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Revert "Fix crash for overfull solo servers: One more team"
This reverts commit 2e8c3cfb66
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@ -11,7 +11,7 @@ CGameTeams::CGameTeams(CGameContext *pGameContext) :
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void CGameTeams::Reset()
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{
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m_Core.Reset();
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for (int i = 0; i < MAX_CLIENTS + 1; ++i)
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for (int i = 0; i < MAX_CLIENTS; ++i)
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{
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m_TeamState[i] = TEAMSTATE_EMPTY;
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m_TeeFinished[i] = false;
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@ -7,10 +7,10 @@
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class CGameTeams
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{
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bool m_TeeFinished[MAX_CLIENTS+1];
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int m_TeamState[MAX_CLIENTS+1];
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int m_MembersCount[MAX_CLIENTS+1];
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bool m_TeamLocked[MAX_CLIENTS+1];
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int m_TeamState[MAX_CLIENTS];
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int m_MembersCount[MAX_CLIENTS];
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bool m_TeeFinished[MAX_CLIENTS];
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bool m_TeamLocked[MAX_CLIENTS];
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class CGameContext * m_pGameContext;
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