mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-09 17:48:19 +00:00
Store CTeeRenderInfo
instead of members for chat lines
Avoid code to convert from `CTeeRenderInfo` to chat-internal representation and back to `CTeeRenderInfo`.
This commit is contained in:
parent
0369946156
commit
62075d22e3
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@ -805,50 +805,9 @@ void CChat::AddLine(int ClientId, int Team, const char *pLine)
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{
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{
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if(!g_Config.m_ClChatOld)
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if(!g_Config.m_ClChatOld)
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{
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{
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pCurrentLine->m_CustomColoredSkin = LineAuthor.m_RenderInfo.m_CustomColoredSkin;
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if(pCurrentLine->m_CustomColoredSkin)
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pCurrentLine->m_RenderSkin = LineAuthor.m_RenderInfo.m_ColorableRenderSkin;
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else
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pCurrentLine->m_RenderSkin = LineAuthor.m_RenderInfo.m_OriginalRenderSkin;
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str_copy(pCurrentLine->m_aSkinName, LineAuthor.m_aSkinName);
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str_copy(pCurrentLine->m_aSkinName, LineAuthor.m_aSkinName);
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pCurrentLine->m_ColorBody = LineAuthor.m_RenderInfo.m_ColorBody;
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pCurrentLine->m_TeeRenderInfo = LineAuthor.m_RenderInfo;
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pCurrentLine->m_ColorFeet = LineAuthor.m_RenderInfo.m_ColorFeet;
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pCurrentLine->m_RenderSkinMetrics = LineAuthor.m_RenderInfo.m_SkinMetrics;
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pCurrentLine->m_HasRenderTee = true;
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pCurrentLine->m_HasRenderTee = true;
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// 0.7
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if(Client()->IsSixup())
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{
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for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
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{
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const char *pPartName = LineAuthor.m_aSixup[g_Config.m_ClDummy].m_aaSkinPartNames[Part];
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int Id = m_pClient->m_Skins7.FindSkinPart(Part, pPartName, false);
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const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, Id);
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if(LineAuthor.m_aSixup[g_Config.m_ClDummy].m_aUseCustomColors[Part])
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{
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pCurrentLine->m_Sixup.m_aTextures[Part] = pSkinPart->m_ColorTexture;
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pCurrentLine->m_Sixup.m_aColors[Part] = m_pClient->m_Skins7.GetColor(
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LineAuthor.m_aSixup[g_Config.m_ClDummy].m_aSkinPartColors[Part],
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Part == protocol7::SKINPART_MARKING);
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}
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else
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{
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pCurrentLine->m_Sixup.m_aTextures[Part] = pSkinPart->m_OrgTexture;
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pCurrentLine->m_Sixup.m_aColors[Part] = vec4(1.0f, 1.0f, 1.0f, 1.0f);
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}
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if(LineAuthor.m_SkinInfo.m_aSixup[g_Config.m_ClDummy].m_HatTexture.IsValid())
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{
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if(Part == protocol7::SKINPART_BODY && str_comp(pPartName, "standard"))
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pCurrentLine->m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
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if(Part == protocol7::SKINPART_DECORATION && str_comp(pPartName, "twinbopp"))
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pCurrentLine->m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
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pCurrentLine->m_Sixup.m_HatTexture = LineAuthor.m_SkinInfo.m_aSixup[g_Config.m_ClDummy].m_HatTexture;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@ -918,16 +877,13 @@ void CChat::OnRefreshSkins()
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if(Line.m_HasRenderTee)
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if(Line.m_HasRenderTee)
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{
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{
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const CSkin *pSkin = m_pClient->m_Skins.Find(Line.m_aSkinName);
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const CSkin *pSkin = m_pClient->m_Skins.Find(Line.m_aSkinName);
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if(Line.m_CustomColoredSkin)
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Line.m_TeeRenderInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
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Line.m_RenderSkin = pSkin->m_ColorableSkin;
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Line.m_TeeRenderInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
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else
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Line.m_TeeRenderInfo.m_SkinMetrics = pSkin->m_Metrics;
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Line.m_RenderSkin = pSkin->m_OriginalSkin;
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Line.m_RenderSkinMetrics = pSkin->m_Metrics;
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}
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}
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else
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else
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{
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{
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Line.m_RenderSkin.Reset();
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Line.m_TeeRenderInfo.Reset();
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}
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}
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}
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}
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}
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}
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@ -1291,28 +1247,7 @@ void CChat::OnRender()
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if(!g_Config.m_ClChatOld && Line.m_HasRenderTee)
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if(!g_Config.m_ClChatOld && Line.m_HasRenderTee)
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{
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{
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const int TeeSize = MessageTeeSize();
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const int TeeSize = MessageTeeSize();
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CTeeRenderInfo RenderInfo;
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Line.m_TeeRenderInfo.m_Size = TeeSize;
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RenderInfo.m_CustomColoredSkin = Line.m_CustomColoredSkin;
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if(Line.m_CustomColoredSkin)
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RenderInfo.m_ColorableRenderSkin = Line.m_RenderSkin;
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else
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RenderInfo.m_OriginalRenderSkin = Line.m_RenderSkin;
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RenderInfo.m_SkinMetrics = Line.m_RenderSkinMetrics;
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RenderInfo.m_ColorBody = Line.m_ColorBody;
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RenderInfo.m_ColorFeet = Line.m_ColorFeet;
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RenderInfo.m_Size = TeeSize;
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if(Client()->IsSixup())
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{
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for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
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{
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RenderInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = Line.m_Sixup.m_aColors[Part];
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RenderInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = Line.m_Sixup.m_aTextures[Part];
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RenderInfo.m_aSixup[g_Config.m_ClDummy].m_HatSpriteIndex = Line.m_Sixup.m_HatSpriteIndex;
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RenderInfo.m_aSixup[g_Config.m_ClDummy].m_HatTexture = Line.m_Sixup.m_HatTexture;
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}
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}
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float RowHeight = FontSize() + RealMsgPaddingY;
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float RowHeight = FontSize() + RealMsgPaddingY;
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float OffsetTeeY = TeeSize / 2.0f;
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float OffsetTeeY = TeeSize / 2.0f;
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@ -1320,9 +1255,9 @@ void CChat::OnRender()
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const CAnimState *pIdleState = CAnimState::GetIdle();
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const CAnimState *pIdleState = CAnimState::GetIdle();
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vec2 OffsetToMid;
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vec2 OffsetToMid;
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CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &RenderInfo, OffsetToMid);
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CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &Line.m_TeeRenderInfo, OffsetToMid);
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vec2 TeeRenderPos(x + (RealMsgPaddingX + TeeSize) / 2.0f, y + OffsetTeeY + FullHeightMinusTee / 2.0f + OffsetToMid.y);
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vec2 TeeRenderPos(x + (RealMsgPaddingX + TeeSize) / 2.0f, y + OffsetTeeY + FullHeightMinusTee / 2.0f + OffsetToMid.y);
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RenderTools()->RenderTee(pIdleState, &RenderInfo, EMOTE_NORMAL, vec2(1, 0.1f), TeeRenderPos, Blend);
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RenderTools()->RenderTee(pIdleState, &Line.m_TeeRenderInfo, EMOTE_NORMAL, vec2(1, 0.1f), TeeRenderPos, Blend);
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}
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}
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const ColorRGBA TextColor = TextRender()->DefaultTextColor().WithMultipliedAlpha(Blend);
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const ColorRGBA TextColor = TextRender()->DefaultTextColor().WithMultipliedAlpha(Blend);
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@ -11,6 +11,7 @@
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#include <game/client/component.h>
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#include <game/client/component.h>
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#include <game/client/lineinput.h>
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#include <game/client/lineinput.h>
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#include <game/client/render.h>
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#include <game/client/skin.h>
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#include <game/client/skin.h>
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#include <game/generated/protocol7.h>
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#include <game/generated/protocol7.h>
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@ -45,30 +46,12 @@ class CChat : public CComponent
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int m_QuadContainerIndex;
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int m_QuadContainerIndex;
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char m_aSkinName[std::size(g_Config.m_ClPlayerSkin)];
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char m_aSkinName[std::size(g_Config.m_ClPlayerSkin)];
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CSkin::SSkinTextures m_RenderSkin;
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CSkin::SSkinMetrics m_RenderSkinMetrics;
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bool m_CustomColoredSkin;
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ColorRGBA m_ColorBody;
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ColorRGBA m_ColorFeet;
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bool m_HasRenderTee;
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bool m_HasRenderTee;
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CTeeRenderInfo m_TeeRenderInfo;
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float m_TextYOffset;
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float m_TextYOffset;
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int m_TimesRepeated;
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int m_TimesRepeated;
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class CSixup
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{
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public:
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IGraphics::CTextureHandle m_aTextures[protocol7::NUM_SKINPARTS];
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IGraphics::CTextureHandle m_HatTexture;
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IGraphics::CTextureHandle m_BotTexture;
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int m_HatSpriteIndex;
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ColorRGBA m_BotColor;
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ColorRGBA m_aColors[protocol7::NUM_SKINPARTS];
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};
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// 0.7 Skin
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CSixup m_Sixup;
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};
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};
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bool m_PrevScoreBoardShowed;
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bool m_PrevScoreBoardShowed;
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