mirror of
https://github.com/ddnet/ddnet.git
synced 2024-09-20 01:24:18 +00:00
Merge #3500
3500: Add Discord rich presence r=def- a=heinrich5991 Continued the work of @edg-l. Supersedes #3472. ## Checklist - [x] Tested the change ingame - [x] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Edgar <git@edgarluque.com> Co-authored-by: heinrich5991 <heinrich5991@gmail.com> Co-authored-by: def <dennis@felsin9.de>
This commit is contained in:
commit
697d03e5c3
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@ -89,6 +89,7 @@ option(ANTIBOT "Enable support for a dynamic anticheat library" OFF)
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option(CLIENT "Compile client" ON)
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option(DOWNLOAD_GTEST "Download and compile GTest" ${AUTO_DEPENDENCIES_DEFAULT})
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option(STEAM "Build the Steam release version" OFF)
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option(DISCORD "Enable Discord rich presence support" OFF)
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option(PREFER_BUNDLED_LIBS "Prefer bundled libraries over system libraries" ${AUTO_DEPENDENCIES_DEFAULT})
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option(DEV "Don't generate stuff necessary for packaging" OFF)
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@ -368,6 +369,9 @@ find_package(Pnglite)
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find_package(PythonInterp 3)
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find_package(SDL2)
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find_package(SQLite3)
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if(DISCORD)
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find_package(DiscordSdk)
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endif()
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if(UNIX)
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# Use -pthread instead of -lpthread to draw dependencies other than libpthread
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set(THREADS_PREFER_PTHREAD_FLAG TRUE)
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@ -455,6 +459,9 @@ show_dependency_status("SDL2" SDL2)
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show_dependency_status("SQLite3" SQLite3)
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show_dependency_status("Wavpack" WAVPACK)
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show_dependency_status("Zlib" ZLIB)
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if(DISCORD)
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show_dependency_status("DiscordSdk" DiscordSdk)
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endif()
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if(WEBSOCKETS)
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show_dependency_status("Websockets" WEBSOCKETS)
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endif()
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@ -481,6 +488,10 @@ if(UPNP AND NOT(MINIUPNPC_FOUND))
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message(SEND_ERROR "You must install miniupnpc to compile the DDNet server with UPnP support")
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endif()
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if(DISCORD AND NOT(DISCORDSDK_FOUND))
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message(SEND_ERROR "You must install the Discord SDK to compile the DDNet client with Discord support")
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endif()
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if(CLIENT AND NOT(FREETYPE_FOUND))
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message(SEND_ERROR "You must install Freetype to compile the DDNet client")
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endif()
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@ -1332,6 +1343,7 @@ set(COPY_FILES
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${SQLite3_COPY_FILES}
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${FFMPEG_COPY_FILES}
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${WEBSOCKETS_COPY_FILES}
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${DISCORDSDK_COPY_FILES}
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)
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file(COPY ${COPY_FILES} DESTINATION .)
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@ -1464,6 +1476,7 @@ set_src(ENGINE_INTERFACE GLOB src/engine
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config.h
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console.h
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demo.h
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discord.h
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editor.h
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engine.h
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friends.h
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@ -1630,6 +1643,14 @@ add_library(engine-shared EXCLUDE_FROM_ALL OBJECT ${ENGINE_INTERFACE} ${ENGINE_S
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add_library(game-shared EXCLUDE_FROM_ALL OBJECT ${GAME_SHARED} ${GAME_GENERATED_SHARED})
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list(APPEND TARGETS_OWN engine-shared game-shared)
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if(DISCORD)
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add_library(discord-shared SHARED IMPORTED)
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set_target_properties(discord-shared PROPERTIES
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IMPORTED_LOCATION "${DISCORDSDK_LIBRARIES}"
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IMPORTED_IMPLIB "${DISCORDSDK_LIBRARIES}"
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INTERFACE_INCLUDE_DIRECTORIES "${DISCORDSDK_INCLUDE_DIRS}"
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)
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endif()
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########################################################################
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# CLIENT
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@ -1660,6 +1681,7 @@ if(CLIENT)
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client.h
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demoedit.cpp
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demoedit.h
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discord.cpp
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friends.cpp
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friends.h
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ghost.cpp
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@ -1837,6 +1859,10 @@ if(CLIENT)
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${CMAKE_THREAD_LIBS_INIT}
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)
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if(DISCORD)
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list(APPEND LIBS_CLIENT discord-shared)
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endif()
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if(TARGET_OS STREQUAL "windows")
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set(CLIENT_ICON "other/icons/DDNet.rc")
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if(NOT MINGW)
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@ -1873,6 +1899,7 @@ if(CLIENT)
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${SDL2_INCLUDE_DIRS}
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${WAVPACK_INCLUDE_DIRS}
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${FFMPEG_INCLUDE_DIRS}
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${DISCORDSDK_INCLUDE_DIRS}
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${PLATFORM_CLIENT_INCLUDE_DIRS}
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)
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@ -2657,6 +2684,9 @@ foreach(target ${TARGETS_OWN})
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if(STEAM)
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target_compile_definitions(${target} PRIVATE PLATFORM_SUFFIX="-steam")
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endif()
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if(DISCORD)
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target_compile_definitions(${target} PRIVATE CONF_DISCORD)
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endif()
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if(VERSION)
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target_compile_definitions(${target} PRIVATE GAME_RELEASE_VERSION="${VERSION}")
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endif()
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36
cmake/FindDiscordSdk.cmake
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36
cmake/FindDiscordSdk.cmake
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@ -0,0 +1,36 @@
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set_extra_dirs_lib(DISCORDSDK discord)
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find_library(DISCORDSDK_LIBRARY
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NAMES discord_game_sdk.dll.lib discord_game_sdk.dylib discord_game_sdk.so
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HINTS ${HINTS_DISCORDSDK_LIBDIR}
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PATHS ${PATHS_DISCORDSDK_LIBDIR}
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${CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH}
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)
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set_extra_dirs_include(DISCORDSDK discord "${DISCORDSDK_LIBRARY}")
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find_path(DISCORDSDK_INCLUDEDIR discord_game_sdk.h
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HINTS ${HINTS_DISCORDSDK_INCLUDEDIR}
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PATHS ${PATHS_DISCORDSDK_INCLUDEDIR}
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${CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH}
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)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(DiscordSdk DEFAULT_MSG DISCORDSDK_LIBRARY DISCORDSDK_INCLUDEDIR)
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mark_as_advanced(DISCORDSDK_LIBRARY DISCORDSDK_INCLUDEDIR)
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if(DISCORDSDK_FOUND)
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is_bundled(DISCORDSDK_BUNDLED "${DISCORDSDK_LIBRARY}")
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set(DISCORDSDK_LIBRARIES ${DISCORDSDK_LIBRARY})
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set(DISCORDSDK_INCLUDE_DIRS ${DISCORDSDK_INCLUDEDIR})
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if(DISCORDSDK_BUNDLED)
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if(TARGET_OS STREQUAL "windows")
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set(DISCORDSDK_COPY_FILES "${EXTRA_DISCORDSDK_LIBDIR}/discord_game_sdk.dll")
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elseif(TARGET_OS STREQUAL "linux")
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set(DISCORDSDK_COPY_FILES "${EXTRA_DISCORDSDK_LIBDIR}/discord_game_sdk.so")
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elseif(TARGET_OS STREQUAL "mac")
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set(DISCORDSDK_COPY_FILES "${EXTRA_DISCORDSDK_LIBDIR}/discord_game_sdk.bundle")
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endif()
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else()
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set(DISCORDSDK_COPY_FILES)
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endif()
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endif()
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@ -1 +1 @@
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Subproject commit f757a19a6ee9806e4b8606a543c157a972493052
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Subproject commit ae1277e0b38ef9b1c55d2de9dcecd9022ef95f6b
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@ -601,10 +601,12 @@ void CClient::SetState(int s)
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if(s == IClient::STATE_ONLINE)
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{
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Discord()->SetGameInfo(m_ServerAddress, m_aCurrentMap);
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Steam()->SetGameInfo(m_ServerAddress, m_aCurrentMap);
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}
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else if(Old == IClient::STATE_ONLINE)
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{
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Discord()->ClearGameInfo();
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Steam()->ClearGameInfo();
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}
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}
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@ -2922,6 +2924,7 @@ void CClient::Update()
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if(!m_EditorActive)
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GameClient()->OnUpdate();
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Discord()->Update();
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Steam()->Update();
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if(Steam()->GetConnectAddress())
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{
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@ -2968,6 +2971,7 @@ void CClient::InitInterfaces()
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#if defined(CONF_AUTOUPDATE)
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m_pUpdater = Kernel()->RequestInterface<IUpdater>();
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#endif
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m_pDiscord = Kernel()->RequestInterface<IDiscord>();
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m_pSteam = Kernel()->RequestInterface<ISteam>();
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m_pStorage = Kernel()->RequestInterface<IStorage>();
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@ -4281,6 +4285,7 @@ int main(int argc, const char **argv) // ignore_convention
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IEngineTextRender *pEngineTextRender = CreateEngineTextRender();
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IEngineMap *pEngineMap = CreateEngineMap();
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IEngineMasterServer *pEngineMasterServer = CreateEngineMasterServer();
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IDiscord *pDiscord = CreateDiscord();
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ISteam *pSteam = CreateSteam();
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if(RandInitFailed)
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@ -4314,6 +4319,7 @@ int main(int argc, const char **argv) // ignore_convention
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateEditor(), false);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateGameClient(), false);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(pDiscord);
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RegisterFail = RegisterFail || !pKernel->RegisterInterface(pSteam);
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if(RegisterFail)
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@ -14,6 +14,7 @@
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#include <engine/client/http.h>
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#include <engine/client/serverbrowser.h>
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#include <engine/client/updater.h>
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#include <engine/discord.h>
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#include <engine/editor.h>
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#include <engine/engine.h>
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#include <engine/graphics.h>
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IConsole *m_pConsole;
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IStorage *m_pStorage;
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IUpdater *m_pUpdater;
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IDiscord *m_pDiscord;
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ISteam *m_pSteam;
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IEngineMasterServer *m_pMasterServer;
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CConfig *Config() { return m_pConfig; }
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IStorage *Storage() { return m_pStorage; }
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IUpdater *Updater() { return m_pUpdater; }
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IDiscord *Discord() { return m_pDiscord; }
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ISteam *Steam() { return m_pSteam; }
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CClient();
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88
src/engine/client/discord.cpp
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88
src/engine/client/discord.cpp
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#include <engine/discord.h>
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#if defined(CONF_DISCORD)
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#include <discord_game_sdk.h>
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class CDiscord : public IDiscord
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{
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IDiscordCore *m_pCore;
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IDiscordActivityEvents m_ActivityEvents;
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IDiscordActivityManager *m_pActivityManager;
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public:
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bool Init()
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{
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m_pCore = 0;
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mem_zero(&m_ActivityEvents, sizeof(m_ActivityEvents));
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m_pActivityManager = 0;
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DiscordCreateParams Params;
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DiscordCreateParamsSetDefault(&Params);
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Params.client_id = 752165779117441075; // DDNet
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Params.flags = EDiscordCreateFlags::DiscordCreateFlags_NoRequireDiscord;
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Params.event_data = this;
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Params.activity_events = &m_ActivityEvents;
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int Error = DiscordCreate(DISCORD_VERSION, &Params, &m_pCore);
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if(Error != DiscordResult_Ok)
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{
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dbg_msg("discord", "error initializing discord instance, error=%d", Error);
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return true;
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}
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m_pActivityManager = m_pCore->get_activity_manager(m_pCore);
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return false;
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}
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void Update()
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{
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m_pCore->run_callbacks(m_pCore);
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}
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void ClearGameInfo()
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{
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m_pActivityManager->clear_activity(m_pActivityManager, 0, 0);
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}
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void SetGameInfo(NETADDR ServerAddr, const char *pMapName)
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{
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DiscordActivity Activity;
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mem_zero(&Activity, sizeof(DiscordActivity));
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str_copy(Activity.assets.large_image, "ddnet_logo", sizeof(Activity.assets.large_image));
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str_copy(Activity.assets.large_text, "DDNet logo", sizeof(Activity.assets.large_text));
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Activity.timestamps.start = time_timestamp();
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str_copy(Activity.details, pMapName, sizeof(Activity.details));
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m_pActivityManager->update_activity(m_pActivityManager, &Activity, 0, 0);
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}
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};
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IDiscord *CreateDiscordImpl()
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{
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CDiscord *pDiscord = new CDiscord();
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if(pDiscord->Init())
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{
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delete pDiscord;
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return 0;
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}
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return pDiscord;
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}
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#else
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IDiscord *CreateDiscordImpl()
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{
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return 0;
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}
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#endif
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class CDiscordStub : public IDiscord
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{
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void Update() {}
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void ClearGameInfo() {}
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void SetGameInfo(NETADDR ServerAddr, const char *pMapName) {}
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};
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IDiscord *CreateDiscord()
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{
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IDiscord *pDiscord = CreateDiscordImpl();
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if(pDiscord)
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{
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return pDiscord;
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}
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return new CDiscordStub();
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}
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18
src/engine/discord.h
Normal file
18
src/engine/discord.h
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#ifndef ENGINE_DISCORD_H
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#define ENGINE_DISCORD_H
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#include "kernel.h"
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class IDiscord : public IInterface
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{
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MACRO_INTERFACE("discord", 0)
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public:
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virtual void Update() = 0;
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virtual void ClearGameInfo() = 0;
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virtual void SetGameInfo(NETADDR ServerAddr, const char *pMapName) = 0;
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};
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IDiscord *CreateDiscord();
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#endif // ENGINE_DISCORD_H
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