Add japanese condensed font

This commit is contained in:
Freddie Wang 2021-06-04 21:15:29 +08:00
parent d8926c347b
commit 66caa896b9
3 changed files with 26 additions and 17 deletions

View file

@ -1081,6 +1081,7 @@ set(EXPECTED_DATA
emoticons.png
file_icons.png
fonts/DejaVuSans.ttf
fonts/GlowSansJCompressed-Book.otf
fonts/Icons.ttf
fonts/SourceHanSansSC-Regular.otf
game.png

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View file

@ -4056,8 +4056,13 @@ void CClient::LoadFont()
static CFont *pDefaultFont = 0;
static bool LoadedFallbackFont = false;
char aFilename[512];
char aBuff[1024];
const char *pFontFile = "fonts/DejaVuSans.ttf";
const char *pFallbackFontFile = "fonts/SourceHanSansSC-Regular.otf";
const char *apFallbackFontFiles[] =
{
"fonts/GlowSansJCompressed-Book.otf",
"fonts/SourceHanSansSC-Regular.otf",
};
IOHANDLE File = Storage()->OpenFile(pFontFile, IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename));
if(File)
{
@ -4070,6 +4075,9 @@ void CClient::LoadFont()
if(pDefaultFont == NULL)
pDefaultFont = pTextRender->LoadFont(aFilename, pBuf, Size);
for(auto &pFallbackFontFile : apFallbackFontFiles)
{
bool FontLoaded = false;
File = Storage()->OpenFile(pFallbackFontFile, IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename));
if(File)
{
@ -4078,25 +4086,25 @@ void CClient::LoadFont()
io_read(File, pBuf, Size);
io_close(File);
IEngineTextRender *pTextRender = Kernel()->RequestInterface<IEngineTextRender>();
LoadedFallbackFont = pTextRender->LoadFallbackFont(pDefaultFont, aFilename, pBuf, Size);
FontLoaded = pTextRender->LoadFallbackFont(pDefaultFont, aFilename, pBuf, Size);
}
LoadedFallbackFont |= FontLoaded;
if(!FontLoaded)
{
str_format(aBuff, sizeof(aBuff) / sizeof(aBuff[0]), "failed to load the fallback font. filename='%s'", pFallbackFontFile);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", aBuff);
}
}
Kernel()->RequestInterface<IEngineTextRender>()->SetDefaultFont(pDefaultFont);
}
char aBuff[1024];
if(!pDefaultFont)
{
str_format(aBuff, sizeof(aBuff) / sizeof(aBuff[0]), "failed to load font. filename='%s'", pFontFile);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", aBuff);
}
if(!LoadedFallbackFont)
{
str_format(aBuff, sizeof(aBuff) / sizeof(aBuff[0]), "failed to load the fallback font. filename='%s'", pFallbackFontFile);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", aBuff);
}
}
void CClient::Notify(const char *pTitle, const char *pMessage)