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Better fixes
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827ebf1ce6
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@ -224,7 +224,7 @@ void CSqliteConnection::BindFloat(int Idx, float Value)
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// TODO(2020-09-07): remove extern declaration, when all supported systems ship SQLite3 version 3.14 or above
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// TODO(2020-09-07): remove extern declaration, when all supported systems ship SQLite3 version 3.14 or above
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#if defined(__GNUC__)
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#if defined(__GNUC__)
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extern char *sqlite3_expanded_sql(sqlite3_stmt *pStmt) __attribute__((weak)); // NOLINT(readability-redundant-declaration)
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#endif
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#endif
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void CSqliteConnection::Print()
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void CSqliteConnection::Print()
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@ -1294,7 +1294,7 @@ void CGameContext::ConSpecTeam(IConsole::IResult *pResult, void *pUserData)
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bool CheckClientID(int ClientID)
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bool CheckClientID(int ClientID)
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{
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{
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return !(ClientID < 0 || ClientID >= MAX_CLIENTS);
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return ClientID >= 0 && ClientID < MAX_CLIENTS;
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}
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}
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void CGameContext::ConSayTime(IConsole::IResult *pResult, void *pUserData)
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void CGameContext::ConSayTime(IConsole::IResult *pResult, void *pUserData)
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@ -52,7 +52,7 @@ void runServer()
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NSBundle *mainBundle = [NSBundle mainBundle];
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NSBundle *mainBundle = [NSBundle mainBundle];
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NSTask *task;
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NSTask *task;
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task = [[NSTask alloc] init];
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task = [[NSTask alloc] init];
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[task setCurrentDirectoryPath: [mainBundle resourcePath]];
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[task setCurrentDirectoryPath: [mainBundle resourcePath]]; // NOLINT(clang-analyzer-nullability.NullablePassedToNonnull)
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NSArray *arguments = [NSArray new];
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NSArray *arguments = [NSArray new];
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