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Merge pull request #1778 from d3fault/instant-respawn
respawn is now instant, but rate limited to 3 sec unless player clicks mouse1
This commit is contained in:
commit
617d123024
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@ -901,7 +901,8 @@ void CCharacter::Die(int Killer, int Weapon)
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// a nice sound
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GameServer()->CreateSound(m_Pos, SOUND_PLAYER_DIE, Teams()->TeamMask(Team(), -1, m_pPlayer->GetCID()));
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// this is for auto respawn after 3 secs
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// this is to rate limit respawning to 3 secs
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m_pPlayer->m_PreviousDieTick = m_pPlayer->m_DieTick;
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m_pPlayer->m_DieTick = Server()->Tick();
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m_Alive = false;
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@ -12,6 +12,7 @@
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#include "gamemodes/DDRace.h"
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#include <time.h>
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#include <algorithm>
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MACRO_ALLOC_POOL_ID_IMPL(CPlayer, MAX_CLIENTS)
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@ -37,6 +38,7 @@ CPlayer::~CPlayer()
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void CPlayer::Reset()
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{
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m_DieTick = Server()->Tick();
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m_PreviousDieTick = m_DieTick;
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m_JoinTick = Server()->Tick();
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delete m_pCharacter;
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m_pCharacter = 0;
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@ -196,7 +198,9 @@ void CPlayer::Tick()
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if(!GameServer()->m_World.m_Paused)
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{
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if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
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int EarliestRespawnTick = m_PreviousDieTick+Server()->TickSpeed()*3;
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int RespawnTick = std::max(m_DieTick, EarliestRespawnTick);
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if(!m_pCharacter && RespawnTick <= Server()->Tick())
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m_Spawning = true;
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if(m_pCharacter)
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@ -219,6 +223,7 @@ void CPlayer::Tick()
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else
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{
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++m_DieTick;
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++m_PreviousDieTick;
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++m_JoinTick;
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++m_LastActionTick;
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++m_TeamChangeTick;
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@ -92,6 +92,7 @@ public:
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} m_TeeInfos;
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int m_DieTick;
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int m_PreviousDieTick;
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int m_Score;
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int m_JoinTick;
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bool m_ForceBalanced;
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