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fixed missing handling for mouse keys
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parent
9f1d91e573
commit
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@ -183,6 +183,8 @@ int CInput::Update()
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if(Event.button.button == SDL_BUTTON_LEFT) Key = KEY_MOUSE_1; // ignore_convention
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if(Event.button.button == SDL_BUTTON_LEFT) Key = KEY_MOUSE_1; // ignore_convention
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if(Event.button.button == SDL_BUTTON_RIGHT) Key = KEY_MOUSE_2; // ignore_convention
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if(Event.button.button == SDL_BUTTON_RIGHT) Key = KEY_MOUSE_2; // ignore_convention
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if(Event.button.button == SDL_BUTTON_MIDDLE) Key = KEY_MOUSE_3; // ignore_convention
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if(Event.button.button == SDL_BUTTON_MIDDLE) Key = KEY_MOUSE_3; // ignore_convention
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if(Event.button.button == 4) Key = KEY_MOUSE_4; // ignore_convention
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if(Event.button.button == 5) Key = KEY_MOUSE_5; // ignore_convention
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if(Event.button.button == 6) Key = KEY_MOUSE_6; // ignore_convention
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if(Event.button.button == 6) Key = KEY_MOUSE_6; // ignore_convention
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if(Event.button.button == 7) Key = KEY_MOUSE_7; // ignore_convention
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if(Event.button.button == 7) Key = KEY_MOUSE_7; // ignore_convention
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if(Event.button.button == 8) Key = KEY_MOUSE_8; // ignore_convention
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if(Event.button.button == 8) Key = KEY_MOUSE_8; // ignore_convention
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