4161: Fix shift + tab selecting second last index in console, player name c… r=def- a=Jupeyy

…hat & command chat

example:
- In console type `scoreboard`and press shift+tab and you wont get the last element
- in chat:
 - with player names it would be noticable on a full server, since it goes from index 62
 - with commands type `/` and shift + tab will give `/w`, but pressing tab again gives `/whisper` so second last

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
This commit is contained in:
bors[bot] 2021-09-14 11:45:57 +00:00 committed by GitHub
commit 6aaaaf1ab4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 31 additions and 12 deletions

View file

@ -92,6 +92,7 @@ void CChat::Reset()
m_Show = false;
m_InputUpdate = false;
m_ChatStringOffset = 0;
m_CompletionUsed = false;
m_CompletionChosen = -1;
m_aCompletionBuffer[0] = 0;
m_PlaceholderOffset = 0;
@ -309,7 +310,7 @@ bool CChat::OnInput(IInput::CEvent Event)
if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key == KEY_TAB)
{
// fill the completion buffer
if(m_CompletionChosen < 0)
if(!m_CompletionUsed)
{
const char *pCursor = m_Input.GetString() + m_Input.GetCursorOffset();
for(int Count = 0; Count < m_Input.GetCursorOffset() && *(pCursor - 1) != ' '; --pCursor, ++Count)
@ -328,10 +329,13 @@ bool CChat::OnInput(IInput::CEvent Event)
const size_t NumCommands = m_Commands.size();
if(m_ReverseTAB)
m_CompletionChosen = (m_CompletionChosen - 1 + 2 * NumCommands) % (2 * NumCommands);
else
m_CompletionChosen = (m_CompletionChosen + 1) % (2 * NumCommands);
if(m_ReverseTAB && m_CompletionUsed)
m_CompletionChosen--;
else if(!m_ReverseTAB)
m_CompletionChosen++;
m_CompletionChosen = (m_CompletionChosen + 2 * NumCommands) % (2 * NumCommands);
m_CompletionUsed = true;
const char *pCommandStart = m_aCompletionBuffer + 1;
for(size_t i = 0; i < 2 * NumCommands; ++i)
@ -392,10 +396,13 @@ bool CChat::OnInput(IInput::CEvent Event)
// find next possible name
const char *pCompletionString = 0;
if(m_ReverseTAB)
m_CompletionChosen = (m_CompletionChosen - 1 + 2 * MAX_CLIENTS) % (2 * MAX_CLIENTS);
else
m_CompletionChosen = (m_CompletionChosen + 1) % (2 * MAX_CLIENTS);
if(m_ReverseTAB && m_CompletionUsed)
m_CompletionChosen--;
else if(!m_ReverseTAB)
m_CompletionChosen++;
m_CompletionChosen = (m_CompletionChosen + 2 * MAX_CLIENTS) % (2 * MAX_CLIENTS);
m_CompletionUsed = true;
for(int i = 0; i < 2 * MAX_CLIENTS; ++i)
{
@ -470,8 +477,13 @@ bool CChat::OnInput(IInput::CEvent Event)
{
// reset name completion process
if(Event.m_Flags & IInput::FLAG_PRESS && Event.m_Key != KEY_TAB)
{
if(Event.m_Key != KEY_LSHIFT)
{
m_CompletionChosen = -1;
m_CompletionUsed = false;
}
}
m_OldChatStringLength = m_Input.GetLength();
m_Input.ProcessInput(Event);
@ -529,6 +541,7 @@ void CChat::EnableMode(int Team)
Input()->SetIMEState(true);
Input()->Clear();
m_CompletionChosen = -1;
m_CompletionUsed = false;
}
}

View file

@ -75,6 +75,7 @@ class CChat : public CComponent
bool m_InputUpdate;
int m_ChatStringOffset;
int m_OldChatStringLength;
bool m_CompletionUsed;
int m_CompletionChosen;
char m_aCompletionBuffer[256];
int m_PlaceholderOffset;

View file

@ -47,6 +47,7 @@ CGameConsole::CInstance::CInstance(int Type)
m_CompletionFlagmask = CFGFLAG_SERVER;
m_aCompletionBuffer[0] = 0;
m_CompletionUsed = false;
m_CompletionChosen = -1;
m_CompletionRenderOffset = 0.0f;
m_ReverseTAB = false;
@ -255,13 +256,15 @@ void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
{
if(m_Type == CGameConsole::CONSOLETYPE_LOCAL || m_pGameConsole->Client()->RconAuthed())
{
if(m_ReverseTAB)
if(m_ReverseTAB && m_CompletionUsed)
m_CompletionChosen--;
else
else if(!m_ReverseTAB)
m_CompletionChosen++;
m_CompletionEnumerationCount = 0;
m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, m_Type != CGameConsole::CONSOLETYPE_LOCAL && m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands(), PossibleCommandsCompleteCallback, this);
m_CompletionUsed = true;
// handle wrapping
if(m_CompletionEnumerationCount && (m_CompletionChosen >= m_CompletionEnumerationCount || m_CompletionChosen < 0))
{
@ -310,6 +313,7 @@ void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
{
if((Event.m_Key != KEY_TAB) && (Event.m_Key != KEY_LSHIFT))
{
m_CompletionUsed = false;
m_CompletionChosen = -1;
str_copy(m_aCompletionBuffer, m_Input.GetString(), sizeof(m_aCompletionBuffer));
m_CompletionRenderOffset = 0.0f;
@ -540,7 +544,7 @@ void CGameConsole::OnRender()
CRenderInfo Info;
Info.m_pSelf = this;
Info.m_WantedCompletion = pConsole->m_CompletionChosen;
Info.m_WantedCompletion = pConsole->m_CompletionUsed ? pConsole->m_CompletionChosen : -1;
Info.m_EnumCount = 0;
Info.m_Offset = pConsole->m_CompletionRenderOffset;
Info.m_Width = Screen.w;

View file

@ -40,6 +40,7 @@ class CGameConsole : public CComponent
CGameConsole *m_pGameConsole;
char m_aCompletionBuffer[128];
bool m_CompletionUsed;
int m_CompletionChosen;
int m_CompletionFlagmask;
float m_CompletionRenderOffset;