From 68390fe04afce9767b152eadaefd9a3bc8462854 Mon Sep 17 00:00:00 2001 From: BeaR Date: Tue, 13 Nov 2012 15:39:23 +0100 Subject: [PATCH] Bug: Losing render-commands if commandbuffer is full(gfx) Problem: If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command So we lose some commands during a frame cuz the commandbuffer is full This fixes the 2nd part of issue 1004 --- src/engine/client/graphics_threaded.cpp | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/src/engine/client/graphics_threaded.cpp b/src/engine/client/graphics_threaded.cpp index 8a3e4f509..50a116b4e 100644 --- a/src/engine/client/graphics_threaded.cpp +++ b/src/engine/client/graphics_threaded.cpp @@ -81,7 +81,19 @@ void CGraphics_Threaded::FlushVertices() } mem_copy(Cmd.m_pVertices, m_aVertices, sizeof(CCommandBuffer::SVertex)*NumVerts); - m_pCommandBuffer->AddCommand(Cmd); + + // check if we have enough free memory in the commandbuffer + if(!m_pCommandBuffer->AddCommand(Cmd)) + { + // kick command buffer and try again + KickCommandBuffer(); + + if(!m_pCommandBuffer->AddCommand(Cmd)) + { + dbg_msg("graphics", "failed to allocate memory for render command"); + return; + } + } } void CGraphics_Threaded::AddVertices(int Count)