diff --git a/data/skins/bluekitty.json b/data/skins/bluekitty.json index 427df2177..9d9bf9a3e 100644 --- a/data/skins/bluekitty.json +++ b/data/skins/bluekitty.json @@ -6,7 +6,7 @@ "sat": 118, "lgt": 184 }, - "tattoo": { + "marking": { "filename": "whisker", "custom_colors": "true", "hue": 130, diff --git a/data/skins/bluestripe.json b/data/skins/bluestripe.json index 162f12926..f2f90f48c 100644 --- a/data/skins/bluestripe.json +++ b/data/skins/bluestripe.json @@ -6,7 +6,7 @@ "sat": 116, "lgt": 122 }, - "tattoo": { + "marking": { "filename": "stripes", "custom_colors": "false" }, diff --git a/data/skins/brownbear.json b/data/skins/brownbear.json index ba8a487b7..09bbd0332 100644 --- a/data/skins/brownbear.json +++ b/data/skins/brownbear.json @@ -6,7 +6,7 @@ "sat": 133, "lgt": 121 }, - "tattoo": { + "marking": { "filename": "bear", "custom_colors": "true", "hue": 17, diff --git a/data/skins/cammo.json b/data/skins/cammo.json index 828a7b719..c28689c1b 100644 --- a/data/skins/cammo.json +++ b/data/skins/cammo.json @@ -6,7 +6,7 @@ "sat": 101, "lgt": 70 }, - "tattoo": { + "marking": { "filename": "cammo2", "custom_colors": "true", "hue": 76, diff --git a/data/skins/cammostripes.json b/data/skins/cammostripes.json index 2f136dc2c..71d6d4186 100644 --- a/data/skins/cammostripes.json +++ b/data/skins/cammostripes.json @@ -6,7 +6,7 @@ "sat": 101, "lgt": 70 }, - "tattoo": { + "marking": { "filename": "cammostripes", "custom_colors": "true", "hue": 29, diff --git a/data/skins/coala.json b/data/skins/coala.json index 24f047275..1b7749e5e 100644 --- a/data/skins/coala.json +++ b/data/skins/coala.json @@ -6,7 +6,7 @@ "sat": 0, "lgt": 184 }, - "tattoo": { + "marking": { "filename": "bear", "custom_colors": "true", "hue": 21, diff --git a/data/skins/limekitty.json b/data/skins/limekitty.json index 0de261ee3..c658fd1c9 100644 --- a/data/skins/limekitty.json +++ b/data/skins/limekitty.json @@ -6,7 +6,7 @@ "sat": 98, "lgt": 195 }, - "tattoo": { + "marking": { "filename": "whisker", "custom_colors": "true", "hue": 69, diff --git a/data/skins/tattoo/bear.png b/data/skins/marking/bear.png similarity index 100% rename from data/skins/tattoo/bear.png rename to data/skins/marking/bear.png diff --git a/data/skins/tattoo/cammo1.png b/data/skins/marking/cammo1.png similarity index 100% rename from data/skins/tattoo/cammo1.png rename to data/skins/marking/cammo1.png diff --git a/data/skins/tattoo/cammo2.png b/data/skins/marking/cammo2.png similarity index 100% rename from data/skins/tattoo/cammo2.png rename to data/skins/marking/cammo2.png diff --git a/data/skins/tattoo/cammostripes.png b/data/skins/marking/cammostripes.png similarity index 100% rename from data/skins/tattoo/cammostripes.png rename to data/skins/marking/cammostripes.png diff --git a/data/skins/tattoo/donny.png b/data/skins/marking/donny.png similarity index 100% rename from data/skins/tattoo/donny.png rename to data/skins/marking/donny.png diff --git a/data/skins/tattoo/duodonny.png b/data/skins/marking/duodonny.png similarity index 100% rename from data/skins/tattoo/duodonny.png rename to data/skins/marking/duodonny.png diff --git a/data/skins/tattoo/saddo.png b/data/skins/marking/saddo.png similarity index 100% rename from data/skins/tattoo/saddo.png rename to data/skins/marking/saddo.png diff --git a/data/skins/tattoo/stripe.png b/data/skins/marking/stripe.png similarity index 100% rename from data/skins/tattoo/stripe.png rename to data/skins/marking/stripe.png diff --git a/data/skins/tattoo/stripes.png b/data/skins/marking/stripes.png similarity index 100% rename from data/skins/tattoo/stripes.png rename to data/skins/marking/stripes.png diff --git a/data/skins/tattoo/toptri.png b/data/skins/marking/toptri.png similarity index 100% rename from data/skins/tattoo/toptri.png rename to data/skins/marking/toptri.png diff --git a/data/skins/tattoo/twintri.png b/data/skins/marking/twintri.png similarity index 100% rename from data/skins/tattoo/twintri.png rename to data/skins/marking/twintri.png diff --git a/data/skins/tattoo/uppy.png b/data/skins/marking/uppy.png similarity index 100% rename from data/skins/tattoo/uppy.png rename to data/skins/marking/uppy.png diff --git a/data/skins/tattoo/warpaint.png b/data/skins/marking/warpaint.png similarity index 100% rename from data/skins/tattoo/warpaint.png rename to data/skins/marking/warpaint.png diff --git a/data/skins/tattoo/whisker.png b/data/skins/marking/whisker.png similarity index 100% rename from data/skins/tattoo/whisker.png rename to data/skins/marking/whisker.png diff --git a/data/skins/pinky.json b/data/skins/pinky.json index c33d6a6da..c6a68e805 100644 --- a/data/skins/pinky.json +++ b/data/skins/pinky.json @@ -6,7 +6,7 @@ "sat": 201, "lgt": 187 }, - "tattoo": { + "marking": { "filename": "whisker", "custom_colors": "true", "hue": 243, diff --git a/data/skins/redbopp.json b/data/skins/redbopp.json index 124465c59..db74aca51 100644 --- a/data/skins/redbopp.json +++ b/data/skins/redbopp.json @@ -6,7 +6,7 @@ "sat": 216, "lgt": 108 }, - "tattoo": { + "marking": { "filename": "donny", "custom_colors": "true", "hue": 2, diff --git a/data/skins/redstripe.json b/data/skins/redstripe.json index 3e9fc540e..1950ddaf6 100644 --- a/data/skins/redstripe.json +++ b/data/skins/redstripe.json @@ -6,7 +6,7 @@ "sat": 214, "lgt": 123 }, - "tattoo": { + "marking": { "filename": "stripe", "custom_colors": "false" }, diff --git a/data/skins/saddo.json b/data/skins/saddo.json index 42dd72d7e..e3acbdde7 100644 --- a/data/skins/saddo.json +++ b/data/skins/saddo.json @@ -6,7 +6,7 @@ "sat": 109, "lgt": 127 }, - "tattoo": { + "marking": { "filename": "saddo", "custom_colors": "true", "hue": 108, diff --git a/data/skins/toptri.json b/data/skins/toptri.json index a7e55ed33..e74314f55 100644 --- a/data/skins/toptri.json +++ b/data/skins/toptri.json @@ -6,7 +6,7 @@ "sat": 95, "lgt": 163 }, - "tattoo": { + "marking": { "filename": "toptri", "custom_colors": "false" }, diff --git a/data/skins/twinbop.json b/data/skins/twinbop.json index 5b3ceff9e..98d461921 100644 --- a/data/skins/twinbop.json +++ b/data/skins/twinbop.json @@ -6,7 +6,7 @@ "sat": 158, "lgt": 183 }, - "tattoo": { + "marking": { "filename": "duodonny", "custom_colors": "true", "hue": 231, diff --git a/data/skins/twintri.json b/data/skins/twintri.json index 69fa2db7d..440b9d318 100644 --- a/data/skins/twintri.json +++ b/data/skins/twintri.json @@ -6,7 +6,7 @@ "sat": 156, "lgt": 124 }, - "tattoo": { + "marking": { "filename": "twintri", "custom_colors": "true", "hue": 40, diff --git a/data/skins/warpaint.json b/data/skins/warpaint.json index 88005f13a..b4543ef14 100644 --- a/data/skins/warpaint.json +++ b/data/skins/warpaint.json @@ -6,7 +6,7 @@ "sat": 173, "lgt": 87 }, - "tattoo": { + "marking": { "filename": "warpaint", "custom_colors": "false" }, diff --git a/data/skins/x_ninja.json b/data/skins/x_ninja.json index 79ebe74a3..efaf065d0 100644 --- a/data/skins/x_ninja.json +++ b/data/skins/x_ninja.json @@ -6,7 +6,7 @@ "sat": 0, "lgt": 0 }, - "tattoo": { + "marking": { "filename": "uppy", "custom_colors": "true", "hue": 0, diff --git a/datasrc/content.py b/datasrc/content.py index 3298f927f..62022f2d0 100644 --- a/datasrc/content.py +++ b/datasrc/content.py @@ -265,7 +265,7 @@ container.pickups.Add(Pickup("ninja", 90, 90)) set_particles = SpriteSet("particles", image_particles, 8, 8) set_game = SpriteSet("game", image_game, 32, 16) set_tee_body = SpriteSet("tee_body", image_null, 2, 2) -set_tee_tattoos = SpriteSet("tee_tattoos", image_null, 1, 1) +set_tee_markings = SpriteSet("tee_markings", image_null, 1, 1) set_tee_decoration = SpriteSet("tee_decoration", image_null, 2, 1) set_tee_hands = SpriteSet("tee_hands", image_null, 2, 1) set_tee_feet = SpriteSet("tee_feet", image_null, 2, 1) @@ -283,7 +283,7 @@ set_infoicons = SpriteSet("infoicons", image_infoicons, 1, 2) container.spritesets.Add(set_particles) container.spritesets.Add(set_game) container.spritesets.Add(set_tee_body) -container.spritesets.Add(set_tee_tattoos) +container.spritesets.Add(set_tee_markings) container.spritesets.Add(set_tee_decoration) container.spritesets.Add(set_tee_hands) container.spritesets.Add(set_tee_feet) @@ -381,7 +381,7 @@ container.sprites.Add(Sprite("tee_body", set_tee_body, 1,0,1,1)) container.sprites.Add(Sprite("tee_body_shadow", set_tee_body, 0,1,1,1)) container.sprites.Add(Sprite("tee_body_upper_outline", set_tee_body, 1,1,1,1)) -container.sprites.Add(Sprite("tee_tattoo", set_tee_tattoos, 0,0,1,1)) +container.sprites.Add(Sprite("tee_marking", set_tee_markings, 0,0,1,1)) container.sprites.Add(Sprite("tee_decoration", set_tee_decoration, 0,0,1,1)) container.sprites.Add(Sprite("tee_decoration_outline", set_tee_decoration, 1,0,1,1)) diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index 89a430bf7..a81a50ef3 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -111,7 +111,7 @@ void CMenus::SaveSkinfile() str_format(aBuf, sizeof(aBuf), ",\n\t\t\"%s\": %d", CSkins::ms_apColorComponents[c], Val); io_write(File, aBuf, str_length(aBuf)); } - if(PartIndex == CSkins::SKINPART_TATTOO) + if(PartIndex == CSkins::SKINPART_MARKING) { int Val = (*CSkins::ms_apColorVariables[PartIndex] >> 24) & 0xff; str_format(aBuf, sizeof(aBuf), ",\n\t\t\"%s\": %d", CSkins::ms_apColorComponents[3], Val); @@ -164,7 +164,7 @@ void CMenus::RenderHSLPicker(CUIRect MainView) MainView.HSplitTop(Spacing, 0, &MainView); bool Modified = false; - bool UseAlpha = m_TeePartSelected == CSkins::SKINPART_TATTOO; + bool UseAlpha = m_TeePartSelected == CSkins::SKINPART_MARKING; int Color = *CSkins::ms_apColorVariables[m_TeePartSelected]; int Hue, Sat, Lgt, Alp; @@ -389,7 +389,7 @@ void CMenus::RenderHSLPicker(CUIRect MainView) *CSkins::ms_apColorVariables[p] = NewVal; } if(UseAlpha) - g_Config.m_PlayerColorTattoo = (Alp << 24) + NewVal; + g_Config.m_PlayerColorMarking = (Alp << 24) + NewVal; } } @@ -435,7 +435,7 @@ void CMenus::RenderSkinSelection(CUIRect MainView) if(s->m_aUseCustomColors[p]) { Info.m_aTextures[p] = s->m_apParts[p]->m_ColorTexture; - Info.m_aColors[p] = m_pClient->m_pSkins->GetColorV4(s->m_aPartColors[p], p==CSkins::SKINPART_TATTOO); + Info.m_aColors[p] = m_pClient->m_pSkins->GetColorV4(s->m_aPartColors[p], p==CSkins::SKINPART_MARKING); } else { @@ -515,7 +515,7 @@ void CMenus::RenderSkinPartSelection(CUIRect MainView) Info.m_aTextures[j] = s->m_ColorTexture; else Info.m_aTextures[j] = pSkinPart->m_ColorTexture; - Info.m_aColors[j] = m_pClient->m_pSkins->GetColorV4(*CSkins::ms_apColorVariables[j], j==CSkins::SKINPART_TATTOO); + Info.m_aColors[j] = m_pClient->m_pSkins->GetColorV4(*CSkins::ms_apColorVariables[j], j==CSkins::SKINPART_MARKING); } else { @@ -1020,7 +1020,7 @@ void CMenus::RenderSettingsTee(CUIRect MainView) if(*CSkins::ms_apUCCVariables[p]) { OwnSkinInfo.m_aTextures[p] = pSkinPart->m_ColorTexture; - OwnSkinInfo.m_aColors[p] = m_pClient->m_pSkins->GetColorV4(*CSkins::ms_apColorVariables[p], p==CSkins::SKINPART_TATTOO); + OwnSkinInfo.m_aColors[p] = m_pClient->m_pSkins->GetColorV4(*CSkins::ms_apColorVariables[p], p==CSkins::SKINPART_MARKING); } else { @@ -1046,7 +1046,7 @@ void CMenus::RenderSettingsTee(CUIRect MainView) for(int p = 0; p < CSkins::NUM_SKINPARTS; p++) { int TeamColor = m_pClient->m_pSkins->GetTeamColor(*CSkins::ms_apUCCVariables[p], *CSkins::ms_apColorVariables[p], TEAM_RED, p); - OwnSkinInfo.m_aColors[p] = m_pClient->m_pSkins->GetColorV4(TeamColor, p==CSkins::SKINPART_TATTOO); + OwnSkinInfo.m_aColors[p] = m_pClient->m_pSkins->GetColorV4(TeamColor, p==CSkins::SKINPART_MARKING); } RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Left.x+Left.w/2.0f, Left.y+Left.h/2.0f+2.0f)); @@ -1055,7 +1055,7 @@ void CMenus::RenderSettingsTee(CUIRect MainView) for(int p = 0; p < CSkins::NUM_SKINPARTS; p++) { int TeamColor = m_pClient->m_pSkins->GetTeamColor(*CSkins::ms_apUCCVariables[p], *CSkins::ms_apColorVariables[p], TEAM_BLUE, p); - OwnSkinInfo.m_aColors[p] = m_pClient->m_pSkins->GetColorV4(TeamColor, p==CSkins::SKINPART_TATTOO); + OwnSkinInfo.m_aColors[p] = m_pClient->m_pSkins->GetColorV4(TeamColor, p==CSkins::SKINPART_MARKING); } RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Right.x+Right.w/2.0f, Right.y+Right.h/2.0f+2.0f)); } diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp index 830062c98..623c047dc 100644 --- a/src/game/client/components/players.cpp +++ b/src/game/client/components/players.cpp @@ -542,12 +542,12 @@ void CPlayers::OnRender() { m_aRenderInfo[i].m_aTextures[p] = pNinja->m_apParts[p]->m_ColorTexture; int ColorVal = m_pClient->m_pSkins->GetTeamColor(true, pNinja->m_aPartColors[p], m_pClient->m_aClients[i].m_Team, p); - m_aRenderInfo[i].m_aColors[p] = m_pClient->m_pSkins->GetColorV4(ColorVal, p==CSkins::SKINPART_TATTOO); + m_aRenderInfo[i].m_aColors[p] = m_pClient->m_pSkins->GetColorV4(ColorVal, p==CSkins::SKINPART_MARKING); } else if(pNinja->m_aUseCustomColors[p]) { m_aRenderInfo[i].m_aTextures[p] = pNinja->m_apParts[p]->m_ColorTexture; - m_aRenderInfo[i].m_aColors[p] = m_pClient->m_pSkins->GetColorV4(pNinja->m_aPartColors[p], p==CSkins::SKINPART_TATTOO); + m_aRenderInfo[i].m_aColors[p] = m_pClient->m_pSkins->GetColorV4(pNinja->m_aPartColors[p], p==CSkins::SKINPART_MARKING); } else { diff --git a/src/game/client/components/skins.cpp b/src/game/client/components/skins.cpp index 49690870d..080518f9a 100644 --- a/src/game/client/components/skins.cpp +++ b/src/game/client/components/skins.cpp @@ -13,14 +13,14 @@ #include "skins.h" -const char * const CSkins::ms_apSkinPartNames[NUM_SKINPARTS] = {"body", "tattoo", "decoration", "hands", "feet", "eyes"}; /* Localize("body");Localize("tattoo");Localize("decoration");Localize("hands");Localize("feet");Localize("eyes"); */ +const char * const CSkins::ms_apSkinPartNames[NUM_SKINPARTS] = {"body", "marking", "decoration", "hands", "feet", "eyes"}; /* Localize("body");Localize("marking");Localize("decoration");Localize("hands");Localize("feet");Localize("eyes"); */ const char * const CSkins::ms_apColorComponents[NUM_COLOR_COMPONENTS] = {"hue", "sat", "lgt", "alp"}; -char *const CSkins::ms_apSkinVariables[NUM_SKINPARTS] = {g_Config.m_PlayerSkinBody, g_Config.m_PlayerSkinTattoo, g_Config.m_PlayerSkinDecoration, +char *const CSkins::ms_apSkinVariables[NUM_SKINPARTS] = {g_Config.m_PlayerSkinBody, g_Config.m_PlayerSkinMarking, g_Config.m_PlayerSkinDecoration, g_Config.m_PlayerSkinHands, g_Config.m_PlayerSkinFeet, g_Config.m_PlayerSkinEyes}; -int *const CSkins::ms_apUCCVariables[NUM_SKINPARTS] = {&g_Config.m_PlayerUseCustomColorBody, &g_Config.m_PlayerUseCustomColorTattoo, &g_Config.m_PlayerUseCustomColorDecoration, +int *const CSkins::ms_apUCCVariables[NUM_SKINPARTS] = {&g_Config.m_PlayerUseCustomColorBody, &g_Config.m_PlayerUseCustomColorMarking, &g_Config.m_PlayerUseCustomColorDecoration, &g_Config.m_PlayerUseCustomColorHands, &g_Config.m_PlayerUseCustomColorFeet, &g_Config.m_PlayerUseCustomColorEyes}; -int *const CSkins::ms_apColorVariables[NUM_SKINPARTS] = {&g_Config.m_PlayerColorBody, &g_Config.m_PlayerColorTattoo, &g_Config.m_PlayerColorDecoration, +int *const CSkins::ms_apColorVariables[NUM_SKINPARTS] = {&g_Config.m_PlayerColorBody, &g_Config.m_PlayerColorMarking, &g_Config.m_PlayerColorDecoration, &g_Config.m_PlayerColorHands, &g_Config.m_PlayerColorFeet, &g_Config.m_PlayerColorEyes}; @@ -173,7 +173,7 @@ int CSkins::SkinScan(const char *pName, int IsDir, int DirType, void *pUser) for(int i = 0; i < NUM_COLOR_COMPONENTS; i++) { - if(PartIndex != SKINPART_TATTOO && i == 3) + if(PartIndex != SKINPART_MARKING && i == 3) continue; const json_value &rComponent = rPart[(const char *)ms_apColorComponents[i]]; @@ -218,7 +218,7 @@ void CSkins::OnInit() m_aaSkinParts[p].clear(); // add none part - if(p == SKINPART_TATTOO || p == SKINPART_DECORATION) + if(p == SKINPART_MARKING || p == SKINPART_DECORATION) { CSkinPart NoneSkinPart; NoneSkinPart.m_Flags = SKINFLAG_STANDARD; @@ -250,14 +250,14 @@ void CSkins::OnInit() for(int p = 0; p < NUM_SKINPARTS; p++) { int Default; - if(p == SKINPART_TATTOO || p == SKINPART_DECORATION) + if(p == SKINPART_MARKING || p == SKINPART_DECORATION) Default = FindSkinPart(p, "", false); else Default = FindSkinPart(p, "standard", false); if(Default < 0) Default = 0; m_DummySkin.m_apParts[p] = GetSkinPart(p, Default); - m_DummySkin.m_aPartColors[p] = p==SKINPART_TATTOO ? (255<<24)+65408 : 65408; + m_DummySkin.m_aPartColors[p] = p==SKINPART_MARKING ? (255<<24)+65408 : 65408; m_DummySkin.m_aUseCustomColors[p] = 0; } @@ -351,12 +351,12 @@ int CSkins::GetTeamColor(int UseCustomColors, int PartColor, int Team, int Part) if(!UseCustomColors) { int ColorVal = s_aTeamColors[Team+1]; - if(Part == SKINPART_TATTOO) + if(Part == SKINPART_MARKING) ColorVal |= 0xff000000; return ColorVal; } - /*blue128: 128/PI*ARCSIN(COS((PI*(x+10)/128)))+182 // (decoration, tattoo, hands) + /*blue128: 128/PI*ARCSIN(COS((PI*(x+10)/128)))+182 // (decoration, marking, hands) blue64: 64/PI*ARCSIN(COS((PI*(x-76)/64)))+172 // (body, feet, eyes) red128: Mod((128/PI*ARCSIN(COS((PI*(x-105)/128)))+297),256) red64: Mod((64/PI*ARCSIN(COS((PI*(x-56)/64)))+280),256)*/ @@ -374,7 +374,7 @@ int CSkins::GetTeamColor(int UseCustomColors, int PartColor, int Team, int Part) int NewHue; if(Team == TEAM_RED) { - if(Part == SKINPART_TATTOO || Part == SKINPART_DECORATION || Part == SKINPART_HANDS) + if(Part == SKINPART_MARKING || Part == SKINPART_DECORATION || Part == SKINPART_HANDS) NewHue = (int)(128.0f/pi*asinf(cosf(pi/128.0f*(Hue-105.0f))) + 297.0f) % 256; else NewHue = (int)(64.0f/pi*asinf(cosf(pi/64.0f*(Hue-56.0f))) + 280.0f) % 256; @@ -386,7 +386,7 @@ int CSkins::GetTeamColor(int UseCustomColors, int PartColor, int Team, int Part) int NewLgt = clamp(Lgt, MinLgt, MaxLgt); int ColorVal = (NewHue<<16) + (NewSat<<8) + NewLgt; - if(Part == SKINPART_TATTOO) + if(Part == SKINPART_MARKING) ColorVal += PartColor&0xff000000; return ColorVal; diff --git a/src/game/client/components/skins.h b/src/game/client/components/skins.h index 4de19e793..079fd5f1f 100644 --- a/src/game/client/components/skins.h +++ b/src/game/client/components/skins.h @@ -16,7 +16,7 @@ public: SKINFLAG_STANDARD=1<<1, SKINPART_BODY=0, - SKINPART_TATTOO, + SKINPART_MARKING, SKINPART_DECORATION, SKINPART_HANDS, SKINPART_FEET, diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index ee60299ac..f0da6b4c8 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -1326,7 +1326,7 @@ void CGameClient::CClientData::UpdateRenderInfo(CGameClient *pGameClient, bool U int ID = pGameClient->m_pSkins->FindSkinPart(p, m_aaSkinPartNames[p], false); if(ID < 0) { - if(p == CSkins::SKINPART_TATTOO || p == CSkins::SKINPART_DECORATION) + if(p == CSkins::SKINPART_MARKING || p == CSkins::SKINPART_DECORATION) ID = pGameClient->m_pSkins->FindSkinPart(p, "", false); else ID = pGameClient->m_pSkins->FindSkinPart(p, "standard", false); @@ -1343,7 +1343,7 @@ void CGameClient::CClientData::UpdateRenderInfo(CGameClient *pGameClient, bool U if(m_aUseCustomColors[p]) { m_SkinInfo.m_aTextures[p] = pSkinPart->m_ColorTexture; - m_SkinInfo.m_aColors[p] = pGameClient->m_pSkins->GetColorV4(m_aSkinPartColors[p], p==CSkins::SKINPART_TATTOO); + m_SkinInfo.m_aColors[p] = pGameClient->m_pSkins->GetColorV4(m_aSkinPartColors[p], p==CSkins::SKINPART_MARKING); } else { @@ -1362,7 +1362,7 @@ void CGameClient::CClientData::UpdateRenderInfo(CGameClient *pGameClient, bool U { m_RenderInfo.m_aTextures[p] = pGameClient->m_pSkins->GetSkinPart(p, m_SkinPartIDs[p])->m_ColorTexture; int ColorVal = pGameClient->m_pSkins->GetTeamColor(m_aUseCustomColors[p], m_aSkinPartColors[p], m_Team, p); - m_RenderInfo.m_aColors[p] = pGameClient->m_pSkins->GetColorV4(ColorVal, p==CSkins::SKINPART_TATTOO); + m_RenderInfo.m_aColors[p] = pGameClient->m_pSkins->GetColorV4(ColorVal, p==CSkins::SKINPART_MARKING); } } } diff --git a/src/game/client/render.cpp b/src/game/client/render.cpp index 15e2d7ab3..1db1c518b 100644 --- a/src/game/client/render.cpp +++ b/src/game/client/render.cpp @@ -366,7 +366,7 @@ void CRenderTools::RenderTee(CAnimState *pAnim, CTeeRenderInfo *pInfo, int Emote Graphics()->QuadsEnd(); } - // draw body (behind tattoo) + // draw body (behind marking) Graphics()->TextureSet(pInfo->m_aTextures[0]); Graphics()->QuadsBegin(); Graphics()->QuadsSetRotation(pAnim->GetBody()->m_Angle*pi*2); @@ -384,20 +384,20 @@ void CRenderTools::RenderTee(CAnimState *pAnim, CTeeRenderInfo *pInfo, int Emote Graphics()->QuadsDraw(&Item, 1); Graphics()->QuadsEnd(); - // draw tattoo + // draw marking if(pInfo->m_aTextures[1].IsValid() && !OutLine) { Graphics()->TextureSet(pInfo->m_aTextures[1]); Graphics()->QuadsBegin(); Graphics()->QuadsSetRotation(pAnim->GetBody()->m_Angle*pi*2); Graphics()->SetColor(pInfo->m_aColors[1].r, pInfo->m_aColors[1].g, pInfo->m_aColors[1].b, pInfo->m_aColors[1].a); - SelectSprite(SPRITE_TEE_TATTOO, 0, 0, 0); + SelectSprite(SPRITE_TEE_MARKING, 0, 0, 0); Item = BodyItem; Graphics()->QuadsDraw(&Item, 1); Graphics()->QuadsEnd(); } - // draw body (in front of tattoo) + // draw body (in front of marking) if(!OutLine) { Graphics()->TextureSet(pInfo->m_aTextures[0]); diff --git a/src/game/variables.h b/src/game/variables.h index acf770324..acb6020b4 100644 --- a/src/game/variables.h +++ b/src/game/variables.h @@ -41,20 +41,20 @@ MACRO_CONFIG_STR(ClFontfile, cl_fontfile, 255, "DejaVuSans.ttf", CFGFLAG_CLIENT| MACRO_CONFIG_STR(ClLanguagefile, cl_languagefile, 255, "", CFGFLAG_CLIENT|CFGFLAG_SAVE, "What language file to use") MACRO_CONFIG_INT(PlayerColorBody, player_color_body, 0x1B6F74, 0, 0xFFFFFF, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player body color") -MACRO_CONFIG_INT(PlayerColorTattoo, player_color_tattoo, 0xFF0000FF, 0, 0, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player tattoo color") +MACRO_CONFIG_INT(PlayerColorMarking, player_color_marking, 0xFF0000FF, 0, 0, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player marking color") MACRO_CONFIG_INT(PlayerColorDecoration, player_color_decoration, 0x1B6F74, 0, 0xFFFFFF, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player decoration color") MACRO_CONFIG_INT(PlayerColorHands, player_color_hands, 0x1B759E, 0, 0xFFFFFF, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player hands color") MACRO_CONFIG_INT(PlayerColorFeet, player_color_feet, 0x1C873E, 0, 0xFFFFFF, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player feet color") MACRO_CONFIG_INT(PlayerColorEyes, player_color_eyes, 0x0000FF, 0, 0xFFFFFF, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player eyes color") MACRO_CONFIG_INT(PlayerUseCustomColorBody, player_use_custom_color_body, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Toggles usage of custom colors for body") -MACRO_CONFIG_INT(PlayerUseCustomColorTattoo, player_use_custom_color_tattoo, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Toggles usage of custom colors for tattoo") +MACRO_CONFIG_INT(PlayerUseCustomColorMarking, player_use_custom_color_marking, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Toggles usage of custom colors for marking") MACRO_CONFIG_INT(PlayerUseCustomColorDecoration, player_use_custom_color_decoration, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Toggles usage of custom colors for decoration") MACRO_CONFIG_INT(PlayerUseCustomColorHands, player_use_custom_color_hands, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Toggles usage of custom colors for hands") MACRO_CONFIG_INT(PlayerUseCustomColorFeet, player_use_custom_color_feet, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Toggles usage of custom colors for feet") MACRO_CONFIG_INT(PlayerUseCustomColorEyes, player_use_custom_color_eyes, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Toggles usage of custom colors for eyes") MACRO_CONFIG_STR(PlayerSkin, player_skin, 24, "default", CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player skin") MACRO_CONFIG_STR(PlayerSkinBody, player_skin_body, 24, "standard", CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player skin body") -MACRO_CONFIG_STR(PlayerSkinTattoo, player_skin_tattoo, 24, "", CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player skin tattoo") +MACRO_CONFIG_STR(PlayerSkinMarking, player_skin_marking, 24, "", CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player skin marking") MACRO_CONFIG_STR(PlayerSkinDecoration, player_skin_decoration, 24, "", CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player skin decoration") MACRO_CONFIG_STR(PlayerSkinHands, player_skin_hands, 24, "standard", CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player skin hands") MACRO_CONFIG_STR(PlayerSkinFeet, player_skin_feet, 24, "standard", CFGFLAG_CLIENT|CFGFLAG_SAVE, "Player skin feet")