diff --git a/src/game/gamecore.cpp b/src/game/gamecore.cpp index 2481364ed..9bf36d98f 100644 --- a/src/game/gamecore.cpp +++ b/src/game/gamecore.cpp @@ -344,7 +344,7 @@ void CCharacterCore::Tick(bool UseInput, bool DoDeferredTick) } // Check against other players first - if(!this->m_HookHitDisabled && m_pWorld && m_Tuning.m_PlayerHooking && (m_HookState == HOOK_FLYING || !m_NewHook)) + if(!m_HookHitDisabled && m_pWorld && m_Tuning.m_PlayerHooking && (m_HookState == HOOK_FLYING || !m_NewHook)) { float Distance = 0.0f; for(int i = 0; i < MAX_CLIENTS; i++)