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Allow binding with modifiers in settings
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parent
1da935f4c1
commit
66c89eafb2
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@ -43,11 +43,11 @@ public:
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void UnbindAll();
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const char *Get(int KeyID, int Modifier);
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void GetKey(const char *pBindStr, char *aBuf, unsigned BufSize);
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int GetModifierMask(IInput *i);
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int GetModifierMaskOfKey(int Key);
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bool ModifierMatchesKey(int Modifier, int Key);
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const char *GetModifierName(int Modifier);
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int GetBindSlot(const char *pBindString, int *Modifier);
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static int GetModifierMask(IInput *i);
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static int GetModifierMaskOfKey(int Key);
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static bool ModifierMatchesKey(int Modifier, int Key);
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static const char *GetModifierName(int Modifier);
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virtual void OnConsoleInit();
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virtual bool OnInput(IInput::CEvent Event);
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@ -26,6 +26,7 @@
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#include <game/generated/protocol.h>
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#include <game/generated/client_data.h>
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#include <game/client/components/binds.h>
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#include <game/client/components/sounds.h>
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#include <game/client/gameclient.h>
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#include <game/client/lineinput.h>
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@ -579,7 +580,7 @@ float CMenus::DoScrollbarH(const void *pID, const CUIRect *pRect, float Current)
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return ReturnValue;
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}
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int CMenus::DoKeyReader(void *pID, const CUIRect *pRect, int Key)
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int CMenus::DoKeyReader(void *pID, const CUIRect *pRect, int Key, int Modifier, int *NewModifier)
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{
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// process
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static void *pGrabbedID = 0;
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@ -587,6 +588,7 @@ int CMenus::DoKeyReader(void *pID, const CUIRect *pRect, int Key)
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static int ButtonUsed = 0;
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int Inside = UI()->MouseInside(pRect);
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int NewKey = Key;
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*NewModifier = Modifier;
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if(!UI()->MouseButton(0) && !UI()->MouseButton(1) && pGrabbedID == pID)
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MouseReleased = true;
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@ -597,7 +599,10 @@ int CMenus::DoKeyReader(void *pID, const CUIRect *pRect, int Key)
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{
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// abort with escape key
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if(m_Binder.m_Key.m_Key != KEY_ESCAPE)
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{
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NewKey = m_Binder.m_Key.m_Key;
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*NewModifier = m_Binder.m_Modifier;
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}
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m_Binder.m_GotKey = false;
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UI()->SetActiveItem(0);
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MouseReleased = false;
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@ -639,10 +644,18 @@ int CMenus::DoKeyReader(void *pID, const CUIRect *pRect, int Key)
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DoButton_KeySelect(pID, "???", 0, pRect);
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else
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{
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if(Key == 0)
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DoButton_KeySelect(pID, "", 0, pRect);
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if(Key)
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{
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char aBuf[64];
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if(*NewModifier)
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str_format(aBuf, sizeof(aBuf), "%s+%s", CBinds::GetModifierName(*NewModifier), Input()->KeyName(Key));
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else
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str_format(aBuf, sizeof(aBuf), "%s", Input()->KeyName(Key));
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DoButton_KeySelect(pID, aBuf, 0, pRect);
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}
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else
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DoButton_KeySelect(pID, Input()->KeyName(Key), 0, pRect);
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DoButton_KeySelect(pID, "", 0, pRect);
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}
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return NewKey;
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}
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@ -21,6 +21,7 @@ public:
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bool m_TakeKey;
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bool m_GotKey;
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IInput::CEvent m_Key;
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int m_Modifier;
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CMenusKeyBinder();
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virtual bool OnInput(IInput::CEvent Event);
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};
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@ -71,7 +72,7 @@ class CMenus : public CComponent
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float DoScrollbarV(const void *pID, const CUIRect *pRect, float Current);
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float DoScrollbarH(const void *pID, const CUIRect *pRect, float Current);
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void DoButton_KeySelect(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
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int DoKeyReader(void *pID, const CUIRect *pRect, int Key);
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int DoKeyReader(void *pID, const CUIRect *pRect, int Key, int Modifier, int *NewModifier);
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//static int ui_do_key_reader(void *id, const CUIRect *rect, int key);
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void UiDoGetButtons(int Start, int Stop, CUIRect View, CUIRect ScopeView);
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@ -36,17 +36,29 @@ CMenusKeyBinder::CMenusKeyBinder()
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{
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m_TakeKey = false;
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m_GotKey = false;
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m_Modifier = 0;
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}
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bool CMenusKeyBinder::OnInput(IInput::CEvent Event)
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{
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if(m_TakeKey)
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{
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if(Event.m_Flags&IInput::FLAG_PRESS)
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int TriggeringEvent = (Event.m_Key == KEY_MOUSE_1) ? IInput::FLAG_PRESS : IInput::FLAG_RELEASE;
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if(Event.m_Flags&TriggeringEvent)
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{
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m_Key = Event;
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m_GotKey = true;
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m_TakeKey = false;
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int Mask = CBinds::GetModifierMask(Input());
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m_Modifier = 0;
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while(!(Mask&1))
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{
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Mask >>= 1;
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m_Modifier++;
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}
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if(CBinds::ModifierMatchesKey(m_Modifier, Event.m_Key))
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m_Modifier = 0;
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}
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return true;
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}
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@ -735,14 +747,14 @@ void CMenus::UiDoGetButtons(int Start, int Stop, CUIRect View, CUIRect ScopeView
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str_format(aBuf, sizeof(aBuf), "%s:", (const char *)Key.m_Name);
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UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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int OldId = Key.m_KeyId;
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int NewId = DoKeyReader((void *)&gs_aKeys[i].m_Name, &Button, OldId);
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if(NewId != OldId)
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int OldId = Key.m_KeyId, OldModifier = Key.m_Modifier, NewModifier;
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int NewId = DoKeyReader((void *)&gs_aKeys[i].m_Name, &Button, OldId, OldModifier, &NewModifier);
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if(NewId != OldId || NewModifier != OldModifier)
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{
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if(OldId != 0 || NewId == 0)
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m_pClient->m_pBinds->Bind(OldId, "");
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m_pClient->m_pBinds->Bind(OldId, "", false, OldModifier);
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if(NewId != 0)
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m_pClient->m_pBinds->Bind(NewId, gs_aKeys[i].m_pCommand);
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m_pClient->m_pBinds->Bind(NewId, gs_aKeys[i].m_pCommand, false, NewModifier);
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}
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}
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@ -201,6 +201,7 @@ void CGameClient::OnConsoleInit()
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m_All.Add(&gs_Statboard);
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m_All.Add(m_pMotd);
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m_All.Add(m_pMenus);
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m_All.Add(&m_pMenus->m_Binder);
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m_All.Add(m_pGameConsole);
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// build the input stack
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