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added /r, /rescue: teleport yourself out of freeze
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@ -1222,7 +1222,29 @@ void CGameContext::ConSetTimerType(IConsole::IResult *pResult, void *pUserData)
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}
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD,"timer",aBuf);
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}
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void CGameContext::ConProtectedKill(IConsole::IResult *pResult, void *pUserData){
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void CGameContext::ConRescue(IConsole::IResult *pResult, void *pUserData)
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{
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CGameContext *pSelf = (CGameContext *) pUserData;
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if (!CheckClientID(pResult->m_ClientID))
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return;
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CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
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if (!pPlayer)
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return;
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CCharacter* pChr = pPlayer->GetCharacter();
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if (!pChr)
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return;
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if (!g_Config.m_SvAllowRescue) {
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pSelf->SendChatTarget(pPlayer->GetCID(), "Rescue is not enabled on this server");
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return;
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}
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pChr->Rescue();
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}
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void CGameContext::ConProtectedKill(IConsole::IResult *pResult, void *pUserData)
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{
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CGameContext *pSelf = (CGameContext *) pUserData;
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if (!CheckClientID(pResult->m_ClientID))
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return;
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@ -41,6 +41,8 @@ CHAT_COMMAND("saytime", "?r", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSayTime, this, "Pr
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CHAT_COMMAND("saytimeall", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSayTimeAll, this, "Publicly messages everyone your current time in this current running race")
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CHAT_COMMAND("time", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConTime, this, "Privately shows you your current time in this current running race in the broadcast message")
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CHAT_COMMAND("timer", "?s", CFGFLAG_CHAT|CFGFLAG_SERVER, ConSetTimerType, this, "Personal Setting of showing time in either broadcast or game/round timer, timer s, where s = broadcast for broadcast, gametimer for game/round timer, cycle for cycle, both for both, none for no timer and nothing to show current status")
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CHAT_COMMAND("r", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConRescue, this, "Teleport yourself out of freeze (use sv_allow_rescue 1 to enable this feature)")
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CHAT_COMMAND("rescue", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConRescue, this, "Teleport yourself out of freeze (use sv_allow_rescue 1 to enable this feature)")
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CHAT_COMMAND("kill", "", CFGFLAG_CHAT|CFGFLAG_SERVER, ConProtectedKill, this, "Kill yourself")
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@ -114,6 +114,17 @@ bool CCharacter::IsGrounded()
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return true;
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if(GameServer()->Collision()->CheckPoint(m_Pos.x-m_ProximityRadius/2, m_Pos.y+m_ProximityRadius/2+5))
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return true;
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int index = GameServer()->Collision()->GetPureMapIndex(vec2(m_Pos.x, m_Pos.y+m_ProximityRadius/2+4));
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int tile = GameServer()->Collision()->GetTileIndex(index);
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int flags = GameServer()->Collision()->GetTileFlags(index);
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if(tile == TILE_STOPA || (tile == TILE_STOP && flags == ROTATION_0) || (tile ==TILE_STOPS && (flags == ROTATION_0 || flags == ROTATION_180)))
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return true;
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tile = GameServer()->Collision()->GetFTileIndex(index);
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flags = GameServer()->Collision()->GetFTileFlags(index);
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if(tile == TILE_STOPA || (tile == TILE_STOP && flags == ROTATION_0) || (tile ==TILE_STOPS && (flags == ROTATION_0 || flags == ROTATION_180)))
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return true;
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return false;
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}
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@ -1994,6 +2005,17 @@ void CCharacter::DDRaceTick()
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HandleTuneLayer(); // need this before coretick
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// look for save position for rescue feature
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if(g_Config.m_SvAllowRescue) {
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int index = GameServer()->Collision()->GetPureMapIndex(m_Pos);
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int tile = GameServer()->Collision()->GetTileIndex(index);
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int ftile = GameServer()->Collision()->GetFTileIndex(index);
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if(IsGrounded() && tile != TILE_FREEZE && tile != TILE_DFREEZE && ftile != TILE_FREEZE && ftile != TILE_DFREEZE) {
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m_PrevSavePos = m_Pos;
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m_SetSavePos = true;
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}
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}
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m_Core.m_Id = GetPlayer()->GetCID();
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}
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@ -2127,6 +2149,7 @@ void CCharacter::DDRaceInit()
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m_Paused = false;
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m_DDRaceState = DDRACE_NONE;
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m_PrevPos = m_Pos;
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m_SetSavePos = false;
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m_LastBroadcast = 0;
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m_TeamBeforeSuper = 0;
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m_Core.m_Id = GetPlayer()->GetCID();
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@ -2162,3 +2185,19 @@ void CCharacter::DDRaceInit()
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}
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}
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}
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void CCharacter::Rescue()
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{
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if (m_SetSavePos && !m_Super && !m_DeepFreeze && IsGrounded() && m_Pos == m_PrevPos) {
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int index = GameServer()->Collision()->GetPureMapIndex(m_Pos);
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if (GameServer()->Collision()->GetTileIndex(index) == TILE_FREEZE || GameServer()->Collision()->GetFTileIndex(index) == TILE_FREEZE) {
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m_Core.m_Pos =m_PrevSavePos;
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m_Core.m_Vel = vec2(0, 0);
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m_Core.m_HookedPlayer = -1;
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m_Core.m_HookState = HOOK_RETRACTED;
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m_Core.m_TriggeredEvents |= COREEVENT_HOOK_RETRACT;
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GameWorld()->ReleaseHooked(GetPlayer()->GetCID());
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m_Core.m_HookPos = m_Core.m_Pos;
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}
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}
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}
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@ -79,6 +79,8 @@ public:
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void SetEmote(int Emote, int Tick);
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void Rescue();
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int NeededFaketuning() {return m_NeededFaketuning;}
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bool IsAlive() const { return m_Alive; }
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bool IsPaused() const { return m_Paused; }
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@ -165,6 +167,10 @@ private:
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void HandleBroadcast();
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void HandleTuneLayer();
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void SendZoneMsgs();
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bool m_SetSavePos;
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vec2 m_PrevSavePos;
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public:
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CGameTeams* Teams();
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void Pause(bool Pause);
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@ -301,6 +301,7 @@ private:
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static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData);
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static void ConTime(IConsole::IResult *pResult, void *pUserData);
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static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData);
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static void ConRescue(IConsole::IResult *pResult, void *pUserData);
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static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData);
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@ -142,6 +142,8 @@ MACRO_CONFIG_STR(SvServerType, sv_server_type, 64, "none", CFGFLAG_SERVER, "Type
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MACRO_CONFIG_INT(SvSendVotesPerTick, sv_send_votes_per_tick, 5, 1, 15, CFGFLAG_SERVER, "Number of vote options being send per tick")
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MACRO_CONFIG_INT(SvAllowRescue, sv_allow_rescue, 0, 0, 1, CFGFLAG_SERVER, "Allow /rescue command so players can teleport themselves out of freeze");
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// debug
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#ifdef CONF_DEBUG // this one can crash the server if not used correctly
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MACRO_CONFIG_INT(DbgDummies, dbg_dummies, 0, 0, 15, CFGFLAG_SERVER, "")
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