fixed compiler warnings. Closes #679

This commit is contained in:
oy 2011-05-05 01:43:27 +02:00
parent 41ebc9bc9d
commit 5fbf6d0bfd
11 changed files with 14 additions and 38 deletions

View file

@ -316,9 +316,12 @@ int io_seek(IOHANDLE io, int offset, int origin)
break;
case IOSEEK_END:
real_origin = SEEK_END;
break;
default:
return -1;
}
return fseek((FILE*)io, offset, origin);
return fseek((FILE*)io, offset, real_origin);
}
long int io_tell(IOHANDLE io)

View file

@ -1718,7 +1718,6 @@ void CClient::Update()
int64 PrevtickStart = (m_aSnapshots[SNAP_PREV]->m_Tick)*time_freq()/50;
int PrevPredTick = (int)(PredNow*50/time_freq());
int NewPredTick = PrevPredTick+1;
static float LastPredintra = 0;
m_GameIntraTick = (Now - PrevtickStart) / (float)(CurtickStart-PrevtickStart);
m_GameTickTime = (Now - PrevtickStart) / (float)Freq; //(float)SERVER_TICK_SPEED);
@ -1735,15 +1734,12 @@ void CClient::Update()
if(NewPredTick > m_PredTick)
{
LastPredintra = m_PredIntraTick;
m_PredTick = NewPredTick;
Repredict = 1;
// send input
SendInput();
}
LastPredintra = m_PredIntraTick;
}
// only do sane predictions

View file

@ -570,7 +570,6 @@ public:
float DrawX = 0.0f, DrawY = 0.0f;
int LineCount = 0;
float CursorX, CursorY;
const char *pEnd;
float Size = pCursor->m_FontSize;
@ -605,8 +604,6 @@ public:
if(Length < 0)
Length = str_length(pText);
pEnd = pText + Length;
// if we don't want to render, we can just skip the first outline pass
i = 1;
if(pCursor->m_Flags&TEXTFLAG_RENDER)

View file

@ -273,7 +273,9 @@ void *CDataFileReader::GetDataImpl(int Index, int Swap)
{
// fetch the data size
int DataSize = GetDataSize(Index);
#if defined(CONF_ARCH_ENDIAN_BIG)
int SwapSize = DataSize;
#endif
if(m_pDataFile->m_Header.m_Version == 4)
{
@ -292,7 +294,9 @@ void *CDataFileReader::GetDataImpl(int Index, int Swap)
// decompress the data, TODO: check for errors
s = UncompressedSize;
uncompress((Bytef*)m_pDataFile->m_ppDataPtrs[Index], &s, (Bytef*)pTemp, DataSize); // ignore_convention
#if defined(CONF_ARCH_ENDIAN_BIG)
SwapSize = s;
#endif
// clean up the temporary buffers
mem_free(pTemp);

View file

@ -79,9 +79,9 @@ int CNetServer::Close()
int CNetServer::Drop(int ClientID, const char *pReason)
{
// TODO: insert lots of checks here
NETADDR Addr = ClientAddr(ClientID);
/*NETADDR Addr = ClientAddr(ClientID);
/*dbg_msg("net_server", "client dropped. cid=%d ip=%d.%d.%d.%d reason=\"%s\"",
dbg_msg("net_server", "client dropped. cid=%d ip=%d.%d.%d.%d reason=\"%s\"",
ClientID,
Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3],
pReason

View file

@ -645,8 +645,6 @@ void CMenus::RenderLoading()
RenderBackground();
float tw;
float w = 700;
float h = 200;
float x = Screen.w/2-w/2;
@ -663,7 +661,6 @@ void CMenus::RenderLoading()
const char *pCaption = Localize("Loading");
tw = TextRender()->TextWidth(0, 48.0f, pCaption, -1);
CUIRect r;
r.x = x;
r.y = y+20;

View file

@ -188,10 +188,12 @@ void CMenus::RenderPlayers(CUIRect MainView)
Button.VSplitLeft((Width-Button.h)/4.0f, 0, &Button);
Button.VSplitLeft(Button.h, &Button, 0);
if(DoButton_Toggle(&s_aPlayerIDs[i][1], m_pClient->m_aClients[i].m_Friend, &Button))
{
if(m_pClient->m_aClients[i].m_Friend)
m_pClient->Friends()->RemoveFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan);
else
m_pClient->Friends()->AddFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan);
}
}
/*

View file

@ -482,15 +482,12 @@ int CEditor::UiDoValueSelector(void *pID, CUIRect *pRect, const char *pLabel, in
{
// logic
static float s_Value;
int Ret = 0;
int Inside = UI()->MouseInside(pRect);
if(UI()->ActiveItem() == pID)
{
if(!UI()->MouseButton(0))
{
if(Inside)
Ret = 1;
m_LockMouse = false;
UI()->SetActiveItem(0);
}
@ -1192,8 +1189,6 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar, bool ShowPicker)
static float s_StartWx = 0;
static float s_StartWy = 0;
static float s_StartMx = 0;
static float s_StartMy = 0;
enum
{
@ -1281,8 +1276,6 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar, bool ShowPicker)
{
s_StartWx = wx;
s_StartWy = wy;
s_StartMx = mx;
s_StartMy = my;
if(Input()->KeyPressed(KEY_LCTRL) || Input()->KeyPressed(KEY_RCTRL) || UI()->MouseButton(2))
{
@ -1768,14 +1761,6 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View)
CUIRect Slot, Button;
char aBuf[64];
int ValidGroup = 0;
int ValidLayer = 0;
if(m_SelectedGroup >= 0 && m_SelectedGroup < m_Map.m_lGroups.size())
ValidGroup = 1;
if(ValidGroup && m_SelectedLayer >= 0 && m_SelectedLayer < m_Map.m_lGroups[m_SelectedGroup]->m_lLayers.size())
ValidLayer = 1;
float LayersHeight = 12.0f; // Height of AddGroup button
static int s_ScrollBar = 0;
static float s_ScrollValue = 0;
@ -2213,7 +2198,8 @@ void CEditor::AddFileDialogEntry(int Index, CUIRect *pView)
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
if(DoButton_File((void*)(10+(int)Button.y), m_FileList[Index].m_aName, m_FilesSelectedIndex == Index, &Button, 0, 0))
static int s_FileButton = 0;
if(DoButton_File(&s_FileButton, m_FileList[Index].m_aName, m_FilesSelectedIndex == Index, &Button, 0, 0))
{
if(!m_FileList[Index].m_IsDir)
str_copy(m_aFileDialogFileName, m_FileList[Index].m_aFilename, sizeof(m_aFileDialogFileName));
@ -2807,8 +2793,6 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
// render handles
{
static bool s_Move = false;
int CurrentValue = 0, CurrentTime = 0;
Graphics()->TextureSet(-1);
@ -2842,7 +2826,6 @@ void CEditor::RenderEnvelopeEditor(CUIRect View)
if(!UI()->MouseButton(0))
{
UI()->SetActiveItem(0);
s_Move = false;
}
else
{

View file

@ -115,8 +115,6 @@ void CCharacter::HandleNinja()
if(m_ActiveWeapon != WEAPON_NINJA)
return;
vec2 Direction = normalize(vec2(m_LatestInput.m_TargetX, m_LatestInput.m_TargetY));
if ((Server()->Tick() - m_Ninja.m_ActivationTick) > (g_pData->m_Weapons.m_Ninja.m_Duration * Server()->TickSpeed() / 1000))
{
// time's up, return
@ -436,8 +434,6 @@ void CCharacter::HandleWeapons()
//ninja
HandleNinja();
vec2 Direction = normalize(vec2(m_LatestInput.m_TargetX, m_LatestInput.m_TargetY));
// check reload timer
if(m_ReloadTimer)
{

View file

@ -44,7 +44,6 @@ void CLaser::DoBounce()
}
vec2 To = m_Pos + m_Dir * m_Energy;
vec2 OrgTo = To;
if(GameServer()->Collision()->IntersectLine(m_Pos, To, 0x0, &To))
{

View file

@ -183,7 +183,6 @@ CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, v
{
// Find other players
float ClosestLen = distance(Pos0, Pos1) * 100.0f;
vec2 LineDir = normalize(Pos1-Pos0);
CCharacter *pClosest = 0;
CCharacter *p = (CCharacter *)FindFirst(ENTTYPE_CHARACTER);