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Merge #4621
4621: Forgot a part of the asyncrender revert r=Jupeyy a=def- <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Dennis Felsing <dennis@felsin9.de>
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670c47fa60
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@ -3314,10 +3314,7 @@ void CClient::Run()
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bool IsRenderActive = (g_Config.m_GfxBackgroundRender || m_pGraphics->WindowOpen());
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bool AsyncRenderOld = false;
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#if !defined(CONF_PLATFORM_MACOS)
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AsyncRenderOld = g_Config.m_GfxAsyncRenderOld;
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#endif
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bool AsyncRenderOld = g_Config.m_GfxAsyncRenderOld;
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if(IsRenderActive &&
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(!AsyncRenderOld || m_pGraphics->IsIdle()) &&
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