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remove cl_predict_ddrace
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2f4ccb94de
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68036e6a19
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@ -369,7 +369,6 @@ MACRO_CONFIG_STR(SvConnLoggingServer, sv_conn_logging_server, 128, "", CFGFLAG_S
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#endif
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MACRO_CONFIG_INT(ClUnpredictedShadow, cl_unpredicted_shadow, 0, -1, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show unpredicted shadow tee (0 = off, 1 = on, -1 = don't even show in debug mode)")
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MACRO_CONFIG_INT(ClPredictDDRace, cl_predict_ddrace, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Predict DDRace tiles and tunezones")
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MACRO_CONFIG_INT(ClPredictFreeze, cl_predict_freeze, 1, 0, 2, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Predict freeze tiles (0 = off, 1 = on, 2 = partial (allow a small amount of movement in freeze)")
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MACRO_CONFIG_INT(ClShowNinja, cl_show_ninja, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show ninja skin")
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MACRO_CONFIG_INT(ClShowHookCollOther, cl_show_hook_coll_other, 1, 0, 2, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show other players' hook collision line (2 to always show)")
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@ -2229,8 +2229,8 @@ void CGameClient::UpdatePrediction()
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m_GameWorld.m_WorldConfig.m_IsVanilla = m_GameInfo.m_PredictVanilla;
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m_GameWorld.m_WorldConfig.m_IsDDRace = m_GameInfo.m_PredictDDRace;
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m_GameWorld.m_WorldConfig.m_IsFNG = m_GameInfo.m_PredictFNG;
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m_GameWorld.m_WorldConfig.m_PredictDDRace = g_Config.m_ClPredictDDRace;
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m_GameWorld.m_WorldConfig.m_PredictTiles = g_Config.m_ClPredictDDRace && m_GameInfo.m_PredictDDRaceTiles;
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m_GameWorld.m_WorldConfig.m_PredictDDRace = m_GameInfo.m_PredictDDRace;
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m_GameWorld.m_WorldConfig.m_PredictTiles = m_GameInfo.m_PredictDDRace && m_GameInfo.m_PredictDDRaceTiles;
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m_GameWorld.m_WorldConfig.m_UseTuneZones = m_GameInfo.m_PredictDDRaceTiles;
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m_GameWorld.m_WorldConfig.m_PredictFreeze = g_Config.m_ClPredictFreeze;
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m_GameWorld.m_WorldConfig.m_PredictWeapons = AntiPingWeapons();
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