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MAX_PATH_LENGTH instead of pure magick
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@ -15,6 +15,7 @@
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#include <game/client/components/menus.h>
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#include <game/client/gameclient.h>
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#include <game/editor/editor.h>
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#include <engine/client.h>
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#include <engine/config.h>
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@ -116,7 +116,7 @@ class CClient : public IClient, public CDemoPlayer::IListener
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//
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char m_aCurrentMap[256];
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char m_aCurrentMapPath[512];
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char m_aCurrentMapPath[CEditor::MAX_PATH_LENGTH];
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unsigned m_CurrentMapCrc;
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bool m_TimeoutCodeSent[2];
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