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added osx implementation. not tested, not even compiled once. hope it works
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@ -27,7 +27,26 @@
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static void GL_ReleaseContext(const SGLContext &Context) { wglMakeCurrent(Context.m_hDC, NULL); }
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static void GL_SwapBuffers(const SGLContext &Context) { SwapBuffers(Context.m_hDC); }
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#elif defined(CONF_PLATFORM_MACOSX)
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#error missing implementation
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#warning Untested implementation. I have no Mac OS X machine to test on. Please test, verify, fix and then remove this warning
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struct SGLContext
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{
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AGLDrawable m_Drawable;
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AGLContext m_Context;
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};
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static SGLContext GL_GetCurrentContext()
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{
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SGLContext Context;
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Context.m_Drawable = aglGetCurrentDrawable();
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Context.m_Context = aglGetCurrentContext();
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return Context;
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}
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static void GL_MakeCurrent(const SGLContext &Context) { aglMakeCurrent(Context.m_Drawable, Context.m_Context); }
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static void GL_ReleaseContext(const SGLContext &Context) { aglMakeCurrent(Context.m_Drawable, NULL); }
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static void GL_SwapBuffers(const SGLContext &Context) { aglSwapBuffers(Context.m_Drawable); }
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#elif defined(CONF_FAMILY_UNIX)
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#include <GL/glx.h>
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