats all here ^^
}
void CMenus::RenderSettingsTeeCustom7(CUIRect MainView)
{
CUIRect Label, Patterns, Button, Left, Right;
CUIRect ButtonBar, SkinPartSelection, CustomColors;
// render skin preview background
float SpacingH = 2.0f;
float SpacingW = 3.0f;
float ButtonHeight = 20.0f;
MainView.HSplitTop(20.0f, &ButtonBar, &MainView);
MainView.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.25f), IGraphics::CORNER_B, 5.0f);
MainView.VSplitMid(&SkinPartSelection, &CustomColors, 10.0f);
CustomColors.Margin(5.0f, &CustomColors);
CUIRect CustomColorsButton, RandomSkinButton;
CustomColors.HSplitTop(20.0f, &CustomColorsButton, &CustomColors);
CustomColorsButton.VSplitRight(30.0f, &CustomColorsButton, &RandomSkinButton);
CustomColorsButton.VSplitRight(20.0f, &CustomColorsButton, nullptr);
MainView.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
const float ButtonWidth = ButtonBar.w / protocol7::NUM_SKINPARTS;
MainView.HSplitTop(ButtonHeight, &Label, &MainView);
Ui()->DoLabel(&Label, Localize("Customize"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_MC);
// skin part selection
MainView.HSplitTop(SpacingH, 0, &MainView);
MainView.HSplitTop(ButtonHeight, &Patterns, &MainView);
Patterns.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
float ButtonWidth = (Patterns.w / 6.0f) - (SpacingW * 5.0) / 6.0f;
static CButtonContainer s_aPatternButtons[protocol7::NUM_SKINPARTS];
static CButtonContainer s_aSkinPartButtons[protocol7::NUM_SKINPARTS];
for(int i = 0; i < protocol7::NUM_SKINPARTS; i++)
{
Patterns.VSplitLeft(ButtonWidth, &Button, &Patterns);
if(DoButton_MenuTab(&s_aPatternButtons[i], Localize(CSkins7::ms_apSkinPartNames[i], "skins"), m_TeePartSelected == i, &Button, IGraphics::CORNER_ALL))
CUIRect Button;
ButtonBar.VSplitLeft(ButtonWidth, &Button, &ButtonBar);
const int Corners = i == 0 ? IGraphics::CORNER_TL : (i == (protocol7::NUM_SKINPARTS - 1) ? IGraphics::CORNER_TR : IGraphics::CORNER_NONE);
if(DoButton_MenuTab(&s_aSkinPartButtons[i], Localize(CSkins7::ms_apSkinPartNamesLocalized[i], "skins"), m_TeePartSelected == i, &Button, Corners, nullptr, nullptr, nullptr, nullptr, 4.0f))
{
m_TeePartSelected = i;
}
Patterns.VSplitLeft(SpacingW, 0, &Patterns);
}
MainView.HSplitTop(SpacingH, 0, &MainView);
MainView.VSplitMid(&Left, &Right, SpacingW);
Right.Margin(5.0f, &Right);
RenderSkinPartSelection7(Left);
CUIRect CustomColorsButton;
Right.HSplitTop(20.0f, &CustomColorsButton, &Right);
RenderSkinPartSelection7(SkinPartSelection);
int *pUseCustomColor = CSkins7::ms_apUCCVariables[(int)m_Dummy][m_TeePartSelected];
if(DoButton_CheckBox(pUseCustomColor, Localize("Custom colors"), *pUseCustomColor, &CustomColorsButton))
@ -366,15 +294,32 @@ void CMenus::RenderSettingsTeeCustom7(CUIRect MainView)
if(*pUseCustomColor)
{
CUIRect CustomColors;
Right.HSplitTop(5.0f, nullptr, &Right);
Right.HSplitTop(95.0f, &CustomColors, &Right);
CUIRect CustomColorScrollbars;
CustomColors.HSplitTop(5.0f, nullptr, &CustomColors);
CustomColors.HSplitTop(95.0f, &CustomColorScrollbars, &CustomColors);
if(RenderHslaScrollbars(&CustomColors, CSkins7::ms_apColorVariables[(int)m_Dummy][m_TeePartSelected], m_TeePartSelected == protocol7::SKINPART_MARKING, CSkins7::DARKEST_COLOR_LGT))
if(RenderHslaScrollbars(&CustomColorScrollbars, CSkins7::ms_apColorVariables[(int)m_Dummy][m_TeePartSelected], m_TeePartSelected == protocol7::SKINPART_MARKING, CSkins7::DARKEST_COLOR_LGT))
{
SetNeedSendInfo();
}
}
// Random skin button
static CButtonContainer s_RandomSkinButton;
static const char *s_apDice[] = {FONT_ICON_DICE_ONE, FONT_ICON_DICE_TWO, FONT_ICON_DICE_THREE, FONT_ICON_DICE_FOUR, FONT_ICON_DICE_FIVE, FONT_ICON_DICE_SIX};
static int s_CurrentDie = rand() % std::size(s_apDice);
TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
if(DoButton_Menu(&s_RandomSkinButton, s_apDice[s_CurrentDie], 0, &RandomSkinButton, nullptr, IGraphics::CORNER_ALL, 5.0f, -0.2f))
{
m_pClient->m_Skins7.RandomizeSkin(m_Dummy);
Config()->m_ClPlayer7Skin[0] = '\0';
SetNeedSendInfo();
s_CurrentDie = rand() % std::size(s_apDice);
}
TextRender()->SetRenderFlags(0);
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
GameClient()->m_Tooltips.DoToolTip(&s_RandomSkinButton, &RandomSkinButton, Localize("Create a random skin"));
}
void CMenus::RenderSkinSelection7(CUIRect MainView)
@ -389,74 +334,72 @@ void CMenus::RenderSkinSelection7(CUIRect MainView)
s_SkinCount = m_pClient->m_Skins7.Num();
for(int i = 0; i < s_SkinCount; ++i)
{
const CSkins7::CSkin *s = m_pClient->m_Skins7.Get(i);
if(g_Config.m_ClSkinFilterString[0] != '\0' && !str_utf8_find_nocase(s->m_aName, g_Config.m_ClSkinFilterString))
const CSkins7::CSkin *pSkin = m_pClient->m_Skins7.Get(i);
if(g_Config.m_ClSkinFilterString[0] != '\0' && !str_utf8_find_nocase(pSkin->m_aName, g_Config.m_ClSkinFilterString))
continue;
// no special skins
if((s->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
if((pSkin->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
{
s_vpSkinList.emplace_back(s);
s_vpSkinList.emplace_back(pSkin);
}
}
m_SkinListNeedsUpdate = false;
}
m_pSelectedSkin = 0;
m_pSelectedSkin = nullptr;
int s_OldSelected = -1;
s_ListBox.DoStart(60.0f, s_vpSkinList.size(), 10, 1, s_OldSelected, &MainView);
s_ListBox.DoStart(50.0f, s_vpSkinList.size(), 4, 1, s_OldSelected, &MainView);
for(int i = 0; i < (int)s_vpSkinList.size(); ++i)
{
const CSkins7::CSkin *s = s_vpSkinList[i];
if(s == 0)
const CSkins7::CSkin *pSkin = s_vpSkinList[i];
if(pSkin == nullptr)
continue;
if(!str_comp(s->m_aName, Config()->m_ClPlayer7Skin))
if(!str_comp(pSkin->m_aName, Config()->m_ClPlayer7Skin))
{
m_pSelectedSkin = s;
m_pSelectedSkin = pSkin;
s_OldSelected = i;
}
CListboxItem Item = s_ListBox.DoNextItem(&s_vpSkinList[i], s_OldSelected == i);
if(Item.m_Visible)
const CListboxItem Item = s_ListBox.DoNextItem(&s_vpSkinList[i], s_OldSelected == i);
if(!Item.m_Visible)
continue;
CUIRect TeePreview, Label;
Item.m_Rect.VSplitLeft(60.0f, &TeePreview, &Label);
CTeeRenderInfo Info;
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
CTeeRenderInfo Info;
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
if(pSkin->m_aUseCustomColors[Part])
{
if(s->m_aUseCustomColors[Part])
{
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = s->m_apParts[Part]->m_ColorTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(s->m_aPartColors[Part], Part == protocol7::SKINPART_MARKING);
}
else
{
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = s->m_apParts[Part]->m_OrgTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkin->m_apParts[Part]->m_ColorTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(pSkin->m_aPartColors[Part], Part == protocol7::SKINPART_MARKING);
}
Info.m_Size = 50.0f;
Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top
else
{
// interactive tee: tee is happy to be selected
int TeeEmote = (Item.m_Selected && s_LastSelectionTime + 0.75f > Client()->LocalTime()) ? EMOTE_HAPPY : EMOTE_NORMAL;
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, TeeEmote, vec2(1.0f, 0.0f), vec2(Item.m_Rect.x + Item.m_Rect.w / 2, Item.m_Rect.y + Item.m_Rect.h / 2));
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkin->m_apParts[Part]->m_OrgTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
CUIRect Label;
Item.m_Rect.Margin(5.0f, &Item.m_Rect);
Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label);
Ui()->DoLabel(&Label, s->m_aName, 10.0f, TEXTALIGN_MC);
}
Info.m_Size = 50.0f;
{
// interactive tee: tee is happy to be selected
int TeeEmote = (Item.m_Selected && s_LastSelectionTime + 0.75f > Client()->GlobalTime()) ? EMOTE_HAPPY : EMOTE_NORMAL;
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, TeeEmote, vec2(1.0f, 0.0f), TeePreview.Center() + vec2(0.0f, 6.0f));
}
SLabelProperties Props;
Props.m_MaxWidth = Label.w - 5.0f;
Ui()->DoLabel(&Label, pSkin->m_aName, 12.0f, TEXTALIGN_ML, Props);
}
const int NewSelected = s_ListBox.DoEnd();
if(NewSelected != -1 && NewSelected != s_OldSelected)
{
s_LastSelectionTime = Client()->LocalTime();
s_LastSelectionTime = Client()->GlobalTime();
m_pSelectedSkin = s_vpSkinList[NewSelected];
str_copy(Config()->m_ClPlayer7Skin, m_pSelectedSkin->m_aName);
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
@ -481,11 +424,11 @@ void CMenus::RenderSkinPartSelection7(CUIRect MainView)
s_paList[Part].clear();
for(int i = 0; i < m_pClient->m_Skins7.NumSkinPart(Part); ++i)
{
const CSkins7::CSkinPart *s = m_pClient->m_Skins7.GetSkinPart(Part, i);
const CSkins7::CSkinPart *pPart = m_pClient->m_Skins7.GetSkinPart(Part, i);
// no special skins
if((s->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
if((pPart->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
{
s_paList[Part].emplace_back(s);
s_paList[Part].emplace_back(pPart);
}
}
}
@ -494,71 +437,62 @@ void CMenus::RenderSkinPartSelection7(CUIRect MainView)
static int s_OldSelected = -1;
s_ListBox.DoBegin(&MainView);
s_ListBox.DoStart(60.0f, s_paList[m_TeePartSelected].size(), 5, 1, s_OldSelected);
s_ListBox.DoStart(72.0f, s_paList[m_TeePartSelected].size(), 4, 1, s_OldSelected, nullptr, false, IGraphics::CORNER_NONE, true);
for(int i = 0; i < (int)s_paList[m_TeePartSelected].size(); ++i)
{
const CSkins7::CSkinPart *s = s_paList[m_TeePartSelected][i];
if(s == 0)
const CSkins7::CSkinPart *pPart = s_paList[m_TeePartSelected][i];
if(pPart == nullptr)
continue;
if(!str_comp(s->m_aName, CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected]))
if(!str_comp(pPart->m_aName, CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected]))
s_OldSelected = i;
CListboxItem Item = s_ListBox.DoNextItem(&s_paList[m_TeePartSelected][i], s_OldSelected == i);
if(Item.m_Visible)
if(!Item.m_Visible)
continue;
CUIRect Label;
Item.m_Rect.Margin(5.0f, &Item.m_Rect);
Item.m_Rect.HSplitBottom(12.0f, &Item.m_Rect, &Label);
CTeeRenderInfo Info;
for(int j = 0; j < protocol7::NUM_SKINPARTS; j++)
{
CTeeRenderInfo Info;
for(int j = 0; j < protocol7::NUM_SKINPARTS; j++)
int SkinPart = m_pClient->m_Skins7.FindSkinPart(j, CSkins7::ms_apSkinVariables[(int)m_Dummy][j], false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(j, SkinPart);
if(*CSkins7::ms_apUCCVariables[(int)m_Dummy][j])
{
int SkinPart = m_pClient->m_Skins7.FindSkinPart(j, CSkins7::ms_apSkinVariables[(int)m_Dummy][j], false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(j, SkinPart);
if(*CSkins7::ms_apUCCVariables[(int)m_Dummy][j])
{
if(m_TeePartSelected == j)
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = s->m_ColorTexture;
else
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = pSkinPart->m_ColorTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[j] = m_pClient->m_Skins7.GetColor(*CSkins7::ms_apColorVariables[(int)m_Dummy][j], j == protocol7::SKINPART_MARKING);
}
else
{
if(m_TeePartSelected == j)
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = s->m_OrgTexture;
else
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = pSkinPart->m_OrgTexture;
Info.m_aSixup[0].m_aColors[j] = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = m_TeePartSelected == j ? pPart->m_ColorTexture : pSkinPart->m_ColorTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[j] = m_pClient->m_Skins7.GetColor(*CSkins7::ms_apColorVariables[(int)m_Dummy][j], j == protocol7::SKINPART_MARKING);
}
Info.m_Size = 50.0f;
Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top
const vec2 TeePos(Item.m_Rect.x + Item.m_Rect.w / 2, Item.m_Rect.y + Item.m_Rect.h / 2);
if(m_TeePartSelected == protocol7::SKINPART_HANDS)
else
{
// RenderTools()->RenderTeeHand(&Info, TeePos, vec2(1.0f, 0.0f), -pi*0.5f, vec2(18, 0));
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = m_TeePartSelected == j ? pPart->m_OrgTexture : pSkinPart->m_OrgTexture;
Info.m_aSixup[0].m_aColors[j] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
int TeePartEmote = EMOTE_NORMAL;
if(m_TeePartSelected == protocol7::SKINPART_EYES)
{
float LocalTime = Client()->LocalTime();
TeePartEmote = (int)(LocalTime * 0.5f) % NUM_EMOTES;
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, TeePartEmote, vec2(1.0f, 0.0f), TeePos);
CUIRect Label;
Item.m_Rect.Margin(5.0f, &Item.m_Rect);
Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label);
Ui()->DoLabel(&Label, s->m_aName, 10.0f, TEXTALIGN_MC);
}
Info.m_Size = 50.0f;
const vec2 TeePos = Item.m_Rect.Center() + vec2(0.0f, 6.0f);
if(m_TeePartSelected == protocol7::SKINPART_HANDS)
{
// RenderTools()->RenderTeeHand(&Info, TeePos, vec2(1.0f, 0.0f), -pi*0.5f, vec2(18, 0));
}
int TeePartEmote = EMOTE_NORMAL;
if(m_TeePartSelected == protocol7::SKINPART_EYES)
{
TeePartEmote = (int)(Client()->GlobalTime() * 0.5f) % NUM_EMOTES;
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, TeePartEmote, vec2(1.0f, 0.0f), TeePos);
Ui()->DoLabel(&Label, pPart->m_aName, 12.0f, TEXTALIGN_MC);
}
const int NewSelected = s_ListBox.DoEnd();
if(NewSelected != -1 && NewSelected != s_OldSelected)
{
const CSkins7::CSkinPart *s = s_paList[m_TeePartSelected][NewSelected];
str_copy(CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected], s->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
Config()->m_ClPlayer7Skin[0] = 0;
str_copy(CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected], s_paList[m_TeePartSelected][NewSelected]->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
Config()->m_ClPlayer7Skin[0] = '\0';
SetNeedSendInfo();
}
s_OldSelected = NewSelected;

View file

@ -9,6 +9,7 @@
#include <engine/graphics.h>
#include <engine/shared/config.h>
#include <engine/shared/jsonwriter.h>
#include <engine/shared/localization.h>
#include <engine/shared/protocol7.h>
#include <engine/storage.h>
@ -19,6 +20,7 @@
#include "skins7.h"
const char *const CSkins7::ms_apSkinPartNames[protocol7::NUM_SKINPARTS] = {"body", "marking", "decoration", "hands", "feet", "eyes"};
const char *const CSkins7::ms_apSkinPartNamesLocalized[protocol7::NUM_SKINPARTS] = {Localizable("Body", "skins"), Localizable("Marking", "skins"), Localizable("Decoration", "skins"), Localizable("Hands", "skins"), Localizable("Feet", "skins"), Localizable("Eyes", "skins")};
const char *const CSkins7::ms_apColorComponents[NUM_COLOR_COMPONENTS] = {"hue", "sat", "lgt", "alp"};
char *CSkins7::ms_apSkinVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};

View file

@ -52,6 +52,7 @@ public:
};
static const char *const ms_apSkinPartNames[protocol7::NUM_SKINPARTS];
static const char *const ms_apSkinPartNamesLocalized[protocol7::NUM_SKINPARTS];
static const char *const ms_apColorComponents[NUM_COLOR_COMPONENTS];
static char *ms_apSkinVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS];