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Color speed in hud based on increase or decrease
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a8219530b1
commit
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@ -1,5 +1,6 @@
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/color.h>
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#include <engine/graphics.h>
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#include <engine/shared/config.h>
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#include <engine/textrender.h>
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@ -7,6 +8,7 @@
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#include <game/client/animstate.h>
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#include <game/client/components/scoreboard.h>
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#include <game/client/gameclient.h>
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#include <game/client/prediction/entities/character.h>
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#include <game/client/render.h>
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#include <game/generated/client_data.h>
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#include <game/generated/protocol.h>
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@ -1364,15 +1366,21 @@ void CHud::RenderMovementInformation(const int ClientId)
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TextRender()->Text(xl, y, Fontsize, Localize("Speed:"), -1.0f);
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y += MOVEMENT_INFORMATION_LINE_HEIGHT;
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TextRender()->Text(xl, y, Fontsize, "X:", -1.0f);
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UpdateMovementInformationTextContainer(m_aPlayerSpeedTextContainers[0], Fontsize, DisplaySpeedX, m_aaPlayerSpeedText[0], sizeof(m_aaPlayerSpeedText[0]));
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RenderMovementInformationTextContainer(m_aPlayerSpeedTextContainers[0], xr, y);
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const char aaCoordinates[][4] = {"X:", "Y:"};
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for(int i = 0; i < 2; i++)
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{
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TextRender()->TextColor(ColorRGBA(1, 1, 1, 1));
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if(m_aLastPlayerSpeedChange[i] == ESpeedChange::INCREASE)
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TextRender()->TextColor(ColorRGBA(0, 1, 0, 1));
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if(m_aLastPlayerSpeedChange[i] == ESpeedChange::DECREASE)
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TextRender()->TextColor(ColorRGBA(1, 0.5f, 0.5f, 1));
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TextRender()->Text(xl, y, Fontsize, aaCoordinates[i], -1.0f);
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UpdateMovementInformationTextContainer(m_aPlayerSpeedTextContainers[i], Fontsize, i == 0 ? DisplaySpeedX : DisplaySpeedY, m_aaPlayerSpeedText[i], sizeof(m_aaPlayerSpeedText[i]));
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RenderMovementInformationTextContainer(m_aPlayerSpeedTextContainers[i], xr, y);
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y += MOVEMENT_INFORMATION_LINE_HEIGHT;
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}
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TextRender()->Text(xl, y, Fontsize, "Y:", -1.0f);
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UpdateMovementInformationTextContainer(m_aPlayerSpeedTextContainers[1], Fontsize, DisplaySpeedY, m_aaPlayerSpeedText[1], sizeof(m_aaPlayerSpeedText[1]));
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RenderMovementInformationTextContainer(m_aPlayerSpeedTextContainers[1], xr, y);
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y += MOVEMENT_INFORMATION_LINE_HEIGHT;
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TextRender()->TextColor(1, 1, 1, 1);
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}
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if(g_Config.m_ClShowhudPlayerAngle)
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@ -1421,6 +1429,52 @@ void CHud::RenderLocalTime(float x)
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TextRender()->Text(x - 25.0f, (12.5f - 5.f) / 2.f, 5.0f, aTimeStr, -1.0f);
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}
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void CHud::OnNewSnapshot()
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{
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if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK)
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return;
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if(!m_pClient->m_Snap.m_pGameInfoObj)
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return;
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int ClientId = -1;
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if(m_pClient->m_Snap.m_pLocalCharacter && !m_pClient->m_Snap.m_SpecInfo.m_Active && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER))
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ClientId = m_pClient->m_Snap.m_LocalClientId;
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else if(m_pClient->m_Snap.m_SpecInfo.m_Active)
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ClientId = m_pClient->m_Snap.m_SpecInfo.m_SpectatorId;
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if(ClientId == -1)
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return;
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const CNetObj_Character *pPrevChar = &m_pClient->m_Snap.m_aCharacters[ClientId].m_Prev;
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const CNetObj_Character *pCurChar = &m_pClient->m_Snap.m_aCharacters[ClientId].m_Cur;
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const float IntraTick = Client()->IntraGameTick(g_Config.m_ClDummy);
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ivec2 Vel = mix(ivec2(pPrevChar->m_VelX, pPrevChar->m_VelY), ivec2(pCurChar->m_VelX, pCurChar->m_VelY), IntraTick);
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CCharacter *pChar = m_pClient->m_PredictedWorld.GetCharacterById(ClientId);
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if(pChar && pChar->IsGrounded())
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Vel.y = 0;
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int aVels[2] = {Vel.x, Vel.y};
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for(int i = 0; i < 2; i++)
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{
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int AbsVel = abs(aVels[i]);
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if(AbsVel > m_aPlayerSpeed[i])
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{
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m_aLastPlayerSpeedChange[i] = ESpeedChange::INCREASE;
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}
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if(AbsVel < m_aPlayerSpeed[i])
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{
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m_aLastPlayerSpeedChange[i] = ESpeedChange::DECREASE;
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}
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if(AbsVel < 2)
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{
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m_aLastPlayerSpeedChange[i] = ESpeedChange::NONE;
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}
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m_aPlayerSpeed[i] = AbsVel;
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}
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}
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void CHud::OnRender()
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{
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if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK)
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@ -53,6 +53,14 @@ class CHud : public CComponent
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char m_aPlayerAngleText[128];
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STextContainerIndex m_aPlayerSpeedTextContainers[2];
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char m_aaPlayerSpeedText[2][128];
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int m_aPlayerSpeed[2];
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enum class ESpeedChange
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{
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NONE,
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INCREASE,
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DECREASE
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};
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ESpeedChange m_aLastPlayerSpeedChange[2];
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STextContainerIndex m_aPlayerPositionContainers[2];
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char m_aaPlayerPositionText[2][128];
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@ -96,6 +104,7 @@ public:
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virtual void OnReset() override;
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virtual void OnRender() override;
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virtual void OnInit() override;
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virtual void OnNewSnapshot() override;
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// DDRace
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