mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
Merge #6132
6132: Make tileflag names consistent and intuitive r=def- a=Patiga - `TILEFLAG_VFLIP` -> `TILEFLAG_FLIP_HORIZONTAL` - `TILEFLAG_HFLIP` -> `TILEFLAG_FLIP_VERTICAL` According to the native editor, the "Tiled" editor and image search, a horizontal flip should be associated with switching left and right, modifying the x coordinate. I did not just switch the letters `H` and `V` to create compiler errors where the original constants are used. Whenever I was working with tileflags, the naming caused me to have no idea what I was doing. I mostly had to resort to opening the resulting map in the editor to see what the code does. This change aims to make the naming intuitive and also consistent with the map editor. ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Patiga <dev@patiga.eu>
This commit is contained in:
commit
609178dd84
|
@ -229,7 +229,7 @@ void FillTmpTile(SGraphicTile *pTmpTile, SGraphicTileTexureCoords *pTmpTex, bool
|
|||
unsigned char x3 = x0;
|
||||
unsigned char y3 = y0 + 1;
|
||||
|
||||
if(Flags & TILEFLAG_VFLIP)
|
||||
if(Flags & TILEFLAG_FLIP_HORIZONTAL)
|
||||
{
|
||||
x0 = x2;
|
||||
x1 = x3;
|
||||
|
@ -237,7 +237,7 @@ void FillTmpTile(SGraphicTile *pTmpTile, SGraphicTileTexureCoords *pTmpTex, bool
|
|||
x3 = x0;
|
||||
}
|
||||
|
||||
if(Flags & TILEFLAG_HFLIP)
|
||||
if(Flags & TILEFLAG_FLIP_VERTICAL)
|
||||
{
|
||||
y0 = y3;
|
||||
y2 = y1;
|
||||
|
|
|
@ -364,7 +364,7 @@ void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, Color
|
|||
y3 = y0 + 1;
|
||||
}
|
||||
|
||||
if(Flags & TILEFLAG_VFLIP)
|
||||
if(Flags & TILEFLAG_FLIP_HORIZONTAL)
|
||||
{
|
||||
x0 = x2;
|
||||
x1 = x3;
|
||||
|
@ -372,7 +372,7 @@ void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, Color
|
|||
x3 = x0;
|
||||
}
|
||||
|
||||
if(Flags & TILEFLAG_HFLIP)
|
||||
if(Flags & TILEFLAG_FLIP_VERTICAL)
|
||||
{
|
||||
y0 = y3;
|
||||
y2 = y1;
|
||||
|
@ -923,7 +923,7 @@ void CRenderTools::RenderSwitchmap(CSwitchTile *pSwitchTile, int w, int h, float
|
|||
float x3 = Nudge + Px0 / TexSize + Frac;
|
||||
float y3 = Nudge + Py1 / TexSize - Frac;
|
||||
|
||||
if(Flags & TILEFLAG_VFLIP)
|
||||
if(Flags & TILEFLAG_FLIP_HORIZONTAL)
|
||||
{
|
||||
x0 = x2;
|
||||
x1 = x3;
|
||||
|
@ -931,7 +931,7 @@ void CRenderTools::RenderSwitchmap(CSwitchTile *pSwitchTile, int w, int h, float
|
|||
x3 = x0;
|
||||
}
|
||||
|
||||
if(Flags & TILEFLAG_HFLIP)
|
||||
if(Flags & TILEFLAG_FLIP_VERTICAL)
|
||||
{
|
||||
y0 = y3;
|
||||
y2 = y1;
|
||||
|
|
|
@ -160,7 +160,7 @@ enum
|
|||
|
||||
static int GetMoveRestrictionsRaw(int Direction, int Tile, int Flags)
|
||||
{
|
||||
Flags = Flags & (TILEFLAG_VFLIP | TILEFLAG_HFLIP | TILEFLAG_ROTATE);
|
||||
Flags = Flags & (TILEFLAG_FLIP_HORIZONTAL | TILEFLAG_FLIP_VERTICAL | TILEFLAG_ROTATE);
|
||||
switch(Tile)
|
||||
{
|
||||
case TILE_STOP:
|
||||
|
@ -171,10 +171,10 @@ static int GetMoveRestrictionsRaw(int Direction, int Tile, int Flags)
|
|||
case ROTATION_180: return CANTMOVE_UP;
|
||||
case ROTATION_270: return CANTMOVE_RIGHT;
|
||||
|
||||
case TILEFLAG_HFLIP ^ ROTATION_0: return CANTMOVE_UP;
|
||||
case TILEFLAG_HFLIP ^ ROTATION_90: return CANTMOVE_RIGHT;
|
||||
case TILEFLAG_HFLIP ^ ROTATION_180: return CANTMOVE_DOWN;
|
||||
case TILEFLAG_HFLIP ^ ROTATION_270: return CANTMOVE_LEFT;
|
||||
case TILEFLAG_FLIP_VERTICAL ^ ROTATION_0: return CANTMOVE_UP;
|
||||
case TILEFLAG_FLIP_VERTICAL ^ ROTATION_90: return CANTMOVE_RIGHT;
|
||||
case TILEFLAG_FLIP_VERTICAL ^ ROTATION_180: return CANTMOVE_DOWN;
|
||||
case TILEFLAG_FLIP_VERTICAL ^ ROTATION_270: return CANTMOVE_LEFT;
|
||||
}
|
||||
break;
|
||||
case TILE_STOPS:
|
||||
|
@ -182,13 +182,13 @@ static int GetMoveRestrictionsRaw(int Direction, int Tile, int Flags)
|
|||
{
|
||||
case ROTATION_0:
|
||||
case ROTATION_180:
|
||||
case TILEFLAG_HFLIP ^ ROTATION_0:
|
||||
case TILEFLAG_HFLIP ^ ROTATION_180:
|
||||
case TILEFLAG_FLIP_VERTICAL ^ ROTATION_0:
|
||||
case TILEFLAG_FLIP_VERTICAL ^ ROTATION_180:
|
||||
return CANTMOVE_DOWN | CANTMOVE_UP;
|
||||
case ROTATION_90:
|
||||
case ROTATION_270:
|
||||
case TILEFLAG_HFLIP ^ ROTATION_90:
|
||||
case TILEFLAG_HFLIP ^ ROTATION_270:
|
||||
case TILEFLAG_FLIP_VERTICAL ^ ROTATION_90:
|
||||
case TILEFLAG_FLIP_VERTICAL ^ ROTATION_270:
|
||||
return CANTMOVE_LEFT | CANTMOVE_RIGHT;
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -118,9 +118,9 @@ void CAutoMapper::Load(const char *pTileName)
|
|||
if(str_length(aOrientation1) > 0)
|
||||
{
|
||||
if(!str_comp(aOrientation1, "XFLIP"))
|
||||
NewIndexRule.m_Flag |= TILEFLAG_VFLIP;
|
||||
NewIndexRule.m_Flag |= TILEFLAG_FLIP_HORIZONTAL;
|
||||
else if(!str_comp(aOrientation1, "YFLIP"))
|
||||
NewIndexRule.m_Flag |= TILEFLAG_HFLIP;
|
||||
NewIndexRule.m_Flag |= TILEFLAG_FLIP_VERTICAL;
|
||||
else if(!str_comp(aOrientation1, "ROTATE"))
|
||||
NewIndexRule.m_Flag |= TILEFLAG_ROTATE;
|
||||
}
|
||||
|
@ -128,9 +128,9 @@ void CAutoMapper::Load(const char *pTileName)
|
|||
if(str_length(aOrientation2) > 0)
|
||||
{
|
||||
if(!str_comp(aOrientation2, "XFLIP"))
|
||||
NewIndexRule.m_Flag |= TILEFLAG_VFLIP;
|
||||
NewIndexRule.m_Flag |= TILEFLAG_FLIP_HORIZONTAL;
|
||||
else if(!str_comp(aOrientation2, "YFLIP"))
|
||||
NewIndexRule.m_Flag |= TILEFLAG_HFLIP;
|
||||
NewIndexRule.m_Flag |= TILEFLAG_FLIP_VERTICAL;
|
||||
else if(!str_comp(aOrientation2, "ROTATE"))
|
||||
NewIndexRule.m_Flag |= TILEFLAG_ROTATE;
|
||||
}
|
||||
|
@ -138,9 +138,9 @@ void CAutoMapper::Load(const char *pTileName)
|
|||
if(str_length(aOrientation3) > 0)
|
||||
{
|
||||
if(!str_comp(aOrientation3, "XFLIP"))
|
||||
NewIndexRule.m_Flag |= TILEFLAG_VFLIP;
|
||||
NewIndexRule.m_Flag |= TILEFLAG_FLIP_HORIZONTAL;
|
||||
else if(!str_comp(aOrientation3, "YFLIP"))
|
||||
NewIndexRule.m_Flag |= TILEFLAG_HFLIP;
|
||||
NewIndexRule.m_Flag |= TILEFLAG_FLIP_VERTICAL;
|
||||
else if(!str_comp(aOrientation3, "ROTATE"))
|
||||
NewIndexRule.m_Flag |= TILEFLAG_ROTATE;
|
||||
}
|
||||
|
@ -205,9 +205,9 @@ void CAutoMapper::Load(const char *pTileName)
|
|||
{
|
||||
NewIndexInfo.m_TestFlag = true;
|
||||
if(!str_comp(aOrientation1, "XFLIP"))
|
||||
NewIndexInfo.m_Flag = TILEFLAG_VFLIP;
|
||||
NewIndexInfo.m_Flag = TILEFLAG_FLIP_HORIZONTAL;
|
||||
else if(!str_comp(aOrientation1, "YFLIP"))
|
||||
NewIndexInfo.m_Flag = TILEFLAG_HFLIP;
|
||||
NewIndexInfo.m_Flag = TILEFLAG_FLIP_VERTICAL;
|
||||
else if(!str_comp(aOrientation1, "ROTATE"))
|
||||
NewIndexInfo.m_Flag = TILEFLAG_ROTATE;
|
||||
else if(!str_comp(aOrientation1, "NONE"))
|
||||
|
@ -230,9 +230,9 @@ void CAutoMapper::Load(const char *pTileName)
|
|||
else if(str_length(aOrientation2) > 0 && NewIndexInfo.m_Flag != 0)
|
||||
{
|
||||
if(!str_comp(aOrientation2, "XFLIP"))
|
||||
NewIndexInfo.m_Flag |= TILEFLAG_VFLIP;
|
||||
NewIndexInfo.m_Flag |= TILEFLAG_FLIP_HORIZONTAL;
|
||||
else if(!str_comp(aOrientation2, "YFLIP"))
|
||||
NewIndexInfo.m_Flag |= TILEFLAG_HFLIP;
|
||||
NewIndexInfo.m_Flag |= TILEFLAG_FLIP_VERTICAL;
|
||||
else if(!str_comp(aOrientation2, "ROTATE"))
|
||||
NewIndexInfo.m_Flag |= TILEFLAG_ROTATE;
|
||||
}
|
||||
|
@ -251,9 +251,9 @@ void CAutoMapper::Load(const char *pTileName)
|
|||
else if(str_length(aOrientation3) > 0 && NewIndexInfo.m_Flag != 0)
|
||||
{
|
||||
if(!str_comp(aOrientation3, "XFLIP"))
|
||||
NewIndexInfo.m_Flag |= TILEFLAG_VFLIP;
|
||||
NewIndexInfo.m_Flag |= TILEFLAG_FLIP_HORIZONTAL;
|
||||
else if(!str_comp(aOrientation3, "YFLIP"))
|
||||
NewIndexInfo.m_Flag |= TILEFLAG_HFLIP;
|
||||
NewIndexInfo.m_Flag |= TILEFLAG_FLIP_VERTICAL;
|
||||
else if(!str_comp(aOrientation3, "ROTATE"))
|
||||
NewIndexInfo.m_Flag |= TILEFLAG_ROTATE;
|
||||
}
|
||||
|
@ -493,7 +493,7 @@ void CAutoMapper::Proceed(CLayerTiles *pLayer, int ConfigID, int Seed, int SeedO
|
|||
{
|
||||
int CheckTile = CheckY * pLayer->m_Width + CheckX;
|
||||
CheckIndex = pReadLayer->m_pTiles[CheckTile].m_Index;
|
||||
CheckFlags = pReadLayer->m_pTiles[CheckTile].m_Flags & (TILEFLAG_ROTATE | TILEFLAG_VFLIP | TILEFLAG_HFLIP);
|
||||
CheckFlags = pReadLayer->m_pTiles[CheckTile].m_Flags & (TILEFLAG_ROTATE | TILEFLAG_FLIP_HORIZONTAL | TILEFLAG_FLIP_VERTICAL);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -86,7 +86,7 @@ void CLayerTiles::PrepareForSave()
|
|||
{
|
||||
for(int y = 0; y < m_Height; y++)
|
||||
for(int x = 0; x < m_Width; x++)
|
||||
m_pTiles[y * m_Width + x].m_Flags &= TILEFLAG_VFLIP | TILEFLAG_HFLIP | TILEFLAG_ROTATE;
|
||||
m_pTiles[y * m_Width + x].m_Flags &= TILEFLAG_FLIP_HORIZONTAL | TILEFLAG_FLIP_VERTICAL | TILEFLAG_ROTATE;
|
||||
|
||||
if(m_Image != -1 && m_Color.a == 255)
|
||||
{
|
||||
|
@ -541,7 +541,7 @@ void CLayerTiles::BrushFlipX()
|
|||
if(!Rotate && !IsRotatableTile(m_pTiles[y * m_Width + x].m_Index))
|
||||
m_pTiles[y * m_Width + x].m_Flags = 0;
|
||||
else
|
||||
m_pTiles[y * m_Width + x].m_Flags ^= (m_pTiles[y * m_Width + x].m_Flags & TILEFLAG_ROTATE) ? TILEFLAG_HFLIP : TILEFLAG_VFLIP;
|
||||
m_pTiles[y * m_Width + x].m_Flags ^= (m_pTiles[y * m_Width + x].m_Flags & TILEFLAG_ROTATE) ? TILEFLAG_FLIP_VERTICAL : TILEFLAG_FLIP_HORIZONTAL;
|
||||
}
|
||||
|
||||
void CLayerTiles::BrushFlipY()
|
||||
|
@ -557,7 +557,7 @@ void CLayerTiles::BrushFlipY()
|
|||
if(!Rotate && !IsRotatableTile(m_pTiles[y * m_Width + x].m_Index))
|
||||
m_pTiles[y * m_Width + x].m_Flags = 0;
|
||||
else
|
||||
m_pTiles[y * m_Width + x].m_Flags ^= (m_pTiles[y * m_Width + x].m_Flags & TILEFLAG_ROTATE) ? TILEFLAG_VFLIP : TILEFLAG_HFLIP;
|
||||
m_pTiles[y * m_Width + x].m_Flags ^= (m_pTiles[y * m_Width + x].m_Flags & TILEFLAG_ROTATE) ? TILEFLAG_FLIP_HORIZONTAL : TILEFLAG_FLIP_VERTICAL;
|
||||
}
|
||||
|
||||
void CLayerTiles::BrushRotate(float Amount)
|
||||
|
@ -582,7 +582,7 @@ void CLayerTiles::BrushRotate(float Amount)
|
|||
else
|
||||
{
|
||||
if(pDst->m_Flags & TILEFLAG_ROTATE)
|
||||
pDst->m_Flags ^= (TILEFLAG_HFLIP | TILEFLAG_VFLIP);
|
||||
pDst->m_Flags ^= (TILEFLAG_FLIP_VERTICAL | TILEFLAG_FLIP_HORIZONTAL);
|
||||
pDst->m_Flags ^= TILEFLAG_ROTATE;
|
||||
}
|
||||
}
|
||||
|
@ -666,8 +666,8 @@ void CLayerTiles::ShowInfo()
|
|||
str_format(aBuf, sizeof(aBuf), m_pEditor->m_ShowTileHexInfo ? "%02X" : "%i", m_pTiles[c].m_Index);
|
||||
m_pEditor->Graphics()->QuadsText(x * 32, y * 32, 16.0f, aBuf);
|
||||
|
||||
char aFlags[4] = {m_pTiles[c].m_Flags & TILEFLAG_VFLIP ? 'V' : ' ',
|
||||
m_pTiles[c].m_Flags & TILEFLAG_HFLIP ? 'H' : ' ',
|
||||
char aFlags[4] = {m_pTiles[c].m_Flags & TILEFLAG_FLIP_HORIZONTAL ? 'H' : ' ',
|
||||
m_pTiles[c].m_Flags & TILEFLAG_FLIP_VERTICAL ? 'V' : ' ',
|
||||
m_pTiles[c].m_Flags & TILEFLAG_ROTATE ? 'R' : ' ',
|
||||
0};
|
||||
m_pEditor->Graphics()->QuadsText(x * 32, y * 32 + 16, 16.0f, aFlags);
|
||||
|
@ -1763,7 +1763,7 @@ void CLayerSwitch::BrushRotate(float Amount)
|
|||
if(IsRotatableTile(pDst2->m_Index))
|
||||
{
|
||||
if(pDst2->m_Flags & TILEFLAG_ROTATE)
|
||||
pDst2->m_Flags ^= (TILEFLAG_HFLIP | TILEFLAG_VFLIP);
|
||||
pDst2->m_Flags ^= (TILEFLAG_FLIP_VERTICAL | TILEFLAG_FLIP_HORIZONTAL);
|
||||
pDst2->m_Flags ^= TILEFLAG_ROTATE;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -192,15 +192,15 @@ enum
|
|||
LAYER_TUNE,
|
||||
NUM_LAYERS,
|
||||
//Flags
|
||||
TILEFLAG_VFLIP = 1,
|
||||
TILEFLAG_HFLIP = 2,
|
||||
TILEFLAG_FLIP_HORIZONTAL = 1,
|
||||
TILEFLAG_FLIP_VERTICAL = 2,
|
||||
TILEFLAG_OPAQUE = 4,
|
||||
TILEFLAG_ROTATE = 8,
|
||||
//Rotation
|
||||
ROTATION_0 = 0,
|
||||
ROTATION_90 = TILEFLAG_ROTATE,
|
||||
ROTATION_180 = (TILEFLAG_VFLIP | TILEFLAG_HFLIP),
|
||||
ROTATION_270 = (TILEFLAG_VFLIP | TILEFLAG_HFLIP | TILEFLAG_ROTATE),
|
||||
ROTATION_180 = (TILEFLAG_FLIP_HORIZONTAL | TILEFLAG_FLIP_VERTICAL),
|
||||
ROTATION_270 = (TILEFLAG_FLIP_HORIZONTAL | TILEFLAG_FLIP_VERTICAL | TILEFLAG_ROTATE),
|
||||
|
||||
LAYERFLAG_DETAIL = 1,
|
||||
TILESLAYERFLAG_GAME = 1,
|
||||
|
|
|
@ -254,7 +254,7 @@ bool IGameController::OnEntity(int Index, vec2 Pos, int Layer, int Flags, int Nu
|
|||
Dir = 0;
|
||||
else if(Flags == (TILEFLAG_ROTATE))
|
||||
Dir = 1;
|
||||
else if(Flags == (TILEFLAG_VFLIP | TILEFLAG_HFLIP))
|
||||
else if(Flags == (TILEFLAG_FLIP_HORIZONTAL | TILEFLAG_FLIP_VERTICAL))
|
||||
Dir = 2;
|
||||
else
|
||||
Dir = 3;
|
||||
|
|
Loading…
Reference in a new issue