Merge pull request #8030 from dobrykafe/pr-chat-command-args

Make chat command arguments case-insensitive when possible
This commit is contained in:
Dennis Felsing 2024-02-29 08:13:47 +00:00 committed by GitHub
commit 61e6714e33
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@ -151,7 +151,7 @@ void CGameContext::ConSettings(IConsole::IResult *pResult, void *pUserData)
float HookTemp;
pSelf->m_Tuning.Get("player_collision", &ColTemp);
pSelf->m_Tuning.Get("player_hooking", &HookTemp);
if(str_comp(pArg, "teams") == 0)
if(str_comp_nocase(pArg, "teams") == 0)
{
str_format(aBuf, sizeof(aBuf), "%s %s",
g_Config.m_SvTeam == SV_TEAM_ALLOWED ?
@ -162,61 +162,61 @@ void CGameContext::ConSettings(IConsole::IResult *pResult, void *pUserData)
"and all of your team will die if the team is locked");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp", aBuf);
}
else if(str_comp(pArg, "cheats") == 0)
else if(str_comp_nocase(pArg, "cheats") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp",
g_Config.m_SvTestingCommands ?
"Cheats are enabled on this server" :
"Cheats are disabled on this server");
}
else if(str_comp(pArg, "collision") == 0)
else if(str_comp_nocase(pArg, "collision") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp",
ColTemp ?
"Players can collide on this server" :
"Players can't collide on this server");
}
else if(str_comp(pArg, "hooking") == 0)
else if(str_comp_nocase(pArg, "hooking") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp",
HookTemp ?
"Players can hook each other on this server" :
"Players can't hook each other on this server");
}
else if(str_comp(pArg, "endlesshooking") == 0)
else if(str_comp_nocase(pArg, "endlesshooking") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp",
g_Config.m_SvEndlessDrag ?
"Players hook time is unlimited" :
"Players hook time is limited");
}
else if(str_comp(pArg, "hitting") == 0)
else if(str_comp_nocase(pArg, "hitting") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp",
g_Config.m_SvHit ?
"Players weapons affect others" :
"Players weapons has no affect on others");
}
else if(str_comp(pArg, "oldlaser") == 0)
else if(str_comp_nocase(pArg, "oldlaser") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp",
g_Config.m_SvOldLaser ?
"Lasers can hit you if you shot them and they pull you towards the bounce origin (Like DDRace Beta)" :
"Lasers can't hit you if you shot them, and they pull others towards the shooter");
}
else if(str_comp(pArg, "me") == 0)
else if(str_comp_nocase(pArg, "me") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp",
g_Config.m_SvSlashMe ?
"Players can use /me commands the famous IRC Command" :
"Players can't use the /me command");
}
else if(str_comp(pArg, "timeout") == 0)
else if(str_comp_nocase(pArg, "timeout") == 0)
{
str_format(aBuf, sizeof(aBuf), "The Server Timeout is currently set to %d seconds", g_Config.m_ConnTimeout);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp", aBuf);
}
else if(str_comp(pArg, "votes") == 0)
else if(str_comp_nocase(pArg, "votes") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp",
g_Config.m_SvVoteKick ?
@ -233,14 +233,14 @@ void CGameContext::ConSettings(IConsole::IResult *pResult, void *pUserData)
"Players are just kicked and not banned if they get voted off");
}
}
else if(str_comp(pArg, "pause") == 0)
else if(str_comp_nocase(pArg, "pause") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp",
g_Config.m_SvPauseable ?
"/spec will pause you and your tee will vanish" :
"/spec will pause you but your tee will not vanish");
}
else if(str_comp(pArg, "scores") == 0)
else if(str_comp_nocase(pArg, "scores") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp",
g_Config.m_SvHideScore ?
@ -414,7 +414,7 @@ void CGameContext::ConTeamTop5(IConsole::IResult *pResult, void *pUserData)
}
else
{
const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
const char *pRequestedName = (str_comp_nocase(pResult->GetString(0), "me") == 0) ?
pSelf->Server()->ClientName(pResult->m_ClientID) :
pResult->GetString(0);
pSelf->Score()->ShowPlayerTeamTop5(pResult->m_ClientID, pRequestedName, 0);
@ -422,7 +422,7 @@ void CGameContext::ConTeamTop5(IConsole::IResult *pResult, void *pUserData)
}
else if(pResult->NumArguments() == 2 && pResult->GetInteger(1) != 0)
{
const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
const char *pRequestedName = (str_comp_nocase(pResult->GetString(0), "me") == 0) ?
pSelf->Server()->ClientName(pResult->m_ClientID) :
pResult->GetString(0);
pSelf->Score()->ShowPlayerTeamTop5(pResult->m_ClientID, pRequestedName, pResult->GetInteger(1));
@ -472,7 +472,7 @@ void CGameContext::ConTimes(IConsole::IResult *pResult, void *pUserData)
}
else
{
const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
const char *pRequestedName = (str_comp_nocase(pResult->GetString(0), "me") == 0) ?
pSelf->Server()->ClientName(pResult->m_ClientID) :
pResult->GetString(0);
pSelf->Score()->ShowTimes(pResult->m_ClientID, pRequestedName, pResult->GetInteger(1));
@ -480,7 +480,7 @@ void CGameContext::ConTimes(IConsole::IResult *pResult, void *pUserData)
}
else if(pResult->NumArguments() == 2 && pResult->GetInteger(1) != 0)
{
const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
const char *pRequestedName = (str_comp_nocase(pResult->GetString(0), "me") == 0) ?
pSelf->Server()->ClientName(pResult->m_ClientID) :
pResult->GetString(0);
pSelf->Score()->ShowTimes(pResult->m_ClientID, pRequestedName, pResult->GetInteger(1));
@ -1255,19 +1255,19 @@ void CGameContext::ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
return;
int EmoteType = 0;
if(!str_comp(pResult->GetString(0), "angry"))
if(!str_comp_nocase(pResult->GetString(0), "angry"))
EmoteType = EMOTE_ANGRY;
else if(!str_comp(pResult->GetString(0), "blink"))
else if(!str_comp_nocase(pResult->GetString(0), "blink"))
EmoteType = EMOTE_BLINK;
else if(!str_comp(pResult->GetString(0), "close"))
else if(!str_comp_nocase(pResult->GetString(0), "close"))
EmoteType = EMOTE_BLINK;
else if(!str_comp(pResult->GetString(0), "happy"))
else if(!str_comp_nocase(pResult->GetString(0), "happy"))
EmoteType = EMOTE_HAPPY;
else if(!str_comp(pResult->GetString(0), "pain"))
else if(!str_comp_nocase(pResult->GetString(0), "pain"))
EmoteType = EMOTE_PAIN;
else if(!str_comp(pResult->GetString(0), "surprise"))
else if(!str_comp_nocase(pResult->GetString(0), "surprise"))
EmoteType = EMOTE_SURPRISE;
else if(!str_comp(pResult->GetString(0), "normal"))
else if(!str_comp_nocase(pResult->GetString(0), "normal"))
EmoteType = EMOTE_NORMAL;
else
{