3367: Rename lock and semaphore classes to match current naming r=def- a=edg-l

Changed these old classes names to match our current standards.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar <git@edgarluque.com>
This commit is contained in:
bors[bot] 2020-11-29 18:44:44 +00:00 committed by GitHub
commit 6a92178801
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10 changed files with 46 additions and 46 deletions

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@ -3,56 +3,56 @@
#include "../system.h" #include "../system.h"
class semaphore class CSemaphore
{ {
SEMAPHORE sem; SEMAPHORE m_Sem;
public: public:
semaphore() { sphore_init(&sem); } CSemaphore() { sphore_init(&m_Sem); }
~semaphore() { sphore_destroy(&sem); } ~CSemaphore() { sphore_destroy(&m_Sem); }
semaphore(const semaphore &) = delete; CSemaphore(const CSemaphore &) = delete;
void wait() { sphore_wait(&sem); } void Wait() { sphore_wait(&m_Sem); }
void signal() { sphore_signal(&sem); } void Signal() { sphore_signal(&m_Sem); }
}; };
class lock class CLock
{ {
LOCK var; LOCK m_Lock;
public: public:
lock() CLock()
{ {
var = lock_create(); m_Lock = lock_create();
} }
~lock() ~CLock()
{ {
lock_destroy(var); lock_destroy(m_Lock);
} }
lock(const lock &) = delete; CLock(const CLock &) = delete;
void take() { lock_wait(var); } void Take() { lock_wait(m_Lock); }
void release() { lock_unlock(var); } void Release() { lock_unlock(m_Lock); }
}; };
class scope_lock class CScopeLock
{ {
lock *var; CLock *m_pLock;
public: public:
scope_lock(lock *l) CScopeLock(CLock *pLock)
{ {
var = l; m_pLock = pLock;
var->take(); m_pLock->Take();
} }
~scope_lock() ~CScopeLock()
{ {
var->release(); m_pLock->Release();
} }
scope_lock(const scope_lock &) = delete; CScopeLock(const CScopeLock &) = delete;
}; };
#endif // BASE_TL_THREADING_H #endif // BASE_TL_THREADING_H

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@ -71,7 +71,7 @@ void CGraphicsBackend_Threaded::ThreadFunc(void *pUser)
while(!pThis->m_Shutdown) while(!pThis->m_Shutdown)
{ {
pThis->m_Activity.wait(); pThis->m_Activity.Wait();
if(pThis->m_pBuffer) if(pThis->m_pBuffer)
{ {
#ifdef CONF_PLATFORM_MACOSX #ifdef CONF_PLATFORM_MACOSX
@ -81,7 +81,7 @@ void CGraphicsBackend_Threaded::ThreadFunc(void *pUser)
sync_barrier(); sync_barrier();
pThis->m_pBuffer = 0x0; pThis->m_pBuffer = 0x0;
pThis->m_BufferDone.signal(); pThis->m_BufferDone.Signal();
} }
#if defined(CONF_VIDEORECORDER) #if defined(CONF_VIDEORECORDER)
if(IVideo::Current()) if(IVideo::Current())
@ -102,13 +102,13 @@ void CGraphicsBackend_Threaded::StartProcessor(ICommandProcessor *pProcessor)
m_Shutdown = false; m_Shutdown = false;
m_pProcessor = pProcessor; m_pProcessor = pProcessor;
m_pThread = thread_init(ThreadFunc, this, "CGraphicsBackend_Threaded"); m_pThread = thread_init(ThreadFunc, this, "CGraphicsBackend_Threaded");
m_BufferDone.signal(); m_BufferDone.Signal();
} }
void CGraphicsBackend_Threaded::StopProcessor() void CGraphicsBackend_Threaded::StopProcessor()
{ {
m_Shutdown = true; m_Shutdown = true;
m_Activity.signal(); m_Activity.Signal();
if(m_pThread) if(m_pThread)
thread_wait(m_pThread); thread_wait(m_pThread);
} }
@ -117,7 +117,7 @@ void CGraphicsBackend_Threaded::RunBuffer(CCommandBuffer *pBuffer)
{ {
WaitForIdle(); WaitForIdle();
m_pBuffer = pBuffer; m_pBuffer = pBuffer;
m_Activity.signal(); m_Activity.Signal();
} }
bool CGraphicsBackend_Threaded::IsIdle() const bool CGraphicsBackend_Threaded::IsIdle() const
@ -128,7 +128,7 @@ bool CGraphicsBackend_Threaded::IsIdle() const
void CGraphicsBackend_Threaded::WaitForIdle() void CGraphicsBackend_Threaded::WaitForIdle()
{ {
while(m_pBuffer != 0x0) while(m_pBuffer != 0x0)
m_BufferDone.wait(); m_BufferDone.Wait();
} }
static bool Texture2DTo3D(void *pImageBuffer, int ImageWidth, int ImageHeight, int ImageColorChannelCount, int SplitCountWidth, int SplitCountHeight, void *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight) static bool Texture2DTo3D(void *pImageBuffer, int ImageWidth, int ImageHeight, int ImageColorChannelCount, int SplitCountWidth, int SplitCountHeight, void *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight)
@ -162,7 +162,7 @@ static bool Texture2DTo3D(void *pImageBuffer, int ImageWidth, int ImageHeight, i
void CCommandProcessorFragment_General::Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand) void CCommandProcessorFragment_General::Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand)
{ {
pCommand->m_pSemaphore->signal(); pCommand->m_pSemaphore->Signal();
} }
bool CCommandProcessorFragment_General::RunCommand(const CCommandBuffer::SCommand *pBaseCommand) bool CCommandProcessorFragment_General::RunCommand(const CCommandBuffer::SCommand *pBaseCommand)

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@ -62,8 +62,8 @@ private:
ICommandProcessor *m_pProcessor; ICommandProcessor *m_pProcessor;
CCommandBuffer *volatile m_pBuffer; CCommandBuffer *volatile m_pBuffer;
volatile bool m_Shutdown; volatile bool m_Shutdown;
semaphore m_Activity; CSemaphore m_Activity;
semaphore m_BufferDone; CSemaphore m_BufferDone;
void *m_pThread; void *m_pThread;
static void ThreadFunc(void *pUser); static void ThreadFunc(void *pUser);

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@ -2556,7 +2556,7 @@ bool CGraphics_Threaded::SetVSync(bool State)
} }
// synchronization // synchronization
void CGraphics_Threaded::InsertSignal(semaphore *pSemaphore) void CGraphics_Threaded::InsertSignal(CSemaphore *pSemaphore)
{ {
CCommandBuffer::SCommand_Signal Cmd; CCommandBuffer::SCommand_Signal Cmd;
Cmd.m_pSemaphore = pSemaphore; Cmd.m_pSemaphore = pSemaphore;

View file

@ -213,7 +213,7 @@ public:
{ {
SCommand_Signal() : SCommand_Signal() :
SCommand(CMD_SIGNAL) {} SCommand(CMD_SIGNAL) {}
semaphore *m_pSemaphore; CSemaphore *m_pSemaphore;
}; };
struct SCommand_RunBuffer : public SCommand struct SCommand_RunBuffer : public SCommand
@ -1136,7 +1136,7 @@ public:
virtual int GetDesktopScreenHeight() { return m_DesktopScreenHeight; } virtual int GetDesktopScreenHeight() { return m_DesktopScreenHeight; }
// synchronization // synchronization
void InsertSignal(semaphore *pSemaphore) override; void InsertSignal(CSemaphore *pSemaphore) override;
bool IsIdle() override; bool IsIdle() override;
void WaitForIdle() override; void WaitForIdle() override;

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@ -374,7 +374,7 @@ public:
virtual int GetNumScreens() const = 0; virtual int GetNumScreens() const = 0;
// synchronization // synchronization
virtual void InsertSignal(class semaphore *pSemaphore) = 0; virtual void InsertSignal(class CSemaphore *pSemaphore) = 0;
virtual bool IsIdle() = 0; virtual bool IsIdle() = 0;
virtual void WaitForIdle() = 0; virtual void WaitForIdle() = 0;

View file

@ -92,7 +92,7 @@ void CDbConnectionPool::Execute(
{ {
m_aTasks[FirstElem++].reset(new CSqlExecData(pFunc, std::move(pThreadData), pName)); m_aTasks[FirstElem++].reset(new CSqlExecData(pFunc, std::move(pThreadData), pName));
FirstElem %= sizeof(m_aTasks) / sizeof(m_aTasks[0]); FirstElem %= sizeof(m_aTasks) / sizeof(m_aTasks[0]);
m_NumElem.signal(); m_NumElem.Signal();
} }
void CDbConnectionPool::ExecuteWrite( void CDbConnectionPool::ExecuteWrite(
@ -102,13 +102,13 @@ void CDbConnectionPool::ExecuteWrite(
{ {
m_aTasks[FirstElem++].reset(new CSqlExecData(pFunc, std::move(pThreadData), pName)); m_aTasks[FirstElem++].reset(new CSqlExecData(pFunc, std::move(pThreadData), pName));
FirstElem %= sizeof(m_aTasks) / sizeof(m_aTasks[0]); FirstElem %= sizeof(m_aTasks) / sizeof(m_aTasks[0]);
m_NumElem.signal(); m_NumElem.Signal();
} }
void CDbConnectionPool::OnShutdown() void CDbConnectionPool::OnShutdown()
{ {
m_Shutdown.store(true); m_Shutdown.store(true);
m_NumElem.signal(); m_NumElem.Signal();
int i = 0; int i = 0;
while(m_Shutdown.load()) while(m_Shutdown.load())
{ {
@ -139,7 +139,7 @@ void CDbConnectionPool::Worker()
int WriteServer = 0; int WriteServer = 0;
while(1) while(1)
{ {
m_NumElem.wait(); m_NumElem.Wait();
auto pThreadData = std::move(m_aTasks[LastElem++]); auto pThreadData = std::move(m_aTasks[LastElem++]);
// work through all database jobs after OnShutdown is called before exiting the thread // work through all database jobs after OnShutdown is called before exiting the thread
if(pThreadData == nullptr) if(pThreadData == nullptr)

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@ -57,7 +57,7 @@ private:
bool ExecSqlFunc(IDbConnection *pConnection, struct CSqlExecData *pData, bool Failure); bool ExecSqlFunc(IDbConnection *pConnection, struct CSqlExecData *pData, bool Failure);
std::atomic_bool m_Shutdown; std::atomic_bool m_Shutdown;
semaphore m_NumElem; CSemaphore m_NumElem;
int FirstElem; int FirstElem;
int LastElem; int LastElem;
std::unique_ptr<struct CSqlExecData> m_aTasks[512]; std::unique_ptr<struct CSqlExecData> m_aTasks[512];

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@ -11,7 +11,7 @@
#include <string> #include <string>
lock CMysqlConnection::m_SqlDriverLock; CLock CMysqlConnection::m_SqlDriverLock;
CMysqlConnection::CMysqlConnection( CMysqlConnection::CMysqlConnection(
const char *pDatabase, const char *pDatabase,
@ -117,7 +117,7 @@ IDbConnection::Status CMysqlConnection::Connect()
// Create connection // Create connection
{ {
scope_lock GlobalLockScope(&m_SqlDriverLock); CScopeLock GlobalLockScope(&m_SqlDriverLock);
sql::Driver *pDriver = get_driver_instance(); sql::Driver *pDriver = get_driver_instance();
m_pConnection.reset(pDriver->connect(connection_properties)); m_pConnection.reset(pDriver->connect(connection_properties));
} }

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@ -5,7 +5,7 @@
#include <engine/server/databases/connection.h> #include <engine/server/databases/connection.h>
#include <memory> #include <memory>
class lock; class CLock;
namespace sql { namespace sql {
class Connection; class Connection;
class PreparedStatement; class PreparedStatement;
@ -79,7 +79,7 @@ private:
bool m_Setup; bool m_Setup;
std::atomic_bool m_InUse; std::atomic_bool m_InUse;
static lock m_SqlDriverLock; static CLock m_SqlDriverLock;
}; };
#endif // ENGINE_SERVER_DATABASES_MYSQL_H #endif // ENGINE_SERVER_DATABASES_MYSQL_H