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fixed rcon prompt when in loading state. closes #1886
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parent
0dd1422f02
commit
65a5eac17e
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@ -465,7 +465,7 @@ void CGameConsole::OnRender()
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const char *pPrompt = "> ";
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const char *pPrompt = "> ";
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if(m_ConsoleType == CONSOLETYPE_REMOTE)
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if(m_ConsoleType == CONSOLETYPE_REMOTE)
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{
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{
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if(Client()->State() == IClient::STATE_ONLINE)
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if(Client()->State() == IClient::STATE_ONLINE || Client()->State() == IClient::STATE_LOADING)
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{
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{
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if(Client()->RconAuthed())
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if(Client()->RconAuthed())
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pPrompt = "rcon> ";
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pPrompt = "rcon> ";
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@ -482,7 +482,7 @@ void CGameConsole::OnRender()
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//hide rcon password
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//hide rcon password
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char aInputString[256];
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char aInputString[256];
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str_copy(aInputString, pConsole->m_Input.GetString(), sizeof(aInputString));
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str_copy(aInputString, pConsole->m_Input.GetString(), sizeof(aInputString));
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if(m_ConsoleType == CONSOLETYPE_REMOTE && Client()->State() == IClient::STATE_ONLINE && !Client()->RconAuthed())
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if(m_ConsoleType == CONSOLETYPE_REMOTE && (Client()->State() == IClient::STATE_ONLINE || Client()->State() == IClient::STATE_LOADING) && !Client()->RconAuthed())
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{
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{
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for(int i = 0; i < pConsole->m_Input.GetLength(); ++i)
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for(int i = 0; i < pConsole->m_Input.GetLength(); ++i)
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aInputString[i] = '*';
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aInputString[i] = '*';
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