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removed menu music
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@ -31,9 +31,6 @@ data_container *data = 0x0;
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int gametype = GAMETYPE_DM;
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static int music_menu = -1;
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static int music_menu_id = -1;
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extern void modmenu_render();
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enum
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@ -557,7 +554,6 @@ extern "C" void modc_init()
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data = load_data_from_memory(internal_data);
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// TODO: should be removed
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music_menu = snd_load_wv("data/audio/music_menu.wv");
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snd_set_listener_pos(0.0f, 0.0f);
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float total = data->num_sounds+data->num_images;
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@ -2650,12 +2646,6 @@ extern "C" void modc_render()
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// this should be moved around abit
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if(client_state() == CLIENTSTATE_ONLINE)
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{
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if (music_menu_id != -1)
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{
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snd_stop(music_menu_id);
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music_menu_id = -1;
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}
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render_game();
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// handle team switching
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@ -2670,9 +2660,6 @@ extern "C" void modc_render()
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}
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else // if (client_state() != CLIENTSTATE_CONNECTING && client_state() != CLIENTSTATE_LOADING)
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{
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if (music_menu_id == -1)
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music_menu_id = snd_play(CHN_MUSIC, music_menu, SNDFLAG_LOOP);
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modmenu_render();
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}
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