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expire team invites on player disconnect
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@ -146,6 +146,10 @@ void CGameControllerDDRace::OnPlayerDisconnect(CPlayer *pPlayer, const char *pRe
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if(g_Config.m_SvTeam != SV_TEAM_FORCED_SOLO)
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if(g_Config.m_SvTeam != SV_TEAM_FORCED_SOLO)
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Teams().SetForceCharacterTeam(ClientID, TEAM_FLOCK);
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Teams().SetForceCharacterTeam(ClientID, TEAM_FLOCK);
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for(int Team = TEAM_FLOCK + 1; Team < TEAM_SUPER; Team++)
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if(Teams().IsInvited(Team, ClientID))
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Teams().SetClientInvited(Team, ClientID, false);
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}
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}
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void CGameControllerDDRace::OnReset()
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void CGameControllerDDRace::OnReset()
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