Add validation for StrToInts and IntsToStr, move and rename

Rename `StrToInts` function to `str_to_int32` and add strict validation. Because this function should only used with trusted internal strings, assertions are added to ensure that no invalid UTF-8 is being encoded as integers and that the string is not truncated. Some buffer sizes are adjusted accordingly, so truncation cannot happen.

Rename `IntsToStr` function to `int32_to_str` and add lenient validation. An additional argument specifying the size of the output buffer is added to assert that the size of the output buffer is sufficient. However, because this function is used to decode data sent by the server and read from maps and ghosts, invalid input data should never result in crashes or invalid UTF-8 strings. This function will replace invalid UTF-8 codepoints with `?` characters. The Unicode replacement character is not used, because it's 3 bytes long, so the string with added replacement characters may not fit into the buffer and this would also make the function more complicated, because it would require a temporary buffer. This provides reasonable support for loading old maps which might contain invalid UTF-8 in their layer, group or envelope names.

The functions are renamed and moved from `gamecore.h` to `system.h`. The motivation for this is that the tools would otherwise have to depend on game-shared, which previously only worked because the functions were inline. The inline definition is not wanted, because it requires adding a `system.h` include in `gamecore.h`.

Tests are added to ensure the function still behaves the same as before for valid inputs and correctly handles invalid inputs.
This commit is contained in:
Robert Müller 2024-03-04 18:05:12 +01:00 committed by Dennis Felsing
parent 891242f9a2
commit 653c5d07d4
15 changed files with 287 additions and 85 deletions

View file

@ -4037,6 +4037,100 @@ const char *str_next_token(const char *str, const char *delim, char *buffer, int
return tok + len;
}
void str_to_int32(int *ints, size_t num_ints, const char *str)
{
dbg_assert(num_ints > 0, "str_to_int32: num_ints invalid");
// Clear all integers, which also ensures null-termination,
// as the last byte is never written to.
for(size_t i = 0; i < num_ints; i++)
{
ints[i] = 0;
}
size_t byte_index = 0;
const size_t total_bytes = num_ints * sizeof(int) - 1; // -1 for null-termination
auto &&write_byte = [ints, &byte_index](int b) mutable {
ints[byte_index / sizeof(int)] |= b << ((sizeof(int) - byte_index % sizeof(int) - 1) * 8);
byte_index++;
};
// Write each UTF-8 codepoint individually
while(true)
{
const int codepoint = str_utf8_decode(&str);
dbg_assert(codepoint != -1, "str_to_int32: invalid UTF-8 in string");
if(codepoint == 0)
{
break;
}
char encoded[4];
const size_t encoded_count = str_utf8_encode(encoded, codepoint);
dbg_assert(encoded_count <= total_bytes - byte_index, "str_to_int32: string truncated");
for(size_t i = 0; i < encoded_count; i++)
{
write_byte(encoded[i] + 128);
}
}
// Write padding
while(byte_index < total_bytes)
{
write_byte(128);
}
}
void int32_to_str(const int *ints, size_t num_ints, char *str, size_t str_size)
{
dbg_assert(num_ints > 0, "int32_to_str: num_ints invalid");
dbg_assert(str_size >= num_ints * sizeof(int), "int32_to_str: str_size invalid");
// Unpack string without validation
size_t str_index = 0;
for(size_t int_index = 0; int_index < num_ints; int_index++)
{
const int current_int = ints[int_index];
str[str_index] = ((current_int >> 24) & 0xff) - 128;
str_index++;
str[str_index] = ((current_int >> 16) & 0xff) - 128;
str_index++;
str[str_index] = ((current_int >> 8) & 0xff) - 128;
str_index++;
str[str_index] = (current_int & 0xff) - 128;
str_index++;
}
// Ensure null-termination
str[str_index - 1] = '\0';
// Validate
const char *check_str = str;
int str_check_index = 0;
while(true)
{
const char *prev_check_str = check_str;
const int codepoint = str_utf8_decode(&check_str);
if(codepoint == 0)
{
// Check for (early) null-termination.
str[str_check_index] = '\0';
break;
}
const size_t codepoint_size = check_str - prev_check_str;
if(codepoint == -1)
{
// Replace invalid codepoints with question mark characters instead of the Unicode
// replacement character, because the replacement character is 3 bytes long, so the
// string with added replacement characters may not fit into the buffer.
for(size_t i = 0; i < codepoint_size; i++)
{
str[str_check_index + i] = '?';
}
}
str_check_index += codepoint_size;
}
}
static_assert(sizeof(unsigned) == 4, "unsigned must be 4 bytes in size");
static_assert(sizeof(unsigned) == sizeof(int), "unsigned and int must have the same size");

View file

@ -2418,6 +2418,9 @@ const char *str_next_token(const char *str, const char *delim, char *buffer, int
*/
int str_in_list(const char *list, const char *delim, const char *needle);
void str_to_int32(int *ints, size_t num_ints, const char *str);
void int32_to_str(const int *ints, size_t num_ints, char *str, size_t str_size);
/**
* Packs 4 big endian bytes into an unsigned.
*

View file

@ -20,7 +20,7 @@ CGhost::CGhost() :
void CGhost::GetGhostSkin(CGhostSkin *pSkin, const char *pSkinName, int UseCustomColor, int ColorBody, int ColorFeet)
{
StrToInts(&pSkin->m_Skin0, 6, pSkinName);
str_to_int32(&pSkin->m_Skin0, 6, pSkinName);
pSkin->m_UseCustomColor = UseCustomColor;
pSkin->m_ColorBody = ColorBody;
pSkin->m_ColorFeet = ColorFeet;
@ -385,8 +385,8 @@ void CGhost::OnRender()
void CGhost::InitRenderInfos(CGhostItem *pGhost)
{
char aSkinName[64];
IntsToStr(&pGhost->m_Skin.m_Skin0, 6, aSkinName);
char aSkinName[24];
int32_to_str(&pGhost->m_Skin.m_Skin0, 6, aSkinName, std::size(aSkinName));
CTeeRenderInfo *pRenderInfo = &pGhost->m_RenderInfo;
const CSkin *pSkin = m_pClient->m_Skins.Find(aSkinName);
@ -689,8 +689,8 @@ void CGhost::OnRefreshSkins()
const auto &&RefindSkin = [&](auto &Ghost) {
if(Ghost.Empty())
return;
char aSkinName[64];
IntsToStr(&Ghost.m_Skin.m_Skin0, 6, aSkinName);
char aSkinName[24];
int32_to_str(&Ghost.m_Skin.m_Skin0, 6, aSkinName, std::size(aSkinName));
CTeeRenderInfo *pRenderInfo = &Ghost.m_RenderInfo;
if(aSkinName[0] != '\0')
{

View file

@ -1383,10 +1383,10 @@ void CGameClient::OnNewSnapshot()
{
CClientData *pClient = &m_aClients[ClientID];
IntsToStr(&pInfo->m_Name0, 4, pClient->m_aName);
IntsToStr(&pInfo->m_Clan0, 3, pClient->m_aClan);
int32_to_str(&pInfo->m_Name0, 4, pClient->m_aName, std::size(pClient->m_aName));
int32_to_str(&pInfo->m_Clan0, 3, pClient->m_aClan, std::size(pClient->m_aClan));
pClient->m_Country = pInfo->m_Country;
IntsToStr(&pInfo->m_Skin0, 6, pClient->m_aSkinName);
int32_to_str(&pInfo->m_Skin0, 6, pClient->m_aSkinName, std::size(pClient->m_aSkinName));
pClient->m_UseCustomColor = pInfo->m_UseCustomColor;
pClient->m_ColorBody = pInfo->m_ColorBody;

View file

@ -358,7 +358,7 @@ public:
char m_aName[MAX_NAME_LENGTH];
char m_aClan[MAX_CLAN_LENGTH];
int m_Country;
char m_aSkinName[64];
char m_aSkinName[24];
int m_SkinColor;
int m_Team;
int m_Emoticon;

View file

@ -8,7 +8,6 @@
#include <engine/sound.h>
#include <engine/storage.h>
#include <game/gamecore.h>
#include <game/mapitems_ex.h>
#include "image.h"
@ -174,7 +173,7 @@ bool CEditorMap::Save(const char *pFileName)
GItem.m_NumLayers = 0;
// save group name
StrToInts(GItem.m_aName, sizeof(GItem.m_aName) / sizeof(int), pGroup->m_aName);
str_to_int32(GItem.m_aName, std::size(GItem.m_aName), pGroup->m_aName);
for(const std::shared_ptr<CLayer> &pLayer : pGroup->m_vpLayers)
{
@ -243,7 +242,7 @@ bool CEditorMap::Save(const char *pFileName)
Item.m_Data = Writer.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTile), pLayerTiles->m_pTiles);
// save layer name
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayerTiles->m_aName);
str_to_int32(Item.m_aName, std::size(Item.m_aName), pLayerTiles->m_aName);
Writer.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
@ -285,7 +284,7 @@ bool CEditorMap::Save(const char *pFileName)
Item.m_Data = Writer.AddDataSwapped(pLayerQuads->m_vQuads.size() * sizeof(CQuad), pLayerQuads->m_vQuads.data());
// save layer name
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayerQuads->m_aName);
str_to_int32(Item.m_aName, std::size(Item.m_aName), pLayerQuads->m_aName);
Writer.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
@ -311,7 +310,7 @@ bool CEditorMap::Save(const char *pFileName)
Item.m_Data = Writer.AddDataSwapped(pLayerSounds->m_vSources.size() * sizeof(CSoundSource), pLayerSounds->m_vSources.data());
// save layer name
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayerSounds->m_aName);
str_to_int32(Item.m_aName, std::size(Item.m_aName), pLayerSounds->m_aName);
Writer.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
GItem.m_NumLayers++;
@ -335,7 +334,7 @@ bool CEditorMap::Save(const char *pFileName)
Item.m_StartPoint = PointCount;
Item.m_NumPoints = m_vpEnvelopes[e]->m_vPoints.size();
Item.m_Synchronized = m_vpEnvelopes[e]->m_Synchronized;
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), m_vpEnvelopes[e]->m_aName);
str_to_int32(Item.m_aName, std::size(Item.m_aName), m_vpEnvelopes[e]->m_aName);
Writer.AddItem(MAPITEMTYPE_ENVELOPE, e, sizeof(Item), &Item);
PointCount += Item.m_NumPoints;
@ -624,7 +623,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
// load group name
if(pGItem->m_Version >= 3)
IntsToStr(pGItem->m_aName, sizeof(pGroup->m_aName) / sizeof(int), pGroup->m_aName);
int32_to_str(pGItem->m_aName, std::size(pGItem->m_aName), pGroup->m_aName, std::size(pGroup->m_aName));
for(int l = 0; l < pGItem->m_NumLayers; l++)
{
@ -700,7 +699,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
// load layer name
if(pTilemapItem->m_Version >= 3)
IntsToStr(pTilemapItem->m_aName, sizeof(pTiles->m_aName) / sizeof(int), pTiles->m_aName);
int32_to_str(pTilemapItem->m_aName, std::size(pTilemapItem->m_aName), pTiles->m_aName, std::size(pTiles->m_aName));
if(pTiles->m_Tele)
{
@ -826,7 +825,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
// load layer name
if(pQuadsItem->m_Version >= 2)
IntsToStr(pQuadsItem->m_aName, sizeof(pQuads->m_aName) / sizeof(int), pQuads->m_aName);
int32_to_str(pQuadsItem->m_aName, std::size(pQuadsItem->m_aName), pQuads->m_aName, std::size(pQuads->m_aName));
void *pData = DataFile.GetDataSwapped(pQuadsItem->m_Data);
pGroup->AddLayer(pQuads);
@ -849,7 +848,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
pSounds->m_Sound = -1;
// load layer name
IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName);
int32_to_str(pSoundsItem->m_aName, std::size(pSoundsItem->m_aName), pSounds->m_aName, std::size(pSounds->m_aName));
// load data
void *pData = DataFile.GetDataSwapped(pSoundsItem->m_Data);
@ -874,7 +873,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
pSounds->m_Sound = -1;
// load layer name
IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName);
int32_to_str(pSoundsItem->m_aName, std::size(pSoundsItem->m_aName), pSounds->m_aName, std::size(pSounds->m_aName));
// load data
CSoundSource_DEPRECATED *pData = (CSoundSource_DEPRECATED *)DataFile.GetDataSwapped(pSoundsItem->m_Data);
@ -941,7 +940,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
mem_copy(&pEnv->m_vPoints[p].m_Bezier, pPointBezier, sizeof(CEnvPointBezier));
}
if(pItem->m_aName[0] != -1) // compatibility with old maps
IntsToStr(pItem->m_aName, sizeof(pItem->m_aName) / sizeof(int), pEnv->m_aName);
int32_to_str(pItem->m_aName, std::size(pItem->m_aName), pEnv->m_aName, std::size(pEnv->m_aName));
m_vpEnvelopes.push_back(pEnv);
if(pItem->m_Version >= CMapItemEnvelope_v2::CURRENT_VERSION)
pEnv->m_Synchronized = pItem->m_Synchronized;

View file

@ -65,54 +65,6 @@ public:
float GetWeaponFireDelay(int Weapon) const;
};
inline void StrToInts(int *pInts, int Num, const char *pStr)
{
int Index = 0;
while(Num)
{
char aBuf[4] = {0, 0, 0, 0};
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Warray-bounds" // false positive
#endif
for(int c = 0; c < 4 && pStr[Index]; c++, Index++)
aBuf[c] = pStr[Index];
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
*pInts = ((aBuf[0] + 128) << 24) | ((aBuf[1] + 128) << 16) | ((aBuf[2] + 128) << 8) | (aBuf[3] + 128);
pInts++;
Num--;
}
// null terminate
pInts[-1] &= 0xffffff00;
}
inline void IntsToStr(const int *pInts, int Num, char *pStr)
{
while(Num)
{
pStr[0] = (((*pInts) >> 24) & 0xff) - 128;
pStr[1] = (((*pInts) >> 16) & 0xff) - 128;
pStr[2] = (((*pInts) >> 8) & 0xff) - 128;
pStr[3] = ((*pInts) & 0xff) - 128;
pStr += 4;
pInts++;
Num--;
}
#if defined(__GNUC__) && __GNUC__ >= 7
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstringop-overflow" // false positive
#endif
// null terminate
pStr[-1] = 0;
#if defined(__GNUC__) && __GNUC__ >= 7
#pragma GCC diagnostic pop
#endif
}
inline vec2 CalcPos(vec2 Pos, vec2 Velocity, float Curvature, float Speed, float Time)
{
vec2 n;

View file

@ -315,10 +315,10 @@ void CPlayer::Snap(int SnappingClient)
if(!pClientInfo)
return;
StrToInts(&pClientInfo->m_Name0, 4, Server()->ClientName(m_ClientID));
StrToInts(&pClientInfo->m_Clan0, 3, Server()->ClientClan(m_ClientID));
str_to_int32(&pClientInfo->m_Name0, 4, Server()->ClientName(m_ClientID));
str_to_int32(&pClientInfo->m_Clan0, 3, Server()->ClientClan(m_ClientID));
pClientInfo->m_Country = Server()->ClientCountry(m_ClientID);
StrToInts(&pClientInfo->m_Skin0, 6, m_TeeInfos.m_aSkinName);
str_to_int32(&pClientInfo->m_Skin0, 6, m_TeeInfos.m_aSkinName);
pClientInfo->m_UseCustomColor = m_TeeInfos.m_UseCustomColor;
pClientInfo->m_ColorBody = m_TeeInfos.m_ColorBody;
pClientInfo->m_ColorFeet = m_TeeInfos.m_ColorFeet;
@ -465,9 +465,9 @@ void CPlayer::FakeSnap()
if(!pClientInfo)
return;
StrToInts(&pClientInfo->m_Name0, 4, " ");
StrToInts(&pClientInfo->m_Clan0, 3, "");
StrToInts(&pClientInfo->m_Skin0, 6, "default");
str_to_int32(&pClientInfo->m_Name0, 4, " ");
str_to_int32(&pClientInfo->m_Clan0, 3, "");
str_to_int32(&pClientInfo->m_Skin0, 6, "default");
if(m_Paused != PAUSE_PAUSED)
return;

View file

@ -5,7 +5,7 @@
struct StdSkin
{
char m_aSkinName[64];
char m_aSkinName[24];
// body, marking, decoration, hands, feet, eyes
char m_apSkinPartNames[6][24];
bool m_aUseCustomColors[6];

View file

@ -1083,6 +1083,161 @@ TEST(Str, CountChar)
EXPECT_EQ(str_countchr(pStr, 'y'), 0);
}
TEST(Str, StrToInt32)
{
int aInts[8];
str_to_int32(aInts, 1, "a");
EXPECT_EQ(aInts[0], 0xE1808000);
str_to_int32(aInts, 1, "ab");
EXPECT_EQ(aInts[0], 0xE1E28000);
str_to_int32(aInts, 1, "abc");
EXPECT_EQ(aInts[0], 0xE1E2E300);
str_to_int32(aInts, 2, "abcd");
EXPECT_EQ(aInts[0], 0xE1E2E3E4);
EXPECT_EQ(aInts[1], 0x80808000);
str_to_int32(aInts, 2, "abcde");
EXPECT_EQ(aInts[0], 0xE1E2E3E4);
EXPECT_EQ(aInts[1], 0xE5808000);
str_to_int32(aInts, 2, "abcdef");
EXPECT_EQ(aInts[0], 0xE1E2E3E4);
EXPECT_EQ(aInts[1], 0xE5E68000);
str_to_int32(aInts, 2, "abcdefg");
EXPECT_EQ(aInts[0], 0xE1E2E3E4);
EXPECT_EQ(aInts[1], 0xE5E6E700);
str_to_int32(aInts, 2, "öüä");
EXPECT_EQ(aInts[0], 0x4336433C);
EXPECT_EQ(aInts[1], 0x43248000);
str_to_int32(aInts, 3, "aβい🐘");
EXPECT_EQ(aInts[0], 0xE14E3263);
EXPECT_EQ(aInts[1], 0x0104701F);
EXPECT_EQ(aInts[2], 0x10188000);
// long padding
str_to_int32(aInts, 4, "abc");
EXPECT_EQ(aInts[0], 0xE1E2E380);
EXPECT_EQ(aInts[1], 0x80808080);
EXPECT_EQ(aInts[2], 0x80808080);
EXPECT_EQ(aInts[3], 0x80808000);
}
TEST(Str, Int32ToStr)
{
int aInts[8];
char aStr[sizeof(aInts)];
aInts[0] = 0xE1808000;
int32_to_str(aInts, 1, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "a");
aInts[0] = 0xE1E28000;
int32_to_str(aInts, 1, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "ab");
aInts[0] = 0xE1E2E300;
int32_to_str(aInts, 1, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abc");
aInts[0] = 0xE1E2E3E4;
aInts[1] = 0x80808000;
int32_to_str(aInts, 2, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abcd");
aInts[0] = 0xE1E2E3E4;
aInts[1] = 0xE5808000;
int32_to_str(aInts, 2, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abcde");
aInts[0] = 0xE1E2E3E4;
aInts[1] = 0xE5E68000;
int32_to_str(aInts, 2, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abcdef");
aInts[0] = 0xE1E2E3E4;
aInts[1] = 0xE5E6E700;
int32_to_str(aInts, 2, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abcdefg");
aInts[0] = 0x4336433C;
aInts[1] = 0x43248000;
int32_to_str(aInts, 2, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "öüä");
aInts[0] = 0xE14E3263;
aInts[1] = 0x0104701F;
aInts[2] = 0x10188000;
int32_to_str(aInts, 3, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "aβい🐘");
// long padding
aInts[0] = 0xE1E2E380;
aInts[1] = 0x80808080;
aInts[2] = 0x80808080;
aInts[3] = 0x80808000;
int32_to_str(aInts, 4, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abc");
// early null character (0x80)
aInts[0] = 0xE1E2E380;
aInts[1] = 0xE1E2E3E4;
aInts[2] = 0xE1E2E3E4;
aInts[3] = 0xE1E2E300;
int32_to_str(aInts, 4, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abc");
// invalid UTF-8
aInts[0] = 0xE17FE200;
int32_to_str(aInts, 1, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "a?b");
// invalid UTF-8 (0x00 in string data, which is translated to '\x80')
aInts[0] = 0xE100E200;
int32_to_str(aInts, 1, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "a?b");
// invalid UTF-8
aInts[0] = 0xE1E2E36F;
aInts[1] = 0x3F40E4E5;
aInts[2] = 0xE67FE700;
int32_to_str(aInts, 3, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abc???def?g");
// invalid UTF-8 and missing null-terminator
aInts[0] = 0x7F7F7F7F;
int32_to_str(aInts, 1, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "???");
// missing null-terminator at the end is ignored
aInts[0] = 0xE1E2E3E4;
int32_to_str(aInts, 1, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abc");
// basic fuzzing: no input integer should result in invalid UTF-8 in the string
for(int i = 0; i <= 0xFFFFFF; i += 7) // checking all values takes a bit too long
{
mem_zero(aStr, std::size(aStr));
aInts[0] = 0xE1 << 24 | i;
aInts[1] = i << 8 | 0xE2;
aInts[2] = 0xE3 << 24 | i;
int32_to_str(aInts, 3, aStr, std::size(aStr));
// the valid codespoints should always appear at the expected positions
ASSERT_EQ(aStr[0], 'a');
ASSERT_EQ(aStr[7], 'b');
ASSERT_EQ(aStr[8], 'c');
// ensure null-termination before calling str_utf8_check
ASSERT_EQ(aStr[11], '\0');
ASSERT_TRUE(str_utf8_check(aStr));
}
}
#if defined(CONF_FAMILY_WINDOWS)
TEST(Str, WindowsUtf8WideConversion)
{

View file

@ -7,8 +7,6 @@
#include <engine/shared/snapshot.h>
#include <engine/storage.h>
#include <game/gamecore.h>
static const char *TOOL_NAME = "demo_extract_chat";
class CClientSnapshotHandler
@ -103,8 +101,13 @@ public:
int ClientID = Item.m_ID;
if(ClientID < MAX_CLIENTS)
{
<<<<<<< HEAD
CClientData *pClient = &m_aClients[ClientID];
IntsToStr(&pInfo->m_Name0, 4, pClient->m_aName);
=======
CClientData *pClient = &m_aClients[ClientId];
int32_to_str(&pInfo->m_Name0, 4, pClient->m_aName, sizeof(pClient->m_aName));
>>>>>>> 1138e763b (Add validation for `StrToInts` and `IntsToStr`, move and rename)
}
}
}

View file

@ -7,7 +7,6 @@
#include <engine/graphics.h>
#include <engine/shared/datafile.h>
#include <engine/storage.h>
#include <game/gamecore.h>
#include <game/mapitems.h>
/*
Usage: map_convert_07 <source map filepath> <dest map filepath>
@ -96,7 +95,7 @@ bool CheckImageDimensions(void *pLayerItem, int LayerType, const char *pFilename
return true;
char aTileLayerName[12];
IntsToStr(pTMap->m_aName, sizeof(pTMap->m_aName) / sizeof(int), aTileLayerName);
int32_to_str(pTMap->m_aName, std::size(pTMap->m_aName), aTileLayerName, std::size(aTileLayerName));
const char *pName = g_DataReader.GetDataString(pImgItem->m_ImageName);
dbg_msg("map_convert_07", "%s: Tile layer \"%s\" uses image \"%s\" with width %d, height %d, which is not divisible by 16. This is not supported in Teeworlds 0.7. Please scale the image and replace it manually.", pFilename, aTileLayerName, pName == nullptr ? "(error)" : pName, pImgItem->m_Width, pImgItem->m_Height);

View file

@ -2,7 +2,6 @@
#include <base/system.h>
#include <engine/shared/datafile.h>
#include <engine/storage.h>
#include <game/gamecore.h>
#include <game/mapitems.h>
bool Process(IStorage *pStorage, const char **pMapNames)
@ -60,12 +59,12 @@ bool Process(IStorage *pStorage, const char **pMapNames)
continue;
CMapItemLayerTilemap *apTilemap[2];
char aaName[2][16];
char aaName[2][12];
for(int i = 0; i < 2; ++i)
{
apTilemap[i] = (CMapItemLayerTilemap *)apItem[i];
IntsToStr(apTilemap[i]->m_aName, sizeof(apTilemap[i]->m_aName) / sizeof(int), aaName[i]);
int32_to_str(apTilemap[i]->m_aName, std::size(apTilemap[i]->m_aName), aaName[i], std::size(aaName[i]));
}
if(str_comp(aaName[0], aaName[1]) != 0 || apTilemap[0]->m_Width != apTilemap[1]->m_Width || apTilemap[0]->m_Height != apTilemap[1]->m_Height)

View file

@ -2,7 +2,6 @@
#include <base/system.h>
#include <engine/shared/datafile.h>
#include <engine/storage.h>
#include <game/gamecore.h>
#include <game/mapitems.h>
struct EnvelopedQuad

View file

@ -2,7 +2,6 @@
#include <base/system.h>
#include <engine/shared/datafile.h>
#include <engine/storage.h>
#include <game/gamecore.h>
#include <game/mapitems.h>
// global new layers data (set by ReplaceAreaTiles and ReplaceAreaQuads)