Extract CTeeRenderInfo::Apply(const CSkin *) function

Add function to apply information of `CSkin` to a `CTeeRenderInfo` to reduce duplicate code.
This commit is contained in:
Robert Müller 2024-09-14 21:12:14 +02:00
parent 62075d22e3
commit 65cf776846
7 changed files with 18 additions and 46 deletions

View file

@ -876,10 +876,7 @@ void CChat::OnRefreshSkins()
{
if(Line.m_HasRenderTee)
{
const CSkin *pSkin = m_pClient->m_Skins.Find(Line.m_aSkinName);
Line.m_TeeRenderInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
Line.m_TeeRenderInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
Line.m_TeeRenderInfo.m_SkinMetrics = pSkin->m_Metrics;
Line.m_TeeRenderInfo.Apply(m_pClient->m_Skins.Find(Line.m_aSkinName));
}
else
{

View file

@ -366,10 +366,7 @@ void CGhost::OnRender()
IsTeamplay = (m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS) != 0;
GhostNinjaRenderInfo = Ghost.m_RenderInfo;
GhostNinjaRenderInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
GhostNinjaRenderInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
GhostNinjaRenderInfo.m_BloodColor = pSkin->m_BloodColor;
GhostNinjaRenderInfo.m_SkinMetrics = pSkin->m_Metrics;
GhostNinjaRenderInfo.Apply(pSkin);
GhostNinjaRenderInfo.m_CustomColoredSkin = IsTeamplay;
if(!IsTeamplay)
{
@ -392,11 +389,7 @@ void CGhost::InitRenderInfos(CGhostItem *pGhost)
IntsToStr(&pGhost->m_Skin.m_Skin0, 6, aSkinName, std::size(aSkinName));
CTeeRenderInfo *pRenderInfo = &pGhost->m_RenderInfo;
const CSkin *pSkin = m_pClient->m_Skins.Find(aSkinName);
pRenderInfo->m_OriginalRenderSkin = pSkin->m_OriginalSkin;
pRenderInfo->m_ColorableRenderSkin = pSkin->m_ColorableSkin;
pRenderInfo->m_BloodColor = pSkin->m_BloodColor;
pRenderInfo->m_SkinMetrics = pSkin->m_Metrics;
pRenderInfo->Apply(m_pClient->m_Skins.Find(aSkinName));
pRenderInfo->m_CustomColoredSkin = pGhost->m_Skin.m_UseCustomColor;
if(pGhost->m_Skin.m_UseCustomColor)
{
@ -697,11 +690,7 @@ void CGhost::OnRefreshSkins()
CTeeRenderInfo *pRenderInfo = &Ghost.m_RenderInfo;
if(aSkinName[0] != '\0')
{
const CSkin *pSkin = m_pClient->m_Skins.Find(aSkinName);
pRenderInfo->m_OriginalRenderSkin = pSkin->m_OriginalSkin;
pRenderInfo->m_ColorableRenderSkin = pSkin->m_ColorableSkin;
pRenderInfo->m_BloodColor = pSkin->m_BloodColor;
pRenderInfo->m_SkinMetrics = pSkin->m_Metrics;
pRenderInfo->Apply(m_pClient->m_Skins.Find(aSkinName));
}
else
{

View file

@ -1822,12 +1822,8 @@ bool CMenus::PrintHighlighted(const char *pName, F &&PrintFn)
CTeeRenderInfo CMenus::GetTeeRenderInfo(vec2 Size, const char *pSkinName, bool CustomSkinColors, int CustomSkinColorBody, int CustomSkinColorFeet) const
{
const CSkin *pSkin = m_pClient->m_Skins.Find(pSkinName);
CTeeRenderInfo TeeInfo;
TeeInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
TeeInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
TeeInfo.m_SkinMetrics = pSkin->m_Metrics;
TeeInfo.Apply(m_pClient->m_Skins.Find(pSkinName));
TeeInfo.m_CustomColoredSkin = CustomSkinColors;
if(CustomSkinColors)
{

View file

@ -633,11 +633,8 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
// Note: get the skin info after the settings buttons, because they can trigger a refresh
// which invalidates the skin.
const CSkin *pSkin = m_pClient->m_Skins.Find(pSkinName);
CTeeRenderInfo OwnSkinInfo;
OwnSkinInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
OwnSkinInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
OwnSkinInfo.m_SkinMetrics = pSkin->m_Metrics;
OwnSkinInfo.Apply(m_pClient->m_Skins.Find(pSkinName));
OwnSkinInfo.m_CustomColoredSkin = *pUseCustomColor;
if(*pUseCustomColor)
{

View file

@ -844,10 +844,7 @@ void CPlayers::OnRender()
{
aRenderInfo[i].m_aSixup[g_Config.m_ClDummy].Reset();
aRenderInfo[i].m_OriginalRenderSkin = pSkin->m_OriginalSkin;
aRenderInfo[i].m_ColorableRenderSkin = pSkin->m_ColorableSkin;
aRenderInfo[i].m_BloodColor = pSkin->m_BloodColor;
aRenderInfo[i].m_SkinMetrics = pSkin->m_Metrics;
aRenderInfo[i].Apply(pSkin);
aRenderInfo[i].m_CustomColoredSkin = IsTeamplay;
if(!IsTeamplay)
{
@ -857,12 +854,8 @@ void CPlayers::OnRender()
}
}
}
const CSkin *pSkin = m_pClient->m_Skins.Find("x_spec");
CTeeRenderInfo RenderInfoSpec;
RenderInfoSpec.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
RenderInfoSpec.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
RenderInfoSpec.m_BloodColor = pSkin->m_BloodColor;
RenderInfoSpec.m_SkinMetrics = pSkin->m_Metrics;
RenderInfoSpec.Apply(m_pClient->m_Skins.Find("x_spec"));
RenderInfoSpec.m_CustomColoredSkin = false;
RenderInfoSpec.m_Size = 64.0f;
const int LocalClientId = m_pClient->m_Snap.m_LocalClientId;

View file

@ -1554,11 +1554,7 @@ void CGameClient::OnNewSnapshot()
pClient->m_SkinInfo.m_Size = 64;
// find new skin
const CSkin *pSkin = m_Skins.Find(pClient->m_aSkinName);
pClient->m_SkinInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
pClient->m_SkinInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
pClient->m_SkinInfo.m_SkinMetrics = pSkin->m_Metrics;
pClient->m_SkinInfo.m_BloodColor = pSkin->m_BloodColor;
pClient->m_SkinInfo.Apply(m_Skins.Find(pClient->m_aSkinName));
pClient->m_SkinInfo.m_CustomColoredSkin = pClient->m_UseCustomColor;
if(!pClient->m_UseCustomColor)
@ -3750,13 +3746,9 @@ void CGameClient::RefreshSkins()
for(auto &Client : m_aClients)
{
Client.m_SkinInfo.m_OriginalRenderSkin.Reset();
Client.m_SkinInfo.m_ColorableRenderSkin.Reset();
if(Client.m_aSkinName[0] != '\0')
{
const CSkin *pSkin = m_Skins.Find(Client.m_aSkinName);
Client.m_SkinInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
Client.m_SkinInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
Client.m_SkinInfo.Apply(m_Skins.Find(Client.m_aSkinName));
}
else
{

View file

@ -56,6 +56,14 @@ public:
Sixup.Reset();
}
void Apply(const CSkin *pSkin)
{
m_OriginalRenderSkin = pSkin->m_OriginalSkin;
m_ColorableRenderSkin = pSkin->m_ColorableSkin;
m_BloodColor = pSkin->m_BloodColor;
m_SkinMetrics = pSkin->m_Metrics;
}
CSkin::SSkinTextures m_OriginalRenderSkin;
CSkin::SSkinTextures m_ColorableRenderSkin;