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https://github.com/ddnet/ddnet.git
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fixed the emoticon selector
This commit is contained in:
parent
2fa39c90a6
commit
61041e4837
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@ -1602,7 +1602,6 @@ void render_sun(float x, float y)
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gfx_quads_end();
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gfx_quads_end();
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}
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}
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static bool emoticon_selector_inactive_override = false;
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static vec2 emoticon_selector_mouse;
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static vec2 emoticon_selector_mouse;
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void emoticon_selector_reset()
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void emoticon_selector_reset()
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@ -1625,29 +1624,18 @@ int emoticon_selector_render()
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if (selected_angle < 0)
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if (selected_angle < 0)
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selected_angle += 2*pi;
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selected_angle += 2*pi;
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static bool mouse_down = false;
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//static bool mouse_down = false;
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bool return_now = false;
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bool return_now = false;
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int selected_emoticon;
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int selected_emoticon = -1;
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if (length(emoticon_selector_mouse) < 50)
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if (length(emoticon_selector_mouse) > 50)
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selected_emoticon = -1;
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else
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selected_emoticon = (int)(selected_angle / (2*pi) * 12.0f);
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selected_emoticon = (int)(selected_angle / (2*pi) * 12.0f);
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if (inp_key_pressed(KEY_MOUSE_1))
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if(!inp_key_pressed(config.key_emoticon))
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{
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{
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mouse_down = true;
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return_now = true;
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}
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emoticon_selector_active = false;
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else if (mouse_down)
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//emoticon_selector_inactive_override = true;
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{
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mouse_down = false;
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if (selected_emoticon != -1)
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{
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return_now = true;
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emoticon_selector_active = false;
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emoticon_selector_inactive_override = true;
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}
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}
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}
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gfx_mapscreen(0,0,400,300);
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gfx_mapscreen(0,0,400,300);
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@ -1961,22 +1949,6 @@ void render_world(float center_x, float center_y, float zoom)
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damageind.render();
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damageind.render();
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}
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}
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static void next_skin()
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{
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int skin_id = 0;
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for(int i = 0; i < skin_num(); i++)
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{
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if(strcmp(config.player_skin, skin_get(i)->name) == 0)
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{
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skin_id = (i+1)%skin_num();
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break;
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}
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}
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config_set_player_skin(&config, skin_get(skin_id)->name);
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send_info(false);
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}
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static void do_input(int *v, int key)
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static void do_input(int *v, int key)
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{
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{
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*v += inp_key_presses(key) + inp_key_releases(key);
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*v += inp_key_presses(key) + inp_key_releases(key);
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@ -2104,7 +2076,7 @@ void render_game()
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inp_clear();
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inp_clear();
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// fetch new input
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// fetch new input
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if(!menu_active && (!emoticon_selector_active || emoticon_selector_inactive_override))
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if(!menu_active && !emoticon_selector_active)
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{
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{
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int x, y;
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int x, y;
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inp_mouse_relative(&x, &y);
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inp_mouse_relative(&x, &y);
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@ -2326,7 +2298,7 @@ void render_game()
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gfx_quads_begin();
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gfx_quads_begin();
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// render cursor
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// render cursor
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if (!menu_active && (!emoticon_selector_active || emoticon_selector_inactive_override))
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if (!menu_active && !emoticon_selector_active)
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{
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{
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select_sprite(data->weapons[local_character->weapon%data->num_weapons].sprite_cursor);
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select_sprite(data->weapons[local_character->weapon%data->num_weapons].sprite_cursor);
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float cursorsize = 64;
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float cursorsize = 64;
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@ -2621,25 +2593,25 @@ void render_game()
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return;
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return;
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}
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}
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if(chat_mode == CHATMODE_NONE && !menu_active && !spectate && inp_key_pressed(config.key_emoticon))
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if(chat_mode == CHATMODE_NONE && !menu_active && !spectate)
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{
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{
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if (!emoticon_selector_active)
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if(!emoticon_selector_active && inp_key_pressed(config.key_emoticon))
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{
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{
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emoticon_selector_active = true;
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emoticon_selector_active = true;
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emoticon_selector_reset();
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emoticon_selector_reset();
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}
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}
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}
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}
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else
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else
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{
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emoticon_selector_active = false;
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emoticon_selector_active = false;
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emoticon_selector_inactive_override = false;
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}
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if (emoticon_selector_active && !emoticon_selector_inactive_override)
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if(emoticon_selector_active)
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{
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{
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int emoticon = emoticon_selector_render();
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int emoticon = emoticon_selector_render();
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if (emoticon != -1)
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if (emoticon != -1)
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{
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send_emoticon(emoticon);
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send_emoticon(emoticon);
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emoticon_selector_active = false;
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}
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}
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}
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// render score board
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// render score board
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