diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp index f24371071..8d9b11cfd 100644 --- a/src/game/client/components/menus_browser.cpp +++ b/src/game/client/components/menus_browser.cpp @@ -56,12 +56,12 @@ void CMenus::RenderServerbrowserServerList(CUIRect View) {COL_FLAG_LOCK, -1, " ", -1, 14.0f, 0, {0}, {0}}, {COL_FLAG_PURE, -1, " ", -1, 14.0f, 0, {0}, {0}}, {COL_FLAG_FAV, -1, " ", -1, 14.0f, 0, {0}, {0}}, - {COL_NAME, IServerBrowser::SORT_NAME, Localize("Name"), 0, 300.0f, 0, {0}, {0}}, - {COL_GAMETYPE, IServerBrowser::SORT_GAMETYPE, Localize("Type"), 1, 50.0f, 0, {0}, {0}}, - {COL_MAP, IServerBrowser::SORT_MAP, Localize("Map"), 1, 100.0f, 0, {0}, {0}}, - {COL_PLAYERS, IServerBrowser::SORT_NUMPLAYERS, Localize("Players"), 1, 60.0f, 0, {0}, {0}}, + {COL_NAME, IServerBrowser::SORT_NAME, "Name", 0, 300.0f, 0, {0}, {0}}, // Localize - these strings are localized within CLocConstString + {COL_GAMETYPE, IServerBrowser::SORT_GAMETYPE, "Type", 1, 50.0f, 0, {0}, {0}}, + {COL_MAP, IServerBrowser::SORT_MAP, "Map", 1, 100.0f, 0, {0}, {0}}, + {COL_PLAYERS, IServerBrowser::SORT_NUMPLAYERS, "Players", 1, 60.0f, 0, {0}, {0}}, {-1, -1, " ", 1, 10.0f, 0, {0}, {0}}, - {COL_PING, IServerBrowser::SORT_PING, Localize("Ping"), 1, 40.0f, FIXED, {0}, {0}}, + {COL_PING, IServerBrowser::SORT_PING, "Ping", 1, 40.0f, FIXED, {0}, {0}}, }; int NumCols = sizeof(s_aCols)/sizeof(CColumn); @@ -486,9 +486,9 @@ void CMenus::RenderServerbrowserServerDetail(CUIRect View) { CUIRect Row; static CLocConstString s_aLabels[] = { - Localize("Version"), - Localize("Game type"), - Localize("Ping")}; + "Version", // Localize - these strings are localized within CLocConstString + "Game type", + "Ping"}; CUIRect LeftColumn; CUIRect RightColumn; diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index af1c8fccf..6d9bf5ef9 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -286,28 +286,28 @@ typedef struct static CKeyInfo gs_aKeys[] = { // we need to do localize so the scripts can pickup the string - { Localize("Move left"), "+left", 0}, - { Localize("Move right"), "+right", 0 }, - { Localize("Jump"), "+jump", 0 }, - { Localize("Fire"), "+fire", 0 }, - { Localize("Hook"), "+hook", 0 }, - { Localize("Hammer"), "+weapon1", 0 }, - { Localize("Pistol"), "+weapon2", 0 }, - { Localize("Shotgun"), "+weapon3", 0 }, - { Localize("Grenade"), "+weapon4", 0 }, - { Localize("Rifle"), "+weapon5", 0 }, - { Localize("Next weapon"), "+nextweapon", 0 }, - { Localize("Prev. weapon"), "+prevweapon", 0 }, - { Localize("Vote yes"), "vote yes", 0 }, - { Localize("Vote no"), "vote no", 0 }, - { Localize("Chat"), "chat all", 0 }, - { Localize("Team chat"), "chat team", 0 }, - { Localize("Show chat"), "+show_chat", 0 }, - { Localize("Emoticon"), "+emote", 0 }, - { Localize("Console"), "toggle_local_console", 0 }, - { Localize("Remote console"), "toggle_remote_console", 0 }, - { Localize("Screenshot"), "screenshot", 0 }, - { Localize("Scoreboard"), "+scoreboard", 0 }, + { "Move left", "+left", 0}, // Localize - these strings are localized within CLocConstString + { "Move right", "+right", 0 }, + { "Jump", "+jump", 0 }, + { "Fire", "+fire", 0 }, + { "Hook", "+hook", 0 }, + { "Hammer", "+weapon1", 0 }, + { "Pistol", "+weapon2", 0 }, + { "Shotgun", "+weapon3", 0 }, + { "Grenade", "+weapon4", 0 }, + { "Rifle", "+weapon5", 0 }, + { "Next weapon", "+nextweapon", 0 }, + { "Prev. weapon", "+prevweapon", 0 }, + { "Vote yes", "vote yes", 0 }, + { "Vote no", "vote no", 0 }, + { "Chat", "chat all", 0 }, + { "Team chat", "chat team", 0 }, + { "Show chat", "+show_chat", 0 }, + { "Emoticon", "+emote", 0 }, + { "Console", "toggle_local_console", 0 }, + { "Remote console", "toggle_remote_console", 0 }, + { "Screenshot", "screenshot", 0 }, + { "Scoreboard", "+scoreboard", 0 }, }; const int g_KeyCount = sizeof(gs_aKeys) / sizeof(CKeyInfo);