clang-format fix

This commit is contained in:
Wohoo 2022-01-08 12:30:51 +01:00
parent d7c8af3182
commit 68a8bbadbc
4 changed files with 27 additions and 10 deletions

View file

@ -848,7 +848,7 @@ bool CCollision::TileExists(int Index) const
if((m_pTiles[Index].m_Index >= TILE_FREEZE && m_pTiles[Index].m_Index <= TILE_TELE_LASER_DISABLE) || (m_pTiles[Index].m_Index >= TILE_LFREEZE && m_pTiles[Index].m_Index <= TILE_LUNFREEZE)) if((m_pTiles[Index].m_Index >= TILE_FREEZE && m_pTiles[Index].m_Index <= TILE_TELE_LASER_DISABLE) || (m_pTiles[Index].m_Index >= TILE_LFREEZE && m_pTiles[Index].m_Index <= TILE_LUNFREEZE))
return true; return true;
if(m_pFront && ((m_pFront[Index].m_Index >= TILE_FREEZE && m_pFront[Index].m_Index <= TILE_TELE_LASER_DISABLE)|| (m_pFront[Index].m_Index >= TILE_LFREEZE && m_pFront[Index].m_Index <= TILE_LUNFREEZE))) if(m_pFront && ((m_pFront[Index].m_Index >= TILE_FREEZE && m_pFront[Index].m_Index <= TILE_TELE_LASER_DISABLE) || (m_pFront[Index].m_Index >= TILE_LFREEZE && m_pFront[Index].m_Index <= TILE_LUNFREEZE)))
return true; return true;
if(m_pTele && (m_pTele[Index].m_Type == TILE_TELEIN || m_pTele[Index].m_Type == TILE_TELEINEVIL || m_pTele[Index].m_Type == TILE_TELECHECKINEVIL || m_pTele[Index].m_Type == TILE_TELECHECK || m_pTele[Index].m_Type == TILE_TELECHECKIN)) if(m_pTele && (m_pTele[Index].m_Type == TILE_TELEIN || m_pTele[Index].m_Type == TILE_TELEINEVIL || m_pTele[Index].m_Type == TILE_TELECHECKINEVIL || m_pTele[Index].m_Type == TILE_TELECHECK || m_pTele[Index].m_Type == TILE_TELECHECKIN))
return true; return true;

View file

@ -1397,7 +1397,21 @@ static int s_GametileOpSelected = -1;
int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View, void *pContext) int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View, void *pContext)
{ {
static const char *s_pButtonNames[] = {"Air", "Hookable", "Death", "Unhookable", "Hookthrough", "Freeze", "Unfreeze", "Deep Freeze", "Deep Unfreeze", "Blue Check-Tele", "Red Check-Tele", "Live Freeze", "Live Unfreeze",}; static const char *s_pButtonNames[] = {
"Air",
"Hookable",
"Death",
"Unhookable",
"Hookthrough",
"Freeze",
"Unfreeze",
"Deep Freeze",
"Deep Unfreeze",
"Blue Check-Tele",
"Red Check-Tele",
"Live Freeze",
"Live Unfreeze",
};
static unsigned s_NumButtons = sizeof(s_pButtonNames) / sizeof(char *); static unsigned s_NumButtons = sizeof(s_pButtonNames) / sizeof(char *);
CUIRect Button; CUIRect Button;

View file

@ -1294,11 +1294,13 @@ void CCharacter::Snap(int SnappingClient)
pDDNetCharacter->m_Flags |= CHARACTERFLAG_WEAPON_LASER; pDDNetCharacter->m_Flags |= CHARACTERFLAG_WEAPON_LASER;
if(m_Core.m_ActiveWeapon == WEAPON_NINJA) if(m_Core.m_ActiveWeapon == WEAPON_NINJA)
pDDNetCharacter->m_Flags |= CHARACTERFLAG_WEAPON_NINJA; pDDNetCharacter->m_Flags |= CHARACTERFLAG_WEAPON_NINJA;
if(m_Core.m_LiveFrozen) { if(m_Core.m_LiveFrozen)
{
pDDNetCharacter->m_Flags |= CHARACTERFLAG_NO_MOVEMENTS; pDDNetCharacter->m_Flags |= CHARACTERFLAG_NO_MOVEMENTS;
} }
pDDNetCharacter->m_FreezeEnd = m_DeepFreeze ? -1 : m_FreezeTime == 0 ? 0 : Server()->Tick() + m_FreezeTime; pDDNetCharacter->m_FreezeEnd = m_DeepFreeze ? -1 : m_FreezeTime == 0 ? 0 :
Server()->Tick() + m_FreezeTime;
pDDNetCharacter->m_Jumps = m_Core.m_Jumps; pDDNetCharacter->m_Jumps = m_Core.m_Jumps;
pDDNetCharacter->m_TeleCheckpoint = m_TeleCheckpoint; pDDNetCharacter->m_TeleCheckpoint = m_TeleCheckpoint;
pDDNetCharacter->m_StrongWeakID = m_StrongWeakID; pDDNetCharacter->m_StrongWeakID = m_StrongWeakID;
@ -1777,7 +1779,8 @@ void CCharacter::HandleTiles(int Index)
} }
else if(GameServer()->Collision()->GetSwitchType(MapIndex) == TILE_LFREEZE && Team() != TEAM_SUPER) else if(GameServer()->Collision()->GetSwitchType(MapIndex) == TILE_LFREEZE && Team() != TEAM_SUPER)
{ {
if (GameServer()->Collision()->GetSwitchNumber(MapIndex) == 0 || GameServer()->Collision()->m_pSwitchers[GameServer()->Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()]) { if(GameServer()->Collision()->GetSwitchNumber(MapIndex) == 0 || GameServer()->Collision()->m_pSwitchers[GameServer()->Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()])
{
m_LiveFreeze = true; m_LiveFreeze = true;
m_Core.m_LiveFrozen = true; m_Core.m_LiveFrozen = true;
} }