Fix all Multiplication type alerts by CodeQL

> Multiplication result converted to larger type

> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.

Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster
This commit is contained in:
def 2020-10-05 19:03:14 +02:00
parent 870003db3d
commit 62dc12aacb
17 changed files with 83 additions and 83 deletions

View file

@ -326,7 +326,7 @@ void *CCommandProcessorFragment_OpenGL::Resize(int Width, int Height, int NewWid
int Bpp = TexFormatToImageColorChannelCount(Format);
pTmpData = (unsigned char *)malloc(NewWidth * NewHeight * Bpp);
pTmpData = (unsigned char *)malloc((size_t)NewWidth * NewHeight * Bpp);
ResizeImage((uint8_t *)pData, Width, Height, (uint8_t *)pTmpData, NewWidth, NewHeight, Bpp);
@ -726,7 +726,7 @@ void CCommandProcessorFragment_OpenGL::Cmd_Texture_Create(const CCommandBuffer::
bool IsSingleLayer = (pCommand->m_Flags & (CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER | CCommandBuffer::TEXFLAG_TO_3D_TEXTURE_SINGLE_LAYER)) != 0;
if(!IsSingleLayer)
p3DImageData = (uint8_t *)malloc(ImageColorChannels * Width * Height);
p3DImageData = (uint8_t *)malloc((size_t)ImageColorChannels * Width * Height);
int Image3DWidth, Image3DHeight;
int ConvertWidth = Width;
@ -832,7 +832,7 @@ void CCommandProcessorFragment_OpenGL::Cmd_Screenshot(const CCommandBuffer::SCom
int h = aViewport[3];
// we allocate one more row to use when we are flipping the texture
unsigned char *pPixelData = (unsigned char *)malloc(w * (h + 1) * 3);
unsigned char *pPixelData = (unsigned char *)malloc((size_t)w * (h + 1) * 3);
unsigned char *pTempRow = pPixelData + w * h * 3;
// fetch the pixels
@ -1211,7 +1211,7 @@ bool CCommandProcessorFragment_OpenGL2::DoAnalyzeStep(size_t StepN, size_t Check
int w = aViewport[2];
int h = aViewport[3];
size_t PixelDataSize = w * h * 3;
size_t PixelDataSize = (size_t)w * h * 3;
if(PixelDataSize == 0)
return false;
uint8_t *pPixelData = (uint8_t *)malloc(PixelDataSize);
@ -2821,7 +2821,7 @@ void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Create(const CCommandBuffe
bool IsSingleLayer = (pCommand->m_Flags & CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER) != 0;
if(!IsSingleLayer)
p3DImageData = (uint8_t *)malloc(ImageColorChannels * Width * Height);
p3DImageData = (uint8_t *)malloc((size_t)ImageColorChannels * Width * Height);
int Image3DWidth, Image3DHeight;
int ConvertWidth = Width;
@ -2995,7 +2995,7 @@ void CCommandProcessorFragment_OpenGL3_3::Cmd_Screenshot(const CCommandBuffer::S
int h = aViewport[3];
// we allocate one more row to use when we are flipping the texture
unsigned char *pPixelData = (unsigned char *)malloc(w * (h + 1) * 3);
unsigned char *pPixelData = (unsigned char *)malloc((size_t)w * (h + 1) * 3);
unsigned char *pTempRow = pPixelData + w * h * 3;
// fetch the pixels

View file

@ -457,7 +457,7 @@ int CGraphics_Threaded::LoadPNG(CImageInfo *pImg, const char *pFilename, int Sto
return 0;
}
pBuffer = (unsigned char *)malloc(Png.width * Png.height * Png.bpp); // ignore_convention
pBuffer = (unsigned char *)malloc((size_t)Png.width * Png.height * Png.bpp); // ignore_convention
Error = png_get_data(&Png, pBuffer); // ignore_convention
if(Error != PNG_NO_ERROR)
{

View file

@ -401,7 +401,7 @@ void CSound::RateConvert(int SampleID)
// allocate new data
NumFrames = (int)((pSample->m_NumFrames / (float)pSample->m_Rate) * m_MixingRate);
pNewData = (short *)calloc(NumFrames * pSample->m_Channels, sizeof(short));
pNewData = (short *)calloc((size_t)NumFrames * pSample->m_Channels, sizeof(short));
for(int i = 0; i < NumFrames; i++)
{
@ -449,7 +449,7 @@ int CSound::DecodeOpus(int SampleID, const void *pData, unsigned DataSize)
return -1;
}
pSample->m_pData = (short *)calloc(NumSamples * NumChannels, sizeof(short));
pSample->m_pData = (short *)calloc((size_t)NumSamples * NumChannels, sizeof(short));
int Read;
int Pos = 0;
@ -563,11 +563,11 @@ int CSound::DecodeWV(int SampleID, const void *pData, unsigned DataSize)
return -1;
}
int *pBuffer = (int *)calloc(NumSamples * NumChannels, sizeof(int));
int *pBuffer = (int *)calloc((size_t)NumSamples * NumChannels, sizeof(int));
WavpackUnpackSamples(pContext, pBuffer, NumSamples); // TODO: check return value
pSrc = pBuffer;
pSample->m_pData = (short *)calloc(NumSamples * NumChannels, sizeof(short));
pSample->m_pData = (short *)calloc((size_t)NumSamples * NumChannels, sizeof(short));
pDst = pSample->m_pData;
for(i = 0; i < NumSamples * NumChannels; i++)

View file

@ -305,7 +305,7 @@ class CTextRender : public IEngineTextRender
}
else
{
pMem = calloc(Width * Height, 1);
pMem = calloc((size_t)Width * Height, 1);
}
IGraphics::CTextureHandle Texture = Graphics()->LoadTextureRaw(Width, Height, CImageInfo::FORMAT_ALPHA, pMem, CImageInfo::FORMAT_ALPHA, IGraphics::TEXLOAD_NOMIPMAPS | IGraphics::TEXLOAD_NO_COMPRESSION);
@ -326,7 +326,7 @@ class CTextRender : public IEngineTextRender
int NewDimensions = pFont->m_CurTextureDimensions[TextureIndex] * 2;
unsigned char *pTmpTexBuffer = new unsigned char[NewDimensions * NewDimensions];
mem_zero(pTmpTexBuffer, NewDimensions * NewDimensions * sizeof(unsigned char));
mem_zero(pTmpTexBuffer, (size_t)NewDimensions * NewDimensions * sizeof(unsigned char));
for(int y = 0; y < pFont->m_CurTextureDimensions[TextureIndex]; ++y)
{
@ -683,10 +683,10 @@ public:
pFont->m_pBuf = (void *)pBuf;
pFont->m_CurTextureDimensions[0] = 1024;
pFont->m_TextureData[0] = new unsigned char[pFont->m_CurTextureDimensions[0] * pFont->m_CurTextureDimensions[0]];
mem_zero(pFont->m_TextureData[0], pFont->m_CurTextureDimensions[0] * pFont->m_CurTextureDimensions[0] * sizeof(unsigned char));
mem_zero(pFont->m_TextureData[0], (size_t)pFont->m_CurTextureDimensions[0] * pFont->m_CurTextureDimensions[0] * sizeof(unsigned char));
pFont->m_CurTextureDimensions[1] = 1024;
pFont->m_TextureData[1] = new unsigned char[pFont->m_CurTextureDimensions[1] * pFont->m_CurTextureDimensions[1]];
mem_zero(pFont->m_TextureData[1], pFont->m_CurTextureDimensions[1] * pFont->m_CurTextureDimensions[1] * sizeof(unsigned char));
mem_zero(pFont->m_TextureData[1], (size_t)pFont->m_CurTextureDimensions[1] * pFont->m_CurTextureDimensions[1] * sizeof(unsigned char));
pFont->m_aTextures[0] = InitTexture(pFont->m_CurTextureDimensions[0], pFont->m_CurTextureDimensions[0]);
pFont->m_aTextures[1] = InitTexture(pFont->m_CurTextureDimensions[1], pFont->m_CurTextureDimensions[1]);
@ -1896,7 +1896,7 @@ public:
for(size_t k = 0; k < m_Fonts[i]->m_TextureSkyline[j].m_CurHeightOfPixelColumn.size(); ++k)
m_Fonts[i]->m_TextureSkyline[j].m_CurHeightOfPixelColumn[k] = 0;
mem_zero(m_Fonts[i]->m_TextureData[j], m_Fonts[i]->m_CurTextureDimensions[j] * m_Fonts[i]->m_CurTextureDimensions[j] * sizeof(unsigned char));
mem_zero(m_Fonts[i]->m_TextureData[j], (size_t)m_Fonts[i]->m_CurTextureDimensions[j] * m_Fonts[i]->m_CurTextureDimensions[j] * sizeof(unsigned char));
Graphics()->LoadTextureRawSub(m_Fonts[i]->m_aTextures[j], 0, 0, m_Fonts[i]->m_CurTextureDimensions[j], m_Fonts[i]->m_CurTextureDimensions[j], CImageInfo::FORMAT_ALPHA, m_Fonts[i]->m_TextureData[j]);
}

View file

@ -66,8 +66,8 @@ void DilateImage(unsigned char *pImageBuff, int w, int h, int BPP)
{
unsigned char *pBuffer[2] = {NULL, NULL};
pBuffer[0] = (unsigned char *)malloc(w * h * sizeof(unsigned char) * BPP);
pBuffer[1] = (unsigned char *)malloc(w * h * sizeof(unsigned char) * BPP);
pBuffer[0] = (unsigned char *)malloc((size_t)w * h * sizeof(unsigned char) * BPP);
pBuffer[1] = (unsigned char *)malloc((size_t)w * h * sizeof(unsigned char) * BPP);
unsigned char *pPixelBuff = (unsigned char *)pImageBuff;

View file

@ -50,7 +50,7 @@ void CFlow::Init()
m_Height = pTilemap->m_Height * 32 / m_Spacing;
// allocate and clear
m_pCells = (CCell *)calloc(m_Width * m_Height, sizeof(CCell));
m_pCells = (CCell *)calloc((size_t)m_Width * m_Height, sizeof(CCell));
for(int y = 0; y < m_Height; y++)
for(int x = 0; x < m_Width; x++)
m_pCells[y * m_Width + x].m_Vel = vec2(0.0f, 0.0f);

View file

@ -1721,7 +1721,7 @@ void CMapLayers::OnRender()
CTile *pTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Data);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Data);
if(Size >= pTMap->m_Width * pTMap->m_Height * sizeof(CTile))
if(Size >= (size_t)pTMap->m_Width * pTMap->m_Height * sizeof(CTile))
{
ColorRGBA Color = ColorRGBA(pTMap->m_Color.r / 255.0f, pTMap->m_Color.g / 255.0f, pTMap->m_Color.b / 255.0f, pTMap->m_Color.a / 255.0f);
if(IsGameLayer && EntityOverlayVal)
@ -1819,7 +1819,7 @@ void CMapLayers::OnRender()
CTile *pFrontTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Front);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Front);
if(Size >= pTMap->m_Width * pTMap->m_Height * sizeof(CTile))
if(Size >= (size_t)pTMap->m_Width * pTMap->m_Height * sizeof(CTile))
{
ColorRGBA Color = ColorRGBA(pTMap->m_Color.r / 255.0f, pTMap->m_Color.g / 255.0f, pTMap->m_Color.b / 255.0f, pTMap->m_Color.a / 255.0f * EntityOverlayVal / 100.0f);
if(!Graphics()->IsTileBufferingEnabled())
@ -1846,7 +1846,7 @@ void CMapLayers::OnRender()
CSwitchTile *pSwitchTiles = (CSwitchTile *)m_pLayers->Map()->GetData(pTMap->m_Switch);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Switch);
if(Size >= pTMap->m_Width * pTMap->m_Height * sizeof(CSwitchTile))
if(Size >= (size_t)pTMap->m_Width * pTMap->m_Height * sizeof(CSwitchTile))
{
ColorRGBA Color = ColorRGBA(pTMap->m_Color.r / 255.0f, pTMap->m_Color.g / 255.0f, pTMap->m_Color.b / 255.0f, pTMap->m_Color.a / 255.0f * EntityOverlayVal / 100.0f);
if(!Graphics()->IsTileBufferingEnabled())
@ -1879,7 +1879,7 @@ void CMapLayers::OnRender()
CTeleTile *pTeleTiles = (CTeleTile *)m_pLayers->Map()->GetData(pTMap->m_Tele);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Tele);
if(Size >= pTMap->m_Width * pTMap->m_Height * sizeof(CTeleTile))
if(Size >= (size_t)pTMap->m_Width * pTMap->m_Height * sizeof(CTeleTile))
{
ColorRGBA Color = ColorRGBA(pTMap->m_Color.r / 255.0f, pTMap->m_Color.g / 255.0f, pTMap->m_Color.b / 255.0f, pTMap->m_Color.a / 255.0f * EntityOverlayVal / 100.0f);
if(!Graphics()->IsTileBufferingEnabled())
@ -1910,7 +1910,7 @@ void CMapLayers::OnRender()
CSpeedupTile *pSpeedupTiles = (CSpeedupTile *)m_pLayers->Map()->GetData(pTMap->m_Speedup);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Speedup);
if(Size >= pTMap->m_Width * pTMap->m_Height * sizeof(CSpeedupTile))
if(Size >= (size_t)pTMap->m_Width * pTMap->m_Height * sizeof(CSpeedupTile))
{
ColorRGBA Color = ColorRGBA(pTMap->m_Color.r / 255.0f, pTMap->m_Color.g / 255.0f, pTMap->m_Color.b / 255.0f, pTMap->m_Color.a / 255.0f * EntityOverlayVal / 100.0f);
if(!Graphics()->IsTileBufferingEnabled())
@ -1948,7 +1948,7 @@ void CMapLayers::OnRender()
CTuneTile *pTuneTiles = (CTuneTile *)m_pLayers->Map()->GetData(pTMap->m_Tune);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Tune);
if(Size >= pTMap->m_Width * pTMap->m_Height * sizeof(CTuneTile))
if(Size >= (size_t)pTMap->m_Width * pTMap->m_Height * sizeof(CTuneTile))
{
ColorRGBA Color = ColorRGBA(pTMap->m_Color.r / 255.0f, pTMap->m_Color.g / 255.0f, pTMap->m_Color.b / 255.0f, pTMap->m_Color.a / 255.0f * EntityOverlayVal / 100.0f);
if(!Graphics()->IsTileBufferingEnabled())

View file

@ -70,25 +70,25 @@ void CCollision::Init(class CLayers *pLayers)
if(m_pLayers->TeleLayer())
{
unsigned int Size = m_pLayers->Map()->GetDataSize(m_pLayers->TeleLayer()->m_Tele);
if(Size >= m_Width * m_Height * sizeof(CTeleTile))
if(Size >= (size_t)m_Width * m_Height * sizeof(CTeleTile))
m_pTele = static_cast<CTeleTile *>(m_pLayers->Map()->GetData(m_pLayers->TeleLayer()->m_Tele));
}
if(m_pLayers->SpeedupLayer())
{
unsigned int Size = m_pLayers->Map()->GetDataSize(m_pLayers->SpeedupLayer()->m_Speedup);
if(Size >= m_Width * m_Height * sizeof(CSpeedupTile))
if(Size >= (size_t)m_Width * m_Height * sizeof(CSpeedupTile))
m_pSpeedup = static_cast<CSpeedupTile *>(m_pLayers->Map()->GetData(m_pLayers->SpeedupLayer()->m_Speedup));
}
if(m_pLayers->SwitchLayer())
{
unsigned int Size = m_pLayers->Map()->GetDataSize(m_pLayers->SwitchLayer()->m_Switch);
if(Size >= m_Width * m_Height * sizeof(CSwitchTile))
if(Size >= (size_t)m_Width * m_Height * sizeof(CSwitchTile))
m_pSwitch = static_cast<CSwitchTile *>(m_pLayers->Map()->GetData(m_pLayers->SwitchLayer()->m_Switch));
m_pDoor = new CDoorTile[m_Width * m_Height];
mem_zero(m_pDoor, m_Width * m_Height * sizeof(CDoorTile));
mem_zero(m_pDoor, (size_t)m_Width * m_Height * sizeof(CDoorTile));
}
else
{
@ -99,14 +99,14 @@ void CCollision::Init(class CLayers *pLayers)
if(m_pLayers->TuneLayer())
{
unsigned int Size = m_pLayers->Map()->GetDataSize(m_pLayers->TuneLayer()->m_Tune);
if(Size >= m_Width * m_Height * sizeof(CTuneTile))
if(Size >= (size_t)m_Width * m_Height * sizeof(CTuneTile))
m_pTune = static_cast<CTuneTile *>(m_pLayers->Map()->GetData(m_pLayers->TuneLayer()->m_Tune));
}
if(m_pLayers->FrontLayer())
{
unsigned int Size = m_pLayers->Map()->GetDataSize(m_pLayers->FrontLayer()->m_Front);
if(Size >= m_Width * m_Height * sizeof(CTile))
if(Size >= (size_t)m_Width * m_Height * sizeof(CTile))
m_pFront = static_cast<CTile *>(m_pLayers->Map()->GetData(m_pLayers->FrontLayer()->m_Front));
}
@ -156,7 +156,7 @@ void CCollision::FillAntibot(CAntibotMapData *pMapData)
{
pMapData->m_Width = m_Width;
pMapData->m_Height = m_Height;
pMapData->m_pTiles = (unsigned char *)malloc(m_Width * m_Height);
pMapData->m_pTiles = (unsigned char *)malloc((size_t)m_Width * m_Height);
for(int i = 0; i < m_Width * m_Height; i++)
{
pMapData->m_pTiles[i] = 0;

View file

@ -308,7 +308,7 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName)
if(pImg->m_Format == CImageInfo::FORMAT_RGB)
{
// Convert to RGBA
unsigned char *pDataRGBA = (unsigned char *)malloc(Item.m_Width * Item.m_Height * 4);
unsigned char *pDataRGBA = (unsigned char *)malloc((size_t)Item.m_Width * Item.m_Height * 4);
unsigned char *pDataRGB = (unsigned char *)pImg->m_pData;
for(int i = 0; i < Item.m_Width * Item.m_Height; i++)
{
@ -423,24 +423,24 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName)
if(Item.m_Flags && !(pLayer->m_Game))
{
CTile *pEmptyTiles = (CTile *)calloc(pLayer->m_Width * pLayer->m_Height, sizeof(CTile));
mem_zero(pEmptyTiles, pLayer->m_Width * pLayer->m_Height * sizeof(CTile));
Item.m_Data = df.AddData(pLayer->m_Width * pLayer->m_Height * sizeof(CTile), pEmptyTiles);
CTile *pEmptyTiles = (CTile *)calloc((size_t)pLayer->m_Width * pLayer->m_Height, sizeof(CTile));
mem_zero(pEmptyTiles, (size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile));
Item.m_Data = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile), pEmptyTiles);
free(pEmptyTiles);
if(pLayer->m_Tele)
Item.m_Tele = df.AddData(pLayer->m_Width * pLayer->m_Height * sizeof(CTeleTile), ((CLayerTele *)pLayer)->m_pTeleTile);
Item.m_Tele = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTeleTile), ((CLayerTele *)pLayer)->m_pTeleTile);
else if(pLayer->m_Speedup)
Item.m_Speedup = df.AddData(pLayer->m_Width * pLayer->m_Height * sizeof(CSpeedupTile), ((CLayerSpeedup *)pLayer)->m_pSpeedupTile);
Item.m_Speedup = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CSpeedupTile), ((CLayerSpeedup *)pLayer)->m_pSpeedupTile);
else if(pLayer->m_Front)
Item.m_Front = df.AddData(pLayer->m_Width * pLayer->m_Height * sizeof(CTile), pLayer->m_pTiles);
Item.m_Front = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile), pLayer->m_pTiles);
else if(pLayer->m_Switch)
Item.m_Switch = df.AddData(pLayer->m_Width * pLayer->m_Height * sizeof(CSwitchTile), ((CLayerSwitch *)pLayer)->m_pSwitchTile);
Item.m_Switch = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CSwitchTile), ((CLayerSwitch *)pLayer)->m_pSwitchTile);
else if(pLayer->m_Tune)
Item.m_Tune = df.AddData(pLayer->m_Width * pLayer->m_Height * sizeof(CTuneTile), ((CLayerTune *)pLayer)->m_pTuneTile);
Item.m_Tune = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTuneTile), ((CLayerTune *)pLayer)->m_pTuneTile);
}
else
Item.m_Data = df.AddData(pLayer->m_Width * pLayer->m_Height * sizeof(CTile), pLayer->m_pTiles);
Item.m_Data = df.AddData((size_t)pLayer->m_Width * pLayer->m_Height * sizeof(CTile), pLayer->m_pTiles);
// save layer name
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayer->m_aName);
@ -700,7 +700,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
// copy image data
void *pData = DataFile.GetData(pItem->m_ImageData);
pImg->m_pData = malloc(pImg->m_Width * pImg->m_Height * 4);
pImg->m_pData = malloc((size_t)pImg->m_Width * pImg->m_Height * 4);
mem_copy(pImg->m_pData, pData, pImg->m_Width * pImg->m_Height * 4);
int TextureLoadFlag = m_pEditor->Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
if(pImg->m_Width % 16 != 0 || pImg->m_Height % 16 != 0)
@ -899,7 +899,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
{
void *pTeleData = DataFile.GetData(pTilemapItem->m_Tele);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Tele);
if(Size >= pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile))
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile))
{
static const int s_aTilesRep[] = {
TILE_TELEIN,
@ -911,7 +911,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
TILE_TELECHECKOUT,
TILE_TELEINWEAPON,
TILE_TELEINHOOK};
mem_copy(((CLayerTele *)pTiles)->m_pTeleTile, pTeleData, pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile));
mem_copy(((CLayerTele *)pTiles)->m_pTeleTile, pTeleData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
@ -930,9 +930,9 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
void *pSpeedupData = DataFile.GetData(pTilemapItem->m_Speedup);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Speedup);
if(Size >= pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile))
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile))
{
mem_copy(((CLayerSpeedup *)pTiles)->m_pSpeedupTile, pSpeedupData, pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile));
mem_copy(((CLayerSpeedup *)pTiles)->m_pSpeedupTile, pSpeedupData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
@ -949,8 +949,8 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
{
void *pFrontData = DataFile.GetData(pTilemapItem->m_Front);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Front);
if(Size >= pTiles->m_Width * pTiles->m_Height * sizeof(CTile))
mem_copy(((CLayerFront *)pTiles)->m_pTiles, pFrontData, pTiles->m_Width * pTiles->m_Height * sizeof(CTile));
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile))
mem_copy(((CLayerFront *)pTiles)->m_pTiles, pFrontData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile));
DataFile.UnloadData(pTilemapItem->m_Front);
}
@ -958,7 +958,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
{
void *pSwitchData = DataFile.GetData(pTilemapItem->m_Switch);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Switch);
if(Size >= pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile))
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile))
{
const int s_aTilesComp[] = {
TILE_SWITCHTIMEDOPEN,
@ -976,7 +976,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
TILE_ALLOW_TELE_GUN,
TILE_ALLOW_BLUE_TELE_GUN};
CSwitchTile *pLayerSwitchTiles = ((CLayerSwitch *)pTiles)->m_pSwitchTile;
mem_copy(((CLayerSwitch *)pTiles)->m_pSwitchTile, pSwitchData, pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile));
mem_copy(((CLayerSwitch *)pTiles)->m_pSwitchTile, pSwitchData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
@ -1005,10 +1005,10 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
{
void *pTuneData = DataFile.GetData(pTilemapItem->m_Tune);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Tune);
if(Size >= pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile))
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile))
{
CTuneTile *pLayerTuneTiles = ((CLayerTune *)pTiles)->m_pTuneTile;
mem_copy(((CLayerTune *)pTiles)->m_pTuneTile, pTuneData, pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile));
mem_copy(((CLayerTune *)pTiles)->m_pTuneTile, pTuneData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
@ -1022,9 +1022,9 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
}
else // regular tile layer or game layer
{
if(Size >= pTiles->m_Width * pTiles->m_Height * sizeof(CTile))
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile))
{
mem_copy(pTiles->m_pTiles, pData, pTiles->m_Width * pTiles->m_Height * sizeof(CTile));
mem_copy(pTiles->m_pTiles, pData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile));
if(pTiles->m_Game && pTilemapItem->m_Version == MakeVersion(1, *pTilemapItem))
{

View file

@ -41,7 +41,7 @@ CLayerTiles::CLayerTiles(int w, int h)
m_AutoAutoMap = false;
m_pTiles = new CTile[m_Width * m_Height];
mem_zero(m_pTiles, m_Width * m_Height * sizeof(CTile));
mem_zero(m_pTiles, (size_t)m_Width * m_Height * sizeof(CTile));
}
CLayerTiles::~CLayerTiles()
@ -559,7 +559,7 @@ void CLayerTiles::BrushRotate(float Amount)
{
// 90° rotation
CTile *pTempData = new CTile[m_Width * m_Height];
mem_copy(pTempData, m_pTiles, m_Width * m_Height * sizeof(CTile));
mem_copy(pTempData, m_pTiles, (size_t)m_Width * m_Height * sizeof(CTile));
CTile *pDst = m_pTiles;
bool Rotate = !(m_Game || m_Front) || m_pEditor->m_AllowPlaceUnusedTiles;
for(int x = 0; x < m_Width; ++x)
@ -592,7 +592,7 @@ void CLayerTiles::BrushRotate(float Amount)
void CLayerTiles::Resize(int NewW, int NewH)
{
CTile *pNewData = new CTile[NewW * NewH];
mem_zero(pNewData, NewW * NewH * sizeof(CTile));
mem_zero(pNewData, (size_t)NewW * NewH * sizeof(CTile));
// copy old data
for(int y = 0; y < minimum(NewH, m_Height); y++)
@ -1107,7 +1107,7 @@ CLayerTele::CLayerTele(int w, int h) :
m_Tele = 1;
m_pTeleTile = new CTeleTile[w * h];
mem_zero(m_pTeleTile, w * h * sizeof(CTeleTile));
mem_zero(m_pTeleTile, (size_t)w * h * sizeof(CTeleTile));
}
CLayerTele::~CLayerTele()
@ -1119,7 +1119,7 @@ void CLayerTele::Resize(int NewW, int NewH)
{
// resize tele data
CTeleTile *pNewTeleData = new CTeleTile[NewW * NewH];
mem_zero(pNewTeleData, NewW * NewH * sizeof(CTeleTile));
mem_zero(pNewTeleData, (size_t)NewW * NewH * sizeof(CTeleTile));
// copy old data
for(int y = 0; y < minimum(NewH, m_Height); y++)
@ -1292,8 +1292,8 @@ void CLayerTele::BrushRotate(float Amount)
// 90° rotation
CTeleTile *pTempData1 = new CTeleTile[m_Width * m_Height];
CTile *pTempData2 = new CTile[m_Width * m_Height];
mem_copy(pTempData1, m_pTeleTile, m_Width * m_Height * sizeof(CTeleTile));
mem_copy(pTempData2, m_pTiles, m_Width * m_Height * sizeof(CTile));
mem_copy(pTempData1, m_pTeleTile, (size_t)m_Width * m_Height * sizeof(CTeleTile));
mem_copy(pTempData2, m_pTiles, (size_t)m_Width * m_Height * sizeof(CTile));
CTeleTile *pDst1 = m_pTeleTile;
CTile *pDst2 = m_pTiles;
for(int x = 0; x < m_Width; ++x)
@ -1395,7 +1395,7 @@ CLayerSpeedup::CLayerSpeedup(int w, int h) :
m_Speedup = 1;
m_pSpeedupTile = new CSpeedupTile[w * h];
mem_zero(m_pSpeedupTile, w * h * sizeof(CSpeedupTile));
mem_zero(m_pSpeedupTile, (size_t)w * h * sizeof(CSpeedupTile));
}
CLayerSpeedup::~CLayerSpeedup()
@ -1407,7 +1407,7 @@ void CLayerSpeedup::Resize(int NewW, int NewH)
{
// resize speedup data
CSpeedupTile *pNewSpeedupData = new CSpeedupTile[NewW * NewH];
mem_zero(pNewSpeedupData, NewW * NewH * sizeof(CSpeedupTile));
mem_zero(pNewSpeedupData, (size_t)NewW * NewH * sizeof(CSpeedupTile));
// copy old data
for(int y = 0; y < minimum(NewH, m_Height); y++)
@ -1597,8 +1597,8 @@ void CLayerSpeedup::BrushRotate(float Amount)
// 90° rotation
CSpeedupTile *pTempData1 = new CSpeedupTile[m_Width * m_Height];
CTile *pTempData2 = new CTile[m_Width * m_Height];
mem_copy(pTempData1, m_pSpeedupTile, m_Width * m_Height * sizeof(CSpeedupTile));
mem_copy(pTempData2, m_pTiles, m_Width * m_Height * sizeof(CTile));
mem_copy(pTempData1, m_pSpeedupTile, (size_t)m_Width * m_Height * sizeof(CSpeedupTile));
mem_copy(pTempData2, m_pTiles, (size_t)m_Width * m_Height * sizeof(CTile));
CSpeedupTile *pDst1 = m_pSpeedupTile;
CTile *pDst2 = m_pTiles;
for(int x = 0; x < m_Width; ++x)
@ -1739,7 +1739,7 @@ CLayerSwitch::CLayerSwitch(int w, int h) :
m_Switch = 1;
m_pSwitchTile = new CSwitchTile[w * h];
mem_zero(m_pSwitchTile, w * h * sizeof(CSwitchTile));
mem_zero(m_pSwitchTile, (size_t)w * h * sizeof(CSwitchTile));
}
CLayerSwitch::~CLayerSwitch()
@ -1751,7 +1751,7 @@ void CLayerSwitch::Resize(int NewW, int NewH)
{
// resize switch data
CSwitchTile *pNewSwitchData = new CSwitchTile[NewW * NewH];
mem_zero(pNewSwitchData, NewW * NewH * sizeof(CSwitchTile));
mem_zero(pNewSwitchData, (size_t)NewW * NewH * sizeof(CSwitchTile));
// copy old data
for(int y = 0; y < minimum(NewH, m_Height); y++)
@ -1938,8 +1938,8 @@ void CLayerSwitch::BrushRotate(float Amount)
// 90° rotation
CSwitchTile *pTempData1 = new CSwitchTile[m_Width * m_Height];
CTile *pTempData2 = new CTile[m_Width * m_Height];
mem_copy(pTempData1, m_pSwitchTile, m_Width * m_Height * sizeof(CSwitchTile));
mem_copy(pTempData2, m_pTiles, m_Width * m_Height * sizeof(CTile));
mem_copy(pTempData1, m_pSwitchTile, (size_t)m_Width * m_Height * sizeof(CSwitchTile));
mem_copy(pTempData2, m_pTiles, (size_t)m_Width * m_Height * sizeof(CTile));
CSwitchTile *pDst1 = m_pSwitchTile;
CTile *pDst2 = m_pTiles;
for(int x = 0; x < m_Width; ++x)
@ -2055,7 +2055,7 @@ CLayerTune::CLayerTune(int w, int h) :
m_Tune = 1;
m_pTuneTile = new CTuneTile[w * h];
mem_zero(m_pTuneTile, w * h * sizeof(CTuneTile));
mem_zero(m_pTuneTile, (size_t)w * h * sizeof(CTuneTile));
}
CLayerTune::~CLayerTune()
@ -2067,7 +2067,7 @@ void CLayerTune::Resize(int NewW, int NewH)
{
// resize Tune data
CTuneTile *pNewTuneData = new CTuneTile[NewW * NewH];
mem_zero(pNewTuneData, NewW * NewH * sizeof(CTuneTile));
mem_zero(pNewTuneData, (size_t)NewW * NewH * sizeof(CTuneTile));
// copy old data
for(int y = 0; y < minimum(NewH, m_Height); y++)
@ -2242,8 +2242,8 @@ void CLayerTune::BrushRotate(float Amount)
// 90° rotation
CTuneTile *pTempData1 = new CTuneTile[m_Width * m_Height];
CTile *pTempData2 = new CTile[m_Width * m_Height];
mem_copy(pTempData1, m_pTuneTile, m_Width * m_Height * sizeof(CTuneTile));
mem_copy(pTempData2, m_pTiles, m_Width * m_Height * sizeof(CTile));
mem_copy(pTempData1, m_pTuneTile, (size_t)m_Width * m_Height * sizeof(CTuneTile));
mem_copy(pTempData2, m_pTiles, (size_t)m_Width * m_Height * sizeof(CTile));
CTuneTile *pDst1 = m_pTuneTile;
CTile *pDst2 = m_pTiles;
for(int x = 0; x < m_Width; ++x)

View file

@ -926,7 +926,7 @@ void CGameContext::ConJoinTeam(IConsole::IResult *pResult, void *pUserData)
str_format(aBuf, sizeof(aBuf), "You are in team %d already", Team);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", aBuf);
}
else if(pPlayer->m_Last_Team + pSelf->Server()->TickSpeed() * g_Config.m_SvTeamChangeDelay > pSelf->Server()->Tick())
else if(pPlayer->m_Last_Team + (int64_t)pSelf->Server()->TickSpeed() * g_Config.m_SvTeamChangeDelay > pSelf->Server()->Tick())
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
"You can\'t change teams that fast!");
@ -1080,7 +1080,7 @@ void CGameContext::ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
}
else
{
if(pPlayer->m_LastEyeEmote + g_Config.m_SvEyeEmoteChangeDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
if(pPlayer->m_LastEyeEmote + (int64_t)g_Config.m_SvEyeEmoteChangeDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())
return;
if(!str_comp(pResult->GetString(0), "angry"))

View file

@ -2418,10 +2418,10 @@ void CCharacter::Rescue()
{
if(m_SetSavePos && !m_Super)
{
if(m_LastRescue + g_Config.m_SvRescueDelay * Server()->TickSpeed() > Server()->Tick())
if(m_LastRescue + (int64_t)g_Config.m_SvRescueDelay * Server()->TickSpeed() > Server()->Tick())
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "You have to wait %d seconds until you can rescue yourself", (int)((m_LastRescue + g_Config.m_SvRescueDelay * Server()->TickSpeed() - Server()->Tick()) / Server()->TickSpeed()));
str_format(aBuf, sizeof(aBuf), "You have to wait %d seconds until you can rescue yourself", (int)((m_LastRescue + (int64_t)g_Config.m_SvRescueDelay * Server()->TickSpeed() - Server()->Tick()) / Server()->TickSpeed()));
GameServer()->SendChatTarget(GetPlayer()->GetCID(), aBuf);
return;
}

View file

@ -843,7 +843,7 @@ int CPlayer::Pause(int State, bool Force)
case PAUSE_NONE:
if(m_pCharacter->IsPaused()) // First condition might be unnecessary
{
if(!Force && m_LastPause && m_LastPause + g_Config.m_SvSpecFrequency * Server()->TickSpeed() > Server()->Tick())
if(!Force && m_LastPause && m_LastPause + (int64_t)g_Config.m_SvSpecFrequency * Server()->TickSpeed() > Server()->Tick())
{
GameServer()->SendChatTarget(m_ClientID, "Can't /spec that quickly.");
return m_Paused; // Do not update state. Do not collect $200

View file

@ -121,7 +121,7 @@ bool CScore::RateLimitPlayer(int ClientID)
CPlayer *pPlayer = GameServer()->m_apPlayers[ClientID];
if(pPlayer == 0)
return true;
if(pPlayer->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * Server()->TickSpeed() >= Server()->Tick())
if(pPlayer->m_LastSQLQuery + (int64_t)g_Config.m_SvSqlQueriesDelay * Server()->TickSpeed() >= Server()->Tick())
return true;
pPlayer->m_LastSQLQuery = Server()->Tick();
return false;

View file

@ -25,7 +25,7 @@ int DilateFile(const char *pFileName)
return 1;
}
unsigned char *pBuffer = (unsigned char *)malloc(Png.width * Png.height * sizeof(unsigned char) * 4);
unsigned char *pBuffer = (unsigned char *)malloc((size_t)Png.width * Png.height * sizeof(unsigned char) * 4);
Error = png_get_data(&Png, pBuffer);
if(Error != PNG_NO_ERROR)

View file

@ -46,7 +46,7 @@ int LoadPNG(CImageInfo *pImg, const char *pFilename)
return 0;
}
pBuffer = (unsigned char *)malloc(Png.width * Png.height * Png.bpp);
pBuffer = (unsigned char *)malloc((size_t)Png.width * Png.height * Png.bpp);
Error = png_get_data(&Png, pBuffer);
if(Error != PNG_NO_ERROR)
{

View file

@ -46,7 +46,7 @@ int LoadPNG(CImageInfo *pImg, const char *pFilename)
return 0;
}
pBuffer = (unsigned char *)malloc(Png.width * Png.height * Png.bpp);
pBuffer = (unsigned char *)malloc((size_t)Png.width * Png.height * Png.bpp);
Error = png_get_data(&Png, pBuffer);
if(Error != PNG_NO_ERROR)
{