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added round number to the scoreboard
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parent
a92c6d44dc
commit
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@ -97,6 +97,9 @@ Objects = [
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NetIntRange("warmup", 0, 'max_int'),
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NetIntRange("warmup", 0, 'max_int'),
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NetIntRange("round_num", 0, 'max_int'),
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NetIntRange("round_current", 0, 'max_int'),
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NetIntAny("teamscore_red"),
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NetIntAny("teamscore_red"),
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NetIntAny("teamscore_blue"),
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NetIntAny("teamscore_blue"),
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]),
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]),
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@ -42,17 +42,29 @@ void SCOREBOARD::render_goals(float x, float y, float w)
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// render goals
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// render goals
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//y = ystart+h-54;
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//y = ystart+h-54;
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if(gameclient.snap.gameobj && gameclient.snap.gameobj->time_limit)
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float tw = 0.0f;
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{
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char buf[64];
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str_format(buf, sizeof(buf), "Time Limit: %d min", gameclient.snap.gameobj->time_limit);
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gfx_text(0, x+w/2, y, 24.0f, buf, -1);
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}
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if(gameclient.snap.gameobj && gameclient.snap.gameobj->score_limit)
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if(gameclient.snap.gameobj && gameclient.snap.gameobj->score_limit)
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{
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{
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char buf[64];
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char buf[64];
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str_format(buf, sizeof(buf), "Score Limit: %d", gameclient.snap.gameobj->score_limit);
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str_format(buf, sizeof(buf), "Score Limit: %d", gameclient.snap.gameobj->score_limit);
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gfx_text(0, x+40, y, 24.0f, buf, -1);
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gfx_text(0, x+20.0f, y, 22.0f, buf, -1);
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tw += gfx_text_width(0, 22.0f, buf, -1);
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}
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if(gameclient.snap.gameobj && gameclient.snap.gameobj->time_limit)
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{
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char buf[64];
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str_format(buf, sizeof(buf), "Time Limit: %d min", gameclient.snap.gameobj->time_limit);
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gfx_text(0, x+220.0f, y, 22.0f, buf, -1);
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tw += gfx_text_width(0, 22.0f, buf, -1);
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}
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if(gameclient.snap.gameobj && gameclient.snap.gameobj->round_num && gameclient.snap.gameobj->round_current)
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{
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char buf[64];
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str_format(buf, sizeof(buf), "Round %d/%d", gameclient.snap.gameobj->round_current, gameclient.snap.gameobj->round_num);
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gfx_text(0, x+450.0f, y, 22.0f, buf, -1);
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/*[48c3fd4c][game/scoreboard]: timelimit x:219.428558
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[48c3fd4c][game/scoreboard]: round x:453.142822*/
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}
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}
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}
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}
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@ -450,6 +450,9 @@ void GAMECONTROLLER::snap(int snapping_client)
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gameobj->warmup = warmup;
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gameobj->warmup = warmup;
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gameobj->round_num = (strlen(config.sv_maprotation) || config.sv_rounds_per_map > 1) ? config.sv_rounds_per_map : 0;
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gameobj->round_current = round_count+1;
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gameobj->teamscore_red = is_teamplay() ? teamscore[0] : game.players[snapping_client].score;
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gameobj->teamscore_red = is_teamplay() ? teamscore[0] : game.players[snapping_client].score;
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gameobj->teamscore_blue = teamscore[1];
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gameobj->teamscore_blue = teamscore[1];
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}
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}
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