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Merge #4323
4323: Pr no selection on template r=def- a=Jupeyy fixes #4322 ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Jupeyy <jupjopjap@gmail.com>
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62b4d94f3c
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@ -312,9 +312,11 @@ int CUIEx::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSi
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UpdateOffset = true;
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UpdateOffset = true;
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}
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}
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bool IsEmptyText = false;
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if(pDisplayStr[0] == '\0')
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if(pDisplayStr[0] == '\0')
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{
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{
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pDisplayStr = pEmptyText;
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pDisplayStr = pEmptyText;
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IsEmptyText = true;
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TextRender()->TextColor(1, 1, 1, 0.75f);
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TextRender()->TextColor(1, 1, 1, 0.75f);
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}
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}
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@ -382,7 +384,7 @@ int CUIEx::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSi
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m_MouseCurX = UI()->MouseX();
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m_MouseCurX = UI()->MouseX();
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m_MouseCurY = UI()->MouseY();
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m_MouseCurY = UI()->MouseY();
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}
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}
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HasMouseSel = m_MouseIsPress;
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HasMouseSel = m_MouseIsPress && !IsEmptyText;
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if(m_MouseIsPress && UI()->MouseButtonReleased(0))
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if(m_MouseIsPress && UI()->MouseButtonReleased(0))
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{
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{
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m_MouseIsPress = false;
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m_MouseIsPress = false;
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