Store CTeeRenderInfo instead of members for chat lines

Avoid code to convert from `CTeeRenderInfo` to chat-internal representation and back to `CTeeRenderInfo`.
This commit is contained in:
Robert Müller 2024-09-14 18:28:13 +02:00
parent 0369946156
commit 62075d22e3
2 changed files with 11 additions and 93 deletions

View file

@ -805,50 +805,9 @@ void CChat::AddLine(int ClientId, int Team, const char *pLine)
{ {
if(!g_Config.m_ClChatOld) if(!g_Config.m_ClChatOld)
{ {
pCurrentLine->m_CustomColoredSkin = LineAuthor.m_RenderInfo.m_CustomColoredSkin;
if(pCurrentLine->m_CustomColoredSkin)
pCurrentLine->m_RenderSkin = LineAuthor.m_RenderInfo.m_ColorableRenderSkin;
else
pCurrentLine->m_RenderSkin = LineAuthor.m_RenderInfo.m_OriginalRenderSkin;
str_copy(pCurrentLine->m_aSkinName, LineAuthor.m_aSkinName); str_copy(pCurrentLine->m_aSkinName, LineAuthor.m_aSkinName);
pCurrentLine->m_ColorBody = LineAuthor.m_RenderInfo.m_ColorBody; pCurrentLine->m_TeeRenderInfo = LineAuthor.m_RenderInfo;
pCurrentLine->m_ColorFeet = LineAuthor.m_RenderInfo.m_ColorFeet;
pCurrentLine->m_RenderSkinMetrics = LineAuthor.m_RenderInfo.m_SkinMetrics;
pCurrentLine->m_HasRenderTee = true; pCurrentLine->m_HasRenderTee = true;
// 0.7
if(Client()->IsSixup())
{
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
const char *pPartName = LineAuthor.m_aSixup[g_Config.m_ClDummy].m_aaSkinPartNames[Part];
int Id = m_pClient->m_Skins7.FindSkinPart(Part, pPartName, false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, Id);
if(LineAuthor.m_aSixup[g_Config.m_ClDummy].m_aUseCustomColors[Part])
{
pCurrentLine->m_Sixup.m_aTextures[Part] = pSkinPart->m_ColorTexture;
pCurrentLine->m_Sixup.m_aColors[Part] = m_pClient->m_Skins7.GetColor(
LineAuthor.m_aSixup[g_Config.m_ClDummy].m_aSkinPartColors[Part],
Part == protocol7::SKINPART_MARKING);
}
else
{
pCurrentLine->m_Sixup.m_aTextures[Part] = pSkinPart->m_OrgTexture;
pCurrentLine->m_Sixup.m_aColors[Part] = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}
if(LineAuthor.m_SkinInfo.m_aSixup[g_Config.m_ClDummy].m_HatTexture.IsValid())
{
if(Part == protocol7::SKINPART_BODY && str_comp(pPartName, "standard"))
pCurrentLine->m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
if(Part == protocol7::SKINPART_DECORATION && str_comp(pPartName, "twinbopp"))
pCurrentLine->m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
pCurrentLine->m_Sixup.m_HatTexture = LineAuthor.m_SkinInfo.m_aSixup[g_Config.m_ClDummy].m_HatTexture;
}
}
}
} }
} }
} }
@ -918,16 +877,13 @@ void CChat::OnRefreshSkins()
if(Line.m_HasRenderTee) if(Line.m_HasRenderTee)
{ {
const CSkin *pSkin = m_pClient->m_Skins.Find(Line.m_aSkinName); const CSkin *pSkin = m_pClient->m_Skins.Find(Line.m_aSkinName);
if(Line.m_CustomColoredSkin) Line.m_TeeRenderInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
Line.m_RenderSkin = pSkin->m_ColorableSkin; Line.m_TeeRenderInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
else Line.m_TeeRenderInfo.m_SkinMetrics = pSkin->m_Metrics;
Line.m_RenderSkin = pSkin->m_OriginalSkin;
Line.m_RenderSkinMetrics = pSkin->m_Metrics;
} }
else else
{ {
Line.m_RenderSkin.Reset(); Line.m_TeeRenderInfo.Reset();
} }
} }
} }
@ -1291,28 +1247,7 @@ void CChat::OnRender()
if(!g_Config.m_ClChatOld && Line.m_HasRenderTee) if(!g_Config.m_ClChatOld && Line.m_HasRenderTee)
{ {
const int TeeSize = MessageTeeSize(); const int TeeSize = MessageTeeSize();
CTeeRenderInfo RenderInfo; Line.m_TeeRenderInfo.m_Size = TeeSize;
RenderInfo.m_CustomColoredSkin = Line.m_CustomColoredSkin;
if(Line.m_CustomColoredSkin)
RenderInfo.m_ColorableRenderSkin = Line.m_RenderSkin;
else
RenderInfo.m_OriginalRenderSkin = Line.m_RenderSkin;
RenderInfo.m_SkinMetrics = Line.m_RenderSkinMetrics;
RenderInfo.m_ColorBody = Line.m_ColorBody;
RenderInfo.m_ColorFeet = Line.m_ColorFeet;
RenderInfo.m_Size = TeeSize;
if(Client()->IsSixup())
{
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
RenderInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = Line.m_Sixup.m_aColors[Part];
RenderInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = Line.m_Sixup.m_aTextures[Part];
RenderInfo.m_aSixup[g_Config.m_ClDummy].m_HatSpriteIndex = Line.m_Sixup.m_HatSpriteIndex;
RenderInfo.m_aSixup[g_Config.m_ClDummy].m_HatTexture = Line.m_Sixup.m_HatTexture;
}
}
float RowHeight = FontSize() + RealMsgPaddingY; float RowHeight = FontSize() + RealMsgPaddingY;
float OffsetTeeY = TeeSize / 2.0f; float OffsetTeeY = TeeSize / 2.0f;
@ -1320,9 +1255,9 @@ void CChat::OnRender()
const CAnimState *pIdleState = CAnimState::GetIdle(); const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid; vec2 OffsetToMid;
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &RenderInfo, OffsetToMid); CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &Line.m_TeeRenderInfo, OffsetToMid);
vec2 TeeRenderPos(x + (RealMsgPaddingX + TeeSize) / 2.0f, y + OffsetTeeY + FullHeightMinusTee / 2.0f + OffsetToMid.y); vec2 TeeRenderPos(x + (RealMsgPaddingX + TeeSize) / 2.0f, y + OffsetTeeY + FullHeightMinusTee / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &RenderInfo, EMOTE_NORMAL, vec2(1, 0.1f), TeeRenderPos, Blend); RenderTools()->RenderTee(pIdleState, &Line.m_TeeRenderInfo, EMOTE_NORMAL, vec2(1, 0.1f), TeeRenderPos, Blend);
} }
const ColorRGBA TextColor = TextRender()->DefaultTextColor().WithMultipliedAlpha(Blend); const ColorRGBA TextColor = TextRender()->DefaultTextColor().WithMultipliedAlpha(Blend);

View file

@ -11,6 +11,7 @@
#include <game/client/component.h> #include <game/client/component.h>
#include <game/client/lineinput.h> #include <game/client/lineinput.h>
#include <game/client/render.h>
#include <game/client/skin.h> #include <game/client/skin.h>
#include <game/generated/protocol7.h> #include <game/generated/protocol7.h>
@ -45,30 +46,12 @@ class CChat : public CComponent
int m_QuadContainerIndex; int m_QuadContainerIndex;
char m_aSkinName[std::size(g_Config.m_ClPlayerSkin)]; char m_aSkinName[std::size(g_Config.m_ClPlayerSkin)];
CSkin::SSkinTextures m_RenderSkin;
CSkin::SSkinMetrics m_RenderSkinMetrics;
bool m_CustomColoredSkin;
ColorRGBA m_ColorBody;
ColorRGBA m_ColorFeet;
bool m_HasRenderTee; bool m_HasRenderTee;
CTeeRenderInfo m_TeeRenderInfo;
float m_TextYOffset; float m_TextYOffset;
int m_TimesRepeated; int m_TimesRepeated;
class CSixup
{
public:
IGraphics::CTextureHandle m_aTextures[protocol7::NUM_SKINPARTS];
IGraphics::CTextureHandle m_HatTexture;
IGraphics::CTextureHandle m_BotTexture;
int m_HatSpriteIndex;
ColorRGBA m_BotColor;
ColorRGBA m_aColors[protocol7::NUM_SKINPARTS];
};
// 0.7 Skin
CSixup m_Sixup;
}; };
bool m_PrevScoreBoardShowed; bool m_PrevScoreBoardShowed;