diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index 3c205480f..7da3dd99c 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -874,23 +874,22 @@ void CPlayer::ProcessSqlResult(CSqlPlayerResult &Result) { if(Result.m_Done) // SQL request was successful { - int NumMessages = (int)(sizeof(Result.m_aaMessages)/sizeof(Result.m_aaMessages[0])); switch(Result.m_MessageKind) { case CSqlPlayerResult::DIRECT: - for(int i = 0; i < NumMessages; i++) + for(int i = 0; i < CSqlPlayerResult::MAX_MESSAGES; i++) { - if(Result.m_aaMessages[i][0] == 0) + if(Result.m_Data.m_aaMessages[i][0] == 0) break; - GameServer()->SendChatTarget(m_ClientID, Result.m_aaMessages[i]); + GameServer()->SendChatTarget(m_ClientID, Result.m_Data.m_aaMessages[i]); } break; case CSqlPlayerResult::ALL: - for(int i = 0; i < NumMessages; i++) + for(int i = 0; i < CSqlPlayerResult::MAX_MESSAGES; i++) { - if(Result.m_aaMessages[i][0] == 0) + if(Result.m_Data.m_aaMessages[i][0] == 0) break; - GameServer()->SendChat(-1, CGameContext::CHAT_ALL, Result.m_aaMessages[i]); + GameServer()->SendChat(-1, CGameContext::CHAT_ALL, Result.m_Data.m_aaMessages[i]); } break; case CSqlPlayerResult::BROADCAST: diff --git a/src/game/server/score/sql_score.cpp b/src/game/server/score/sql_score.cpp index 230f4780b..632c05859 100644 --- a/src/game/server/score/sql_score.cpp +++ b/src/game/server/score/sql_score.cpp @@ -36,8 +36,8 @@ void CSqlPlayerResult::SetVariant(Variant v) { case DIRECT: case ALL: - for(int i = 0; i < (int)(sizeof(m_aaMessages)/sizeof(m_aaMessages[0])); i++) - m_aaMessages[i][0] = 0; + for(int i = 0; i < MAX_MESSAGES; i++) + m_Data.m_aaMessages[i][0] = 0; break; case BROADCAST: m_Data.m_Broadcast[0] = 0; @@ -335,7 +335,7 @@ void CSqlScore::MapVote(int ClientID, const char* MapName) bool CSqlScore::MapVoteThread(CSqlServer* pSqlServer, const CSqlData *pGameData, bool HandleFailure) { const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - auto paMessages = pData->m_pResult->m_aaMessages; + auto paMessages = pData->m_pResult->m_Data.m_aaMessages; if (HandleFailure) return true; @@ -444,7 +444,7 @@ bool CSqlScore::MapInfoThread(CSqlServer* pSqlServer, const CSqlDataGetResults()->rowsCount() != 1) { - str_format(pData->m_pResult->m_aaMessages[0], sizeof(pData->m_pResult->m_aaMessages[0]), + str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]), "No map like \"%s\" found.", pData->m_Name.Str()); } else @@ -499,7 +499,7 @@ bool CSqlScore::MapInfoThread(CSqlServer* pSqlServer, const CSqlDatam_pResult->m_aaMessages[0], sizeof(pData->m_pResult->m_aaMessages[0]), + str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]), "\"%s\" by %s on %s, %s, %d %s%s, %d %s by %d %s%s%s", aMap, aMapper, aServer, aStars, Points, Points == 1 ? "point" : "points", @@ -548,7 +548,7 @@ void CSqlScore::SaveScore(int ClientID, float Time, const char *pTimestamp, floa bool CSqlScore::SaveScoreThread(CSqlServer* pSqlServer, const CSqlData *pGameData, bool HandleFailure) { const CSqlScoreData *pData = dynamic_cast(pGameData); - auto paMessages = pData->m_pResult->m_aaMessages; + auto paMessages = pData->m_pResult->m_Data.m_aaMessages; if(HandleFailure) { @@ -838,7 +838,7 @@ bool CSqlScore::ShowRankThread(CSqlServer* pSqlServer, const CSqlDataGetResults()->rowsCount() != 1) { - str_format(pData->m_pResult->m_aaMessages[0], sizeof(pData->m_pResult->m_aaMessages[0]), + str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]), "%s is not ranked", pData->m_Name.Str()); } else @@ -849,13 +849,13 @@ bool CSqlScore::ShowRankThread(CSqlServer* pSqlServer, const CSqlDataGetResults()->getInt("Rank"); if(g_Config.m_SvHideScore) { - str_format(pData->m_pResult->m_aaMessages[0], sizeof(pData->m_pResult->m_aaMessages[0]), + str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]), "Your time: %02d:%05.2f", (int)(Time/60), Time-((int)Time/60*60)); } else { pData->m_pResult->m_MessageKind = CSqlPlayerResult::ALL; - str_format(pData->m_pResult->m_aaMessages[0], sizeof(pData->m_pResult->m_aaMessages[0]), + str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]), "%d. %s Time: %02d:%05.2f, requested by %s", Rank, pSqlServer->GetResults()->getString("Name").c_str(), (int)(Time/60), Time-((int)Time/60*60), pData->m_RequestingPlayer.Str()); @@ -927,7 +927,7 @@ bool CSqlScore::ShowTeamRankThread(CSqlServer* pSqlServer, const CSqlDatam_pResult->m_aaMessages[0], sizeof(pData->m_pResult->m_aaMessages[0]), + str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]), "%s has no team ranks", pData->m_Name.Str()); } else @@ -949,13 +949,13 @@ bool CSqlScore::ShowTeamRankThread(CSqlServer* pSqlServer, const CSqlDatam_pResult->m_aaMessages[0], sizeof(pData->m_pResult->m_aaMessages[0]), + str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]), "Your team time: %02d:%05.02f", (int)(Time/60), Time-((int)Time/60*60)); } else { pData->m_pResult->m_MessageKind = CSqlPlayerResult::ALL; - str_format(pData->m_pResult->m_aaMessages[0], sizeof(pData->m_pResult->m_aaMessages[0]), + str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]), "%d. %s Team time: %02d:%05.02f, requested by %s", Rank, aNames, (int)(Time/60), Time-((int)Time/60*60), pData->m_RequestingPlayer.Str()); } @@ -1010,21 +1010,21 @@ bool CSqlScore::ShowTop5Thread(CSqlServer* pSqlServer, const CSqlDataexecuteSqlQuery(aBuf); // show top5 - strcpy(pData->m_pResult->m_aaMessages[0], "----------- Top 5 -----------"); + strcpy(pData->m_pResult->m_Data.m_aaMessages[0], "----------- Top 5 -----------"); int Line = 1; while(pSqlServer->GetResults()->next()) { float Time = (float)pSqlServer->GetResults()->getDouble("Time"); int Rank = pSqlServer->GetResults()->getInt("Rank"); - str_format(pData->m_pResult->m_aaMessages[Line], sizeof(pData->m_pResult->m_aaMessages[0]), + str_format(pData->m_pResult->m_Data.m_aaMessages[Line], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]), "%d. %s Time: %02d:%05.2f", Rank, pSqlServer->GetResults()->getString("Name").c_str(), (int)(Time/60), Time-((int)Time/60*60) ); Line++; } - strcpy(pData->m_pResult->m_aaMessages[Line], "-------------------------------"); + strcpy(pData->m_pResult->m_Data.m_aaMessages[Line], "-------------------------------"); pData->m_pResult->m_Done = true; dbg_msg("sql", "Showing top5 done"); @@ -1047,7 +1047,7 @@ void CSqlScore::ShowTeamTop5(int ClientID, int Offset) bool CSqlScore::ShowTeamTop5Thread(CSqlServer* pSqlServer, const CSqlData *pGameData, bool HandleFailure) { const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - auto paMessages = pData->m_pResult->m_aaMessages; + auto paMessages = pData->m_pResult->m_Data.m_aaMessages; if (HandleFailure) return true; @@ -1132,7 +1132,7 @@ void CSqlScore::ShowTimes(int ClientID, const char* pName, int Offset) bool CSqlScore::ShowTimesThread(CSqlServer* pSqlServer, const CSqlData *pGameData, bool HandleFailure) { const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - auto paMessages = pData->m_pResult->m_aaMessages; + auto paMessages = pData->m_pResult->m_Data.m_aaMessages; if (HandleFailure) return true; @@ -1236,7 +1236,7 @@ void CSqlScore::ShowPoints(int ClientID, const char* pName) bool CSqlScore::ShowPointsThread(CSqlServer* pSqlServer, const CSqlData *pGameData, bool HandleFailure) { const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - auto paMessages = pData->m_pResult->m_aaMessages; + auto paMessages = pData->m_pResult->m_Data.m_aaMessages; if (HandleFailure) return true; @@ -1293,7 +1293,7 @@ void CSqlScore::ShowTopPoints(int ClientID, int Offset) bool CSqlScore::ShowTopPointsThread(CSqlServer* pSqlServer, const CSqlData *pGameData, bool HandleFailure) { const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - auto paMessages = pData->m_pResult->m_aaMessages; + auto paMessages = pData->m_pResult->m_Data.m_aaMessages; if (HandleFailure) return true; @@ -1821,7 +1821,7 @@ void CSqlScore::GetSaves(int ClientID) bool CSqlScore::GetSavesThread(CSqlServer* pSqlServer, const CSqlData *pGameData, bool HandleFailure) { const CSqlPlayerRequest *pData = dynamic_cast(pGameData); - auto paMessages = pData->m_pResult->m_aaMessages; + auto paMessages = pData->m_pResult->m_Data.m_aaMessages; if (HandleFailure) return true; diff --git a/src/game/server/score/sql_score.h b/src/game/server/score/sql_score.h index 43c5ebf24..0844cb4b9 100644 --- a/src/game/server/score/sql_score.h +++ b/src/game/server/score/sql_score.h @@ -20,6 +20,10 @@ struct CSqlPlayerResult std::atomic_bool m_Done; CSqlPlayerResult(); + enum { + MAX_MESSAGES = 7, + }; + enum Variant { DIRECT, @@ -28,8 +32,8 @@ struct CSqlPlayerResult MAP_VOTE, PLAYER_INFO, } m_MessageKind; - char m_aaMessages[7][512]; union { + char m_aaMessages[MAX_MESSAGES][512]; char m_Broadcast[1024]; struct { float m_Time;