most keys work

This commit is contained in:
Jakob Fries 2007-06-09 16:21:28 +00:00
parent 2497456684
commit 6523310be6
2 changed files with 11 additions and 11 deletions

View file

@ -1,5 +1,6 @@
#include <stdlib.h>
#include <stdio.h>
#include <engine/config.h>
#include "../game.h"
#include "mapres_image.h"
#include "mapres_tilemap.h"
@ -1733,13 +1734,13 @@ void modc_render()
// snap input
{
player_input input;
input.left = inp_key_pressed('A');
input.right = inp_key_pressed('D');
input.left = inp_key_pressed(config.key_move_left);
input.right = inp_key_pressed(config.key_move_right);
float a = atan((float)mouse_pos.y/(float)mouse_pos.x);
if(mouse_pos.x < 0)
a = a+pi;
input.angle = (int)(a*256.0f);
input.jump = inp_key_pressed(baselib::keys::space) || inp_key_pressed('W');
input.jump = inp_key_pressed(config.key_jump);
input.fire = inp_mouse_button_pressed(0);// | (oldinput.fire << 16);
//oldinput.fire = input.fire & 0x0000ffff;

View file

@ -452,8 +452,7 @@ int ui_do_key_reader(void *id, float x, float y, float w, float h, int key)
gui_composite_box_enum box_style = screen_info_box;
draw_box(box_style, tileset_regular, x, y, w, h);
char str[16];
sprintf(str, "%i", key);
const char *str = keys::key_name(key);
ui_do_label(x + 10, y, str, 36);
if (ui_active_item() == id)
{
@ -852,15 +851,15 @@ static int settings_screen_render()
// KEYS
ui_do_label(column1_x, keys_y, "Keys:", 36);
ui_do_label(column2_x, keys_y + 0, "Move Left:", 36);
config_set_key_move_left(&config_copy, ui_do_key_reader(&config_copy.key_move_left, column3_x, keys_y + 0, 70, 40, config_copy.key_move_left));
config_set_key_move_left(&config_copy, ui_do_key_reader(&config_copy.key_move_left, column3_x, keys_y + 0, 150, 40, config_copy.key_move_left));
ui_do_label(column2_x, keys_y + 40, "Move Right:", 36);
config_set_key_move_right(&config_copy, ui_do_key_reader(&config_copy.key_move_right, column3_x, keys_y + 40, 70, 40, config_copy.key_move_right));
config_set_key_move_right(&config_copy, ui_do_key_reader(&config_copy.key_move_right, column3_x, keys_y + 40, 150, 40, config_copy.key_move_right));
ui_do_label(column2_x, keys_y + 80, "Jump:", 36);
config_set_key_jump(&config_copy, ui_do_key_reader(&config_copy.key_jump, column3_x, keys_y + 80, 70, 40, config_copy.key_jump));
config_set_key_jump(&config_copy, ui_do_key_reader(&config_copy.key_jump, column3_x, keys_y + 80, 150, 40, config_copy.key_jump));
ui_do_label(column2_x, keys_y + 120, "Fire:", 36);
config_set_key_fire(&config_copy, ui_do_key_reader(&config_copy.key_fire, column3_x, keys_y + 120, 70, 40, config_copy.key_fire));
config_set_key_fire(&config_copy, ui_do_key_reader(&config_copy.key_fire, column3_x, keys_y + 120, 150, 40, config_copy.key_fire));
ui_do_label(column2_x, keys_y + 160, "Hook:", 36);
config_set_key_hook(&config_copy, ui_do_key_reader(&config_copy.key_hook, column3_x, keys_y + 160, 70, 40, config_copy.key_hook));
config_set_key_hook(&config_copy, ui_do_key_reader(&config_copy.key_hook, column3_x, keys_y + 160, 150, 40, config_copy.key_hook));
// RESOLUTION
static char resolutions[][128] =
@ -881,7 +880,7 @@ static int settings_screen_render()
};
static int selected_index = 0;
ui_do_label(column1_x, resolution_y, "Resolution:", 36);
selected_index = ui_do_combo_box(&selected_index, column2_x, resolution_y, 170, (char **)resolutions, 5, selected_index);
selected_index = ui_do_combo_box(&selected_index, column2_x, resolution_y, 180, (char **)resolutions, 5, selected_index);
config_set_screen_width(&config_copy, res[selected_index][0]);
config_set_screen_height(&config_copy, res[selected_index][1]);