diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 7422e9103..b5c0a98af 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -3647,7 +3647,7 @@ void CGameContext::RegisterChatCommands() Console()->Register("rescue", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConRescue, this, "Teleport yourself out of freeze (use sv_rescue 1 to enable this feature)"); Console()->Register("tp", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleTo, this, "Depending on the number of supplied arguments, teleport yourself to; (0.) where you are spectating or aiming; (1.) the specified player name"); Console()->Register("teleport", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleTo, this, "Depending on the number of supplied arguments, teleport yourself to; (0.) where you are spectating or aiming; (1.) the specified player name"); - Console()->Register("tpxy", "i[x] i[y]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleXY, this, "Teleport yourself to the specified coordinates"); + Console()->Register("tpxy", "f[x] f[y]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleXY, this, "Teleport yourself to the specified coordinates"); Console()->Register("lasttp", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConLastTele, this, "Teleport yourself to the last location you teleported to"); Console()->Register("tc", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleCursor, this, "Teleport yourself to player or to where you are spectating/or looking if no player name is given"); Console()->Register("telecursor", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTeleCursor, this, "Teleport yourself to player or to where you are spectating/or looking if no player name is given");