Merge pull request #8925 from M0REKZ/master

Add more gametype colors
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Edgar 2024-09-19 13:44:35 +00:00 committed by GitHub
commit 5fa8fe0a4e
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@ -56,11 +56,18 @@ static ColorRGBA GetPingTextColor(int Latency)
static ColorRGBA GetGametypeTextColor(const char *pGametype)
{
ColorHSLA HslaColor;
if(str_comp(pGametype, "DM") == 0 || str_comp(pGametype, "TDM") == 0 || str_comp(pGametype, "CTF") == 0)
if(str_comp(pGametype, "DM") == 0 || str_comp(pGametype, "TDM") == 0 || str_comp(pGametype, "CTF") == 0 || str_comp(pGametype, "LMS") == 0 || str_comp(pGametype, "LTS") == 0)
HslaColor = ColorHSLA(0.33f, 1.0f, 0.75f);
else if(str_find_nocase(pGametype, "catch"))
HslaColor = ColorHSLA(0.17f, 1.0f, 0.75f);
else if(str_find_nocase(pGametype, "idm") || str_find_nocase(pGametype, "itdm") || str_find_nocase(pGametype, "ictf") || str_find_nocase(pGametype, "f-ddrace"))
else if(str_find_nocase(pGametype, "dm") || str_find_nocase(pGametype, "tdm") || str_find_nocase(pGametype, "ctf") || str_find_nocase(pGametype, "lms") || str_find_nocase(pGametype, "lts"))
{
if(pGametype[0] == 'i' || pGametype[0] == 'g')
HslaColor = ColorHSLA(0.0f, 1.0f, 0.75f);
else
HslaColor = ColorHSLA(0.375f, 1.0f, 0.35f);
}
else if(str_find_nocase(pGametype, "f-ddrace") || str_find_nocase(pGametype, "freeze"))
HslaColor = ColorHSLA(0.0f, 1.0f, 0.75f);
else if(str_find_nocase(pGametype, "fng"))
HslaColor = ColorHSLA(0.83f, 1.0f, 0.75f);